
معرفی
Ladislav Végh, PhD., serves as an Associate Professor in the Department of Informatics at the Faculty of Economics and Informatics, J. Selye University in Komárno, Slovakia. With an office in TP3C and contactable via veghl@ujs.sk, he has maintained continuous academic employment at the university since 2005. His academic journey includes university studies in teaching mathematics-informatics at Constantine the Philosopher University in Nitra (1994-1999), examina rigorosa in teaching informatics at J. Selye University (2007-2008), and PhD studies in Basics and Methodology of Informatics at ELTE, Budapest (2009-2018).
Végh's research focuses on innovative approaches to computer science education, particularly teaching programming through interactive methods. His primary research interests include teaching programming using animations, machine learning applications in education, and artificial intelligence integration in pedagogical contexts. He has consistently explored how game-based learning and visual representations can enhance students' understanding of complex programming concepts, with particular emphasis on algorithmic thinking and object-oriented programming principles.
His publication record demonstrates a clear trajectory from foundational work on algorithm animations for teaching sorting concepts toward increasingly sophisticated applications of machine learning and deep learning in educational contexts. Recent publications show expansion into medical informatics applications, cultural heritage preservation through 3D modeling, and pandemic-era educational adaptations, while maintaining his core focus on programming education methodologies. His work frequently appears in reputable international conferences and journals, with growing citation impact.
- Electronic support of teaching programming (2008-2010)
- Terminology in e-learning (2009-2011)
- Modeling and animation-simulation models in e-learning (2011-2013)
- Modelling, simulation and animation in education (2014-2016)
- Interactive animation and simulation models in education (2018-2020)
- Analysis of natural and mathematical education at high schools (2019-2021)
- Interactive animation and simulation models for deep learning (2021-2023)
- Intelligent Animation-Simulation Models for Deep Learning (2024-2026)
Végh has secured significant research funding through multiple KEGA and VEGA projects, demonstrating sustained research productivity and relevance. His work bridges theoretical computer science concepts with practical educational applications, particularly focusing on how interactive visualizations and game mechanics can transform programming education. His current projects indicate continued exploration of deep learning applications in educational contexts, suggesting an evolving research agenda that maintains educational technology at its core while expanding into more advanced AI methodologies.




