
معرفی
Dr. André Zenner is a Post-Doctoral Researcher at the Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI) within the Saarland Informatics Campus, affiliated with Saarland University's Faculty of Computer Science and Department of Human-Computer Interaction. He leads research in the Ubiquitous Media Technology Lab (UMTL) under Professor Antonio Krüger, where he focuses on advancing virtual reality interaction techniques through perceptual illusions and haptic feedback systems.
Dr. Zenner's research interests center on virtual and augmented reality, with particular expertise in haptic feedback, redirection techniques, psychophysics, and illusion techniques. His work investigates how to create more immersive and natural VR experiences by leveraging perceptual thresholds and multimodal sensory integration. He has pioneered research in hand redirection techniques, developing methods that subtly alter hand movements in VR without users noticing, enabling applications like reaching beyond physical boundaries and enhancing safety in VR environments. His research bridges the gap between theoretical psychophysics and practical VR applications, with implications for training, education, and consumer VR experiences.
Dr. Zenner has received significant recognition for his work, including the prestigious IEEE VGTC Virtual Reality Best Dissertation Award in 2024 and the Best Poster Award at VRST 2023. His research has been published extensively in top-tier venues including CHI, UIST, and IEEE VR, with over 49 publications to his name. He has served as General Chair for the ACM Symposium on Spatial User Interaction (SUI) 2024 and as a program committee member for numerous conferences including ACM VRST and IEEE VR.
As an educator, Dr. Zenner has taught numerous courses at Saarland University including 'Virtual Reality - Grundlagen und Stand der Forschung' and 'Recent Topics in XR and XAI'. He has supervised over 15 Master's and Bachelor's theses on VR topics, mentoring students through research on hand redirection, haptic feedback, and perceptual illusions. His lab, the Ubiquitous Media Technology Lab, fosters interdisciplinary collaboration between computer science, psychology, and design to push the boundaries of immersive technologies.
