Thomas Bremer is a Professor at HTW Berlin's School of Design and Culture, Department of Game Design. He serves as Program Spokesperson for the Game Design program, Laboratory Director, and member of multiple committees including the Department Council and Examination Board. His research focuses on Game Design, Virtual Reality, Augmented Reality, and Technical System Architectures . He pioneered the GAME CHANGER research cluster in 2007 and co-founded the DE:HIVE Institute in 2016. His work emphasizes visionary game concepts and the aesthetic potential of games as 21st-century cultural expressions. Prof. Bremer initiated the Game Design degree program in 2008 and has developed it continuously since its 2009 launch. His industry collaborations span institutions like the Prussian Cultural Heritage Foundation and corporations including Volkswagen AG and Deutsche Telekom AG. He holds office hours on Tuesdays from 5:00 PM to 6:00 PM during lecture periods.
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.
Christian Grewell is a Clinical Associate Professor of Technology, Operations, and Statistics at the Leonard N. Stern School of Business, New York University, joining in September 2023. His interdisciplinary work bridges technology, business innovation, and real-time human motion systems, with applications across industries. Education: MBA, NYU Stern School of Business BS, NYU College of Arts and Sciences His research interests focus on the business applications of emerging technologies. He explores innovation in Artificial Intelligence, Virtual and Augmented Reality, Blockchain, FinTech, and Machine Learning , with a strong emphasis on product development and sustainable technological solutions. His interdisciplinary approach integrates data visualization, cloud computing, and mobile service management to optimize business processes. Grewell's expertise spans entrepreneurship, start-up development, and tech regulation. His work in information systems and web search technologies supports modern service businesses. He has been featured at events such as the Tribeca Film Festival for his real-time motion capture and networked visualization projects. He was a founding team member and faculty member at NYU Shanghai, contributing to the development of academic programs at the intersection of technology and business.
Mayank R. Mehta is a Professor at the University of California, Los Angeles (UCLA), holding joint appointments in the Departments of Physics & Astronomy, Neurology, and Neurobiology. He is a member of the Brain Research Institute and the W. M. Keck Center for Neurophysics at UCLA. His research bridges experimental and theoretical neuroscience, focusing on how neuronal networks encode space-time, the role of brain rhythms in learning and memory, and the impact of sleep and virtual reality on neural dynamics. His recent publications highlight breakthroughs in understanding hippocampal spatiotemporal selectivity, dendritic activity during behavior, and the causal influence of visual cues on memory neurons. Notable findings include the discovery that dendrites generate ten times more spikes than neuronal cell bodies and the modulation of hippocampal theta rhythms in virtual reality. Research Themes: Neurophysics of spatial-temporal coding Dendritic contributions to learning Virtual reality and brain plasticity Neural oscillations in memory consolidation Key Collaborators: Bert Sakmann (Max Planck Florida Institute) Thomas Hahn (Bernstein Center Heidelberg/Mannheim) Maryam Ghorbani (UCLA) Mehta's lab at UCLA trains graduate and postdoctoral researchers in cutting-edge techniques combining hardware development, electrophysiological recordings, and biophysical modeling. His work has significant implications for treating learning and memory disorders like Alzheimer's disease.
Alanson Sample is an Associate Professor in the Department of Electrical Engineering and Computer Science at the University of Michigan (since 2018), leading the Interactive Sensing and Computing Lab. His research focuses on Human-Computer Interaction, Cyber-Physical Systems, and wireless technology innovations. He holds a PhD in Electrical Engineering from the University of Washington (2011), with prior postdoctoral work there developing implantable medical devices. Before academia, Sample held senior roles at Disney Research (2013-2018) as Executive Lab Director and Principal Research Scientist, leading teams in Robotics, AI, Computer Vision, and HCI. Earlier, he worked at Intel Labs (2008-2013) on energy harvesting for wearables and IoT. Key research themes include wireless power systems, embedded sensing, and privacy-aware technologies. Over 150+ publications span topics like magnetic sensing (MagDesk), acoustic gesture recognition (HandSAW), and privacy-preserving activity tracking (PrivacyMic). His work bridges academic and industry innovation, particularly in scalable interactive systems and medical technology. Notable projects include the Quasistatic Cavity Resonance wireless charging system, RFID-based sensing platforms (WISP), and wearable health monitoring devices. His lab develops hardware-software co-design frameworks for energy-efficient embedded systems. Current research emphasizes medical applications, smart infrastructure, and ubiquitous computing interfaces.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Professor Andrew Hudson-Smith is the Director of the Bartlett Centre for Advanced Spatial Analysis (CASA) at University College London (UCL), where he holds the title of Professor of Digital Urban Systems. He leads UCL's academic and applied research in smart cities, digital twins, and urban informatics. His roles include Editor-in-Chief of the Future Internet Journal and academic lead for the Smart Queen Elizabeth Park project. He contributes to strategic initiatives such as the Greater London Authority Smart London Board and EPSRC Digital Economy Programme Advisory Board. Education: PhD (2003), MSc (1996) from UCL; BSc in Geography from the University of Plymouth (1992). Research focuses on digital urban systems, IoT applications, sustainable urban planning, and cyberphysical systems. Notable projects include urban heat island monitoring, participatory planning platforms, and metaverse-driven urban design. His work bridges technology, art, and public engagement, exemplified by initiatives like Tales of Things and the Haggle-O-Tron. Recent publications emphasize digital twins, metaverse urbanism, and IoT integration in urban environments. Awards include a Fellowship of the Royal Society of Arts. His work addresses SDGs 3 (Good Health) and 11 (Sustainable Cities), with a focus on equitable smart city development and public space innovation.
Christoph Keplinger serves as Managing Director of the Max Planck Institute for Intelligent Systems (MPI-IS) in Stuttgart, Germany, leading the Robotic Materials Department since 2020 and assuming overall institute leadership in 2023. He holds dual academic appointments as Honorary Professor at the University of Stuttgart and Eminent Visiting Professor of Soft Robotics at the University of Colorado Boulder, establishing him as a pivotal figure in bridging fundamental materials science with advanced robotics. His interdisciplinary approach integrates physics, chemistry, and engineering to pioneer breakthroughs in soft robotic systems. Keplinger's academic foundation includes a PhD in Soft Matter Physics from Johannes Kepler University Linz, Austria, followed by postdoctoral research at Harvard University focusing on mechanics and chemistry of soft materials. This unique background enabled his transition into robotics innovation, particularly in electrohydraulic actuation systems. His research program centers on three synergistic pillars: (I) soft robotics development through novel actuator technologies like HASEL artificial muscles; (II) energy capture mechanisms using soft materials; and (III) functional polymers engineered for robotic applications. This work produces transformative hardware that mimics biological functionality, with significant implications for human-robot interaction, medical devices, and sustainable robotics systems. His group employs cutting-edge materials synthesis and characterization techniques to create lifelike robotic components. Analysis of recent publications reveals dominant trends in wearable haptic interfaces, electrohydraulic actuation systems, and tremor-suppression technologies. The research consistently leverages HASEL (Hydraulically Amplified Self-healing Electrostatic) technology to achieve muscle-like performance in soft actuators, with applications spanning from fingertip haptic feedback to underwater manipulation systems. This trajectory demonstrates a clear progression from fundamental material properties toward practical implementations in medical rehabilitation and human augmentation. His exceptional contributions have earned prestigious recognition: 2017 Packard Fellowship for Science and Engineering, awarded for high-impact interdisciplinary research 2021 Alexander von Humboldt Professorship (declined to remain at MPI-IS), Germany's most valuable international research award 2013 EAPromising European Researcher Award from the European Scientific Network for Artificial Muscles As principal investigator, Keplinger leads a dynamic interdisciplinary research group while securing competitive funding for frontier projects. His entrepreneurial vision materialized in 2018 through co-founding Artimus Robotics, where he serves as Chief Science Officer to commercialize HASEL technology. This dual commitment to academic research and industry translation exemplifies his dedication to real-world impact, particularly in creating biodegradable and sustainable soft robotic solutions. The Robotic Materials Department operates state-of-the-art facilities for materials fabrication, robotic integration, and haptic interface development. The team maintains strong collaborations across MPI-IS departments and external institutions including the University of Colorado Boulder, fostering innovation in sustainable robotics through initiatives like biodegradable electrohydraulic actuators. Current projects focus on wearable tremor suppression systems, electrohydraulic locomotion platforms, and energy-autonomous soft robots that address critical challenges in medical rehabilitation and human augmentation.
Dr. Kelsey Onderdijk is a Post-doctoral Researcher at Tilburg University in the Department of Communication and Cognition within the Tilburg School of Humanities and Digital Sciences. Her research focuses on the intersection of music cognition, virtual reality, and social connectedness, with publications spanning neuroscience, psychology, and human-computer interaction domains. Dr. Onderdijk completed her doctoral studies at Ghent University with a dissertation titled "Come together: Exploring unity in music interaction through agency and social connectedness." Her academic journey reflects a strong commitment to understanding human interaction through musical experiences, particularly examining how technological mediation affects social bonding. Her research interests include: Music cognition and embodied music interaction Virtual reality applications in musical contexts Social connectedness in digital music environments Effects of technological constraints on musical collaboration Physiological measures of emotional engagement in music Impact of external constraints on creative expression Dr. Onderdijk's publication record demonstrates a clear trajectory examining how people connect through music in both physical and virtual spaces. Her work bridges psychology, musicology, and human-computer interaction, with particular attention to the impact of the COVID-19 pandemic on musical collaboration. Recent publications have focused on concert experiences in virtual reality environments and the physiological correlates of emotional engagement during musical performance. Her research has garnered significant attention, with multiple publications receiving citations and mentions in news outlets, policy sources, and social media platforms. The "Impact of Lockdown Measures on Joint Music Making" paper has been particularly influential, accumulating 39 citation indexes and 50 Mendeley readers. Dr. Onderdijk actively collaborates with researchers across institutions, particularly with scholars from Ghent University including Marc Leman and Pieter-Jan Maes, indicating a strong network within the music cognition research community. Her work contributes to UN Sustainable Development Goals, particularly those related to well-being and innovation.
Marcia O’Malley is the Thomas Michael Panos Family Professor in Mechanical Engineering, Computer Science, Electrical and Computer Engineering, and Bioengineering at Rice University’s George R. Brown School of Engineering. She chairs the Department of Mechanical Engineering and directs the Mechatronics and Haptic Interfaces (MAHI) Lab. Her research focuses on haptics and robotic rehabilitation, particularly wearable robotic systems for training and rehabilitation in virtual environments. She holds adjunct roles at Baylor College of Medicine and the University of Texas Medical School. Educated at Purdue University (B.S., 1996) and Vanderbilt University (M.S./Ph.D., 1999/2001), Dr. O’Malley has been recognized with prestigious awards, including the ONR Young Investigator Award, NSF CAREER Award, and multiple fellowships. She has twice won Rice’s George R. Brown Award for Superior Teaching. Her work bridges engineering and medicine, addressing human-robot interaction challenges in surgical training, workforce safety, and neurorehabilitation. The MAHI Lab develops devices like the hBracelet and Rice Haptic Rocker to enhance human-robot collaboration. She co-founded Houston Medical Robotics, Inc., applying her innovations to real-world medical applications. Research Interests: Haptics, wearable robotics, neural interfaces, surgical training metrics, and rehabilitation robotics. Labs/Teams: MAHI Lab (Biosciences Research Collaborative), collaborations with medical institutions. Grants/Awards: Extensive funding from NSF, ONR, and industry partnerships; leadership in editorial roles for IEEE Transactions on Haptics.
Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.
Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
Yvonne Rogers is a Professor of Interaction Design and Director of the UCL Interaction Centre (UCLIC), with a joint appointment as Deputy Head of the Department of Computer Science at University College London. She joined UCL in 2011 after holding professorships at the Open University (2006-2011) and Indiana University (2003-2006). Her pioneering work spans ubiquitous computing, interaction design, and human-computer interaction, with a current focus on human-centered AI. She co-authored the definitive 'Interaction Design' textbook (6 editions, 300,000+ copies) and serves as CTO of LetThink.com. Research interests center on designing technologies that enhance human cognition and daily activities: Ubiquitous Computing: Augmenting learning/work activities through pervasive technologies Human-AI Interaction: Developing AI systems that enhance human decision-making Health Technologies: Creating VR therapies and ADHD support systems Community Resilience: Designing tools for environmental monitoring and sustainable practices Publication analysis reveals three dominant trends: (1) VR applications for mental health (emotion regulation, ADHD support), (2) AI systems for cognitive augmentation, and (3) community-centered tools for healthcare/environmental challenges. Recent work demonstrates strong emphasis on vulnerable populations including children with ADHD, older adults, and postoperative patients. Major scientific recognition includes: International Member, National Academy of Engineering (2024) ACM SIGCHI Lifetime Research Award (2022) Royal Society Robin Milner Medal (2022) Royal Society Fellowship (2022) Microsoft Outstanding Collaborator Award MRC Suffrage and Science Award (2020) Triple Fellow status (ACM, BCS, CHI Academy) Advises PhD students including Leon Reicherts, Sheena Visram, and Tu Duong. Secured major grants including EPSRC Dream Fellowship on ageing/computing and led the Intel Collaborative Research Institute on Sustainable Connected Cities (2012-2018). Directs UCLIC research center and previously established the Pervasive Interaction Lab at Open University.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.