Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.
Professor Winston Hsu is a distinguished faculty member in the Department of Computer Science and Information Engineering at National Taiwan University, where he has served as a full professor since 2015. He is the co-director of the Communications and Multimedia Laboratory (CMLab) and founder of the MiRA (Multimedia indexing, Retrieval, and Analysis) research group. Additionally, he serves as the Founding Director for NVIDIA AI Lab at NTU, the first such lab in Asia. Professor Hsu received his Ph.D. in Electrical Engineering from Columbia University in 2007 under the supervision of Professor Shih-Fu Chang. Prior to his academic career, he was a founding engineer and research manager at CyberLink Corp., now a public image/video software company. National Taiwan University (2007-Present): Professor (2015-Present), Assistant/Associate Professor (2007-2015) MobileDrive (2021-2024): CTO and Vice President (Joint Venture between Foxconn and Stellantis) IBM TJ Watson Research Center (2016-2017): Visiting Scientist Microsoft Research Redmond (2014): Visiting Researcher Columbia University (2007): Ph.D. in Electrical Engineering Professor Hsu's research focuses on machine learning, computer vision, large-scale image and video search and recognition, and embedded AI. His work spans from fundamental research in visual recognition to practical applications in automotive systems, medical imaging, and e-commerce. He has pioneered work in disguised face recognition, low-resolution face hallucination, 3D model search, and virtual try-on systems. His current research emphasizes Embodied AI, integrating perception, action, and learning technologies for applications in automotive and robotics domains. His research group has produced numerous influential publications, particularly in top computer vision and multimedia conferences like CVPR, where they won first place in the Disguised Face Recognition competition in 2018. Their work spans diverse application areas including security, medical diagnostics, automotive systems, and e-commerce solutions, demonstrating strong translation from academic research to real-world impact. IBM Research Pat Goldberg Memorial Best Paper Award (2018) First Place, IARPA Disguised Faces in the Wild Competition (CVPR 2018) Best Brave New Idea Paper Award, ACM Multimedia 2017 NVIDIA AI LAB Award (First in Asia, 2016) First Place, MSR-Bing Image Retrieval Challenge (2013) World's Top 2% Scientists (2023) Professor Hsu actively mentors students and researchers, with his group consistently recruiting PhD students, postdocs, and research assistants. He has successfully bridged academia and industry through multiple collaborations, including his role as CTO at MobileDrive (a joint venture between Foxconn and Stellantis) from 2021-2024. His research has been supported by significant industry partnerships with Microsoft, IBM, and NVIDIA, as well as government grants from Taiwan's Ministry of Science and Technology. His laboratory, the Communications and Multimedia Laboratory (CMLab), maintains strong industry connections and focuses on cutting-edge research in visual AI. The lab has produced numerous award-winning projects and maintains active collaborations with global technology companies, particularly in the automotive and consumer electronics sectors.
Yaser Sheikh is an Associate Professor at the Robotics Institute of Carnegie Mellon University (on leave) and Director of the Facebook Reality Lab, Pittsburgh . He holds appointments in the Mechanical Engineering Department and focuses on ' metric telepresence ' for AR/VR interactions. His research spans machine perception , computer vision , computer graphics , and machine learning , with applications in social behavior modeling and dynamic 3D reconstruction. University: Carnegie Mellon University Roles: Associate Professor (Robotics Institute), Director (Facebook Reality Lab) Contact: yaser@cs.cmu.edu, yasers@fb.com Research Interests include: Computer Vision: Pose estimation, 3D reconstruction, camera calibration Computer Graphics: Face/Hand animation, photorealistic rendering Machine Learning: Neural rendering, unsupervised learning for landmark detection AR/VR: Telepresence, immersive social interactions Notable Trends in Publications reveal a focus on real-time pose estimation (e.g., OpenPose), dynamic 3D reconstruction , and codec avatars for VR/AR. Recent works emphasize universal priors and neural rendering for photorealistic avatars. Scientific Awards include: Popular Science’s Best of What’s New Award Honda Initiation Award (2010) Best Paper Awards: WACV (2012), SCA (2010), ICCV THEMIS (2009) Hillman Fellowship for Excellence in Computer Science Research (2004) Advising and Grants: He has advised numerous PhD students (e.g., Hanbyul Joo, Tomas Simon) and received funding from the National Science Foundation , DARPA, and industry partners like Intel , Disney , and Honda . Labs & Teams: Leads the Facebook Reality Lab in Pittsburgh, collaborating with institutions like Carnegie Mellon University and Disney Research.
Chris Harrison is an Associate Professor at Carnegie Mellon University's School of Computer Science, directing the Future Interfaces Group . His research focuses on novel human-computer interaction technologies, including haptics, AR/VR/XR, and ubiquitous computing. Research Interests: Ubiquitous Computing, Human-Centered AI, Physical Interfaces (Sensing, Haptics, Fabrication), AR/VR/XR, Social Computing Advisees: Daehwa Kim, Nathan DeVrio, Vimal Mollyn, Vivian Shen Scientific Recognition: Forbes 30 Under 30 (Science), MIT Technology Review 35 Innovators Under 35, Smithsonian Innovator (2013), Google/Microsoft/Qualcomm Fellows Contact: chris.harrison@cs.cmu.edu His recent publications explore advanced haptic systems (Reel Feel, Fluid Reality), body-centric sensing (SkinTrack), and environment-embedded interfaces (Wall++). Current work integrates UWB/IMU fusion for pose estimation and synthetic jet haptics.
Professor Christopher Carman is the Stevenson Professor of Citizenship at the University of Glasgow, holding a PhD from the University of Houston. He has served in leadership roles including Head of Subject (Politics & International Relations), Head of the School of Social and Political Sciences, and Deputy Head of the School. His research focuses on political representation, electoral processes, public opinion, and Scottish politics, with notable contributions to studies on the Scottish Parliament and rural-urban political divides. Carman has led the Scottish Election Study (SES) since 2011 and co-leads the NORFACE-funded RUDE project on European rural-urban dynamics. He also contributes to the Glasgow-Nankai Joint Graduate School and the Stevenson Trust, fostering citizenship education and democratic research. Education: PhD in Political Science, University of Houston (2000). Previous academic roles include professorships at the Universities of Strathclyde and Pittsburgh. Research Interests: Political representation alternatives (e.g., public petitions systems), electoral behavior, Scottish and UK politics, direct democracy, and comparative legislative politics. Recent work addresses rural-urban divides in Europe and political compromise in democratic systems. Key Projects: Scottish Election Study (SES), Rural and Urban Divide in Europe (RUDE), and studies on political scandals and multilevel governance. His publications span electoral studies, comparative politics, and political behavior, with a focus on institutional trust and democratic engagement. Grants and Funding: ESRC and NORFACE grants support his research. The Stevenson Trust supports his work on citizenship education and public lectures.
Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
Yvonne Rogers is a Professor of Interaction Design and Director of the UCL Interaction Centre (UCLIC), with a joint appointment as Deputy Head of the Department of Computer Science at University College London. She joined UCL in 2011 after holding professorships at the Open University (2006-2011) and Indiana University (2003-2006). Her pioneering work spans ubiquitous computing, interaction design, and human-computer interaction, with a current focus on human-centered AI. She co-authored the definitive 'Interaction Design' textbook (6 editions, 300,000+ copies) and serves as CTO of LetThink.com. Research interests center on designing technologies that enhance human cognition and daily activities: Ubiquitous Computing: Augmenting learning/work activities through pervasive technologies Human-AI Interaction: Developing AI systems that enhance human decision-making Health Technologies: Creating VR therapies and ADHD support systems Community Resilience: Designing tools for environmental monitoring and sustainable practices Publication analysis reveals three dominant trends: (1) VR applications for mental health (emotion regulation, ADHD support), (2) AI systems for cognitive augmentation, and (3) community-centered tools for healthcare/environmental challenges. Recent work demonstrates strong emphasis on vulnerable populations including children with ADHD, older adults, and postoperative patients. Major scientific recognition includes: International Member, National Academy of Engineering (2024) ACM SIGCHI Lifetime Research Award (2022) Royal Society Robin Milner Medal (2022) Royal Society Fellowship (2022) Microsoft Outstanding Collaborator Award MRC Suffrage and Science Award (2020) Triple Fellow status (ACM, BCS, CHI Academy) Advises PhD students including Leon Reicherts, Sheena Visram, and Tu Duong. Secured major grants including EPSRC Dream Fellowship on ageing/computing and led the Intel Collaborative Research Institute on Sustainable Connected Cities (2012-2018). Directs UCLIC research center and previously established the Pervasive Interaction Lab at Open University.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Giulio Jacucci is a Professor in the Department of Computer Science at the University of Helsinki, affiliated with the Helsinki Information Technology Research Institute. He serves as a Supervisor in the Doctoral Programme in Computer Science, mentoring PhD candidates in human-computer interaction and related fields. His academic career spans over two decades with continuous research productivity from 2006 through 2025. Professor Jacucci's research interests center on Human-Computer Interaction , particularly focusing on Virtual Reality , Brain-Computer Interfaces , and Neuroadaptive Systems . His work explores how technology can adapt to users' cognitive and physiological states, with significant contributions to social virtual reality environments, embodied agents, and information retrieval systems. He investigates how virtual representations affect social behavior, time perception, and communication in digital spaces. His publication record shows a clear evolution from foundational work in information retrieval toward increasingly sophisticated neuroadaptive systems. Recent publications (2024-2025) demonstrate his leadership in examining social dynamics within virtual reality platforms, including votekicking mechanisms, mirror watching behaviors, and communication tools like mutes. His work bridges technical innovation with deep understanding of human social behavior in digital environments. Professor Jacucci currently leads multiple research projects funded by the Academy of Finland, including DataLit: Datalukutaito ja vastuullinen päätöksenteko (2023-2026) and MyModel: Selitettävyys suositusten hallinnassa (2023-2027). These projects focus on data literacy, responsible decision-making, and explainability in recommendation systems, reflecting his commitment to ethical and user-centered technology development. His research has received media attention, particularly around brain-computer interfaces and virtual reality applications, with coverage in outlets discussing how deep learning transforms mobile applications and sensor landscapes. He has presented his work at major conferences including CHI 2017 and continues to be an active contributor to the international research community.
Dhruv Jain is an Assistant Professor in the Computer Science and Engineering Department at the University of Michigan , with affiliations in the School of Information and Michigan Medicine . He leads the Soundability Lab , focusing on transforming hearing into a programmable interface through human-centered AI systems. PhD from University of Washington MS from MIT Media Lab Formerly worked at Microsoft Research, Google, and Apple Research Interests intersect Human-Computer Interaction (HCI) , Audio AI , Accessibility , and Hearing Health . His work develops systems like SoundWatch (smartwatch-based sound awareness) and HomeSound (IoT sound visualization) to expand auditory access for DHH individuals and other domains. Recent Publications (2023–2025) span top venues like CHI , ASSETS , and ICMI , with trends including generative AI for real-time captioning , adaptive soundscapes , and clinical communication tools . SIGCHI Outstanding Dissertation Award (2023) William Chan Memorial Dissertation Award (2023) Best Poster Award at ASSETS 2024 Google Academic Research Award (2024) NIH Grant ($450k, 2023) William Demant Foundation Grant ($740k, 2025) Teaching includes Accessible Computing (undergraduate) and Advanced Accessibility (graduate), alongside global DIY workshops in five countries. The Soundability Lab collaborates with neuroscientists, clinicians, and Deaf scholars to create deployable systems like clinical communication tools now at Michigan Medicine and features integrated into Apple devices.
Prof. dr. Nico Van de Weghe is a full Professor of GIScience at the University of Ghent (UGent), affiliated with the CartoGIS research unit. His work bridges computer science, social science, and natural science through geospatial information studies, focusing on enabling machines to reason spatially (GeoAI). Since 2004, he has specialized in knowledge-based AI, particularly spatiotemporal reasoning and moving object analysis, with applications in animal behavior, criminology, healthcare, mobility, and sports. Van de Weghe's research emphasizes hybrid GeoAI systems combining knowledge-driven and data-driven approaches. Keywords include GeoAI, GIScience, Spatiotemporal Analysis, Moving Objects, and Data Mining. Recent publications highlight urban road network analysis, hybrid trajectory modeling, BIM semantic enrichment, and cycling safety studies using virtual reality.
Takako Fujioka is an Associate Professor of Music at Stanford University, affiliated with the Center for Computer Research in Music and Acoustics (CCRMA). Her research focuses on the neural mechanisms underlying auditory perception, auditory-motor coupling, and music-supported therapy for neurorehabilitation. She holds a Ph.D. in Physiology from the Graduate University for Advanced Studies, Japan, and M.Sc./B.Eng. degrees in Electrical Engineering from Waseda University. Her work combines neurophysiological techniques such as MEG and EEG to study brain plasticity in development, aging, and stroke recovery. Notable contributions include investigating how music influences motor and cognitive recovery in stroke patients, as well as exploring the neural basis of musical perception through rhythmic synchronization and pitch discrimination studies. Supported by awards from the Canadian Institutes of Health Research during her postdoctoral work at the Rotman Research Institute, her research bridges clinical neuroscience and music cognition. Dr. Fujioka’s expertise spans auditory neuroscience, neurorehabilitation, and technology-assisted music therapy. She has pioneered studies on tactile mapping for cochlear implant users and networked music performance systems, emphasizing cross-modal perception and human-technology interaction. Her findings contribute to both theoretical understanding of auditory processing and practical applications in medical and educational settings. Awards: Canadian Institutes of Health Research Awards (postdoctoral phase) Labs/Teams: CCRMA, Stanford Music Perception Laboratory, Rotman Research Institute collaborations Key Themes: Neuroplasticity, Music-Mediated Rehabilitation, Auditory-Motor Integration, Multisensory Processing Her recent work examines aging-related changes in binaural hearing and the role of beta/gamma oscillations in rhythmic processing. She advocates for translational research that connects neural mechanisms with real-world therapeutic interventions.
Elahe Soltanaghai is an Assistant Professor in the Department of Computer Science and a Faculty Affiliate in Electrical and Computer Engineering at the University of Illinois Urbana-Champaign. She is also a 2022 NCSA Fellow and received her PhD in Computer Science from the University of Virginia (2019), MS in Computer Engineering from Sharif University of Technology (2014), and dual BS degrees in Computer and Information Technology Engineering from Amirkabir University of Technology (2011, 2013). PhD: University of Virginia, Computer Science, 2019 MS: Sharif University of Technology, Computer Engineering, 2014 BS (Computer Engineering): Amirkabir University of Technology, 2011 BS (Information Technology Engineering): Amirkabir University of Technology, 2013 Her research spans wireless sensing and communication, focusing on Millimeter-wave Radar Sensing (for automotive, mixed reality, structural monitoring), Machine Learning for Wireless Systems (adaptive sensing/communication), Forest IoT (through-canopy biomass and soil sensing), Metaverse Technologies (gaze-based VR/AR), and Low-Power Backscatter Communication (WiFi/power-line tags). She directs the Wireless, Sensing & Embedded Networked Systems (iSENS) Lab and co-directs the Illinois Center for IoT. Her work bridges wireless networking with cyber-physical sensing , emphasizing environmental monitoring (e.g., wildfire fuel detection via radar tags) and human-computer interaction (e.g., gaze-tracking in VR). Recent articles include innovations in passive radar profiling , through-canopy biomass characterization , and integrated communication-sensing protocols . Scientific Awards: Google Research Scholar Award (2022) N2Women Rising Star (2021) ACM SIGMOBILE Dissertation Award (2020) EECS Rising Stars (2019) NCSA Faculty Fellowship (2023) Best Demo Runner-up, IPSN (2023) Teaching Excellence Award (2023) Grants: NASA FireTech Program Grant (2025) NSF Grant for Radar-based Perception (2024) Insper-Illinois Grant for VR Research (2024) Keysight Research Gifts (2022, 2023) T-Mobile Research Gift (2022)
Deborah Richards is a Professor in the School of Computing at Macquarie University, affiliated with the Ethics and Agency Research Centre, Performance and Expertise Research Centre, and Frontier AI Research Centre. She holds roles as Industry and External Relations Director for the School and Director of the Virtual Reality Lab. Her research focuses on Intelligent Virtual Agents, Virtual Reality applications in education and health, knowledge acquisition, and cybersecurity ethics. She has authored over 425 publications and led 19 research projects, including studies on AI in healthcare and ethical AI design. Education: PhD (Artificial Intelligence, Macquarie University), MAppSc (Information Studies), BBus (Computing and MIS), and a Postgraduate Certificate in Higher Education (Leadership and Management). She advises on PhD and MRes students in Intelligent Virtual Agents research. Research interests include virtual agents for health behavior change, AI ethics, and educational technology. Notable projects include the eADVICE web-based management system for urinary incontinence and the development of embodied conversational agents for wellbeing support. Awards include the ABC Science Media Fellowship (2005) and Vice-Chancellor’s Citations for Outstanding Contributions to Student Learning (2017). Grants and collaborations span health informatics, cybersecurity, and AI ethics. She co-leads initiatives like the Respectful Maternity Care study and the Virtual Reality Lab’s immersive learning environments. Future work emphasizes ethical AI integration in education and healthcare.
Rosa I. Arriaga is an Associate Professor in the School of Interactive Computing at Georgia Institute of Technology, where she directs the Ubicomp Health and Wellness Lab. Her research focuses on Human-Computer Interaction (HCI), Ubiquitous Computing, and mHealth, with applications in mental health, chronic disease management (e.g., diabetes), and pediatric asthma care. She designs technology systems to improve patient engagement, continuity of care, and clinician-patient communication. Research Areas: Chronic Care Management PTSD Therapy Support (PECSS project) Diabetes Management (DUCSS project) mHealth System Design AI in Healthcare Key Projects: PECSS: Leverages ubiquitous computing and machine learning to address clinical challenges in PTSD therapy. DUCSS: A diabetes management system to streamline patient education and self-monitoring, particularly for underserved populations. ZenVR: A virtual reality system for meditation education, validated through longitudinal studies. Teaching: Teaches undergraduate courses in HCI and graduate courses in Human-Centered Computing (HCC). Her Coursera course Intro to User Experience Design has over 50K learners. Grants & Partnerships: Funded by GT-Emory AI Humanity, American Diabetes Association, and Georgia Center for Diabetes Translation Research. Collaborations with Emory University, University of Rochester, and medical professionals. Labs & Teams: Leads the Ubicomp Health and Wellness Lab, fostering interdisciplinary research with graduate and undergraduate students focusing on health technology innovation.