Andrea Vedaldi is a Professor of Computer Vision and Machine Learning at the University of Oxford's Department of Engineering Science, affiliated with the Visual Geometry Group (VGG). He specializes in unsupervised methods for understanding images and videos, focusing on 3D geometry and semantics. His research bridges foundational AI and practical applications, with contributions to generative models, neural fields, and self-supervised learning. Education: PhD in Computer Science (2008), University of California, Los Angeles MSc in Computer Science (2005), UCLA BSc in Information Engineering (2003), University of Padua Research Interests: Unsupervised learning, 3D perception, generative AI, neural rendering, and scalable vision systems. His work emphasizes ethical, responsible AI aligned with ERC-funded projects like UNION (ERC Consolidator Grant). Key Contributions: Co-developer of VLFeat and MatConvNet libraries Leader in 3D reconstruction and diffusion models (e.g., CatFree3D) Recipient of the PAMI Thomas S. Huang Prize and multiple best paper awards Grants & Service: Principal Investigator on £2.3M ERC Consolidator Grant (UNION) Co-organizer of major conferences (ECCV 2020 Program Chair, CVPR 2023 Area Chair) Reviewer for top journals/conferences (PAMI, CVPR, NeurIPS) Labs & Teams: VGG Group at Oxford, collaborating on projects like Meta 3D Gen and Common Objects in 3D (CO3D).
Christian Theobalt is a Professor of Computer Science at Saarland University and Scientific Director of the Visual Computing and Artificial Intelligence Department at the Max Planck Institute for Informatics . He leads the Saarbruecken Center for Visual Computing as a strategic partnership between Google and MPI. PhD in Computer Science (2005) from MPI-INF/Saarland University Postdoctoral Researcher at MPI (2005-2007) Visiting Assistant Professor at Stanford (2007-2009) His research focuses on the intersection of Computer Graphics, Computer Vision, and Artificial Intelligence , with specializations in: 3D/4D Human Reconstruction Neural Rendering Performance Capture Geometric Deep Learning Volumetric Video Quantum Visual Computing Recent article trends show emphasis on: Quantum computing applications in visual reconstruction Neural rendering with radiance fields Human motion capture from egocentric views Gesture-language interaction modeling Multi-modal scene understanding Real-time free-viewpoint rendering Scientific Awards : Fellow of EUROGRAPHICS (2022) CVPR Best Student Paper Honorable Mention (2020) ERC Consolidator Grant (2017) Karl Heinz Beckurts Award (2017) Busy Beaver Teaching Award (2016) ERC Starting Grant (2013) Advising over 50 students and researchers including: Current researchers: Viktor Rudnev, Linjie Lyu, Mohit Mendiratta Postdocs: Kwang In Kim, Kiran Varanasi Alumni: Franziska Mueller (Google), Dushyant Mehta (Qualcomm), Ayush Tewari (MIT) Grants include ERC grants, Google Glass Research Award, and multiple industry partnerships. His lab maintains cutting-edge facilities with: Multi-camera capture systems Quantum annealing infrastructure HDR radiance field technology GPU clusters for AI research Time-of-flight imaging systems Event camera arrays
Nima Fazeli is an Assistant Professor of Robotics at the University of Michigan (2020–Present), holding courtesy appointments in Computer Science & Engineering (CSE) and Mechanical Engineering. He directs the Manipulation and Machine Intelligence (MMint) Lab, focusing on enabling dexterous robotic manipulation through multimodal representation learning, tactile sensing, and model-based reasoning. His work integrates mechanics, perception, controls, and planning to achieve autonomous interaction with uncertain environments. Education: PhD, MIT (2019); MSc, University of Maryland (2014); BSc, Amirkabir University of Technology (2011) Research interests emphasize embodied intelligence , including visuo-tactile fusion, contact dynamics modeling, and cross-modal learning. Recent work explores tactile shadows, deformable object manipulation, and language-guided robot control. His research is supported by the NSF CAREER grant and National Robotics Initiative, with applications in manufacturing, assistive robotics, and space systems. Publications span topics like tactile sensing hardware (e.g., GelSlim 4.0), visuo-tactile implicit representations (ViTaSCOPE), and failure recovery policies (Racer). His team’s work has been featured in outlets like The New York Times and BBC. Key Awards: NSF CAREER Grant (2024) Teaching includes Introduction to Robotic Manipulation . Collaborations involve cross-disciplinary projects with mechanical, electrical, and biomedical engineering groups.
Lourdes Agapito is a Professor of 3D Vision at the Department of Computer Science, University College London (UCL), within the Faculty of Engineering Sciences. She leads research in Non-Rigid Structure from Motion (NR-SFM) and 3D reconstruction from monocular video sequences. Her work addresses dynamic scenes, deformable objects, and articulated structures, with applications in robotics and computer vision. She holds an ERC Starting Grant (2008–2014) and led the EU Horizon 2020-funded Second Hands project (2014–2019), collaborating with institutions like EPFL and KIT to develop robots with 3D visual perception for maintenance tasks. Her research group focuses on dense optical flow estimation, video registration, and deformable tracking. Agapito’s research interests include monocular 3D reconstruction, non-rigid motion analysis, and neural approaches to 3D modeling. She has supervised multiple PhD students and postdocs, including notable researchers such as Ravi Garg and Marco Paladini (Sullivan Prize recipient). Her contributions to conferences include roles as Program Chair for CVPR 2016 and CVPR 2017, and she has authored influential papers on topics like Video-Popup (ECCV 2014) and Modal Space (CVPR 2017). Current projects involve advancing neural parametric models and real-time 3D reconstruction techniques. Awards include the ERC Starting Grant and recognition for her team’s work in non-rigid reconstruction. She actively mentors students and collaborates on grants, with recent openings for postdocs and PhD candidates in 3D vision and robotics.
Maria Gorlatova is an Associate Professor of Electrical and Computer Engineering at Duke University's Pratt School of Engineering, where she leads the Intelligent Interactive Internet of Things (I3T) Lab. She also holds a secondary affiliation as Faculty Network Member of the Duke Institute for Brain Sciences and has previously served as Assistant Professor of Computer Science. Dr. Gorlatova earned her Ph.D. in Electrical Engineering from Columbia University (2013), following M.Sc. and B.Sc. (Summa Cum Laude) degrees in Electrical Engineering from University of Ottawa, Canada. Prior to joining Duke, she was an Associate Research Scholar in the Electrical Engineering Department and Associate Director of the Princeton EDGE Lab at Princeton University (2016-2018). She also has industry experience with Telcordia Technologies, IBM, and D. E. Shaw Research. Her research focuses on advancing intelligent behavior in Internet of Things systems and applications, particularly in mobile pervasive systems and the Internet of Things. Her work crosses traditional discipline boundaries, requiring thinking across multiple layers of system and protocol stacks. Current research themes include breaking barriers for technologies that enable fundamentally new deployments and experiences, such as energy harvesting, artificial intelligence adapted to IoT constraints, and augmented reality. Her lab specifically develops edge- and IoT-enabled intelligent augmented reality platforms, with applications in healthcare and human-robot collaboration. Analyzing her recent publications reveals a strong focus on augmented reality systems, particularly for medical applications. Her work spans computer vision for AR, spatial tracking, SLAM systems, vision-language models for AR security, and VR/AR applications in neurosurgery and rehabilitation. A significant portion of her recent work addresses challenges in mixed reality for medical procedures, demonstrating the translational impact of her research. Google Anita Borg USA Fellowship Canadian Graduate Scholar CGS NSERC Fellowships Columbia University Presidential Fellowship Columbia University Jury Award for Outstanding Achievement in Communications ACM SenSys Best Student Demonstration Award IEEE Communications Society Young Author Best Paper Award IEEE Communications Society Award for Advances in Communications Best Research Artifact Award, IEEE IPSN (2020) N2 Women Rising Star, Networking Networking Women (N2Women) (2019) Dr. Gorlatova's research has been supported by various funding sources that enable her work on edge computing for augmented reality, IoT systems, and medical applications. She actively mentors graduate students who frequently appear as first authors on her publications, indicating strong student involvement in her research. Her I3T Lab at Duke focuses on creating human-facing pervasive mobile computing platforms that enable transformative applications, with recent emphasis on creating advanced augmented reality platforms that integrate edge computing and IoT technologies. The I3T Lab is developing next-generation AR systems with capabilities in edge AI, collaborative spatial awareness, AR user cognitive context sensing, and AR QoS/QoE evaluation. Current projects include applications in healthcare (particularly neurosurgery guidance and rehabilitation) and human-robot collaboration scenarios, demonstrating the lab's focus on real-world impact of pervasive computing technologies.
Frank Corsetti is a Professor of Earth Sciences at the University of Southern California (USC), leading the Corsetti Lab. His research focuses on the co-evolution of Earth and its biosphere, particularly during extreme events like the 'Snowball Earth' glaciation and mass extinctions. He holds a Ph.D. in Geological Sciences from UC Santa Barbara (1998) and a B.S. in Geology from UC Davis (1989). Research Interests: Corsetti studies geobiological processes such as stromatolite formation, microbial carbonate systems, and the environmental impacts of mass extinctions. His lab investigates biosignatures, diagenetic processes, and astrobiological applications. Current projects include the end-Triassic mass extinction and microbial interactions in extreme environments. Advising & Grants: He mentors a team of PhD students (including Reena Joubert, Alison Cribb, and others) and has secured funding from NASA for projects like stromatolite carbonate formation studies. His work bridges paleontology, geochemistry, and microbiology, contributing to understanding Earth’s long-term climate and life history. Labs/Teams: The Corsetti Lab at USC explores stromatolites, microbial mats, and ancient Earth systems. Collaborations involve institutions like JPL and international universities.
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Tzu-Mao Li is an Assistant Professor in the Department of Computer Science and Engineering (CSE) at the University of California, San Diego (UCSD), affiliated with the Center for Visual Computing. His research focuses on differentiable graphics algorithms, combining classical visual computing with modern machine learning techniques. He holds a Ph.D. from MIT CSAIL under Frédo Durand and a postdoc at MIT and UC Berkeley with Jonathan Ragan-Kelley. His work spans rendering, programming languages for graphics, Monte Carlo methods, and inverse problems. Education: B.S. and M.S. from National Taiwan University (2011-2013), advised by Yung-Yu Chuang. Ph.D. from MIT CSAIL (Computer Graphics Group), advised by Frédo Durand. Postdoctoral research at MIT and UC Berkeley with Jonathan Ragan-Kelley. Research Interests: Differentiable rendering, Monte Carlo integration, programming language design for visual computing, physical simulation, adversarial machine learning, and applications in computer vision and robotics. Key areas include rendering algorithms (path tracing, bidirectional methods), optimization techniques (MCMC, gradient-based), and neural representations (SDFs, neural fields). Publications focus on advancing rendering algorithms, differentiable systems, and applications in inverse problems. Notable contributions include edge sampling for differentiable rendering, warped-area sampling, and diffusion models for BSDF sampling. Awards: ACM SIGGRAPH 2020 Outstanding Doctoral Dissertation Award, multiple Best Paper Awards at SIGGRAPH, and oral presentations at ICCV. Teaching: Courses include CSE 167 (Computer Graphics), CSE 168 (Rendering), and CSE 272 (Advanced Image Synthesis), emphasizing physically-based methods and programming.
Prof. Matthias Nießner is a Professor at the Technical University of Munich , where he leads the Visual Computing Lab . Prior to this, he held a Visiting Assistant Professor position at Stanford University . His work bridges computer vision , graphics , and machine learning , focusing on 3D reconstruction , semantic scene understanding , and AI-driven video synthesis . Prof. Nießner has published over 150 works in top venues like SIGGRAPH , CVPR , and ECCV , with several receiving best paper awards (SIGCHI’14, HPG’15, SPG’18, SIGGRAPH’16 Emerging Tech). His research has garnered international media attention, including features in the New York Times , Wall Street Journal , and MIT Technological Review , as well as TV demonstrations (e.g., Jimmy Kimmel Live for Face2Face technology). Awards : TUM-IAS Rudolph Moessbauer Fellowship (2017–ongoing) Google Faculty Award (2017) Nvidia Professor Partnership Award (2018) ERC Starting Grant (2018, €1.5M) Eurographics Young Researcher Award (2019) Research Trends : 3D Gaussian Splatting for real-time rendering Neural Radiance Fields (NeRF) with mesh supervision Audio-driven facial animation via diffusion models Latent space diffusion for 3D scenes Self-supervised and zero-shot methods for 3D and image analysis As a co-founder and director of Synthesia Inc. , he drives democratization of synthetic media. His YouTube channel has over 5 million views, reflecting his impact beyond academia.
Jonathan T. Barron is a Researcher at Google DeepMind in San Francisco, specializing in Computer Vision , Neural Rendering , and 3D Scene Reconstruction . He earned his PhD at UC Berkeley under Jitendra Malik and has pioneered advancements in NeRF (Neural Radiance Fields) and diffusion-based 3D generation. Research Interests : Computer Vision, Deep Learning, Generative AI, Image Processing, and 3D Reconstruction via Radiance Fields. His work includes Bolt3D for rapid 3D scene generation, CAT3D/CAT4D for text-to-3D/4D, and Zip-NeRF for anti-aliased radiance fields. He has also developed real-time rendering frameworks like SMERF and NeRF-Casting for reflections. Scientific awards: PAMI Young Researcher Award He has served as Area Chair for CVPR, ICCV, and NeurIPS, and his research is widely adopted in applications like Google's Lens Blur , Portrait Mode , and Jump VR .
Anthony Rollett is a Professor in the Department of Materials Science and Engineering at Carnegie Mellon University , where he has been a faculty member since 1995. He serves as the Principal Investigator and Co-Director of the NASA-supported Institute for Model-Based Qualification & Certification of Additive Manufacturing (IMQCAM) and co-director of the Next Manufacturing Center . Prior to CMU, he held leadership roles at Los Alamos National Laboratory (1991-1995). Education: Ph.D., Materials Engineering, Drexel University (1987) MA, Metallurgy and Materials Science, Cambridge University (1977) Research Interests: Rollett’s work focuses on microstructural evolution and microstructure-property relationships in 3D using experiments and simulations. His expertise spans additive manufacturing , metal 3D printing , materials for energy systems , grain growth , recrystallization , and stereology , with techniques like high-energy diffraction microscopy (HEDM) and dynamic x-ray radiography (DXR) . Scientific Contributions: He has over 320 peer-reviewed publications and an h-index >80 . His recent articles highlight machine learning for laser processing , fatigue analysis of additively manufactured alloys, and design optimization for heat exchangers in supercritical CO2 and solar thermal applications . Scientific Awards: Fellow of ASM International (1996) Fellow of the Institute of Physics (UK) (2004) Fellow of The Minerals, Metals & Materials Society (TMS) (2011) Cyril Stanley Smith Award (TMS, 2014) Member of Honor, French Metallurgical Society (2015) US Steel Professor (2017) Francqui International Professor (2020-2021) International FAME Award (2023) Leadership & Impact: Rollett co-led the development of a NASA Space Technology Research Institute for additive manufacturing and established a new master’s program in additive manufacturing (2018). His research group is funded by industry , federal agencies , and Pennsylvania state grants . He also serves on the Basic Energy Science Advisory Committee and Defense Programs Advisory Committee for the Department of Energy.
Ron Fedkiw is the Canon Professor of Computer Science at Stanford University's School of Engineering. He holds a PhD in Applied Mathematics from UCLA. His research focuses on computational algorithms for applications in computational fluid dynamics, computer graphics, biomechanics, and machine learning. Fedkiw has pioneered techniques for simulating natural phenomena in film and video games, earning two Academy Awards for his contributions to visual effects. He leads the PhysBAM lab and collaborates with industry through consulting roles at Epic Games and former work with Industrial Light & Magic. Education: PhD in Applied Mathematics, UCLA (1996). Notable awards include the National Academy of Science Award, Packard Fellowship, and multiple teaching honors. His lab has graduated 40 PhD students, many of whom have made significant impacts in academia and industry. Research interests span fluid dynamics, cloth simulation, facial animation, and integrating machine learning with physical models. Key contributions include algorithms for two-way fluid-solid coupling, muscle-based facial modeling, and neural network approaches for cloth and deformable bodies. Current projects explore physics-informed machine learning and real-time interactive simulations. Scientific Awards include two Oscars, PECASE, and Okawa Foundation grants. His work bridges computational physics and visual effects, with over 140 research papers and a textbook on level set methods. Advising and grants: Supervised 40 PhD students, securing funding through NSF, ONR, and industrial partnerships. Lab collaborations include SAIL (Stanford AI Lab) and Epic Games. Future work focuses on AI-driven physical simulations and biomedical applications.
Gunnar Kusch is a Senior Research Associate at the Department of Materials Science & Metallurgy, University of Cambridge. His research focuses on defects in semiconductors, porous AlGaN materials, and advanced characterization techniques like cathodoluminescence (CL) and atom probe tomography (APT). He holds a PhD from the University of Strathclyde and leads projects on UV-B LED optimization, nanoscale defect behavior analysis, and semiconductor device design. His work bridges materials synthesis, characterization, and device performance, with applications in energy-efficient lighting and solar cell technology. Key research areas include: Defect engineering in III-nitride semiconductors Porous AlGaN templates for high-efficiency UV emitters Correlative microscopy techniques (CL, EBSD, APT) Composition-structure-property relationships in photovoltaic materials Notable contributions include developing CL-based methods for nanoscale defect analysis and demonstrating improved Cu(In,Ga)S₂ solar cell efficiencies through compositional engineering. His laboratory focuses on translating microscopic insights into macroscopic device improvements.
Wenping Wang is a Professor in the Department of Computer Science & Engineering at Texas A&M University, part of the College of Engineering. His research focuses on computer graphics, computer vision, geometric modeling, and visualization. He holds Fellowships from ACM and IEEE, and has received notable awards including the 2021 AsiaGraphics Outstanding Technical Contributions Award and the 2017 John Gregory Memorial Award. Wang's educational background includes a Ph.D. from the University of Alberta and M.Eng. and B.Sc. degrees from Shandong University. His work spans advancements in neural implicit surfaces, 3D reconstruction, and medical imaging applications such as orthodontic treatment prediction. He has authored numerous influential papers in top-tier conferences like SIGGRAPH and journals like ACM Transactions on Graphics. His research interests emphasize bridging geometric modeling with machine learning, particularly in neural rendering, surface parameterization, and medical visualization. Recent projects include developing frameworks for automatic tooth alignment and high-fidelity 3D geometry generation. Wang's contributions have significantly impacted both theoretical foundations and practical applications in computer graphics.
David Salesin is an Affiliate Professor in the Department of Computer Science & Engineering at the University of Washington and a Principal Scientist/Director at Google Research since 2019. He has held academic roles at Cornell University (Visiting Assistant Professor, 1991-92) and guest professorships at Zhejiang University. His career spans academia and industry, including leadership at Adobe's Creative Technologies Lab (2005-17) and Microsoft Research (1999-2005). PhD, Stanford University (1991) Sc.B., Brown University (1983) His research focuses on computer graphics, particularly non-photorealistic rendering, digital typography, color science, and adaptive document layout. He pioneered techniques in image-based rendering, pen-and-ink illustration, and facial animation, with applications in multimedia and user interface design. Article Trends : His work bridges procedural content generation, 3D visualization, and artistic computing, emphasizing user-driven tools for creative industries. Key subfields include texture advection, multiresolution modeling, and real-time camera control for virtual cinematography. Scientific Awards : ACM Fellow (2002) ACM SIGGRAPH Achievement Award (2000) Carnegie Foundation Professor of the Year (1998) NSF Presidential Faculty Fellow (1995-98) Alfred P. Sloan Research Fellowship (1995-97) Numerous industry grants and lab donations He has advised over 30 PhD and Master's students, including leaders at Microsoft, Pixar, and Google. His labs at UW and Adobe focused on graphics, imaging, and creativity tools.