Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
Elliot Bentine is a Research Fellow at the University of Oxford, affiliated with the Department of Physics. He also holds a Senior Postdoc position in the Department of Cardiovascular Medicine. His work integrates quantum physics and medical imaging, focusing on the Vascular Imaging Tool for the Auricle (VITA), a non-invasive optical system for cardiovascular health assessment. Collaborates with Dr. Lapidaire (Cardiovascular Medicine) and previously worked in Professor Chris Foot's quantum gases group. Funded by the Royal Academy of Engineering, Department for Science Innovation and Technology (DSIT), British Heart Foundation, and other translational research programs. His research spans quantum optics, ultra-cold matter, and computational simulation, with a recent emphasis on medical device commercialization. Bentine also develops open-source physics simulations (e.g., AtomECS, CRFAP) and Unity-based tools like ProPixelizer, which has sold over 35,000 copies. Scientific Awards: Royal Academy of Engineering Enterprise Fellowship He contributes to academic and creative communities through outreach demos, including browser-based simulations of evaporative cooling and magnet interactions.
Noah Snavely is a Professor of Computer Science at Cornell Tech and the Cornell Ann S. Bowers College of Computing and Information Science. His research spans computer vision and graphics with a focus on 3D scene understanding from image collections. He also works at Google DeepMind in NYC and leads the Cornell Graphics and Vision Group. His research interests include computer vision and computer graphics , particularly in recovering 3D structure from large photo collections, neural radiance fields, image-based rendering, and scene understanding. His work enables applications in mapping technologies, immersive VR experiences, and synthesizing 3D worlds from text prompts with implications for game design and filmmaking. Recent publications show a strong trend toward generative 3D modeling and neural rendering , with significant contributions in neural radiance fields, view synthesis, and dynamic scene reconstruction. His research group explores unstructured photo collections to develop new technology for 3D world modeling and image analysis. PECASE Microsoft New Faculty Fellowship Alfred P. Sloan Fellowship SIGGRAPH Significant New Researcher Award ACM Fellow (2023) IEEE Fellow NSF CAREER Award Helmholtz Prize Snavely has mentored numerous PhD students and postdocs including Ruojin Cai, Qianqian Wang, and Zhengqi Li. His teaching includes CS5670: Computer Vision across multiple semesters. He has received the Cornell College of Engineering Mr. and Mrs. Richard F. Tucker Teaching Excellence Award (2012). At Cornell Tech, his research group develops technology for modeling the world in 3D from online photo collections and analyzing images for computer graphics applications. His work has been featured in major news outlets including the New York Times, New Scientist, and MIT Technology Review.
Robert Ghrist is the Andrea Mitchell University Professor at the University of Pennsylvania with dual appointments in the Department of Mathematics and the Department of Electrical and Systems Engineering. He serves as Associate Dean for Undergraduate Education for Penn Engineering. His educational background includes a B.S. in Mechanical Engineering from the University of Toledo (1991), and M.S. and Ph.D. degrees in Applied Mathematics from Cornell University (1994, 1995). Ghrist's research bridges pure and applied mathematics, focusing on applied algebraic topology , dynamical systems , and geometric methods in data science. His work extends to network theory, topological data analysis, and computational geometry, with applications spanning robotics, neuroscience, and social dynamics. Key innovations include developing sheaf-theoretic approaches for networked systems and persistence homology techniques for high-dimensional data. Analysis of his recent publications reveals a strong emphasis on lattice-theoretic frameworks , topological robotics , and network dynamics , with emerging applications in neural data interpretation and geometric computing. His research consistently integrates category theory with real-world engineering challenges. Significant scientific recognition includes: Presidential Early Career Award (PECASE, 2004) Scientific American 'Top 50' Research Leader (2007) Mathematical Association of America's Chauvenet Prize (2013) University of Pennsylvania Lindback Award for Distinguished Teaching (2015) DoD National Security Science and Engineering Faculty Fellowship (NSSEFF, 2015) Ghrist leads multiple federally funded research initiatives supported by AFOSR, DARPA, NSF, and ONR. He directs the development of educational tools including the Calculus BLUE/GREEN Project video series and custom GPTs for mathematical pedagogy. His open online courses have reached over 100,000 learners globally.
Ryan Stones is a Lecturer at the City Law School , City, University of London, specializing in competition law, behavioral economics, and the intersection of legal philosophy with antitrust enforcement. His work critically examines the application of the formal rule of law to EU competition policy and analyzes historical schools of antitrust thought like the Chicago School and Ordoliberalism.
James McCann is an Associate Professor at the Carnegie Mellon Robotics Institute, where he leads the Carnegie Mellon Textiles Lab. He has been a faculty member since May 2017 after working at Disney Research Pittsburgh. McCann's academic journey includes a PhD from Carnegie Mellon advised by Nancy Pollard, followed by a postdoc at Adobe Research and a period developing video games. McCann's research focuses on building creative tools that operate in real-time and build user intuition, with particular emphasis on textiles fabrication and machine knitting. His work spans computer-aided fabrication, simulation, graphics, and creative tools development. He has pioneered systems for machine knitting design, including compilers for knitting instructions and tools for automatic conversion of 3D meshes to knitting patterns. His recent publications demonstrate a strong trend toward computational textiles, with significant contributions to knitting semantics, deployable textile structures, and applications of machine knitting in healthcare and robotics. McCann's work bridges computer science, robotics, and textile arts, creating practical systems for once-off manufacturing with industrial knitting machines. McCann actively mentors students, with current PhD candidates working on solid knitting machines, knit calibration, and assistive devices. His teaching portfolio includes courses on Real-Time Graphics, Algorithmic Textiles Design, and Game Programming. He has taught at CMU since 2017, developing innovative courses that blend computer science with physical fabrication. As director of the Textiles Lab, McCann oversees research projects spanning machine knitting, robotic painting, and real-time graphics systems. His lab develops practical tools for creators, emphasizing intuitive interfaces and real-time feedback that lower barriers to advanced fabrication techniques.
Karthik R. Narasimhan is a Professor at Princeton University's School of Engineering and Applied Science in the Department of Computer Science. Previously, he earned his PhD from MIT under Regina Barzilay and served as a visiting research scientist at OpenAI during 2017-18. His research focuses on the intersection of language and decision-making, building autonomous agents that learn from both experience and human knowledge. His research spans multiple high-impact areas including language agents (Text-DQN, CALM, ReAct, Tree of Thoughts), reinforcement learning (h-DQN, Multi-Objective RL), and AI safety (Toxicity in ChatGPT, DataMUX). He has developed critical datasets and benchmarks such as WebShop, InterCode, SWE-bench, and SILG that have become standard evaluation tools in the field. Current work emphasizes agent capabilities, software engineering automation, and multimodal interaction. His publication trends show strong focus on practical agent deployment (SWE-agent, Tree of Thoughts), safety evaluation (Probing AI Safety), and efficiency improvements (DataMUX). Recent work increasingly addresses real-world challenges in software engineering, security, and human-AI collaboration through rigorous benchmarking. Co-author of foundational GPT (2018) paper Key developer of Text-DQN (2015), CALM (2020), ReAct (2022), Tree of Thoughts (2023) Creator of influential benchmarks: WebShop (2022), SWE-bench (2023), InterCode (2023) He actively advises students through Princeton's computer science program, with research supported by multiple grants focused on autonomous agent development and language-based decision systems. His GitHub repositories (nlp-datasets, text-world-player) demonstrate strong community engagement in open-source research tools. Current projects include advancing language agent capabilities through Reflexion (2023) and Tree of Thoughts (2023) frameworks while addressing critical safety and efficiency challenges.
I-Hong Hou is a Professor in the Department of Electrical and Computer Engineering at Texas A&M University, part of the College of Engineering. He holds a B.S. in Electrical Engineering from National Taiwan University (2004), and M.S./Ph.D. in Computer Science from the University of Illinois, Urbana-Champaign (2008/2011). His research focuses on wireless networks, cloud/edge computing, and machine learning with notable contributions to real-time systems and network optimization. Education : B.S., Electrical Engineering, National Taiwan University, 2004 M.S., Computer Science, University of Illinois at Urbana-Champaign, 2008 Ph.D., Computer Science, University of Illinois at Urbana-Champaign, 2011 Research Highlights : Hou’s work emphasizes Age of Information (AoI) , distributed learning, and scheduling algorithms for edge computing. He has pioneered frameworks integrating machine learning with network protocols, such as deep reinforcement learning for restless bandits and second-order optimization for wireless systems. His methods address real-time communication challenges in multi-hop networks and dynamic environments. Awards : Best Paper Awards at ACM MobiHoc (2017, 2020) Best Student Paper, WiOpt 2017 C.W. Gear Outstanding Graduate Student Award, UIUC Advising & Grants : Advised PhD student Siqi Fan (graduated 2024). His research has been supported by grants exploring edge-cloud reconfiguration, real-time video delivery, and neural Whittle index networks. Recent work includes optimizing freshness of information in multi-user systems and developing threshold-optimal policies for complex decision-making. Labs/Teams : Leads the Computer Engineering and Systems Group (CESG) at Texas A&M, collaborating on projects blending networking, machine learning, and distributed systems.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Dr. Damien Charrieras is an Associate Professor at the School of Creative Media , City University of Hong Kong, where he serves as Program Leader for the Master of Art in Creative Media and deputy program leader for the PhD in Creative Media. His work bridges cultural studies, new media theory, and the intersection of financial technologies with artistic practices through the ACIM Laboratory for Interventions in Speculative Finance . Doctoral research on digital artists' trajectories in Montreal FRQSC Postdoctoral Fellowship at McGill University Research spans game engine design , datafication of creativity , blockchain in art , and post-anthropocentric creative processes . With over HK$3.14M in grants as Principal Investigator, he explores situated digital creativity in urban contexts, critical worldbuilding pedagogy , and the mediation of technical systems in cultural production. His publications in Cities , Organized Sound , and Human Relations analyze the reconfiguration of artistic practices through software infrastructures and automation paradigms. Scientific awards include: FRQSC Postdoctoral Fellowship
Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
University of California , Santa Barbara (UCSB)United States
William Yang Wang serves as the Mellichamp Professor of Artificial Intelligence at the University of California, Santa Barbara (2019-present). He directs the UCSB Center for Responsible Machine Learning, the Mind and Machine Intelligence Initiative, and the UCSB NLP Group. His research focuses on theoretical foundations and practical algorithms for AI, particularly in NLP, LLMs, and neuro-symbolic reasoning. PhD in Computer Science from Carnegie Mellon University Active in AI theory and applications (2016-present) Research interests span multiple AI domains, with special emphasis on NLP and responsible machine learning. He has pioneered datasets like HybridQA, TabFact, and VaTeX, enabling advancements in multi-hop QA, fact verification, and video-language tasks. His work combines statistical relational learning with modern deep learning paradigms. Recent publications center around multimodal reasoning, knowledge graph integration, and responsible AI development. He has received numerous accolades including the IEEE SPS Pierre-Simon Laplace Award (2024) and NSF CAREER Award (2021). Karen Sparck Jones Award (2022) DARPA Young Faculty Award (2018) IBM Faculty Award Mentoring 15+ PhD and postdoc researchers who now hold positions at Microsoft Research, Amazon, Meta GenAI, and academic institutions like Arizona and Rutgers. His lab maintains active collaborations with industry partners through initiatives like ChipAgents.ai, which he founded as CEO.
Max V. Birk is an Associate Professor at Eindhoven University of Technology (TU/e), affiliated with the Human-Technology Interaction group in the School of Industrial Engineering and Innovation Sciences. He holds a secondary appointment as EAISI Health Associate Professor. His interdisciplinary research focuses on game-based design strategies, digital health, and motivational interface design, with contributions to games user research, eSports, and interactive experience tools. Birk earned a Psychology degree from the University of Trier (2012) and a Computer Science PhD from the University of Saskatchewan (2018), focusing on avatar customization for health engagement. Research Contributions: Birk’s work spans player experience, behavioral data analysis, and game-based digital biomarkers for stress. He leads the NWO Veni-funded project on game-based biomarkers for acute/chronic stress. His research has been published in top HCI venues like CHI and ACM Transactions on CHI. Organized global workshops and co-chaired CHI PLAY 2020/2021 Collaborations with Tencent, AlienTrap, and global game developers Editorial roles at JMIR Mental Health Awards & Honors: 2023 TU/e Young Researcher Award 2022 Best MSc Teacher Industrial Design NWO Veni Grant (2020) Multiple ACM awards and recognitions Academic Leadership: Vice-chair of Eindhoven Young Academy of Engineering Board member of EWUU Centre for Unusual Collaboration Member of De Jonge Akademie (KNAW) Teaching: Courses include 'Digital Tools & Human Wellbeing', 'Human Factors', and 'Social Media & Online Life'.
Lauren A. Delisio is an Associate Professor of Special Education at Rider University's Department of Teacher Education. She has taught graduate and undergraduate courses in special education, inclusive practices, and assistive technology since 2015. Ph.D. in Exceptional Student Education (2015, University of Central Florida) Graduate Certificate in Autism Spectrum Disorders (2012, University of Central Florida) M.S. in Teaching (2005, Pace University) B.A. in Communications (2000, Rider University) Her research focuses on universal design for learning (UDL) , assistive technology , and inclusive education practices for students with autism spectrum disorders (ASD), attention deficit hyperactivity disorder (ADHD), and intellectual disabilities. She has explored trauma-informed instruction, STEM accessibility, and evidence-based practices in inclusive classrooms. Her recent publications analyze UDL implementation, video prompting for independence, and pandemic impacts on inclusive education. She has received grants through the Department of Education's Office of Special Education Programs (OSEP) for Project LEAD and served as a doctoral intern with OSEP. Delisio has contributed to STEM research via video game integration for students with disabilities and supported alumni engagement through data collection. She collaborates with service providers, universities, and policymakers to improve educational outcomes for neurodiverse learners.
Dr A. I. Shihab is a Senior Lecturer at Kingston University's Faculty of Engineering, Computing and the Environment, Department of Networks and Digital Media. He teaches programming languages (C++/Java), data structures, web development, and AI/machine learning. His research focuses on affective computing and machine learning applications including: Acoustic event detection in sports environments Audio signal analysis for tennis match modeling Multi-camera visual surveillance systems Medical imaging analysis using fuzzy clustering techniques Publications demonstrate expertise in combining audio/video modalities for sports analytics (tennis rallies, court-shots) and developing Markov models for sound event sequence analysis. Contact: a.shihab@kingston.ac.uk