Zahra MontazeriView profile
Lecturer
Zahra Montazeri is a Lecturer (Assistant Professor) in the Department of Computer Science at the University of Manchester. Her research focuses on physics-based computer graphics, particularly photorealistic rendering and appearance modeling for complex materials like cloth, hair, and fur. She holds a PhD in Computer Science from the University of California, Irvine (UCI), and has industry experience at Disney Research, WetaDigital, Industrial Light & Magic (ILM), Pixar, and Luxion. **Education:** PhD in Computer Science (UCI, 2015–2021) M.Sc. in Computer Science (UCI, 2015–2017) B.Sc. in Computer Engineering (Sharif University of Technology, Iran, 2010–2014) **Research Interests:** Zahra’s work bridges academic and industrial applications, emphasizing practical and efficient rendering techniques. Her key areas include physics-based rendering, material modeling for fabrics, and virtual reality optimizations like foveated rendering. She collaborates with industry leaders such as WetaDigital and has contributed to movies like The Mandalorian and Avatar: The Way of Water . **Articles Trends:** Recent work focuses on texture-free cloth rendering, dynamic BTF synthesis, and neural-based material models. Her research often addresses computational efficiency while maintaining photorealism, with applications in film, gaming, and VR. **Awards:** Best Paper Award at EGSR (2023) Best Visuals Award at EGSR (2023) UCI Doctral Fellowship (2015) LightSpeed Venture Partners Summer Fellowship (2016) **Advising & Grants:** Advises four PhD students and has one alumni (David Petrescu). Her group actively collaborates with industry and explores applied research in rendering and virtual environments. She serves on program committees for PG, EGSR, and I3D. **Labs/Teams:** Leads a research group at Manchester focused on graphics and virtual environments, with interdisciplinary projects in computer vision, AI, and material science.




