
معرفی
Lubomir Ivanov is a Professor of Computer Science and current Chair of the Computer Science Department at Iona University, where he also serves as Game Development Coordinator and primary contact for all undergraduate programs. He joined Iona in 1999 after completing his academic training at Stevens Institute of Technology and has established himself as a versatile educator teaching courses ranging from computer architecture to virtual reality development.
Education:
- Ph.D. in Computer Science, Stevens Institute of Technology
- M.S. in Computer Science, Stevens Institute of Technology
- B.S. in Computer Engineering, Stevens Institute of Technology
Dr. Ivanov's research demonstrates exceptional interdisciplinary breadth, with dual pillars in Natural Language Processing and Applied Virtual Reality. His NLP work pioneers authorship attribution techniques using linguistic features from phonetic patterns (alliteration, assonance) to semantic dimensions (abstractness/concreteness), particularly for historical texts like Thomas Paine's writings. Simultaneously, his VR research creates impactful educational tools, including anti-bullying simulators with facial-expression recognition and mental health applications for non-suicidal self-injury assistance, reflecting strong collaborations with psychology departments.
Analysis of his 15 most recent publications (2016-2024) reveals an evolving trajectory: early work focused on phonetic features for authorship analysis, progressively incorporating semantic and sentiment features, while his VR research matured from basic environments to sophisticated systems integrating real-time facial recognition and user experience optimization. Both strands consistently address real-world problems through computational methods.
Scientific Awards: None mentioned in source material.
Dr. Ivanov actively mentors students on research projects including the 'Bully' virtual environment and NSSI assistance software, securing collaborative grants with psychology departments. His leadership extends to university governance through the Faculty Senate and previous department chairmanship (2006-2009), alongside curriculum development for game development courses targeting non-CS majors.
He directs a cross-disciplinary research ecosystem centered on the Game Development concentration, integrating computer science with education and psychology to create socially impactful technologies through ongoing VR and NLP innovation.


