François ChaletView profile
Professor
François Chalet serves as an Artistic Professor at Lucerne University of Applied Sciences and Arts within the Design Film Art school, where he teaches Expanded Animation and has held academic positions since 2005. His professional profile combines academic instruction with an active practice as an independent visual artist, animator, and director spanning nearly three decades since 1997. Chalet's research and creative work centers on expanded animation techniques that transcend traditional screen boundaries. His practice integrates projection mapping, interactive installations, and immersive audiovisual performance, creating innovative experiences that merge digital technology with artistic expression. Recent projects demonstrate increasing sophistication in audience interaction and contextual awareness, particularly through his work with Context-aware AR and full-dome animation environments. As an educator, Chalet has supervised numerous student collaborations, most notably the Reizvoll immersive audio-visual performance that brought together HSLU animation students with the molto cantabile choir. His teaching philosophy emphasizes both technical mastery and conceptual development, encouraging students to explore animation beyond conventional formats and applications. Chalet leads significant research initiatives including Ludic Lab Lucerne (2019-2021), the ETH Zurich collaboration on Context-aware AR (2021-2022), and previous holography research with the National Filmboard of Canada (2018-2019). These projects consistently involve interdisciplinary teams combining animation expertise with music composition, technical development, and interactive design to create cohesive, boundary-pushing works. His professional recognition includes regular participation as a jury member and speaker at internationally relevant conferences and festivals, reflecting his standing within the global animation and visual arts community. Chalet's work continues to evolve toward more sophisticated integration of animation with live performance, audience participation, and responsive environmental systems.










