Maximilian AltmeyerView profile
Professor
Prof. Dr. Maximilian Altmeyer serves as Professor of Web Development and Mobile Applications Engineering at Saarland University of Applied Sciences within the School of Engineering. He leads the interaction experience group and holds key administrative roles including Member of the Faculty Council, Member of the University Library Advisory Board, and Deputy Head of Production Informatics. His work bridges academic research with practical application in digital systems. Altmeyer's research centers on Human-Computer Interaction with specialized focus on User Experience (UX), Player Experience (PX), Gamification, and Persuasive Technology. His investigations span Digital Health applications, gameful design principles, and interactive system development. Recent work examines voice interfaces, music effects in gaming, and sustainable behavior change through gamified eco-feedback systems. He employs rigorous empirical methods including instrument validation, comparative studies, and large-scale literature reviews. His publication trajectory reveals consistent contributions to top venues like CHI and CHI PLAY, with growing emphasis on user typology validation (Hexad scale), multimodal feedback systems, and cross-cultural adaptation of research instruments. The work demonstrates strong methodological diversity spanning controlled experiments, content analysis of 280+ papers, and longitudinal behavior change studies. Altmeyer actively shapes the research community through leadership roles including Work In Progress Co-Chair for CHI Play 2024/2023, Associate Chair for CHI 2026-2024, and extensive reviewing for premier HCI conferences. He teaches across bachelor's and master's programs covering Web Development, Gamification, Theoretical Computer Science, and Empirical Evaluation of Interactive Systems. The interaction experience group under his direction focuses on designing, implementing, and evaluating interactive systems with particular attention to user-centered gamification techniques and persuasive health technologies. Current projects include voice experience measurement tools, office wellness interventions, and game-based learning frameworks.







