Wenzel Jakob is an Associate Professor and leader of the Realistic Graphics Lab at EPFL's School of Computer and Communication Sciences , currently on sabbatical at the University of Tokyo until Fall 2025. His work bridges inverse graphics , physically based rendering , and compiler/systems research , with a focus on developing robust differentiable rendering frameworks. Key research themes include: Backpropagation through rendering algorithms for inverse problems Material appearance modeling and optical measurement systems Compiler design for differentiable rendering pipelines Manifold sampling techniques and light transport derivatives His group created Mitsuba renderer , Dr.Jit , and Instant Meshes (recipient of the SGP Software Award). Recent publications (2021–2024) explore volumetric rendering, SDF-based differentiable systems, and efficient Monte Carlo estimators. Awards include the ACM SIGGRAPH Significant Researcher Award , Eurographics Young Researcher Award , and ERC Starting Grant . Teaching roles (2016–2024) span Advanced Computer Graphics and Numerical Methods for Visual Computing courses at EPFL.
Siyu Tang is an Assistant Professor in the Department of Computer Science at ETH Zürich, where she leads the Computer Vision and Learning Group (VLG) at the Institute of Visual Computing. Her research focuses on computational models for human perception and digitalization through computer vision and machine learning. Her educational background includes: PhD in Computer Science, Max Planck Institute for Informatics (2017), supervised by Prof. Bernt Schiele Master of Science in Media Informatics, RWTH Aachen University Bachelor of Science in Computer Science, Zhejiang University, China Dr. Tang specializes in human-centric computer vision, developing statistical models for motion analysis, pose estimation, and digital human creation. Her work integrates machine learning with optimization techniques to enable machines to interpret human activities from visual data, with applications spanning virtual reality, healthcare, and human-computer interaction. Key research thrusts include generative models for content creation, egocentric vision, and human motion synthesis. Her recent publications (2024-2025) demonstrate intense focus on 3D human modeling and neural rendering, with Gaussian splatting emerging as a dominant technique for efficient avatar creation and scene reconstruction. Significant themes include text-driven motion synthesis using diffusion models, relightable avatars, surgical training applications, and egocentric multimodal pretraining. This work bridges computer vision, graphics, and machine learning to advance human digitalization. No scientific awards were mentioned in the provided text. Dr. Tang leads the VLG research group at ETH Zürich, mentoring PhD and Master's students in human-centric AI. She previously secured an early career research grant from the Max Planck Institute for Intelligent Systems to establish her independent research program. Her group actively pursues funding for projects in human motion analysis, 3D reconstruction, and generative modeling, with strong industry and clinical collaborations. The Computer Vision and Learning Group (VLG) operates within ETH's Institute of Visual Computing, maintaining dedicated facilities for motion capture, 3D scanning, and high-performance computing. The team collaborates internationally with institutions like the Max Planck Society and focuses on scalable solutions for real-world human digitalization challenges, including surgical training systems and immersive virtual environments.
Jeong Joon (JJ) Park is an Assistant Professor in the Department of Computer Science and Engineering at the University of Michigan. His research focuses on computer vision, graphics, and artificial intelligence with applications in 3D/4D reconstruction, generative modeling, robotics, and medical imaging. He holds a position in the College of Engineering and actively seeks PhD students and postdoctoral researchers aligned with his research interests. Dr. Park’s work emphasizes interdisciplinary approaches, combining geometric deep learning with generative models to address challenges in scene understanding, novel view synthesis, and multi-modal perception. His lab explores both foundational techniques and applied systems, often collaborating with industry and academia on real-world problems. Key research directions include diffusion models for sparse data restoration, trajectory-conditioned 4D generation, and uncertainty-aware sensor fusion for autonomous systems. His publications span top-tier conferences like CVPR, ICCV, and NeurIPS, reflecting a strong publication record in computer vision and graphics. He teaches courses in computer vision and advises students on advanced projects requiring significant weekly commitments. Prospective applicants are encouraged to apply through the U-M CSE PhD program and contact him directly for collaboration opportunities.
Marco Pedersoli serves as an Assistant Professor at École de technologie supérieure (ETS) in Montreal since February 2017, where he leads research in computer vision and machine learning. His work focuses on reducing computational costs and annotation requirements for deploying vision algorithms on embedded devices, positioning ETS at the forefront of Montreal's AI ecosystem. His academic journey includes: Ph.D. from Autonomous University of Barcelona (UAB) under Jordi Gonzàlez and Juan José Villanueva Post-doctoral research at INRIA Grenoble with Cordelia Schmid and Jakob Verbeek (2015-2016) Research at KU Leuven with Tinne Tuytelaars (2012-2015) Dr. Pedersoli's research tackles deep learning bottlenecks through weakly-supervised methodologies and computational efficiency innovations . His three core projects address: Reduced Supervision : Developing weakly/semi-supervised learning for images, video, audio and text Exploration Learning : Optimizing data selection in unstructured environments Efficient Computation : Accelerating deep learning training and inference These efforts enable vision algorithms to run on resource-constrained portable devices. Publication trends (2014-2022) reveal consistent focus on weak supervision (60% of works) and computational efficiency (30%), with recent expansion into medical imaging and multimodal emotion recognition. Key venues include CVPR, ICCV, NeurIPS and ECCV. His accolades include: Best Paper Award at ICIAR 2019 NVIDIA Titan X Pascal hardware donation Dr. Pedersoli actively mentors 18 graduate students across PhD and MSc programs, with notable placements at Huawei and Radio Canada. His lab secures competitive tax-free funding for projects with international collaborations, including Element AI and European institutions. Current openings emphasize Python/C++ proficiency and deep learning expertise. He leads a dynamic research group at ETS developing open-source tools for Roi-Pooling, weakly-supervised detection, and 3D object recognition, maintaining active GitHub repositories with community contributions. Recent WACV 2023 acceptances demonstrate ongoing productivity following medical leave.
Prof. Torsten Wolfgang Kuhlen serves as a Universitätsprofessor at RWTH Aachen University, leading the Teaching and Research Area for Virtual Reality and Immersive Visualization within the Department of Computer Science. He is affiliated with Chair of Computer Science 12 (High Performance Computing), the Visual Computing Institute, and remains an integral part of the RWTH IT Center where his research group operates one of the world's largest Virtual Reality laboratories including the 30 sqm aixCAVE visualization chamber. The group maintains strong connections with Computational Science & Engineering Division, National High Performance Computing Center for Computational Engineering Science (NHR4CES), and VR in Science and Industry Network NRW e.V. Prof. Kuhlen's research spans virtual reality, immersive visualization, and multimodal 3D user interfaces with applications across simulation science, production technology, neuroscience, and medicine. His work combines basic research on advanced methods and algorithms with interdisciplinary collaborations involving RWTH Aachen institutes, Forschungszentrum Jülich, and industry partners. Recent publications demonstrate strong focus on audiovisual perception, immersive analytics, collaborative virtual environments, and practical VR applications in education and manufacturing. His research group has produced significant work on listening effort in virtual environments, immersive authoring techniques, and VR applications for scientific visualization. Notable projects include VRScenarioBuilder for automated vehicle testing and applications in monitoring additive manufacturing processes. The group actively participates in major conferences including IEEE VIS and EuroVis, with several award-winning contributions. Prof. Kuhlen has advised PhD students including Martin Bellgardt who recently completed his doctoral degree on "Increasing Immersion in Machine Learning Pipelines for Mechanical Engineering". The research group maintains state-of-the-art VR infrastructure including the aixCAVE facility which is open to all RWTH research groups.
David Hsu is Provost's Chair Professor in the Department of Computer Science at the National University of Singapore (NUS) School of Computing, where he founded and directs the NUS Artificial Intelligence Laboratory (NUSAIL) and leads the Smart Systems Institute. His academic leadership includes chairing major conferences such as Robotics: Science & Systems (2015) and IEEE ICRA (2016), alongside editorial roles in IEEE Transactions on Robotics and the Journal of Artificial Intelligence Research. He earned a B.Sc. in Computer Science & Mathematics from the University of British Columbia and a Ph.D. in Computer Science from Stanford University. His research spans robotics, AI, and computational biology, with recent focus on robot planning under uncertainty and human-robot collaboration. Current work integrates machine learning with decision-theoretic planning to enable robust human-robot co-existence in unstructured environments. Analysis of his 2023-2025 publications reveals dominant trends in deformable object manipulation (e.g., clothes handling via semantic keypoints), open-world navigation using scene graphs, and LLM-driven multi-agent reasoning for complex tasks. Key innovations include perspective-aware visual grounding for human-centric interaction and functional object arrangement through compositional generative models, reflecting a strong emphasis on real-world applicability. His scientific contributions have earned prestigious recognition: IJCAI-JAIR Best Paper Prize (2022) for foundational AI research Robotics: Science & Systems Test of Time Award (2021) IEEE Fellowship (2018) for contributions to robotic planning RSS Best Systems Paper Award (2017) RoboCup Best Paper Award at IROS (2015) Humanitarian Robotics Award at ICRA (2015) As director of the Adaptive Computing Laboratory, Hsu drives research on fundamental computational frameworks for human-robot interaction. The lab's work on uncertainty-aware decision-making has secured significant research funding through grants from Singapore's National Research Foundation and industry partnerships with robotics firms. While specific student names aren't publicized, his leadership in the NUSAIL indicates extensive mentorship of doctoral candidates in AI and robotics.
Dr. Frederick Li is an Associate Professor in the Department of Computer Science at Durham University, UK. He holds editorial roles as Associate Editor of Frontiers in Education (Digital Education) and Editorial Board Member of Virtual Reality & Intelligent Hardware. His research focuses on Computer Graphics, Machine Learning, Geometric Modelling, Collaborative Virtual Environments, Visual Aesthetics, and Educational Technologies. He earned his B.A. (Hons) and M.Phil. from The Hong Kong Polytechnic University and his Ph.D. in Computer Graphics from City University of Hong Kong. Prior roles include Assistant Professor at HK PolyU and project manager of a Hong Kong Government ITF-funded project. **Education**: B.A. (Computing Studies) and M.Phil. from HK PolyU; Ph.D. in Computer Graphics (CityU Hong Kong). **Research Interests**: His work spans mesh saliency detection, human-object interaction recognition, cloud modeling, face beautification, and educational technology. Recent achievements include awards for papers (e.g., Best Paper at ITiCSE 2014) and recognition such as EPSRC Peer Review College membership. He leads Durham's Undergraduate Board of Examiners and has been an external examiner at Northumbria University. **Awards**: Best Paper (ACM ITiCSE 2014), Outstanding Paper (ICALT 2013), EPSRC Peer Review College (2024), Outstanding BMVC 2024 Reviewer. **Grants & Labs**: His research is supported by grants from EPSRC and others. He collaborates with the Centre for Vision and Visual Cognition, VIViD, and AIHS group at Durham.
Manolis Savva is an Associate Professor in the School of Computing Science at Simon Fraser University and holds the Canada Research Chair in Computer Graphics. He specializes in 3D scene analysis, generative methods for 3D content, and computer graphics for AI. His research bridges computer graphics, vision, and robotics. Education: Ph.D. (Computer Science, Stanford University, 2016), MS (Computer Science, Stanford, 2012), B.A. (Physics & Computer Science, Cornell, 2009). Research Interests: Human-centric 3D scene analysis, generative 3D content creation, AI-driven rendering, and applications in robotics. Key projects include Habitat (Embodied AI platform), ScanNet , and ShapeNet datasets. Recent Articles: Focus on articulated object modeling, 3D scene synthesis, and AI-driven visualization. Notable work includes SceneMotifCoder (generating object arrangements) and R3DS (panoramic scene understanding). Awards: CHCCS Early Career Award (2022), ICLR 2023 Outstanding Paper Award, ICCV 2019 Best Paper Nomination, and SGP 2020 Dataset Award (ScanNet). Lab/Teams: Leads research groups in 3DLG (3D Learning and Graphics) and GrUVi (Graphics and Vision). Collaborates on projects like AI Habitat and HomeRobot .
Dongwook Yoon is an Associate Professor at the Department of Computer Science , University of British Columbia , and serves as Director of the SOCIUS Lab . He actively contributes to research in Human-Computer Interaction, Human-AI Interaction, and Virtual/Augmented Reality as a member of the Designing for People (DFP) and CAIDA research clusters. Education : PhD in Computer Science from Cornell University (2017), MS (2009) and BS (2007) in Computer Science from Seoul National University Research Focus : Designing socio-technical systems that bridge the gap between technology and human social processes, with innovations in AR/VR, multimodal interaction, and inclusive design Article Trends show his work spans: Temporal and bichronous learning environments AI self-clones and ethical implications Income inequality in virtual platforms Enhanced multimodal collaboration in VR Eyes-reduced interfaces for situational impairments Speculative participatory design for gig economy challenges Scientific Awards include: Google Academic Research Award (2024) Best Paper Award at CHI 2024 High Impact Award in Educational Technology (2024) CHCCS/SCDHM Graphics Interface Early Career Award (2023) Multiple Honorable Mentions at CHI, DIS, and CSCW Students & Collaborators range from active PhD candidates (Anika Sayara, Yuri Kim) to notable alumni (Thitaree Tanprasert, Ashish Chopra) across his SOCIUS Lab projects. His research receives funding from NSERC , KIST , Adobe , Microsoft , and Google grants.
Ming Lin is a Distinguished University Professor at the University of Maryland, College Park, holding joint appointments in Computer Science (Department of Computer Science), the Institute for Advanced Computer Studies (UMIACS), Electrical and Computer Engineering (ECE), and the Maryland Robotics Center. She holds the Dr. Barry Mersky and Capital One E-Nnovate Endowed Professorships. Her research focuses on physically-based modeling, virtual environments, haptics, robotics, and AI applications in healthcare and urban computing. Education: Ph.D., M.S., and B.S. in Electrical Engineering & Computer Sciences from UC Berkeley. She previously spent 20 years at UNC Chapel Hill before joining UMD in 2018. Research interests include collision detection algorithms (e.g., Lin-Canny algorithm), real-time physics simulation, virtual/augmented reality systems, and medical imaging applications. Her work has led to over 2 million downloads of her group's software tools and licenses with 60+ companies. Notable contributions include the Oculus Rift-related VR technologies and Amazon's virtual try-on system. Awards: IEEE Fellow (2012), ACM Fellow (2011), NAI Fellow (2022), and Washington Academy of Sciences Distinguished Career Award (2020). Active in professional service, she serves on the CRA Board and chairs the Committee on Widening Participation in Computing Research. Advising: Supervises 12+ PhD/Master's students. Her lab (GAMMA Group) focuses on AI-driven robotics, autonomous systems, and physically-based simulations. Key projects include traffic simulation frameworks, medical VR applications, and 3D garment modeling.
Changjian Li is an Assistant Professor in the School of Informatics at the University of Edinburgh. He leads the GraphViX Group (Graphics, Vision and X) and is a member of the Institute of Perception, Action and Behaviour (IPAB). His research spans computer graphics, computer vision, and human-computer interaction with a focus on 3D generation and analysis. Education: Bachelor's Degree from Shandong University (2014) Ph.D. from the University of Hong Kong (2019) under Prof. Wenping Wang Postdoc at University College London (UCL) with Prof. Niloy Mitra Starting Researcher position at Inria with Dr. Adrien Bousseau Research Interests: Changjian's research focuses on sketch-based 3D modeling, CAD modeling, point cloud processing, and medical imaging applications. He develops systems that bridge intuitive sketching with precise CAD workflows, enhances 3D animation pipelines, and applies neural methods to sparse medical data reconstruction. Scientific Recognition: Best Paper Honorable Mention Award (MICCAI 2021) CADTalk selected as Highlight (CVPR 2024 top 10%) ACM SIGGRAPH Asia 2018 cover image selection ACM SIGGRAPH Asia 2015 technical paper highlight CVPR 2019 poster highlighted in 'Computer Vision News' Advising & Collaborations: He mentors postdocs and PhD students including Duolikun Danier, Haocheng Yuan, Ankan Bhunia, and Lei Zhong. Former advisees include Salvatore Esposito (now at Edinburgh), Guangshun Wei (Shandong University), and Mingjun Yang (University of Melbourne). Collaborates with Oisin Mac Aodha, Hakan Bilen, and Niloy Mitra. Professional Service: Currently serves as Associate Editor for IEEE TVCG and participates in program committees for SIGGRAPH Asia, SIGGRAPH, EuroGraphics, and Geometry Design and Computing (GDC) conferences.
Freda Shi is an Assistant Professor at the David R. Cheriton School of Computer Science, University of Waterloo, and a Faculty Member at the Vector Institute. She holds a Canada CIFAR AI Chair. Her research focuses on computational linguistics, natural language processing (NLP), and grounded language learning, with emphasis on multilingualism and spatial reasoning in vision-language systems. She earned her Ph.D. in Computer Science from the Toyota Technological Institute at Chicago (2024), advised by Karen Livescu and Kevin Gimpel, supported by a Google Ph.D. Fellowship. Her undergraduate degree is from Peking University (2018), with a minor in Sociology. Her academic career includes affiliations with the CompLING Lab at Waterloo and contributions to major conferences like ACL and NAACL. She has organized tutorials on NLP grounding and is actively involved in research on model robustness and cognitive insights. Awards include the Google Ph.D. Fellowship and Best Paper Nominations at ACL 2024 and EMNLP 2021, alongside her Thesis of Distinction. She teaches courses such as CS 784 (Computational Linguistics) and CS 486/686 (Artificial Intelligence), emphasizing both theoretical and applied aspects of NLP. Research trends in her articles highlight advancements in vision-language spatial reasoning, multilingualism, and model interpretability. Her work bridges cognitive science and computational methods, exploring how human language mechanisms inform the design of more trustworthy AI systems. Scientific Awards: Google Ph.D. Fellowship Best Paper Nominee (ACL 2024) Best Paper Nominee (EMNLP 2021) Thesis of Distinction (2024) Advising and Grants: As an advisor, she encourages prospective students to review her guidelines. Her grants include support from the Canada CIFAR AI Chair program and the Vector Institute. She collaborates in labs such as CompLING at Waterloo and co-organizes events at NAACL and ICLR. Labs/Teams: She leads the CompLING Lab at the University of Waterloo, affiliated with the Vector Institute. Her work integrates interdisciplinary teams focusing on grounded learning and multilingual NLP challenges.
Ana Serrano is an Associate Professor at Universidad de Zaragoza, Spain, where she is affiliated with the Graphics & Imaging Lab in the EINA (Edificio Ada Byron) school. She earned her PhD at the same institution under the supervision of Prof. Diego Gutierrez and Prof. Belen Masia, and completed a postdoctoral fellowship at the Max-Planck-Institute for Informatics under Prof. Karol Myszkowski. Her research focuses on visual computing , particularly in computational imaging , material appearance perception and editing , and virtual reality . She is especially interested in developing perceptually-driven methods that leverage knowledge of the human perceptual system to enhance user experiences and assist content creation in immersive environments. Her recent publications (2023–2025) span top-tier venues such as SIGGRAPH, CVPR, IEEE TVCG, and Eurographics. These works explore topics like saliency prediction in 3D and 360° video, crossmodal perception in VR, gloss modeling, radiance fields, and perceptual evaluation of immersive content. The research demonstrates a strong integration of machine learning, human perception, and computer graphics to solve real-world problems in visual computing. She has received several prestigious awards, including: Eurographics 2023 Young Researcher Award VGTC VR 2024 Significant New Researcher Award Eurographics 2020 PhD Award Adobe Research Fellowship (honorable mention, 2017) NVIDIA Graduate Fellowship (2018) Ana Serrano actively supervises PhD and Master’s students and has taught courses such as Virtual Reality, Computational Imaging, and Deep Learning applications. She serves as an Associate Editor for Computer Graphics Forum , ACM Transactions on Applied Perception , and Computers and Graphics , and has held leadership roles in major conferences including Eurographics (Tutorials co-chair, 2023), ACM SAP (Program co-chair, 2022), and CEIG (Program co-chair, 2022). Her professional service includes extensive program committee and reviewer roles for SIGGRAPH, IEEE VR, ISMAR, and others. She leads a vibrant research group focused on human perception in virtual environments, with current projects on computational models of attention and perception, integrated with physiological signals. Her lab, the Graphics & Imaging Lab, fosters interdisciplinary collaboration and innovation in visual computing.
Raymond J. Mooney is a Professor in the Department of Computer Science at the University of Texas at Austin, where he has been a faculty member since 1987. He is the Director of the UT Artificial Intelligence Laboratory and affiliated with multiple research groups including the Machine Learning Research Group, UT Computational Linguistics Lab, and the UT Center for Computational Biology and Bioinformatics. He holds a B.S., M.S., and Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign, where his thesis was supervised by Gerald DeJong. His research spans diverse areas in artificial intelligence, machine learning, and natural language processing: Natural Language Learning Connecting Language and Perception Statistical Relational Learning Information Extraction Transfer and Active Learning Abductive Reasoning Text Mining and Clustering Recommender Systems Knowledge-Base Refinement Recent publications highlight trends in grounded language processing, human-robot interaction, and multimodal reasoning. He has been recognized with prestigious fellowships including ACL (2014), ACM (2010), and AAAI (2005). Scientific awards: Fellow of the Association for Computational Linguistics (2014) Fellow of the Association for Computing Machinery (2010) Fellow of the American Association for Artificial Intelligence (2005) Classic Paper Award (2019) Best Paper Awards (2007, 2004, 1996) He teaches graduate courses like CS 371R: Information Retrieval and Web Search (Fall 2025) and CS 395T: Grounded Natural Language Processing (Spring 2025). His research labs include: UT Artificial Intelligence Laboratory Machine Learning Research Group UT Computational Linguistics Lab UT Center for Computational Biology and Bioinformatics
Dr. Todd D. Murphey is a Professor of Mechanical Engineering at Northwestern University's Robert R. McCormick School of Engineering and Applied Science. He serves as Director of Transformative Research and Director of the Master of Science in Robotics Program at Northwestern, leading initiatives in computational dynamics, control systems, and robotics. His work bridges engineering, neuroscience, and biomedical applications, with a focus on developing systems that interact effectively with humans and their environments. Dr. Murphey received his Ph.D. in Control and Dynamical Systems from the California Institute of Technology in 2002, with a thesis titled "Control of Multiple Model Systems." Prior to that, he earned a B.S. in Mathematics, summa cum laude, from the University of Arizona in 1997. Dr. Murphey's research centers on computational methods in dynamics and control, with applications spanning neuroscience, health science, robotics, and automation. His work in the Interactive & Emergent Autonomy Lab focuses on computational models of embedded control, biomechanical simulation, dynamic exploration, and hybrid control. The group develops mathematical approaches that lead to orders of magnitude improvement in computational efficiency for real-time implementation. Key application areas include assistive exoskeleton control, stabilization of energy networks, bio-inspired active sensing, entertainment robots, robotic exploration, and software-enabled stroke rehabilitation. Analysis of Dr. Murphey's recent publications reveals a strong emphasis on human-swarm interaction, algorithmic matter, and control of cyber-physical systems in uncertain environments. His work increasingly integrates information theory with physical systems, exploring how both autonomous and biological systems interact with environments to learn and improve behaviors. Recent trends show growing applications in rehabilitation technology, with particular focus on human-machine interaction in biomedical devices and embodied intelligence. Dr. Murphey has received numerous honors and awards for his contributions to robotics and engineering: Named Director of Transformative Research at Northwestern University (2025) Appointed IEEE Robotics and Automation Society Vice President of Publication Activities (2022) Co-recipient of Best Paper Award for IEEE Transactions on Robotics (2020) Appointed to Air Force Scientific Advisory Board (2019) Recipient of ABB Best Student Paper Award for CPL-SLAM research (2019) Cole-Higgins Award from Northwestern Engineering (2015) Dr. Murphey has supervised numerous graduate students including Taosha Fan, Giorgos Mamakoukas, and Ian Abraham, with research spanning robotic exploration using electrosense and mechanical contact, human-in-the-loop control, and shared control for rehabilitation devices. His lab has secured significant funding from the National Science Foundation, DARPA, and industry partners including Siemens and Ekso Bionics, supporting research in algorithmic matter, emergent behavior, and human-swarm collaboration. The Interactive & Emergent Autonomy Lab, led by Dr. Murphey, investigates how both autonomous systems and biological systems interact with their environments to learn and improve behaviors. Current projects include active learning and data-driven control, active perception in human-swarm collaboration, algorithmic matter and emergent computation, control for nonlinear and hybrid systems, cyber physical systems in uncertain environments, harmonious navigation in human crowds, information maximizing clinical diagnostics, reactive learning in underwater exploration, robot-assisted rehabilitation, and software-enabled biomedical devices. The lab collaborates with researchers across Northwestern and institutions including Georgia Tech, MIT, and industry partners.