Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Ira Kemelmacher-Shlizerman is a Full Professor of Computer Science at the Paul G. Allen School of Computer Science & Engineering at the University of Washington and Director of the UW Reality Lab. She also serves as a Principal Scientist at Google, where she leads the Shopping Gen AI visuals teams focusing on Virtual Try-On, 3D, and product videos. Her research spans computer vision, computer graphics, and Generative AI, with particular contributions to virtual try-on technology, 3D modeling, and augmented reality applications. Professor Kemelmacher-Shlizerman's research interests focus on Generative AI applications in visual computing. Her work bridges the gap between theoretical computer vision and practical applications, particularly in e-commerce and virtual reality. She has made significant contributions to virtual try-on technology, 3D editing with generative models, and AI applications for shopping experiences. Her research combines deep learning with traditional computer vision techniques to solve challenging problems in image and video synthesis. Her recent publications demonstrate a strong trend toward Generative AI applications for visual shopping experiences, virtual try-on technology, and 3D content creation. The work spans multiple top conferences including CVPR, SIGGRAPH, and ICCV, with a focus on practical applications of computer vision and graphics. Her research has evolved from foundational work in face reconstruction and aging to current applications in virtual shopping and 3D content generation. Google faculty award Madrona prize GeekWire Innovation of the Year Award Covers of CACM and SIGGRAPH Best student paper honorable mention at CVPR'21 Best demo runner up MobiSys'22 Senior member of IEEE Distinguished Member of ACM Professor Kemelmacher-Shlizerman has successfully tech-transferred multiple research projects to industry. She founded Dreambit, a startup acquired by Meta, and previously built and launched the Face Movies feature at Google. She currently leads Google's Shopping Gen AI visuals teams, focusing on 10x improvements to shopping journeys. Her UW Reality Lab serves as a hub for AR/VR research with industry partnerships. She has mentored numerous PhD students who have become researchers in both academia and industry, with several publications featuring student co-authors receiving recognition at top conferences. Professor Kemelmacher-Shlizerman leads the Graphics and Imaging Laboratory (GRAIL) and the UW Reality Lab, which focuses on augmented and virtual reality research with industry partnerships including Google. The labs work on cutting-edge projects in virtual try-on, 3D modeling, and immersive experiences, bridging academic research with real-world applications.
Matthew B. Blaschko is a Professor in the Department of Electrical Engineering at KU Leuven, Belgium. He serves as director of the KU Leuven ELLIS unit and is a fellow in the ELLIS Health program. He is a Core PI in the Flanders AI Research Program, working as a workpackage lead for Decision Support Systems and Medical Imaging. Blaschko is also a member of the KU Leuven Institute for Artificial Intelligence and one of the leaders of the working group on Machine Learning and Data Science. Professor Blaschko received his B.S. from Columbia University, M.S. from the University of Massachusetts Amherst, and Dr. rer. nat. from Technische Universität Berlin (awarded for work at Max Planck Institutes Tübingen). He was a Newton International Fellow at the University of Oxford and received his Habilitation (HDR) from École Normale Supérieure de Cachan. Prior to joining KU Leuven, he was a Permanent Research Scientist in the INRIA Saclay Research Center and a Faculty Member at Ecole Centrale Paris. His research focuses on machine learning techniques applied to visual data, with particular emphasis on calibration in deep learning, medical image analysis, and federated learning. Blaschko's work bridges theoretical foundations with practical applications, as evidenced by technology developed in his research being incorporated into MONA, software for ophthalmic image analysis. His research group has made significant contributions to the fields of model calibration, uncertainty estimation, and medical imaging analysis, with recent publications showing strong trends toward improving reliability of AI systems in medical contexts and advancing theoretical understanding of calibration metrics. Professor Blaschko has been recognized with several awards including the Université Paris-Saclay STIC Doctoral School Best Scientific Contribution Award, Best Paper Award at CVPR 2008, Main Award at DAGM 2008, and Best Student Paper Award at ECCV 2008. Professor Blaschko has supervised numerous PhD and Master's students, with current and former students including Deniz Soysal, Claire Marchal, Dongli Xu, Sebastian Gruber, Jiameng Li, Marco Mezzina, and many others working on diverse topics from Alzheimer's disease analysis to surgical phase recognition. His research has been supported by various funding sources including the Flanders AI Research Program. He has co-organized several influential workshops including the "Another Brick in the AI Wall: Building Practical Solutions from Theoretical Foundations" at CVPR 2025, Commands 4 Autonomous Vehicles workshop at ECCV 2020, and the Learning from Limited Labeled Data workshop series at NIPS 2017 and ICLR 2019. His laboratory focuses on machine learning for medical image analysis, with applications in ophthalmology, neurology, and surgical robotics. The group maintains active collaborations with medical institutions and participates in international challenges such as the KNee OsteoArthritis Prediction (KNOAP2020) challenge.
Professor Peter F. Driessen is a faculty member in the Department of Electrical and Computer Engineering at the University of Victoria, with a cross-appointment in the School of Music. He holds a BSc and PhD from the University of Victoria and is a Professional Engineer (PEng). His research focuses on communication systems, signal processing, control, and interdisciplinary projects in computer music and wireless technologies. Key areas include audio/video signal processing, radio propagation, sound recording, and multimedia systems. He leads the University of Victoria Propagation Laboratory, which explores radio wave propagation and Amateur radio integration with engineering education. His work spans theoretical research and applied projects like ECOSat satellite systems, software-defined radio (SDR), and innovative musical instruments such as the Radio Drum. He supervises undergraduate and graduate projects in these domains through ELEC 499 courses. Notable contributions include the APEGBC Editorial Board Award for Best Paper (2002) and patents in wireless networking and signal processing. His teaching includes courses in signal analysis and electromagnetics, and he collaborates on interdisciplinary programs like the Music/Computer Science degree. Education: BSc in Electrical Engineering, University of Victoria PhD in Electrical Engineering, University of Victoria Research Interests: Audio and video signal processing for music and media Software-defined radio and Amateur radio technologies Satellite communication and ground station development Gesture-based interfaces and musical instrument design Error mitigation in streaming audio/video Optical and microwave-photonic systems Labs & Collaborations: Propagation Laboratory (radio wave research) UVic Experimental Radio Group (Amateur radio club) UVic Satellite Design Team (ECOSat projects) UVic Centre for Aerospace Research Grants & Awards: APEGBC Editorial Board Award (2002) Multiple US patents in wireless systems and signal processing
Jiajun Wu is an Assistant Professor of Computer Science and, by courtesy, of Psychology at Stanford University. He holds multiple affiliations including membership in Bio-X, Faculty Affiliate status at the Institute for Human-Centered Artificial Intelligence (HAI), and membership in both the Wu Tsai Human Performance Alliance and Wu Tsai Neurosciences Institute. Dr. Wu earned his Ph.D. and S.M. in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology before joining Stanford. Dr. Wu's research program focuses on creating AI systems that understand and interact with the physical world through the integration of computer vision, machine learning, robotics, and cognitive science. His work emphasizes physics-based modeling combined with deep learning to develop systems capable of perceiving, reasoning about, and predicting physical interactions. Key research areas include 3D scene understanding, neurosymbolic AI approaches, multimodal perception (combining vision, sound, and language), and embodied intelligence for robotics applications. His lab develops novel frameworks that bridge the gap between neural networks and symbolic reasoning to create more interpretable and robust AI systems. Analysis of Dr. Wu's recent publications reveals a strong trajectory toward integrated multimodal understanding for embodied AI. His work increasingly combines vision, sound, and language processing with physical reasoning to create systems that can interact meaningfully with the physical world. There's a clear progression from foundational computer vision research toward practical robotics applications, with significant emphasis on foundation models for robotics, sim2real transfer techniques, and creating comprehensive datasets for embodied AI research. Dr. Wu's exceptional contributions have been recognized with numerous prestigious awards including the NSF CAREER award (2024), Young Investigator Programs from ONR (2024) and AFOSR (2023), the Okawa research grant (2024), and being named to IEEE Intelligent Systems' 'AI's 10 to Watch' (2024). He has received multiple best paper awards at leading conferences including ICRA (2024), SIGGRAPH Asia (2023), and CoRL (2023). Dr. Wu actively mentors a large cohort of students across multiple levels, serving as primary advisor for doctoral candidates, master's students, and numerous independent researchers. His research is supported by substantial funding from major technology companies including Google, Meta, Amazon, Samsung, and J.P. Morgan, as well as government agencies like NSF, ONR, and AFOSR, reflecting the significance and impact of his work in physical AI and multimodal perception systems. Dr. Wu leads a dynamic research group at Stanford that collaborates extensively with the Wu Tsai Neurosciences Institute and Institute for Human-Centered AI. Current projects include developing neurosymbolic models for computer graphics, creating multisensory datasets like OBJECTFOLDER 2.0 for sim2real transfer in robotics, and building foundation models for embodied intelligence that can understand and manipulate objects with human-like physical intuition.
Craig Jin is an Associate Professor at the University of Sydney, leading the CARlab (Computing and Audio Research Laboratory) and Spatial Audio Research initiatives within the School of Electrical and Computer Engineering. He holds a BS from Stanford University, an MS from Caltech, and a PhD from the University of Sydney. His work focuses on immersive audio technologies, biomedical signal processing, and assistive technologies for sensory augmentation. Research interests include spatial audio reproduction, binaural processing, acoustic sensing for accessibility, and machine learning applications in signal processing. Key contributions span HRTF interpolation, noise reduction algorithms, and acoustic touch systems for the visually impaired. Recent projects include real-time MRI analysis of vocal tract dynamics and sparse recovery techniques for sound field reconstruction. His publications span over 150 peer-reviewed articles in journals like IEEE Transactions on Audio, Speech, and Language Processing, and conferences such as ICASSP. He advises four current PhD/Master’s students on projects like predictive gesture tracking, voice disorder classification, and magnetic resonance imaging techniques.
Dr. Andrew Hines is a Researcher at the School of Computer Science, University College Dublin, specializing in machine learning applications for signal processing in speech, audio, and video domains. His work focuses on Quality of Experience (QoE) modeling, speech quality assessment, and immersive media analysis. He has held leadership roles in European COST Actions like Qualinet and CryptoAction, and previously worked in industry as a Director of Engineering. University: University College Dublin Role: Director of Research, Innovation and Impact Key Collaborations: IEEE (Senior Member), Audio Engineering Society (Ireland) Research interests center on machine learning for QoE optimization, audio-visual integration, and healthcare applications like heart sound classification and stroke rehabilitation. His recent publications explore self-supervised learning, neural speech codecs, and contextual factors in speech/audio quality assessment. Scientific contributions include awards like IEEE Senior Membership, and his work spans both academic research and industrial engineering in finance and aviation sectors. He leads the QxLab research team at UCD and develops open-source platforms such as WARP-Q and AQP for quality metrics.
Mark Bocko is a Distinguished Professor of Electrical and Computer Engineering at the University of Rochester, affiliated with the Hajim School of Engineering & Applied Sciences. He holds roles as Director of the Center for Emerging and Innovative Sciences (CEIS) and Director of Audio & Music Engineering. He earned his PhD in Physics from the University of Rochester in 1984, focusing on gravitational wave detectors. His research spans audio signal processing, sensors, superconductivity, and quantum computing. Notable contributions include flat-panel loudspeaker development, non-contact ECG sensors, and quantum coherence studies in Josephson junctions. Research interests include audio and acoustic signal processing, computer audition, and sensor technologies. His work integrates interdisciplinary approaches, combining electrical engineering, physics, and computer science. Awards include the 2012 Goergen Award for Teaching and Mercer Brugler Distinguished Teaching Professor (2008–2011). Recent publications address modal crossover networks for loudspeakers, vibrational touch sensing, and room impulse response modeling. He has advised PhD students on topics like spatial audio rendering and musical vibrato analysis. His labs focus on advancing audio engineering and smart sensor systems through collaborative industry partnerships.
Robert Likamwa is an Associate Professor at Arizona State University, affiliated with the School of Arts, Media and Engineering and the School of Electrical, Computer and Energy Engineering. His research focuses on the intersection of mobile computing, augmented reality, and sensor design through Meteor Studio. Ph.D., Rice University M.S., Rice University B.S., Rice University His work spans three core research arcs: (i) advanced visual capture systems, (ii) hybrid virtual-physical immersion through sensory augmentation, and (iii) data-driven frameworks for AR/VR storytelling. He explores mobile operating systems, low-power architectures, computational imaging, and holographic computing. Recent publications analyze multi-resolution visual sensing, geospatial cross-virtuality collaboration, planetary data visualization, spatial audio optimization, and multi-sensory virtual environments. His 2013 paper on energy-proportional image sensors received the Best Paper Award at ACM MobiSys. Best Paper Award, ACM MobiSys 2013 LiKamWa advises graduate students through research and thesis courses and leads grants related to mobile vision systems, haptic interfaces, and energy-efficient sensor design. He directs Meteor Studio, a research group focused on immersive technology innovation.
Ruohan Gao is an Assistant Professor in the Department of Computer Science at the University of Maryland, College Park , with affiliate appointments at the University of Maryland Institute for Advanced Computer Studies (UMIACS) , Maryland Robotics Center (MRC) , and Artificial Intelligence Interdisciplinary Institute at Maryland (AIM) . His research focuses on Computer Vision and Machine Learning , emphasizing Multisensory Machine Intelligence that integrates sight, sound, and touch . He aims to enable machines to perceive, understand, and interact with the world as humans do, with applications in robotic manipulation , audio-visual localization , and differentiable rendering . Article Trends : Span 2018–2025 , centering on audio-visual perception , multisensory datasets , and robotics . Recurring themes include object-centric learning , sound synthesis , and cross-modal consistency . Scientific Awards : Michael H. Granof Award (UT Austin’s Top 1 Doctoral Dissertation, 2021) Best Paper Award Runner-Up (BMVC 2021) Best Paper Award Finalist (CVPR 2019) Highlight Paper (CVPR 2023) He leads the UMD Multisensory Machine Intelligence Lab and collaborates with institutions like Stanford and The University of Texas at Austin . Contact: rhgao@umd.edu .
Dominic Thibault is an Assistant Professor at the Faculty of Music, Université de Montréal . His research-creation explores human-machine interaction in musical contexts, focusing on embodied cognition through electroacoustic compositions, audiovisual performances, and musical software development. Co-director, Laboratoire Formes·Ondes Active member, CIRMMT (Centre for Interdisciplinary Research in Music Media and Technology) Research axis leader, Expanded Musical Practice (CIRMMT) Member, Québecor Millénium entrepreneurship committee Scientific committee member, ACFAS
Jesper Rindom Jensen is an Associate Professor in the Department of Electronic Systems at Aalborg University, Denmark, under the Technical Faculty of IT and Design. He is the Head of the Audio Analysis Lab, a leading research group in audio signal processing, since 2023. His work bridges theoretical signal processing and practical applications in artificial intelligence and audio systems. Full Name: Jesper Rindom Jensen Institution: Aalborg University School: The Technical Faculty of IT and Design Department: Department of Electronic Systems Research Lab: Audio Analysis Lab Email: jrj@es.aau.dk Office: Fredrik Bajers Vej 7B, B5-206, 9220 Aalborg Øst, Denmark Education: M.Sc. in Electronic Systems, Aalborg University (cum laude, 2009) Ph.D. in Signal Processing, Aalborg University (2012) Research Interests: Jesper Rindom Jensen's research centers on audio signal processing, with a strong emphasis on artificial intelligence, speech enhancement, noise reduction, beamforming, and multichannel systems. His work applies to diverse domains including robot and drone audition, spatial audio, and active noise control. He develops novel filtering techniques, including variable span linear filters and harmonic beamformers, to improve speech quality and intelligibility in noisy and reverberant environments. Publication Trends: His recent publications (2023–2025) show a strong trend toward integrating deep learning with classical signal processing, particularly in direction-of-arrival estimation, underwater acoustics, and robust multichannel systems. There is a clear focus on real-world applications, including sound zone control, active noise control, and limited-data scenarios using knowledge distillation. His work consistently emphasizes robustness, efficiency, and practical deployment. Scientific Awards and Recognition: AAU Talent for emerging research leaders Recipient of a competitive postdoc grant from the Danish Independent Research Council Advising and Grants: Jesper has supervised multiple PhD and master’s students, including Nørholm, Karimian-Azari, Zhang, and Wang. He has led significant research projects such as 'Sound Processing for Robots and Drones' (2018–2020) and participated in others related to joint audio-visual tracking and speech enhancement. His research has been supported by national funding bodies, reflecting its innovation and impact. Labs and Teams: He is a founding and core member of the Audio Analysis Lab at Aalborg University, which focuses on cutting-edge audio signal processing and AI-driven solutions. The lab fosters interdisciplinary collaboration and has produced numerous publications, datasets, and real-world applications. Jensen’s leadership since 2023 underscores his pivotal role in shaping the lab’s research direction.
Prof. Bernhard U. Seeber is an Extraordinary Professor at the Technical University of Munich (TUM), leading the Chair of Audio Signal Processing within the TUM School of Computation, Information and Technology. His work bridges auditory neuroscience and engineering, focusing on improving hearing aids, cochlear implants, and virtual acoustic systems. He holds affiliations with the Bernstein Center for Computational Neuroscience, Munich Institute of Biomedical Engineering, and others. Education: Studied and earned his PhD (2003) in Electrical Engineering and Information Technology at TUM. Postdoctoral research included time at UC Berkeley and the MRC Institute of Hearing Research (UK), where he pioneered studies on binaural hearing and cochlear implant optimization. Research Interests: Combines experimental and theoretical approaches to explore auditory scene analysis, binaural unmasking, and spatial hearing. Key areas include signal coding for cochlear implants, virtual acoustics, and non-destructive acoustic monitoring. His work emphasizes interdisciplinary collaboration with industry and academia. Awards: Lothar Cremer Award (2010), Emmy Noether Fellowship (2007), and recognition from the German Acoustical Society. Teaching: Offers courses on audio communication, computational neuroscience, and technical acoustics. Projects: Leads initiatives like HAPPAA and Auralization, advancing sound field synthesis and hearing aid algorithms. Current Roles: Head of Chair of Audio Signal Processing, Board Member of DEGA, and spokesperson for the ITG Technical Committee on Hearing Acoustics.