Christos GatzidisView profile
Professor
Christos Gatzidis serves as Executive Dean of Bournemouth University's Faculty of Science and Technology since October 2023, overseeing six departments including Computing and Informatics, Creative Technology, and Psychology. Previously Deputy Dean (2021-2023) and Head of Creative Technology Department (2016-2021), he was appointed Professor in Creative Technology in November 2019. The Faculty leads five REF Units of Assessment and secures funding from AHRC, NIHR, and Innovate UK for research spanning digital healthcare, gaming technologies, and cultural heritage applications. His educational qualifications include: PhD in Information Science, City University London (2010) PG Cert in Research Degree Supervision, Bournemouth University (2010) MA in Computer Animation, Teesside University (2003) BSc (Hons) in Computer Studies (Visualisation), University of Derby (2002) Professor Gatzidis specializes in computer graphics with research spanning virtual reality, serious games, and digital healthcare applications. His work bridges technical innovation and practical implementation, particularly in mindfulness prototypes for healthcare and stroke rehabilitation systems. Current projects focus on the multidisciplinary application of gaming technologies in medical contexts, emphasizing user experience and therapeutic outcomes through collaborations with industry partners. His publication record (2014-2025) demonstrates evolving expertise from foundational computer graphics research in terrain generation and deformation to applied work in healthcare, cultural heritage, and music education. Key trends include virtual reality for therapeutic mindfulness, usability studies in mobile gaming, and digital cultural presentation techniques, reflecting a trajectory toward socially impactful technological solutions with strong industry translation. No scientific awards are documented in the provided information. He has supervised PhD students and secured competitive research funding, including two Innovate UK Knowledge Transfer Partnerships. His principal investigator role in a virtual reality mindfulness prototype project exemplifies his approach to translating academic research into practical industry solutions, with current focus on expanding knowledge exchange activities to support the University's civic engagement mission. As Executive Dean, he leads faculty-wide research strategy across six departments, fostering interdisciplinary collaborations particularly in digital healthcare and cultural heritage. His personal research integrates computer graphics expertise with clinical applications through partnerships with healthcare providers and technology companies, driving innovation in therapeutic VR systems and educational gaming platforms.










