Prof. Christian Holz is an Associate Professor at the Department of Computer Science and Deputy Head of the Institute of Intelligent Interactive Systems at ETH Zürich. His work focuses on advancing human-computer interaction through innovations in wearable technologies, mixed reality systems, and sensor-driven applications. Key research areas include motion capture, physiological signal processing, and adaptive user interfaces. Holz leads the SIPLab (siplab.ethz.ch), producing influential work at the intersection of computer science and biomedical engineering. His research explores cutting-edge topics such as egocentric vision systems, wearable health monitoring devices, and VR/AR applications. Recent studies investigate cybersickness detection via EEG, heart rate estimation from eye-tracking cameras, and scalable motion capture using inertial/UWB sensors. Holz's work emphasizes practical applications in healthcare, education, and human-centered computing. Publications reflect a strong focus on interdisciplinary solutions, combining machine learning with sensor data analysis. Notable contributions include the EgoSim multi-view simulator, WildPPG biomedical dataset, and MiBOT cardiovascular modulation device. His research bridges theoretical advancements with real-world usability in domains like emergency response training, chronic disease monitoring, and immersive education.
Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
Dr. Guillermo Amador is an Assistant Professor in the Experimental Zoology department at Wageningen University & Research. His research focuses on understanding how animals interact with complex environments through locomotion, adhesion, and fluid dynamics. He investigates biological systems like insects, plants, and marine organisms to inspire bio-engineered solutions for robotics, microfluidics, and material science. Amador received his PhD in Mechanical Engineering from Georgia Institute of Technology (USA), followed by postdoctoral research at the Max Planck Institute for Intelligent Systems (Germany) and a Marie Sklodowska-Curie fellowship at TU Delft (Netherlands). His expertise spans biophysics, biomaterials, and biomechanics, with a focus on self-cleaning mechanisms and bioadhesion. He collaborates with the 4TU consortium on Dutch Soft Robotics to develop bio-inspired designs. His work bridges fundamental biology with engineering applications, emphasizing interdisciplinary approaches to solve challenges in robotics and environmental science. Amador teaches courses including Biomimetics and Functional Zoology , integrating his research into education. His research highlights include studies on cuttlefish suction cups, stick insect adhesion, and pollen transport mechanisms in pollinators.
Mark Steedman is a Professor in the School of Informatics at the University of Edinburgh, where he conducts research in Artificial Intelligence, Computational Cognitive and Social Science, and Natural Language and Speech Processing. He is affiliated with the Institute for Language, Cognition and Computation (ILCC), the Centre for Speech Technology Research (CSTR), and the Human Communications Research Center (HCRC). He also holds an adjunct professorship in Computer and Information Science at the University of Pennsylvania. His research focuses on Combinatory Categorial Grammar (CCG) , computational linguistics , prosody and intonation , temporal semantics , gesture in communication , and computational music analysis . He has authored foundational books including Surface Structure and Interpretation , The Syntactic Process , and Taking Scope . The recent publications reflect a strong trend toward integrating formal grammatical frameworks like CCG with modern neural and distributional models, particularly in semantic parsing, entailment reasoning, and cognitive modeling. His work bridges symbolic and statistical approaches in NLP, often focusing on robust, wide-coverage parsing and semantic interpretation. Best Paper Award at AACL/IJCNLP 2023 for 'Smoothing Entailment Graphs with Language Models' Best Paper Award at ACL 2023 for 'Extrinsic Evaluation of Machine Translation Metrics' Influential Paper Award 2017 from IFAAMAS for 'Animated Conversation' Mark Steedman has supervised numerous PhD students and collaborated widely across institutions. He leads research in formal grammar applications to cognitive modeling, dialogue, and multimodal communication. His lab contributes to CCG software and semantic parsing tools, and he continues to be actively involved in advancing the integration of symbolic and neural AI.
Noah Snavely is a Professor of Computer Science at Cornell Tech and the Cornell Ann S. Bowers College of Computing and Information Science. His research spans computer vision and graphics with a focus on 3D scene understanding from image collections. He also works at Google DeepMind in NYC and leads the Cornell Graphics and Vision Group. His research interests include computer vision and computer graphics , particularly in recovering 3D structure from large photo collections, neural radiance fields, image-based rendering, and scene understanding. His work enables applications in mapping technologies, immersive VR experiences, and synthesizing 3D worlds from text prompts with implications for game design and filmmaking. Recent publications show a strong trend toward generative 3D modeling and neural rendering , with significant contributions in neural radiance fields, view synthesis, and dynamic scene reconstruction. His research group explores unstructured photo collections to develop new technology for 3D world modeling and image analysis. PECASE Microsoft New Faculty Fellowship Alfred P. Sloan Fellowship SIGGRAPH Significant New Researcher Award ACM Fellow (2023) IEEE Fellow NSF CAREER Award Helmholtz Prize Snavely has mentored numerous PhD students and postdocs including Ruojin Cai, Qianqian Wang, and Zhengqi Li. His teaching includes CS5670: Computer Vision across multiple semesters. He has received the Cornell College of Engineering Mr. and Mrs. Richard F. Tucker Teaching Excellence Award (2012). At Cornell Tech, his research group develops technology for modeling the world in 3D from online photo collections and analyzing images for computer graphics applications. His work has been featured in major news outlets including the New York Times, New Scientist, and MIT Technology Review.
Darryl Jones is Professor at Griffith University's Centre for Planetary Health and Food Security, specializing in behavioral ecology and human-wildlife interactions. His research examines urban ecosystems, wildlife conflict resolution, and conservation strategies, with particular emphasis on bird ecology and road infrastructure impacts. Professor Jones has authored influential books including 'Feeding the Birds at Your Table' and 'A Clouded Leopard in the Middle of the Road' that bridge scientific research and public engagement. His work explores: Wildlife responses to urbanization Bird feeding practices and consequences Road ecology and mitigation design Human dimensions of conservation Koala-vehicle collision patterns Recent publications document COVID-19's impact on global bird feeding behaviors, analyze 20-year trends in koala road mortality, and evaluate LED streetlight effects on urban wildlife. He leads research on dingo population viability in Fraser Island and develops innovative wildlife monitoring technologies like the open-source WildWID RFID system. Professor Jones collaborates extensively with government agencies on conservation policy and has secured funding for projects examining wildlife crossing infrastructure effectiveness. His research informs evidence-based approaches to human-wildlife coexistence in rapidly changing landscapes.
Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Alexander Schwing is an Associate Professor in the Department of Electrical and Computer Engineering and Computer Science at the University of Illinois at Urbana-Champaign, affiliated with the Coordinated Science Laboratory. His research focuses on machine learning and computer vision with applications in 3D scene understanding, generative modeling, and multi-agent systems. Education: Diploma in Electrical Engineering and Information Technology, Technical University of Munich (TUM) PhD in Computer Science, ETH Zurich Postdoctoral Fellow, University of Toronto Research Interests: Structured prediction in deep learning Generative adversarial networks and stability Multi-modal vision-language models 3D scene reconstruction from single images Embodied agent collaboration Semantic segmentation with temporal coherence Recent Publications: Highlight trends in neural rendering, video object segmentation, and reinforcement learning with applications to 3D modeling and multi-agent systems. Notable innovations include SAIL-VOS dataset for amodal segmentation and NeRFDeformer for single-view scene transformation. Scientific Awards: NSF CAREER Award, 3M and Amazon research awards, multiple student recognition awards, ETH Zurich PhD medal, and best paper at Intelligent Tutoring Systems 2014. Teaching: Offers graduate courses in Pattern Recognition (ECE 544) and Machine Learning (CS 446/ECE 449). Previously taught at University of Toronto and ETH Zurich. Labs & Collaborations: Leads research at Coordinated Science Laboratory (UIUC) with collaborations across University of Toronto, ETH Zurich, and industry partners like Samsung SAIT and Amazon.
April Yi Wang is a tenure-track Assistant Professor in the Department of Computer Science at ETH Zürich, where she directs the Programming, Education, and Computer-Human Interaction Lab (PEACH Lab). She is a core faculty member at the Institute for Intelligent Interactive Systems and associated with the ETH AI Center. Wang is also an active member of ETH HCI and Swiss CHI communities, contributing significantly to human-computer interaction and educational technology research. Dr. Wang's educational background includes: Ph.D. in Information Science from University of Michigan (2023), advised by Steve Oney and Christopher Brooks M.Sc. in Computer Science from Simon Fraser University (2018), advised by Parmit Chilana B.Eng in Computer Science from Zhejiang University (2016) Dr. Wang's research focuses on human-centered approaches to programming and data science. Her work reimagines programming as a form of literature that communicates with both machines and people, exploring creative representations like text, shapes, animations, and everyday objects. She investigates how to make programming more natural and intuitive through literate programming environments, with applications in professional and educational contexts. Her research spans human-computer interaction, educational technology, and AI-assisted programming tools. Analysis of Dr. Wang's recent publications reveals a strong focus on AI-enhanced educational tools, particularly for programming and data literacy. Her work increasingly integrates large language models to scaffold learning while maintaining user agency. There's a clear trajectory toward developing situated learning approaches that connect abstract concepts to real-world contexts through augmented reality and tangible interfaces. Her research bridges HCI, education, and AI to create more accessible and engaging technical learning experiences. Dr. Wang has received numerous prestigious awards including: 2023 Gary M. Olson Award and Honourable Mention Award at ACM CHI 2022 Rising Stars in EECS and Heidelberg Laureate Forum Young Researcher 2020 Best Short Paper Award at IEEE VL/HCC and Honourable Mention at ACM CHI 2019 Best Paper Award at ACM CSCW Dr. Wang actively mentors students through thesis projects at ETH Zürich, supervising numerous bachelor's and master's students on topics ranging from AI-assisted programming to data literacy tools. Her lab, PEACH Lab, has secured funding including the recent innovedum funding for the Coducate project. She serves on program committees for major conferences including CHI and UIST, and regularly reviews for top HCI and education journals. The PEACH Lab, directed by Dr. Wang, focuses on creating expressive, intelligent, and human-centered systems that make technical topics more accessible. The lab explores textual, visual, and embodied representations for programming, with emphasis on enhancing communication, collaboration, and learning. Current research directions include balancing automation with user agency, supporting diverse learning needs, and developing tools for interdisciplinary technical communication.
Craig Davis is a Professor and holds the Bollenbach Chair in Wildlife Management at Oklahoma State University's Department of Natural Resource Ecology & Management. He has been a faculty member since 2001, advancing from Assistant Professor (2001-2007) to Associate Professor (2007-2012), and has served as Bollenbach Chair since 2014. Davis earned his PhD in Wildlife Science from Texas Tech University (1996), an MS from Iowa State University (1991), and a BS from Ohio State University (1988). He is also a Certified Wildlife Biologist through The Wildlife Society. His research focuses on avian ecology, wetland restoration, and gamebird management, with specific interests in fire-grazing interactions, invertebrate communities, and climate change impacts on ecosystems. Key areas include grassland bird survival, wetland classification systems, and the effects of anthropogenic development on wildlife habitats. Davis actively collaborates with conservation organizations and agencies, addressing challenges like invasive species management and water infrastructure resilience. Teaching responsibilities include undergraduate courses on Wildlife Management Techniques and Wetland Ecology, as well as graduate courses like Advanced Wetland Ecology. His grants emphasize wetland restoration outreach, climate adaptation strategies, and studies on northern bobwhite and wild turkey populations. Notable projects include evaluating cellular transmission technology in wildlife monitoring and assessing the impact of extreme weather on gamebird survival. Grants (Selected): Expansion of potential wetland restoration opportunities in Oklahoma (2024-2027) Linking Research and Stakeholder Engagement for Wetland Conservation (2024-2026) Effects of Extreme Weather and Hunting on Northern Bobwhite (2023-2025) Research Themes: Aligns with UN Sustainable Development Goals 15 (Life on Land), 13 (Climate Action), 6 (Clean Water), 11 (Sustainable Cities), 14 (Life Below Water), and 9 (Industry/Infrastructure).
Robert MacCurdy is an Assistant Professor at the Department of Mechanical Engineering, University of Colorado Boulder . He leads the Matter Assembly Computation Lab (MACLab) focused on automating robot design and fabrication. His research bridges computational design and advanced manufacturing to create "robots that walk out of the printer." The lab develops tools like OpenVCAD , an open-source volumetric multi-material geometry compiler.
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.
David B. Lindell is an Assistant Professor in the Department of Computer Science at the University of Toronto, with affiliations to the Vector Institute and AXL. He is a founding member of the Toronto Computational Imaging Group. His research focuses on physically based intelligent sensing, integrating physical models, signal processing, and AI to advance sensing systems. Notable projects include imaging around corners, through scattering media, and developing machine learning algorithms for 3D scene reconstruction. Education: Ph.D. in Computational Imaging from Stanford University (advisor: Gordon Wetzstein). Awards include the 2024 Ontario Early Researcher Award and the Best Student Paper at CVPR 2025. His work combines computational imaging with applications in computer graphics and autonomous systems. Research interests span non-line-of-sight imaging, single-photon sensing, and neural representations. Key contributions include the Light-Cone Transform (Nature 2018), confocal diffuse tomography (Nature Communications 2020), and AutoInt (CVPR 2021). His lab develops systems for 3D reconstruction, transient imaging, and photon-efficient sensors. Selected grants and support: NSF CAREER Award, DARPA REVEAL program, and KAUST Visual Computing Center funding. Active collaborations with industry and academic institutions on autonomous driving and medical imaging applications.
Stefanie Mueller is the TIBCO Career Development Associate Professor at MIT's Electrical Engineering and Computer Science Department, with joint affiliation in Mechanical Engineering. She leads the HCI Engineering Group at the Computer Science and Artificial Intelligence Laboratory (CSAIL), focusing on advancing fabrication techniques through hardware/software innovations that enable novel object interactions. Develops computational fabrication methods combining photochromic dyes, lenticular lenses, birefringent materials, and optical illusions Co-chaired ACM CHI 2023 and ACM UIST 2020 program committees Recipients of 9 MIT EECS Best Undergraduate Researcher Awards among mentees Her research spans four key directions: Appearance-changing Objects: Photo-Chromeleon (ACM UIST 2019), Lenticular Objects (ACM UIST 2021), and Polagons (ACM CHI 2023) demonstrate reprogrammable surfaces through advanced materials and optical engineering. Tracking Systems: InfraredTags (ACM CHI 2022) and G-ID (ACM CHI 2020) enable passive object tracking via infrared markers and slicing artifacts. Embedded Sensing: MechSense (ACM CHI 2023) and Sprayable User Interfaces (ACM CHI 2020) integrate sensing capabilities into complex geometries. Curved Surface Prototyping: FlexBoard (ACM CHI 2023) and CurveBoard (ACM CHI 2020) develop specialized tools for non-planar electronics. Her recent publications focus on functionality segmentation (UIST 2023), fluorescent markers (UIST 2023), and machine-knitted haptics (UIST 2023). These works combine machine learning, material science, and interactive design principles to push fabrication boundaries. Scientific recognition includes: 2022 MIT Technology Review Innovators Under 35 2020 Microsoft Research Faculty Fellowship 2020 Alfred P. Sloan Research Fellowship 2019 ACM UIST Best Paper Award 2019 NSF CAREER Award 2018 MIT EECS Outstanding Educator Award 2017 Forbes 30 Under 30 in Science Mentoring 9 PhD students and over 20 master's students, her lab has produced 20+ publications at top HCI conferences. She redesigned MIT's 6.810 Engineering Interactive Technologies course during the pandemic, maintaining hands-on learning through home electronics kits and Slack-based collaboration.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.