Anke Haberkamp is a Professor of Experimental Pathopsychology at the University of Witten/Herdecke since 2024. She chairs the Committee for Science and Research of the State Chamber of Psychotherapists of Hesse and previously held the Acting Chair for Psychotherapy Research at Justus Liebig University Giessen (2023–2024). Her research integrates Experimental Psychology, Computer Graphics, and Clinical Psychology to investigate mental disorder mechanisms and improve treatments, with a focus on specific fears, OCD, and digital mental health applications. Education : Dipl.-Psych. in Psychology (2003–2009, Justus Liebig University Giessen), Doctorate (2014, TU Kaiserlautern) Research : Biological motion in phobias, virtual reality BAT validation, metacognitive therapy for OCD, e-mental health gamification Key Projects : vBATon: Virtual reality BAT for spider fear ArachnophobiaRelief: Gamified app for spider phobia PsyChange: Network for psychotherapy innovation Scientific Contributions : 2024: Award for doctoral supervision 2024: Co-developed open-access vBATon Research Trends : Recent work emphasizes translational psychotherapy, OCD treatment comparisons (MCT vs. ERP), biological motion processing in phobias, and digital interventions like gamified apps. Earlier studies explored disgust stimuli databases, visual processing in phobias, and age-related cognitive activation patterns.
Dr. Marcus Tönnis is a Researcher at the Department of Augmented Reality , School of Computer Science , Technische Universität München , with extensive experience in Human-Computer Interaction and Automotive Augmented Reality systems. His work focuses on 3D User Interfaces , Contextual Information Placement , and Spatial Context Modeling for vehicle environments. Dr. Tönnis has supervised numerous Master's and Bachelor's theses in areas like Driver Assistance Systems , 3D Visualization , and Augmented Reality applications. He has received multiple scientific awards , including an Honorable Mention at the 5th Augmented Human International Conference (2014) and the Alphonse Chapanis Student Paper Award (2006). His research projects span from foundational Augmented Reality Taxonomies to Ubiquitous Tracking Systems , with a particular emphasis on Automotive Applications . Publications demonstrate expertise in 3D User Interfaces , Driver Attention Management , and Contextual Visualization principles. Honorable Mention Award (5th Augmented Human International Conference, 2014) Alphonse Chapanis Student Paper Award (Human Factors and Ergonomics Society, 2006) Best short paper (11th Symposium on Virtual and Augmented Reality, 2009) Best paper on Vehicle Ergonomics Symposium (16th World Congress on Ergonomics, 2006)
Michael J. Murdoch is an Associate Professor at the Munsell Color Science Laboratory , Rochester Institute of Technology (RIT), where he teaches courses in colorimetry, psychophysics, lighting, and imaging . A Fulbright U.S. Scholar Award recipient, he conducted collaborative research at K.U. Leuven, Ghent, Belgium (2022). His work bridges color science, augmented reality (AR), and advanced display systems , with a focus on color appearance modeling, visual adaptation, and observer metamerism . BS , Chemical Engineering, Cornell University (1997) MS , Computer Science, RIT (2006) PhD , Human-Technology Interaction, Eindhoven University of Technology (2013) Murdoch's research explores color perception in AR environments , dynamic LED lighting systems , and observer metamerism in HDR/OLED displays . He investigates how transparency, luminance, and chromaticity gamut affect visual blending in AR, with applications in immersive technologies, medical displays, and energy-efficient lighting . His NSF CAREER award (2020-2025) supports the development of a computational model for AR color appearance , integrating visual adaptation and cognitive layering . Recent publications emphasize AR display optimization , transparency perception , and dynamic lighting control . Key trends include multi-primary LED systems , chromatic adaptation , and human-centric color metrics . Scientific Awards: NSF CAREER award (2020-2025) Fulbright U.S. Scholar Award (2022) Best Student Paper Award (32nd Color and Imaging Conference, 2024) Murdoch has advised students on AR color modeling , HDR display trade-offs , and pharmaceutical color perception , with alumni placed at Apple, Meta, and RIT Dubai . He co-founded Frameless Labs , a multidisciplinary XR research group, and serves on committees for the Color and Imaging Conference , ISCC , and SIGGRAPH .
Gwenaël Kaminski is a Professor at the University of Toulouse - Jean Jaurès, affiliated with the Cognition, Languages, Ergonomics (CLLE) research laboratory within the Faculty of Arts, Letters, Languages, Human and Social Sciences. He holds the distinction of being a Junior Member of the University Institute of France, recognizing his scholarly contributions. His educational background includes a PhD from Université Paris-Nord - Paris XIII, where he completed his thesis titled 'Composante sociale des traits d'histoires de vie d'un ongulé forestier européen : cas du sanglier femelle' (Social component of life history traits of a European forest ungulate: case of the female wild boar) in 2005, demonstrating an interesting transition from zoological research to human cognitive psychology. Kaminski's research spans several interconnected domains of cognitive and evolutionary psychology. His primary focus areas include: Face recognition and processing, particularly examining how humans detect kinship through facial resemblance Evolutionary aspects of social cognition and mate preferences Tactile perception systems and accessibility technologies for visually impaired individuals Aesthetic responses to visual stimuli, particularly in art contexts The intersection of hormonal factors and social perception His work demonstrates a consistent trajectory from basic cognitive processes to applied research, particularly evident in his recent work on tactile pictograms for blind children. Kaminski frequently employs interdisciplinary approaches, combining methods from cognitive psychology, neuroscience, and human-computer interaction. Among his notable recognitions is his appointment as a Junior Member of the University Institute of France, highlighting his standing within the French academic community. His collaborative work on large-scale projects like the Psychological Science Accelerator demonstrates engagement with contemporary methodological reforms in psychological science. Kaminski maintains active research collaborations across multiple institutions, as evidenced by his co-authorship on international projects spanning numerous countries. His work on the cross-cultural applicability of social perception models represents one example of this global research perspective.
Volker Kuchelmeister is a Research Fellow at the University of New South Wales (UNSW), working as lead immersive designer at the UNSW felt Experience and Empathy Lab (feel). He has established and directed leading media-art research labs including the ZKM Centre for Art and Media Karlsruhe Germany - Multimedia Studio; UNSW iCinema Centre Media Lab and the UNSW National Institute for Experimental Art - Immersive Media Lab. Kuchelmeister is an expert in presence, embodiment and place representation for immersive applications. His research spans immersive visualization, human-computer interaction, interface design, new media in the performing arts, cinematography, interactive narrative, experimental imaging, and spatial mapping. He explores how immersive technologies can transform understanding of memory, dementia, urban environments, and cultural heritage through projects like EmbodiMap VR, InSight AR, and waumananyi: the song on the wind. His recent work focuses on using immersive technologies for health applications, particularly dementia care and mental health. Projects like The Visit VR demonstrate his commitment to using immersive experiences to foster empathy and understanding of complex health conditions while exploring new forms of documentary and therapeutic applications. Dr. Kuchelmeister has received numerous awards for his work, including: Originality and Impact Award at the 25th ACM Symposium on Virtual Reality Software and Technology (2019) Dean's Award for Excellence in Research from UNSW Art & Design (2019) Gold IDEA Award for International Design Excellence (2009) Silver Medal at the Interactive Media Design Review (2001) Kuchelmeister has collaborated as Chief Investigator on multiple Australian Research Council, Australian Council for the Arts and University grants totaling over AUD 1.5 million. He has been a Senior Research Associate on groundbreaking immersive visualization projects and is a Co-Inventor of key iCinema technologies including AVIE (Advanced Visualization and Interaction Environment), iDome, and Spherecam 360º video capture system. These platforms have been deployed across twelve sites globally and generated $6.5 million in commercial sales. His immersive experiences, interactive installations and experimental video projects are exhibited internationally in prestigious venues including Centre Pompidou Paris, The Institute of Contemporary Art Boston, ZKM Center for Art and Media Karlsruhe, Powerhouse Museum Sydney, and Museum Victoria. He has collaborated with renowned artists including Robert Lepage, Saburo Teshigawara, Liz Lecompte and The Wooster Group, and William Forsythe.
Dr. Alexandra Covaci is a Senior Lecturer in Digital Arts and Technology at the University of Kent, where she also serves as Deputy Head of School. Her office is located in the Jennison Building on the Canterbury campus. She teaches the undergraduate module Introduction to Virtual Reality (EL681) , focusing on VR principles and hands-on development using mobile/desktop headsets. Her research intersects virtual reality, multisensory media, human-computer interaction, and psychology. Key interests include: Leveraging VR for transformative applications (e.g., skills training for cognitive disabilities) Designing systematic multisensory experiences (visual, auditory, haptic, olfactory) Perceptual media quality and collaborative VR environments for data visualization Her publications (2019–2025) reveal strong emphases on: Healthcare VR : Dementia care, wheelchair training, and autism support Multisensory QoE : Cross-modal perception, olfactory/haptic feedback, and AV synchronization Imaging & Interaction : Light-field reconstruction, passive haptics, and conversational agents She actively supervises students in VR social scenarios, AR interaction, and complex data visualization. No awards or grants are mentioned in the source material.
Klaus Mueller is a Professor in the Department of Computer Science at Stony Brook University, where he also serves as Interim Chair of the Department of Technology and Society. He holds adjunct faculty positions in the Biomedical Engineering Department and Radiology Department, and is a Senior Scientist at the Computational Science Initiative at Brookhaven National Laboratory. His research spans visualization, visual analytics, explainable AI, computational fairness, and medical imaging, with significant contributions to volume rendering, GPU computing, and virtual reality. Dr. Mueller received his educational credentials from prestigious institutions: PhD in Computer and Information Science, The Ohio State University, 1998 MS in Computer and Information Science, The Ohio State University, 1996 MS in Biomedical Engineering, The Ohio State University, 1990 BS in Electrical Engineering, Polytechnic University of Ulm, Germany, 1987 Professor Mueller's research focuses on making complex data accessible and understandable through innovative visualization techniques. His work in visual analytics empowers users to explore high-dimensional data spaces, while his contributions to explainable AI help bridge the gap between complex machine learning models and human understanding. In medical imaging, he has pioneered GPU-accelerated reconstruction techniques that significantly improve CT imaging while reducing radiation exposure. His recent work explores the intersection of large language models with visualization, creating tools that enhance data understanding through natural language interaction. His extensive publication record shows a consistent focus on visualization techniques, with recent work increasingly incorporating AI and machine learning components. The trend shows a progression from foundational visualization techniques to more complex applications involving explainable AI, fairness in algorithms, and medical imaging applications. His work often bridges theoretical advances with practical implementations, particularly through GPU acceleration. Dr. Mueller's scientific achievements have been recognized with numerous prestigious awards: US National Science Foundation CAREER award (2001) SUNY Chancellor Award for Excellence in Scholarship and Creative Activity (2011) Inducted into the National Academy of Inventors (2018) Golden Core Award, IEEE Computer Society (2016, 2022) Meritorious Service Certificate, IEEE Computer Society (2016) IEEE Fellow (2024) Best Paper Award, IEEE Visual Data Science Symposium (2019) His research has been generously supported by major funding agencies including the National Science Foundation (NSF), National Institutes of Health (NIH), Department of Energy (DOE), and Department of Homeland Security (DHS), as well as private industry partners. As Editor-in-Chief of IEEE Transactions on Visualization and Computer Graphics (2019-2022), he has shaped the direction of visualization research globally. He has advised numerous PhD students whose work has advanced the field of visual analytics and medical imaging. Dr. Mueller directs the Visual Analytics and Imaging (VAI) Lab at Stony Brook, which focuses on developing innovative visualization techniques for complex data analysis. The lab has been instrumental in creating tools for medical imaging, security applications, and data science. His team has developed frameworks for smoke and fire simulation, visual analytics for healthcare, and GPU-accelerated medical imaging algorithms. The lab fosters interdisciplinary collaboration between computer scientists, medical researchers, and domain experts to solve real-world problems through visualization.
Ingela Nyström is a Professor in Visualization at Uppsala University's Department of Information Technology. She serves as the node coordinator for InfraVis and as Director of Postgraduate Studies at the Department of Information Technology. Her interdisciplinary work bridges Uppsala University's three academic domains through collaborations with the Centre for Image Analysis (CBA), Centre for Women's Mental Health (WOMHER), Uppsala Centre for Digital Humanities (CDHU), and Medtech Science & Innovation (MTSI). Medical image analysis 3D visualization Haptics in surgery planning Interactive segmentation Digital geometry Biomedical engineering Her recent research focuses on rotation-equivariant neural networks for biomedical image classification, interactive segmentation tools for cranio-maxillofacial surgery planning, and precision evaluation of intraoral scanning technologies. Publications since 2023 demonstrate continued work on 3D imaging protocols for implant dentistry and surgical applications. 2024: Equivariant CNNs for rotation-invariant biomedical imaging 2023: In vivo precision studies of full-arch implant scans 2021: Virtual surgical planning with haptic assistance 2016-2017: Multimodal robotics perception and 3D segmentation tools 2014: Orbital morphology analysis in craniosynostoses 2005-2011: Foundational work in 3D skeletons and fuzzy object measurements
Pete Willemsen is a Professor and Department Head in the Department of Computer Science at the University of Minnesota Duluth, Swenson College of Science and Engineering. His research focuses on urban microclimate simulation, virtual reality education, and human-computer interaction. Current research includes One Night in Tarrytown (interdisciplinary VR learning environments) Development of Quick Environmental Simulation (QES) for urban wind and pollution modeling Investigation of radiance field content generation for VR applications Prior projects have explored: Locomotion mechanics in VR training systems GPU-accelerated environmental simulations Human spatial perception in virtual environments Low-cost Kinect-based tracking systems Collaborations span multiple disciplines including Communications, Digital Arts, and Mechanical Engineering. Current students include Asif Sijan (VR content generation), Christianah Adigun (spatial cognition), and Noah Miller (VR controller ergonomics).
Hiroshi Fujimoto is a Professor at the Faculty of Human Sciences, Waseda University, holding a Doctor of Engineering degree. His academic career spans multiple institutions including the Industrial Technology Institute of Life Engineering, The University of Electro-Communications, and Waseda University where he currently conducts research in intelligent robotics and rehabilitation science. His research focuses on life support technology, artificial sensory organs, biomechanics, biological information and measurement, robotics, and human-machine systems. Fujimoto's work primarily explores tactile perception mechanisms and develops assistive technologies for people with visual impairments. His research interests include Braille accessibility, hardness perception for medical applications, and haptic interfaces for rehabilitation. Professor Fujimoto's recent publications demonstrate a consistent focus on optimizing tactile interfaces for visually impaired users, with particular emphasis on Braille readability, stiffness identification, and kinesthetic illusion devices. His research has evolved from fundamental studies of tactile perception to practical applications in accessibility standards and assistive device development. Japanese Society of Human Engineering Research Encouragement Award (2006) As an active researcher, Fujimoto maintains professional affiliations with IEEE, the Biomechanism Society, Japan Robotics Society, Japan Society of Mechanical Engineers, Japanese Society of Human Engineering, Japan Society of Life Support Engineering, Society of Instrument and Control Engineers, and Human Interface Society. His laboratory develops assistive technologies with applications in education, rehabilitation, and daily living support for people with visual impairments.
Prof. Dr. André Hinkenjann is the Founding Director of the Institute for Visual Computing and holds a Research Professorship in Computer Graphics and Interactive Systems at Bonn-Rhein-Sieg University of Applied Sciences. His research spans computer graphics, interactive environments, and visualization, with applications in VR/AR, digital twins, and scientific data analysis. He leads multidisciplinary projects funded by institutions like BMBF and Zukunftsfonds NRW. His research integrates: Computer Graphics : Real-time global illumination, foveated rendering, and GPU optimization Interactive Systems : Haptic interfaces, large-display collaboration, and spatial interaction techniques Applied VR/AR : From trauma therapy to industrial training and cultural heritage preservation Recent publications emphasize mixed-reality interaction, neural rendering, and perceptual optimization, reflecting a consistent focus on bridging theoretical graphics with human-centered applications. His lab frequently contributes to high-impact venues like ACM SIGGRAPH, IEEE VR, and Eurographics. Notable projects under his direction include: PInBiM: Gamified citizen science for museum-based insect research DT4MP: Digital twins for urban/industrial multiphysics simulations GTN: State-wide network advancing game technology in NRW Witality: VR for sensory wine analysis
Dr. Cathy Ennis is a Lecturer in the School of Computer Science at Technological University Dublin (TU Dublin), where she has taught for 5 years. She delivers modules at undergraduate and postgraduate levels and supervises student research projects across all academic levels. Education: PhD in Computer Science, University of Dublin, Trinity College (2010) – Thesis: Plausible Crowd and Group Formations MSc in Cognitive Science, University College Dublin (2007) – First Class Honors BEng in Electronic Engineering, NUI Maynooth (2005) – Second Class Honors, Grade One Her research explores perceptually-driven techniques for virtual character animation, focusing on behavioral plausibility in game environments. Key interests include computational models for crowd simulations, graphics optimization for human perception, and applied gaming solutions for educational/training contexts. She integrates principles from computer graphics, cognitive science, and electronic engineering in her work. Dr. Ennis currently supervises or co-supervises multiple PhD candidates and guides MSc dissertation students. She leads research within the Applied Social Computing Research Group, concentrating on interactive virtual environments.
Mustafa Kocaman serves as Assistant Professor in the Department of Graphic Design at Karabuk University's Safranbolu Fethi Toker Faculty of Fine Arts and Design since 2018, following six years as Research Assistant in the Painting Department. His academic journey includes PhD studies at Gazi University (2013-2018) and prior degrees from Anadolu University. Education: PhD in Painting, Gazi University (2013-2018) MA in Painting, Anadolu University (2007-2010) BA in Painting, Anadolu University (2001-2007) Associate Degree in Economics, Anadolu University (1998-2004) His research centers on perceptual illusions in contemporary art practice, examining anamorphosis, perspective techniques, and spatial representation across traditional and digital media. Recent work bridges historical illusion methods like quadratura with virtual reality applications, while exploring material innovations in shadow art using recycled objects. This interdisciplinary approach connects painting fundamentals with emerging digital realms. Professor Kocaman maintains active scholarly output with 5 journal articles (2018-2025) in ESCI/Scopus-indexed publications and 51 artistic exhibitions internationally. His teaching encompasses core design courses including illustration, graphic patterns, and perspective, alongside graduate seminars on visual perception. Advising and Teaching: Supervised Master's thesis on transparency and figure-ground relationships (2022) Teaches 8+ undergraduate/graduate courses annually including Illustration, Graphic Pattern Design, and Visual Perception Department Head at Karabuk University (2018-2023) His artistic practice complements academic work through 51 exhibition participations since 2007, featuring solo shows like 'Sonra/Then' (2022) and international group exhibitions across Europe and Turkey, demonstrating consistent integration of research and creative practice.
Jenny Faucheu is a Full Professor at Mines Saint-Étienne specializing in Materials for Design and the Creative Industries. With 53 publications and over 35,000 reads on ResearchGate, she has established herself as a leading researcher at the intersection of materials science, tactile perception, and design. Her work bridges engineering principles with human sensory experience to inform better product design. Professor Faucheu's research focuses on understanding how humans perceive and emotionally respond to textures through touch. Her expertise spans tactile aesthetics, smart materials, polymer nanocomposites, and graphene-based materials. She investigates the relationship between physical surface properties and subjective emotional responses, particularly examining how textures elicit 'liking' versus 'beauty' judgments. Her recent work explores multimodal perception, studying how visual information influences tactile experience and how cognitive factors like working memory affect texture evaluation. Analysis of her 15 most recent publications reveals a consistent focus on the psychophysical aspects of texture perception, with increasing attention to crossmodal interactions and individual differences in sensory processing. Her research has evolved from fundamental studies of friction-induced vibrations to more complex investigations of emotional responses and cognitive mechanisms underlying tactile aesthetics. The work demonstrates strong connections between materials engineering and human-centered design principles. Professor Faucheu's approach emphasizes the importance of interdisciplinary collaboration, combining expertise from mechanical engineering, psychology, and design to create a comprehensive understanding of material perception. Her educational work focuses on developing tools to teach design students about smart materials and their dynamic behaviors, reflecting her commitment to advancing design education through materials knowledge. Her research on VO2-polymer nanocomposites for thermochromic windows represents an important application area, with studies examining both technical performance and environmental impact through life cycle assessments. This work demonstrates her ability to connect fundamental materials research with practical, sustainable applications for energy-efficient building technologies.
Prof. Dr. Jan Fröhlich is a Professor for Motion Picture Engineering at Stuttgart Media University (HdM), specializing in advanced imaging technologies. His research focuses on high dynamic range (HDR) and wide color gamut (WCG) image encoding, color rendering, camera metrology, and HDR workflows. Prior to his academic appointment, he held key industry positions including Senior Image Scientist at ARRI Munich where he contributed to professional cinema camera systems, and Dolby Laboratories where he helped develop the ITU Rec.2100 ICtCp color space and Dolby Vision platform. He also served as Technical Director at CinePostproduction GmbH. His core research areas include: HDR/WCG encoding and color science Virtual production workflows Camera metrology and image sensor technology Perceptual aspects of high frame rate and HDR imaging Real-time HDR/SDR conversion systems Recent publications demonstrate extensive work in virtual production technologies, including LED volume workflows, HDR broadcast graphics, and light field displays. His research consistently addresses both theoretical foundations and practical implementation challenges in cinematography and broadcast engineering.