Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Yonatan Bisk is an Assistant Professor at Carnegie Mellon University within the Language Technologies Institute (with courtesy appointment in Robotics Institute). His research bridges Natural Language Processing , Robotics , and Embodied AI , focusing on language grounding, theory of mind, and multimodal interaction. Education : Ph.D. in Computer Science from University of Illinois at Urbana-Champaign Postdoctoral Experience : USC ISI, University of Washington, Allen Institute for AI Industry Appointments : Microsoft Research, Meta AI His research emphasizes embodied language systems and social intelligence in AI . Recent projects include WebArena for autonomous agents, SOTOPIA for social reasoning, and HomeRobot for open-vocabulary manipulation. He leads the REAL Center (Robotics, Embodied AI, and Learning) to foster interdisciplinary collaboration. Key scientific awards include selection for the DARPA ISAT Study Group (2024). He teaches courses like "Talking to Robots" and "Multimodal Machine Learning" while serving as area chair/editor across NLP, Robotics, and ML communities.
Professor Winston Hsu is a distinguished faculty member in the Department of Computer Science and Information Engineering at National Taiwan University, where he has served as a full professor since 2015. He is the co-director of the Communications and Multimedia Laboratory (CMLab) and founder of the MiRA (Multimedia indexing, Retrieval, and Analysis) research group. Additionally, he serves as the Founding Director for NVIDIA AI Lab at NTU, the first such lab in Asia. Professor Hsu received his Ph.D. in Electrical Engineering from Columbia University in 2007 under the supervision of Professor Shih-Fu Chang. Prior to his academic career, he was a founding engineer and research manager at CyberLink Corp., now a public image/video software company. National Taiwan University (2007-Present): Professor (2015-Present), Assistant/Associate Professor (2007-2015) MobileDrive (2021-2024): CTO and Vice President (Joint Venture between Foxconn and Stellantis) IBM TJ Watson Research Center (2016-2017): Visiting Scientist Microsoft Research Redmond (2014): Visiting Researcher Columbia University (2007): Ph.D. in Electrical Engineering Professor Hsu's research focuses on machine learning, computer vision, large-scale image and video search and recognition, and embedded AI. His work spans from fundamental research in visual recognition to practical applications in automotive systems, medical imaging, and e-commerce. He has pioneered work in disguised face recognition, low-resolution face hallucination, 3D model search, and virtual try-on systems. His current research emphasizes Embodied AI, integrating perception, action, and learning technologies for applications in automotive and robotics domains. His research group has produced numerous influential publications, particularly in top computer vision and multimedia conferences like CVPR, where they won first place in the Disguised Face Recognition competition in 2018. Their work spans diverse application areas including security, medical diagnostics, automotive systems, and e-commerce solutions, demonstrating strong translation from academic research to real-world impact. IBM Research Pat Goldberg Memorial Best Paper Award (2018) First Place, IARPA Disguised Faces in the Wild Competition (CVPR 2018) Best Brave New Idea Paper Award, ACM Multimedia 2017 NVIDIA AI LAB Award (First in Asia, 2016) First Place, MSR-Bing Image Retrieval Challenge (2013) World's Top 2% Scientists (2023) Professor Hsu actively mentors students and researchers, with his group consistently recruiting PhD students, postdocs, and research assistants. He has successfully bridged academia and industry through multiple collaborations, including his role as CTO at MobileDrive (a joint venture between Foxconn and Stellantis) from 2021-2024. His research has been supported by significant industry partnerships with Microsoft, IBM, and NVIDIA, as well as government grants from Taiwan's Ministry of Science and Technology. His laboratory, the Communications and Multimedia Laboratory (CMLab), maintains strong industry connections and focuses on cutting-edge research in visual AI. The lab has produced numerous award-winning projects and maintains active collaborations with global technology companies, particularly in the automotive and consumer electronics sectors.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Ira Kemelmacher-Shlizerman is a Full Professor of Computer Science at the Paul G. Allen School of Computer Science & Engineering at the University of Washington and Director of the UW Reality Lab. She also serves as a Principal Scientist at Google, where she leads the Shopping Gen AI visuals teams focusing on Virtual Try-On, 3D, and product videos. Her research spans computer vision, computer graphics, and Generative AI, with particular contributions to virtual try-on technology, 3D modeling, and augmented reality applications. Professor Kemelmacher-Shlizerman's research interests focus on Generative AI applications in visual computing. Her work bridges the gap between theoretical computer vision and practical applications, particularly in e-commerce and virtual reality. She has made significant contributions to virtual try-on technology, 3D editing with generative models, and AI applications for shopping experiences. Her research combines deep learning with traditional computer vision techniques to solve challenging problems in image and video synthesis. Her recent publications demonstrate a strong trend toward Generative AI applications for visual shopping experiences, virtual try-on technology, and 3D content creation. The work spans multiple top conferences including CVPR, SIGGRAPH, and ICCV, with a focus on practical applications of computer vision and graphics. Her research has evolved from foundational work in face reconstruction and aging to current applications in virtual shopping and 3D content generation. Google faculty award Madrona prize GeekWire Innovation of the Year Award Covers of CACM and SIGGRAPH Best student paper honorable mention at CVPR'21 Best demo runner up MobiSys'22 Senior member of IEEE Distinguished Member of ACM Professor Kemelmacher-Shlizerman has successfully tech-transferred multiple research projects to industry. She founded Dreambit, a startup acquired by Meta, and previously built and launched the Face Movies feature at Google. She currently leads Google's Shopping Gen AI visuals teams, focusing on 10x improvements to shopping journeys. Her UW Reality Lab serves as a hub for AR/VR research with industry partnerships. She has mentored numerous PhD students who have become researchers in both academia and industry, with several publications featuring student co-authors receiving recognition at top conferences. Professor Kemelmacher-Shlizerman leads the Graphics and Imaging Laboratory (GRAIL) and the UW Reality Lab, which focuses on augmented and virtual reality research with industry partnerships including Google. The labs work on cutting-edge projects in virtual try-on, 3D modeling, and immersive experiences, bridging academic research with real-world applications.
Kevin C. Zhou is an Assistant Professor in the Department of Biomedical Engineering at the University of Michigan. His research focuses on developing high-performance computational optical imaging systems with unprecedented spatiotemporal throughput, integrating advanced optical instrumentation with machine learning-driven algorithms to analyze big data in biology and medicine. His lab specializes in creating imaging systems capable of capturing high-resolution, high-speed, and high-dimensional datasets. Dr. Zhou holds a Ph.D. in Biomedical Engineering from Duke University (NSF GRFP Fellow) and a B.S. in Biomedical Engineering from Yale University (Barry Goldwater Scholar). Prior to joining U-M, he was a Schmidt Science Fellow and postdoctoral researcher at UC Berkeley. Key research areas include: High-throughput microscopy (gigapixel-scale systems) 3D tomographic imaging Light field and Fourier-based imaging modalities Machine learning for image reconstruction and analysis Biomedical applications in cellular/molecular imaging His recent work has advanced technologies like multi-camera array microscopes (MCAM/MCAS) and Fourier light field mesoscopes, achieving video-rate 3D imaging of freely moving organisms. These innovations enable applications in digital cytopathology, behavioral tracking, and high-content biological studies. Notable awards include the NSF Graduate Research Fellowship and Barry Goldwater Scholarship. His research has been featured in top journals and conferences with a focus on advancing optical imaging hardware and computational pipelines.
Jiajun Wu is an Assistant Professor of Computer Science and, by courtesy, of Psychology at Stanford University. He holds multiple affiliations including membership in Bio-X, Faculty Affiliate status at the Institute for Human-Centered Artificial Intelligence (HAI), and membership in both the Wu Tsai Human Performance Alliance and Wu Tsai Neurosciences Institute. Dr. Wu earned his Ph.D. and S.M. in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology before joining Stanford. Dr. Wu's research program focuses on creating AI systems that understand and interact with the physical world through the integration of computer vision, machine learning, robotics, and cognitive science. His work emphasizes physics-based modeling combined with deep learning to develop systems capable of perceiving, reasoning about, and predicting physical interactions. Key research areas include 3D scene understanding, neurosymbolic AI approaches, multimodal perception (combining vision, sound, and language), and embodied intelligence for robotics applications. His lab develops novel frameworks that bridge the gap between neural networks and symbolic reasoning to create more interpretable and robust AI systems. Analysis of Dr. Wu's recent publications reveals a strong trajectory toward integrated multimodal understanding for embodied AI. His work increasingly combines vision, sound, and language processing with physical reasoning to create systems that can interact meaningfully with the physical world. There's a clear progression from foundational computer vision research toward practical robotics applications, with significant emphasis on foundation models for robotics, sim2real transfer techniques, and creating comprehensive datasets for embodied AI research. Dr. Wu's exceptional contributions have been recognized with numerous prestigious awards including the NSF CAREER award (2024), Young Investigator Programs from ONR (2024) and AFOSR (2023), the Okawa research grant (2024), and being named to IEEE Intelligent Systems' 'AI's 10 to Watch' (2024). He has received multiple best paper awards at leading conferences including ICRA (2024), SIGGRAPH Asia (2023), and CoRL (2023). Dr. Wu actively mentors a large cohort of students across multiple levels, serving as primary advisor for doctoral candidates, master's students, and numerous independent researchers. His research is supported by substantial funding from major technology companies including Google, Meta, Amazon, Samsung, and J.P. Morgan, as well as government agencies like NSF, ONR, and AFOSR, reflecting the significance and impact of his work in physical AI and multimodal perception systems. Dr. Wu leads a dynamic research group at Stanford that collaborates extensively with the Wu Tsai Neurosciences Institute and Institute for Human-Centered AI. Current projects include developing neurosymbolic models for computer graphics, creating multisensory datasets like OBJECTFOLDER 2.0 for sim2real transfer in robotics, and building foundation models for embodied intelligence that can understand and manipulate objects with human-like physical intuition.
David Salesin is an Affiliate Professor in the Department of Computer Science & Engineering at the University of Washington and a Principal Scientist/Director at Google Research since 2019. He has held academic roles at Cornell University (Visiting Assistant Professor, 1991-92) and guest professorships at Zhejiang University. His career spans academia and industry, including leadership at Adobe's Creative Technologies Lab (2005-17) and Microsoft Research (1999-2005). PhD, Stanford University (1991) Sc.B., Brown University (1983) His research focuses on computer graphics, particularly non-photorealistic rendering, digital typography, color science, and adaptive document layout. He pioneered techniques in image-based rendering, pen-and-ink illustration, and facial animation, with applications in multimedia and user interface design. Article Trends : His work bridges procedural content generation, 3D visualization, and artistic computing, emphasizing user-driven tools for creative industries. Key subfields include texture advection, multiresolution modeling, and real-time camera control for virtual cinematography. Scientific Awards : ACM Fellow (2002) ACM SIGGRAPH Achievement Award (2000) Carnegie Foundation Professor of the Year (1998) NSF Presidential Faculty Fellow (1995-98) Alfred P. Sloan Research Fellowship (1995-97) Numerous industry grants and lab donations He has advised over 30 PhD and Master's students, including leaders at Microsoft, Pixar, and Google. His labs at UW and Adobe focused on graphics, imaging, and creativity tools.
Professor Nicole Metje is a Professor of Infrastructure Monitoring at the Department of Civil Engineering, University of Birmingham, and Director of the National Buried Infrastructure Facility. She also serves as Co-director of the Institute of Quantum Technology. Her research focuses on quantum sensing, geotechnical engineering, and infrastructure monitoring, with a particular emphasis on buried infrastructure detection and sustainable urban development. Education: PhD in Civil Engineering (University of Birmingham, 2001); Dipl.-Ing. in Civil Engineering (Hannover University, Germany, 1998). Key roles and affiliations include membership in EPSRC Infrastructure Strategic Advisory Team, Chartered Institution of Civil Engineering Surveyors, and international advisory boards for Hong Kong Polytechnic University. She has authored/co-authored over 50 journal papers and a textbook on tunnel construction. Research areas include quantum sensor applications for buried asset detection, geophysical soil properties, and sensor development for infrastructure monitoring. She leads projects such as UKCRIC National Buried Infrastructure Facility and Quantum Technology Hub in Sensors and Metrology. Awards and fellowships include FICE, FCInstCES, CEng, FHEA, and multiple committee memberships in national/international bodies. Teaching includes MSc courses on underground construction and geotechnical engineering. She supervises doctoral research on quantum sensors, soil-structure interactions, and sustainable infrastructure.
Ulrik Schroeder is a Universitätsprofessor (Full Professor) at RWTH Aachen University, leading the Chair of Learning Technologies within the Faculty of Computer Science. His research focuses on the intersection of educational technology, learning analytics, and immersive technologies with particular emphasis on practical implementations in higher education settings. Professor Schroeder's research spans multiple interconnected domains in educational technology. His primary interests include Learning Analytics implementation (particularly using xAPI standards), Virtual Reality applications for education, Open Educational Resources development and conversion, and gamification approaches for programming education. He has developed several notable tools including convOERter for OER conversion, WebWriter for creating explorable explanations, and various xAPI-based learning analytics infrastructures. His work consistently bridges theoretical frameworks with practical educational applications, often focusing on computer science education contexts. Analysis of his recent publications reveals a strong trend toward integrating Learning Analytics with immersive technologies, particularly Virtual Reality environments. His research demonstrates a systematic approach to educational technology development, with emphasis on scalability, interoperability through standards like xAPI, and practical implementation in real educational settings. The work increasingly focuses on personalized learning paths, quality assurance for educational resources, and privacy-conscious data collection. Co-editor of 21. Fachtagung Bildungstechnologien (DELFI) (2023) Co-editor of Hochschuldidaktik der Informatik HDI 2018 Co-editor of DeLFI 2018 conference proceedings Professor Schroeder has supervised numerous doctoral and postdoctoral researchers who frequently appear as co-authors on his publications, indicating an active research group. His projects often involve interdisciplinary collaborations across computer science, education, and psychology. Current major initiatives include the AIStudyBuddy project for study path analysis and the development of VR classroom simulations for teacher training. His research group, the Learning Technologies Innovation Lab, develops open research tools that support various aspects of educational technology research and implementation.
Jiro Katto is a Professor at Waseda University's School of Fundamental Science and Engineering, where he has been conducting research and teaching since 1999. He received his Ph.D. from the University of Tokyo and has established himself as a leading researcher in multimedia signal processing and computer networks. His academic journey includes positions as Associate Professor (1999-2004), Professor (2004-present), and Director at NEDO (2004-2008), along with research experience at NEC C&C Laboratories (1992-1999) and a Visiting Scholar position at Princeton University (1996-1997). Professor Katto's research interests focus on Multimedia Signal Processing and Computer Networks, with particular expertise in video compression, 5G network performance, and learned image compression techniques. His work bridges theoretical advancements with practical implementations, as evidenced by his extensive publications in top-tier conferences and journals. His research group has made significant contributions to point cloud compression, latency compensation in remote systems, and hardware-accelerated video encoding for UHD streaming. His publication record is impressive, with 276 papers cited 3,323 times in Scopus and 6,169 times in Google Scholar, reflecting his substantial impact in the field. His recent work shows a strong trend toward applying deep learning techniques to traditional signal processing problems, particularly in the areas of image and video compression, where his team has developed novel approaches to improve compression efficiency while reducing computational complexity. Electric Telecommunications Promotion Foundation Telecommunications System Technology Award (2023) Takayanagi Kenjiro Foundation Takayanagi Kenjiro Achievement Award (2020) Institute of Image Information and Television Engineers Fellow (2020) Institute of Electronics, Information and Communication Engineers Fellow (2015) IEICE Communications Society Activity Contribution Award (2006) IEICE Academic Encouragement Award (1995) SPIE VCIP 1991, Best Student Paper Award (1991) Professor Katto has served on numerous prestigious committees including IEEE ComSoC Tech News Editorial Board, IEEE Technical Program Committees for major conferences (Globecom, ICC, ICIP), and editorial boards for several academic journals. His leadership in the academic community extends to chairing conferences like IWAIT 2011 and serving as Editor-in-Chief for journals in his field. His research has practical applications in commercial 5G networks, video streaming services, and remote monitoring systems, demonstrating the real-world impact of his work.
Pascal Mettes is a tenured Assistant Professor at the University of Amsterdam within the Informatics Institute, specializing in Artificial Intelligence. He leads groundbreaking research in hyperbolic deep learning, a field he has significantly advanced through theoretical developments and practical applications in computer vision and multimodal learning. His research focuses on three primary domains: hyperbolic vision-language models that address the hierarchical nature of language-vision relationships; hierarchical deep learning using hyperbolic embeddings that naturally accommodate exponential growth patterns; and robust deep learning in hyperbolic space that improves out-of-distribution detection and network resilience. Mettes has established himself as a leading figure in this emerging field through numerous publications at top-tier conferences including CVPR, ICCV, ICML, NeurIPS, and ICLR. His recent work demonstrates how hyperbolic geometry provides natural solutions to fundamental limitations in modern deep learning, particularly regarding hierarchical data structures that cannot be adequately represented in Euclidean space. The publication trends show increasing impact and recognition in the computer vision and machine learning communities, with multiple papers receiving oral presentations and best paper nominations. Best paper nomination ESWC25 for 'Designing Hierarchies for Optimal Hyperbolic Embedding' Finalist MM 2023 Best Open-Source Software Competition (for HypLL) Multiple reviewer awards across major conferences including CVPR, ICLR, ECCV, ICML, and NeurIPS MM 2016 Best Doctoral Student Award TRECVID 2015 Winner Multimedia Event Detection Benchmark Mettes actively mentors eight PhD students working on hyperbolic learning and related topics, while also securing significant research funding including ELLIs PhD Award, NWO ClickNL, Google Perception Academic Funding, and Data Science Centre PhD Grants. He serves in prominent academic roles as Program Chair for International Conference on Multimedia Retrieval 2026 and has organized multiple workshops on hyperbolic learning at major conferences. His leadership in establishing hyperbolic deep learning as a recognized research direction is evident through his survey paper in IJCV 2024 and the development of the HypLL library for hyperbolic learning.
Siyu Tang is an Assistant Professor in the Department of Computer Science at ETH Zürich, where she leads the Computer Vision and Learning Group (VLG) at the Institute of Visual Computing. Her research focuses on computational models for human perception and digitalization through computer vision and machine learning. Her educational background includes: PhD in Computer Science, Max Planck Institute for Informatics (2017), supervised by Prof. Bernt Schiele Master of Science in Media Informatics, RWTH Aachen University Bachelor of Science in Computer Science, Zhejiang University, China Dr. Tang specializes in human-centric computer vision, developing statistical models for motion analysis, pose estimation, and digital human creation. Her work integrates machine learning with optimization techniques to enable machines to interpret human activities from visual data, with applications spanning virtual reality, healthcare, and human-computer interaction. Key research thrusts include generative models for content creation, egocentric vision, and human motion synthesis. Her recent publications (2024-2025) demonstrate intense focus on 3D human modeling and neural rendering, with Gaussian splatting emerging as a dominant technique for efficient avatar creation and scene reconstruction. Significant themes include text-driven motion synthesis using diffusion models, relightable avatars, surgical training applications, and egocentric multimodal pretraining. This work bridges computer vision, graphics, and machine learning to advance human digitalization. No scientific awards were mentioned in the provided text. Dr. Tang leads the VLG research group at ETH Zürich, mentoring PhD and Master's students in human-centric AI. She previously secured an early career research grant from the Max Planck Institute for Intelligent Systems to establish her independent research program. Her group actively pursues funding for projects in human motion analysis, 3D reconstruction, and generative modeling, with strong industry and clinical collaborations. The Computer Vision and Learning Group (VLG) operates within ETH's Institute of Visual Computing, maintaining dedicated facilities for motion capture, 3D scanning, and high-performance computing. The team collaborates internationally with institutions like the Max Planck Society and focuses on scalable solutions for real-world human digitalization challenges, including surgical training systems and immersive virtual environments.
Jeong Joon (JJ) Park is an Assistant Professor in the Department of Computer Science and Engineering at the University of Michigan. His research focuses on computer vision, graphics, and artificial intelligence with applications in 3D/4D reconstruction, generative modeling, robotics, and medical imaging. He holds a position in the College of Engineering and actively seeks PhD students and postdoctoral researchers aligned with his research interests. Dr. Park’s work emphasizes interdisciplinary approaches, combining geometric deep learning with generative models to address challenges in scene understanding, novel view synthesis, and multi-modal perception. His lab explores both foundational techniques and applied systems, often collaborating with industry and academia on real-world problems. Key research directions include diffusion models for sparse data restoration, trajectory-conditioned 4D generation, and uncertainty-aware sensor fusion for autonomous systems. His publications span top-tier conferences like CVPR, ICCV, and NeurIPS, reflecting a strong publication record in computer vision and graphics. He teaches courses in computer vision and advises students on advanced projects requiring significant weekly commitments. Prospective applicants are encouraged to apply through the U-M CSE PhD program and contact him directly for collaboration opportunities.
Ryo Suzuki is an Assistant Professor in the Department of Computer Science at the University of Calgary's Faculty of Science. His research focuses on Human-Computer Interaction (HCI) and robotics, particularly in tangible user interfaces, swarm robotics, and shape-changing interfaces. He holds a PhD in Computer Science from the University of Colorado Boulder (2020) and has conducted research internships at Stanford University, UC Berkeley, the University of Tokyo, and Adobe Research. His educational background includes advanced coursework in robotics and HCI, with a strong emphasis on interdisciplinary innovation. He teaches courses such as Human-Computer Interaction II, Human-Robot Interaction, and Special Topics in Mixed Reality Application Design. Research interests include designing novel interfaces for AR/VR/MR systems, haptic feedback mechanisms, and collaborative robotics. His work often bridges physical and digital spaces, such as through projects like LiftTiles (shape-changing building blocks) and RoomShift (room-scale haptic environments). Key awards include the UIST 2020 Honorable Mention Paper Award, DIS 2019 Best Paper Award, and the Ministry of Internal Affairs and Communications in Japan Innovation Award. His research has been featured in IEEE Computer Graphics and Applications, TechXplore, and Wired. He actively explores future work in symbiotic AI systems, AI-in-the-loop AR applications, and scalable shape-changing robotics. His lab emphasizes hands-on prototyping and user-centered design principles.