Prof. Matthias Nießner is a Professor at the Technical University of Munich, leading the Visual Computing Lab. His research intersects computer graphics, vision, and AI, focusing on 3D reconstruction, semantic understanding, and AI-driven video synthesis. He holds a PhD from the University of Erlangen-Nuremberg (2013) and was a Visiting Assistant Professor at Stanford University (2013–2017). Notable awards include the ERC Starting Grant (2018), Nvidia Professorship Award, and Eurographics Young Researcher Award (2019). His work has been featured in mainstream media and led to startups like Synthesia Inc. Research spans Gaussian splatting, neural radiance fields, and generative AI for 3D avatars. Over 150 publications include SIGGRAPH, CVPR, and ECCV, with best paper awards. Projects like Face2Face and ScanNet have driven innovation in facial reenactment and 3D scene datasets. Education: PhD in Computer Science, University of Erlangen-Nuremberg (2013) Diploma in Computer Science, University of Erlangen-Nuremberg (2010) Research Interests: 3D digitization, neural rendering, generative AI, non-rigid reconstruction, and applications in AR/VR. Awards: ERC Starting Grant (2018) Nvidia Professorship Award (2018) Google Faculty Award (2018) SIGGRAPH Best Emerging Tech Award (2016) Grants: Over €1.5M from ERC and industry partnerships. Labs/Teams: Visual Computing Lab at TUM and Synthesia Inc. (co-founder). Key projects include ScanNet (large 3D indoor dataset), Face2Face (real-time facial reenactment), and Gaussian-based 3D avatars. Current work focuses on diffusion models, neural radiance fields, and AI-generated media detection.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.
Yaser Sheikh is an Associate Professor at the Robotics Institute of Carnegie Mellon University (on leave) and Director of the Facebook Reality Lab, Pittsburgh . He holds appointments in the Mechanical Engineering Department and focuses on ' metric telepresence ' for AR/VR interactions. His research spans machine perception , computer vision , computer graphics , and machine learning , with applications in social behavior modeling and dynamic 3D reconstruction. University: Carnegie Mellon University Roles: Associate Professor (Robotics Institute), Director (Facebook Reality Lab) Contact: yaser@cs.cmu.edu, yasers@fb.com Research Interests include: Computer Vision: Pose estimation, 3D reconstruction, camera calibration Computer Graphics: Face/Hand animation, photorealistic rendering Machine Learning: Neural rendering, unsupervised learning for landmark detection AR/VR: Telepresence, immersive social interactions Notable Trends in Publications reveal a focus on real-time pose estimation (e.g., OpenPose), dynamic 3D reconstruction , and codec avatars for VR/AR. Recent works emphasize universal priors and neural rendering for photorealistic avatars. Scientific Awards include: Popular Science’s Best of What’s New Award Honda Initiation Award (2010) Best Paper Awards: WACV (2012), SCA (2010), ICCV THEMIS (2009) Hillman Fellowship for Excellence in Computer Science Research (2004) Advising and Grants: He has advised numerous PhD students (e.g., Hanbyul Joo, Tomas Simon) and received funding from the National Science Foundation , DARPA, and industry partners like Intel , Disney , and Honda . Labs & Teams: Leads the Facebook Reality Lab in Pittsburgh, collaborating with institutions like Carnegie Mellon University and Disney Research.
Prof. Bernt Schiele is a Max Planck Director at the Max Planck Institute for Informatics and holds a Professorship at Saarland University. His research focuses on understanding multimodal sensor data, with key areas in computer vision, 3D object recognition, and machine learning. He leads the Computer Vision and Machine Learning group, addressing challenges in sensor fusion, scene understanding, and human activity recognition. Schiele has held academic roles at TU Darmstadt, ETH Zurich, and MIT, and contributes to top journals like IEEE Transactions on PAMI and conferences like ECCV. His work emphasizes robust models, interpretability, and domain adaptation for real-world applications. Education: PhD (1997, Grenoble), MSc (1994 Karlsruhe/1993 Grenoble) Key Positions: MIT (1997-2000), ETH Zurich (1999-2004), TU Darmstadt (2004-2010) Research interests span 3D scene understanding, multimodal sensor processing, and machine learning techniques for large-scale data. His recent work advances robust object detection, explainable AI, and domain-invariant training methods. He also chairs major conferences like ECCV 2018 and co-chairs ICCV 2011. Publications highlight innovations in interpretable vision transformers, certified explanations, and test-time adaptation. Despite no listed awards, his contributions shape foundational areas of computer vision and multimodal AI.
Michael J. Black is a Professor and Honorarprofessor at the University of Tübingen's Faculty of Science, Department of Computer Science, and a founding Director of the Max Planck Institute for Intelligent Systems, leading the Perceiving Systems department. He holds a B.Sc. from the University of British Columbia (1985), M.S. from Stanford (1989), and Ph.D. in Computer Science from Yale (1992). His research focuses on computer vision, 3D human modeling, motion capture, and AI-driven digital humans. Key contributions include the SMPL body model, optical flow algorithms, and datasets like Middlebury Flow and Sintel. He has received major awards such as the PAMI Distinguished Researcher Award, multiple Koenderink and Longuet-Higgins Prizes, and is a member of the German National Academy of Sciences Leopoldina and Royal Swedish Academy of Sciences. His commercial ventures include co-founding Body Labs (acquired by Amazon) and Meshcapade, advancing 3D human generation and interaction technologies. Recent work includes markerless motion capture systems (e.g., MAMMA, PICO), 3D hair and garment synthesis, and AI tools like ChatHuman for 3D human interaction analysis. His research bridges vision, graphics, and robotics, with applications in animation, healthcare, and robotics.
J. Edward Colgate is the Walter P. Murphy Professor of Mechanical Engineering and Director of the Human Augmentation via Dexterity (HAND) Engineering Research Center at Northwestern University's McCormick School of Engineering. He also holds the title of Breed Senior Professor of Design. His academic career includes leadership roles as founding co-Director of the Segal Design Institute and director of the Master of Science in Engineering Design and Innovation program. Colgate earned his Ph.D. (1988), S.M. (1986), and S.B. in Physics (1983) from the Massachusetts Institute of Technology. Colgate's research focuses on physical human-robot interaction with specialization in surface haptic interactive design and electroadhesion technology development. His work spans three interconnected domains: haptic interfaces (including wearable haptic arrays and Touchbot systems), robot dexterity through Shape-Based Remote Manipulation (SBRM) for overcoming communication delays, and high-speed electroadhesive actuators. The Northwestern Haptics Lab under his direction aims to create realistic virtual environments by merging these research vectors. His publications demonstrate consistent focus on tactile perception mechanisms, electroadhesion applications, and haptic rendering algorithms. Recent work explores texture playback fidelity, wearable electroadhesive arrays, robotic manipulation, and human-swarm control systems, reflecting interdisciplinary integration of mechanical engineering, materials science, and neuroscience principles. Awards: Elected to National Academy of Engineering (2021) for contributions to haptics, human-robot systems, and design education Inducted into National Academy of Inventors (2015) Educational initiatives include developing Northwestern's Design Thinking and Communication curriculum, establishing the Certificate in Engineering Design, and creating the Master of Science in Engineering Design and Innovation. He teaches ME 390: Introduction to System Dynamics using a flipped classroom model. Colgate directs the Northwestern Haptics Lab within the Center for Robotics and Biosystems, focusing on fundamental haptics research with applications in virtual reality, prosthetics, and human-assistive devices. The lab maintains active industry partnerships for technology transfer of haptic innovations.
Hanbyul Joo is an Assistant Professor in the Department of Computer Science and Engineering at Seoul National University (SNU). Prior to joining SNU, he was a Research Scientist at Facebook AI Research (FAIR) in Menlo Park. He completed his Ph.D. in the Robotics Institute at Carnegie Mellon University, working with Yaser Sheikh, and received his M.S. in Electrical Engineering and B.S. in Computer Science from KAIST, Korea. Dr. Joo's educational journey began at KAIST, where he earned both his Bachelor's and Master's degrees. He then pursued his Ph.D. at Carnegie Mellon University's Robotics Institute, completing his dissertation titled "Sensing, Measuring, and Modeling Social Signals in Nonverbal Communication." His doctoral work focused on developing the Panoptic Studio, a unique sensing system with over 500 synchronized cameras for capturing social interactions. Dr. Joo's research primarily focuses on endowing machines and robots with the ability to perceive and understand human behaviors in 3D . His goal is to build "social Artificial Intelligence" that can interact with humans using social signals (body languages). He pursues this direction using data-driven methods where data is collected by measuring the wide spectrum of social signals transmitted during interpersonal social interaction. His research spans computer vision, machine learning, computer graphics, and robotics , with particular emphasis on 3D human pose estimation, human-object interaction, and social signal processing. His recent publications demonstrate a clear trend toward leveraging diffusion models for 3D reconstruction and generation tasks, with a focus on human-centric applications. His work bridges the gap between 2D image understanding and 3D scene reconstruction, often utilizing pre-trained models to overcome data limitations. The research consistently addresses fundamental challenges in understanding human behavior, interaction with objects, and social dynamics in 3D space. Dr. Joo is a recipient of several prestigious awards including the Samsung Scholarship and the CVPR Best Student Paper Award in 2018 . His paper "Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies" received this honor at CVPR 2018. His research has been widely recognized in top computer vision and AI conferences, with multiple oral presentations at venues like CVPR, ICCV, and ECCV. Dr. Joo actively mentors a large group of students, with approximately 15 current students working toward MS/PhD degrees under his supervision. His lab, the SNU VCLab, focuses on cutting-edge research in computer vision and graphics. He has secured significant research funding through his work, though specific grant details aren't provided on his website. Dr. Joo frequently serves as an area chair for major conferences including CVPR, ICCV, and NeurIPS, demonstrating his standing in the academic community. Dr. Joo leads the SNU VCLab, which has developed several notable datasets and tools including SNU ParaHome, FrankMocap, and the CMU Panoptic Studio Dataset. His lab maintains strong industry connections, with students interning at leading companies like Meta. The lab's research focuses on building the infrastructure and algorithms needed for social AI, with an emphasis on practical applications that can be deployed in real-world settings.
Wenzel Jakob is an Associate Professor and leader of the Realistic Graphics Lab at EPFL's School of Computer and Communication Sciences , currently on sabbatical at the University of Tokyo until Fall 2025. His work bridges inverse graphics , physically based rendering , and compiler/systems research , with a focus on developing robust differentiable rendering frameworks. Key research themes include: Backpropagation through rendering algorithms for inverse problems Material appearance modeling and optical measurement systems Compiler design for differentiable rendering pipelines Manifold sampling techniques and light transport derivatives His group created Mitsuba renderer , Dr.Jit , and Instant Meshes (recipient of the SGP Software Award). Recent publications (2021–2024) explore volumetric rendering, SDF-based differentiable systems, and efficient Monte Carlo estimators. Awards include the ACM SIGGRAPH Significant Researcher Award , Eurographics Young Researcher Award , and ERC Starting Grant . Teaching roles (2016–2024) span Advanced Computer Graphics and Numerical Methods for Visual Computing courses at EPFL.
Pere-Pau Vázquez is an Assistant Professor in AI for Visual Computing at the Computer Vision Lab, TU Wien, Austria . Previously, he held academic positions at the ViRVIG Group and Facultat d'Informàtica de Barcelona (UPC) , where he taught courses in Programming, Computer Graphics, and Visualization for over 20 years. His research focuses on Information Visualization, Scientific Visualization, Medical Data Visualization, Molecular Visualization, and AI applications to Visual Computing . Current Teaching : Data Visualization, Fast Realistic Rendering, Information Visualization, Medical Images, Scientific Visualization, Virtual Reality, and 3D Medical Visualization. Former PhD Students : Elena Molina, Alexandra Cortez, Jesús Díaz, Pedro Hermosilla, Eva Monclús. His scientific awards include the Best PhD Thesis Award (UPC, 2003), Best Student Paper Award (SPIE, 2012), and Best Paper Award (International Conference on Computer Graphics Theory and Applications, 2013). Recent publications explore AI integration in biomedical visualization, molecular data analysis, and interactive techniques for volume rendering. He serves on the EuroGraphics Executive Board as Secretary and is active in steering committees for EuroVis and Visual Computing for Biology and Medicine . His work bridges Computer Graphics, Artificial Intelligence, and Human-Computer Interaction , with applications in medical and molecular data analysis.
Michael D. Ernst is a Professor in the Computer Science & Engineering department at the University of Washington's College of Engineering. His research aims to make software more reliable, more secure, and easier (and more fun!) to produce. Previously, he was a tenured professor at MIT and a researcher at Microsoft Research. Ernst's primary technical interests are in software engineering, programming languages, type theory, security, program analysis, bug prediction, testing, and verification. His research combines strong theoretical foundations with realistic experimentation, with an eye to changing the way that software developers work. He focuses particularly on programmer productivity and developing practical tools that can be integrated into developers' workflows. Analysis of his recent publications (2018-2025) reveals a continued focus on verification techniques, program analysis, and testing methodologies. His work spans from theoretical foundations of type systems to practical applications of NLP for test generation and LLMs for test oracle creation. A consistent theme is developing lightweight, modular approaches that can be practically applied in real-world development environments. Scientific Awards: ACM Fellow (2014) John Backus Award (2009) NSF CAREER Award (2002) ACM SIGSOFT Impact Paper Award (2013) 8 ACM Distinguished Paper Awards across multiple conferences ECOOP 2011 Best Paper Award Microsoft Academic Search ranked #2 in software engineering research (2013) Ernst has received significant research funding including the NSF CAREER Award, supporting his work on program analysis and verification techniques. His research combines theoretical rigor with practical impact, often resulting in tools that are adopted by the software engineering community. He actively collaborates with researchers across institutions and has served in leadership roles for major conferences in programming languages and software engineering. His research group develops practical tools that address real challenges in software development, with a focus on making verification and analysis techniques more accessible to working developers. Current projects include applying machine learning techniques to software engineering problems while maintaining strong theoretical foundations.
Philip Dutré is a full professor at the Department of Computer Science , Faculty of Engineering Science , KU Leuven. He leads the Computer Graphics Research Group and chairs the Human-Computer Interaction division . His teaching portfolio includes courses on algorithms, data structures, and computer graphics fundamentals. Research Focus : Rendering algorithms, photo-realistic and image-based rendering, perceptual-based rendering, material models, and intuitive controls for computer animation. He explores deep learning applications in global illumination and uses quantum field theory for efficient light transport in participating media. Publications : Recent work includes advancements in temporal coherence for light transport (2017–2023), functional integrals for scattering models (2025), and optimization of spatial data structures (2019). Teaching Innovations : Advocate for ungrading (feedback-only assignments), flipped classroom techniques, and interactive learning. His approach emphasizes conceptual understanding over rote memorization, with structured, self-contained lessons and active student engagement. Leadership : Serves on multiple academic councils and committees including the Commission on Research Integrity and Student Services Council .
Natalie Agus is a Senior Lecturer at the Singapore University of Technology and Design (SUTD), specifically within the ISTD (Information Systems Technology and Design) pillar. Her office is located at 1.402.28. She specializes in teaching undergraduate computing courses, including programming languages such as Python, Java, C#, and C/C++. Agus is dedicated to innovating teaching methods to enhance student engagement with academic materials. Her research focuses on room acoustics and music information retrieval, with a particular emphasis on binaural audio processing. Her doctoral work centered on developing perceptually realistic real-time binaural room reverberation algorithms. Agus holds a B.Eng. (Robotics, 2015) and a Ph.D. (Digital Audio Signal Processing, 2018), both from SUTD. Her recent publications explore topics such as binaural room modeling, perceptual evaluation of spectral variance, and energy-based acoustic simulation techniques. She actively participates in collaborative research projects within the audio engineering domain.
Maneesh Agrawala is the Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford University. He is also a consulting AI Scientist at Roblox. His research lies at the intersection of computer graphics, human-computer interaction (HCI), and visualization, with a focus on cognitive design principles for improving audio/visual media. He leads a vibrant research group and has advised numerous PhD students and postdocs. His research interests include: Computer Graphics Human-Computer Interaction Visualization and Visual Communication Cognitive Design Principles Generative AI and Diffusion Models Interactive Video and Sketch-based Interfaces Data and Information Visualization His recent publications (2023–2025) reflect a strong trend toward leveraging generative models—particularly diffusion models—for video and image synthesis, editing, and personalization. Key themes include controllable generation (e.g., SparseCtrl, ControlNet), sketch-to-image translation, relightable texturing, and tools that enhance visual storytelling and data communication. His work integrates cognitive science with computational tools to build systems that support human creativity and understanding. His scientific honors include: MacArthur Foundation Fellowship (2009) Alfred P. Sloan Foundation Fellowship (2007) NSF CAREER Award (2007) SIGGRAPH Significant New Researcher Award (2008) Allen Distinguished Investigator Award (2014) Induction into the SIGCHI Academy (2021) ACM Fellow (2022) Okawa Foundation Research Grant (2006) A dedicated mentor, Agrawala has advised a large cohort of students and postdocs, many of whom have gone on to influential positions in academia and industry. His lab develops tools for video editing (e.g., AnimateDiff, ControlNet), sketch-based design, and visualization (e.g., EmphasisChecker), often bridging theory with practical applications in media and education. He continues to be a leading figure in visual computing and interactive systems.
Dr. Minglun Gong is a Professor and Director of the School of Computer Science at the University of Guelph (since 2019). Previously, he served as Professor and Head of the Department of Computer Science at Memorial University of Newfoundland. He holds a Ph.D. from the University of Alberta (2003), M.Sc. from Tsinghua University (1997), and B.Engr. from Harbin Engineering University (1994). His research focuses on visual computing, including computer graphics, computer vision, visualization, image processing, and pattern recognition. He has authored over 150 referred papers and holds patents in the field. He is an Associate Editor for Pattern Recognition and IEEE Signal Processing Letters , and has received awards such as the Izaak Walton Killam Memorial Award and multiple best paper awards. Dr. Gong has advised numerous students, including Ph.D./M.Sc. candidates and visiting scholars. His lab's recent work includes UAV path planning for urban reconstruction, image stylization techniques, and 3D human pose estimation. He actively participates in academic service, including editorial roles, conference program committees, and administrative roles at multiple institutions. His teaching spans courses in image processing, computational photography, and technical communication. He is also involved in administrative committees, such as Graduate Studies and Promotion at Memorial University. Key research contributions include advancements in transparent object modeling, underwater 3D reconstruction, and image-to-image translation. His work emphasizes practical applications in fields like medical imaging, autonomous systems, and environmental modeling.