معرفی
Mark Hancock is a Professor and Chair of the Department of Management Science and Engineering at the University of Waterloo's Faculty of Engineering. He directs the Touchlab research group and holds cross-appointments in Systems Design Engineering and the David R. Cheriton School of Computer Science. His research focuses on designing interactive technologies that leverage human movement and perception to create novel interaction paradigms.
Education:
- 2010: PhD in Computer Science, University of Calgary
- 2004: MSc in Computer Science, University of British Columbia
- 2002: BSc in Mathematics & Computer Science, Simon Fraser University
Research Interests: Hancock's work centers on human-computer interaction, particularly technologies enabling richer physical interaction through hands, fingers, and body movements. His lab explores tabletop displays, large-screen interfaces, VR/AR systems, multi-touch interaction, 3D interfaces, and collaborative systems. Recent work examines VR applications for productivity, stress reduction through gaming, and gender-inclusive maker spaces.
Publication Trends: Recent articles show strong emphasis on virtual reality applications (productivity tools, health considerations), tangible interfaces (card-based systems, physical props), and social computing (collaborative systems, community studies). Methodologies include phenomenological analysis, systematic reviews, and comparative evaluations of interaction techniques.
Awards:
- NSERC Discovery Accelerator Supplement (2016)
- ACM CHI Golden Mouse Award (2016)
- ISS 2018 10-Year Impact Award
- Two ACM CHI Honorable Mentions (2019)
- Top Ontario Researcher recognition (2016)
Teaching: Recent courses include Introduction to Computer Programming (MSCI 121), Algorithms and Data Structures (MSCI 240), Analytics and User Experience (MSCI 543), and Human-Computer Interaction (MSCI 630).
Research Infrastructure: Directs the Touchlab, which develops novel interaction technologies. The lab's work bridges physical and digital interaction spaces, with applications in gaming, productivity tools, and collaborative systems.

