Vincenzo Armandi is a Research Fellow at the University of Bologna, affiliated with both the Department of the Arts and the Department of Computer Science and Engineering. His work bridges computer science and applied technology, focusing on augmented reality (AR), IoT systems, and interdisciplinary applications. Research interests include: - 3D modeling integration in extended reality platforms - AI-driven AR systems for wine recognition and fitness assistance - Mixed reality collaboration tools for industrial environments - User-centric IoT service composition via visual programming interfaces Recent publications (2021-2025) demonstrate a focus on: • AR/VR applications in cultural, health, and manufacturing contexts • IoT infrastructure design with end-user programmability • User experience evaluation in digital musical experiences No scientific awards or grants are explicitly mentioned. Advising information is unavailable.
Mira Müller is a part-time lecturer and doctoral candidate at the Bauhaus University Weimar 's Faculty of Art and Design , affiliated with the Emerging Technologies and Design chair. She works at the intersection of speculative design, gender theory, and digital manufacturing. Bauhaus University Weimar, Faculty of Art and Design Doctoral studies in digital manufacturing and gender design Lecturer for digital-material design, CNC milling, and critical design practices Education: Carpentry apprenticeship at Deutsche Werkstätten Hellerau Bachelor’s in wood design/furniture/product design at Faculty of Applied Arts, Schneeberg Master’s in product design at Bauhaus University Weimar (2024) Research Focus: Mira’s work merges speculative design with queer feminist theory , emphasizing material exploration in woodworking and digital fabrication . Her projects interrogate gendered technology , postdigital craft , and critical design pedagogy , often incorporating CNC milling and Mixed Reality . Recent Research Trends: Her 15 most recent projects (2022-2024) demonstrate a focus on non-standard manufacturing , queer spatial practices , and speculative materiality . Key subfields include gender-inclusive tool development , collaborative CNC prototyping , and critical design education . Labs & Projects: Mira is a core member of the IrreguLAB , developing projects like Solar Kiln (sustainable wood drying) and Crooked Playroom (queer spatial design). She also explores postdigital craft through installations like Bauhaus meets prehistory .
Justin Paterson is a Professor of Music Production at the London College of Music , University of West London. He combines academic research with professional music production, focusing on interactive music playback , haptic audio , and extended reality sound design . His research explores innovative audio technologies for immersive experiences, including projects like the HAPPIE consortium (haptic authoring pipeline) and the variPlay system for interactive music. He has developed AI-driven audio tools while emphasizing responsible AI (RAI) principles. His scientific publications (2007-2024) cover topics like multimicrophone phase coherence , interactive 3D audio , and haptic feedback systems . He actively participates in audio engineering conferences and innovation in music symposiums . As a professional music producer , he has worked with international artists like Ofenbach and Ximena Sariñana . He chairs the Innovation in Music conference series and teaches postgraduate programs in Advanced Music Technology and Creative Practice .
Irfan Khawaja is a Senior Lecturer in Public Health at the University of Wolverhampton , affiliated with the School of Health and Society . With expertise in Children’s Physical Activity , Mixed-Methods Research , and Inclusive Pedagogical Practice , he bridges education, sports science, and public health. Joined University of Wolverhampton in July 2025 Senior Fellow of the Higher Education Academy (SFHEA) Member of the Association for Physical Education (afPE) and ISBNPA His research focuses on physical activity in underrepresented groups , the student voice , and technological advancements in physical activity measurement . He has authored numerous peer-reviewed articles and led international keynote addresses on these topics. His recent publications analyze trends in children’s physical activity patterns using mixed-methods frameworks, with subfields spanning from sedentary behavior to Augmented Reality applications in exercise . He has presented at conferences in the UK, Netherlands, Canada, and New Zealand. Professional Memberships : Senior Fellow of the Higher Education Academy (SFHEA), 2021–present Fellow of the Higher Education Academy (FHEA), 2018–2021 Association for Physical Education (afPE) International Society for Behavioural Nutrition and Physical Activity (ISBNPA) Teaching Experience : Over 16 years in mainstream UK schools, Higher Education, and internationally in South Africa and Uganda. Former Curriculum Coordinator for Key Stage 5 and Head of Department. Media Engagements : Regular contributor to BBC, ITV, and Sky News on topics like Ramadan-inclusive PE practices and cricket equity research.
Andreas Kunz is a Lecturer at the Department of Mechanical and Process Engineering, ETH Zurich, where he leads the Innovation Center for Virtual Reality (ICVR). His research focuses on developing user-oriented virtual and mixed reality systems tailored for industrial applications across product development processes and digital factories. Current Affiliation: ETH Zurich, Institute for Machine Tools Research Themes: Virtual Reality, Mixed Reality, Human-Computer Interaction, Digital Twin Systems Since joining ETH Zurich in 1994 and completing his habilitation in 2004 on "Interaction with the digital product model in virtual space," Kunz has pioneered VR systems for visualization, collaboration, and haptic interfaces in industrial contexts. His work combines academic research with practical implementation through industry collaborations. Recent research trends show increasing focus on real-world VR applications including: Multiuser redirected walking algorithms Attention guidance systems Industrial MTM motion transcription Smartphone-MR device integration Eye tracking for cognitive analysis Haptic interfaces for control panels The ICVR group under Kunz's leadership maintains strong industry partnerships while producing significant publications in IEEE VR, ISMAR, and ACM VRST conferences. Their work bridges theoretical VR research with practical implementations in manufacturing, assembly, and safety-critical environments.
Joana Campos is an Assistant Professor in the Department of Computer Engineering at Instituto Superior Técnico, University of Lisbon. Her research focuses on Artificial Intelligence, Social Robotics, and Human-Robot Interaction, with a particular emphasis on conflict modeling and resolution in multi-agent systems. Artificial Intelligence Social Robotics Human-Robot Interaction Conflict Modeling Multi-Agent Systems Her publications explore interdisciplinary topics such as acoustic-prosodic personality assessment, mixed-motive games for conflict analysis, and computational approaches to conflict resolution in serious games. Collaborations with Ana Paiva, Carlos Martinho, and other researchers are central to her work. Joana's projects include My Dream Theater and MAY: My Memories Are Yours , which blend AI with immersive storytelling and emotional engagement. She also investigates applications of evolutionary psychology in conflict resolution training for children.
Professor Kung Chen serves as a Professor in the Department of Management Information Systems at National Chengchi University (NCCU) in Taipei, Taiwan. With over two decades of academic experience, he has established himself as a leading researcher in blockchain technology, financial technology, and cybersecurity. His work bridges theoretical computer science with practical business applications, particularly in the financial sector. Ph.D. in Computer Science, Yale University (1989-1994) M.S. in Computer Science, National Taiwan University (1985-1987) B.S. in Computer Science, National Taiwan University (1981-1985) Professor Chen's research primarily focuses on blockchain applications, cybersecurity solutions, and data privacy technologies. His work explores practical implementations of blockchain in financial systems, secure data management frameworks, and privacy-preserving protocols. He has made significant contributions to smart contract development, consensus algorithms, and blockchain integration with IoT systems. His research demonstrates strong interdisciplinary collaboration across computer science, business, and policy domains. Analysis of Professor Chen's recent publications reveals a strong focus on blockchain technology (45%), cybersecurity (25%), and IoT systems (15%). His work shows a clear evolution from foundational research in aspect-oriented programming toward applied financial technology solutions. The interdisciplinary nature of his publications spans computer science, medical informatics, and public policy domains, reflecting his ability to connect technical innovations with real-world applications. Senior Excellent Teacher Award (20 years service) Senior Excellent Teacher Award (10 years service) Distinguished Professor at National Chengchi University Special Outstanding Talent Award from National Science Council Excellent Research Award for Internationalization (multiple years) Type A Research Award from National Science Council Professor Chen has secured substantial research funding as Principal Investigator for numerous projects totaling millions of dollars, primarily from Taiwan's National Science and Technology Council and industry partnerships. His grants focus on blockchain applications in finance, cybersecurity solutions, and academic network infrastructure. He has led major initiatives including the Financial Technology Innovation Operations Research Center and various blockchain laboratory development projects across multiple institutions. Professor Chen is affiliated with several research laboratories at NCCU, including the Lab of Intelligent Finances and Smart Contracts, Blockchain and Financial Technology Innovation Lab, and the E-Business Lab. His research teams typically include interdisciplinary members from computer science, business, and policy backgrounds, reflecting the applied nature of his work. He frequently collaborates with industry partners, particularly in the financial sector, to ensure practical relevance of his research findings.
Victoria Walden is a Teaching Professor at the University of Sussex's School of Media, Arts and Humanities, specializing in Modern Languages and Cultures. Her research explores the intersection of digital media, Holocaust memory, and film philosophy through intermedial analysis. University of Sussex, UK School of Media, Arts and Humanities Modern Languages and Cultures department Academic focus on media's role in memory production Research interests include: Digital entanglement in Holocaust memory Intermedial cinematic analysis (archive, animation, apps) Postcolonial memory anxieties in British cinema Media's affective learning potential Walden's publications examine digital memorial museums, Hammer horror's cultural implications, and the philosophical dimensions of Holocaust film. Her work emphasizes ethical digital interventions and the spectator's role in memory construction. Recent projects investigate non-representational memory approaches and mixed reality applications.
Lisandra (Lia) Costiner is an Assistant Professor at Utrecht University in the Department of History and Art History , part of the Humanities school. Her work bridges late-medieval and early-modern visual culture with digital methodologies , including computational techniques for analyzing art and material culture. Education: University of Oxford (MSt, PhD in Art History) Harvard University (BA in Visual and Environmental Studies) Her research integrates digital humanities and mixed reality technologies into the study of art and cultural heritage. She has secured funding from institutions like the Netherlands eScience Center and the NWO Open Competition XS . Scientific Awards & Grants: Delmas Foundation Swiss Government Excellence Scholarship Renaissance Society of America British Federation for Women Graduates Dutch Institute for the History of Art (NIKI) American Historical Association Medieval Association of America UK Bibliographical Society Labs & Initiatives: Co-founder of the Digital ArtLab at Utrecht University Former leader of the international (En)coding Heritage Network Co-leader of the Oxford X-Reality Hub Member of the Utrecht Young Academy
Adnane Jadid is a researcher affiliated with the Chair for Computer Aided Medical Procedures & Augmented Reality at the Faculty of Informatics, Technische Universität München. His work focuses on sensor fusion, augmented reality, and machine learning applications in technical and medical domains. Research Interests : Augmented Reality, Sensor Fusion, Machine Learning, Gamification Key Projects : Multi-IMU fusion for tracking optimization, AR-based educational games, and IMU sensor simulation frameworks Teaching Contributions : Python programming, Augmented Reality lab courses (SS 2020, WS 2019/2020), Serious Games development Technical Expertise : IMU data processing, Kalman filtering, 6DoF tracking, real-time systems Labs Affiliated : CAMP Chair, NARVIS Lab
Uno Fors is a Professor in IT and Learning at the Department of Computer and Systems Sciences (DSV) at Stockholm University. He previously served as head of DSV between 2015-2021 and was professor and head of department LIME at Karolinska Institutet from 1980 to 2010. His research interests include: Learning Analytics Artificial Intelligence in Educational Contexts Virtual Cases for Learning and Assessment Digital Assessment Methods Health Informatics Applications Professor Fors leads research in the Learning Analytics and AI for Education Group, which investigates how data-driven methods can enhance educational processes and outcomes. His work bridges technology and pedagogy with practical applications across multiple domains. His current research portfolio encompasses: Data-driven solutions for elderly care (DISAL) Privacy-preserving machine learning (DataLEASH) Mixed reality applications for cultural engagement (SECE) Online rehabilitation systems for post-COVID cognitive issues Virtual case development for professional training Behavioral modeling in virtual environments Virtual patient cases for intimate partner violence training
Dr. P. G. Schrader serves as a Professor of Educational Technology within the Department of Teaching and Learning at the University of Nevada, Las Vegas (UNLV), concurrently holding key roles as co-coordinator for doctoral programs and assessment coordinator for STEM initiatives on UNLV's Gear-Up project. He maintains an active research profile as a scientist at UNLV's Center for Research, Evaluation, and Assessment, demonstrating deep integration across academic leadership, research, and practical educational implementation. His research program centers on the innovative application of video games and virtual environments as performance assessment tools, with particular emphasis on embodiment, presence, and contextual learning. Schrader investigates how digital experiences can be systematically leveraged to measure complex learning outcomes, especially in STEM domains, while exploring the psychological mechanisms underlying virtual identity formation and transferable skill development. Analysis of Schrader's publication trajectory reveals sustained methodological innovation in educational technology research. His work progresses from foundational examinations of virtual self-perception (2012-2013) toward sophisticated frameworks for game-based assessment (2019-2021), consistently addressing the tension between commercial game design and pedagogical requirements. He pioneered heuristic approaches for evaluating learning in commercial off-the-shelf games while developing mixed-methods techniques for analyzing social media interactions in educational contexts. As doctoral program co-coordinator, Schrader shapes graduate education through curriculum development and mentorship. His editorial leadership as Specialty Chief Editor for Digital Learning Innovations in Frontiers in Digital Humanities demonstrates scholarly influence, while his Gear-Up project role translates research into practical STEM assessment tools for underserved student populations. These interconnected roles position him at the critical nexus of educational theory, technological innovation, and real-world implementation.
Kevin Healey serves as Associate Professor in the Department of Communication at the University of New Hampshire, where his work bridges media studies, religious studies, and digital ethics. His research critically examines moral frameworks in social media, virtual reality, and Silicon Valley ideologies through the lens of contemplative traditions and prophetic critique. Education: B.A. from Drew University M.A. in Media Studies/History from The New School Ph.D. in Communications from University of Illinois at Urbana-Champaign Professor Healey's research centers on the ethical and religious dimensions of digital culture, with particular focus on how contemplative practices can inform technology design and usage. His scholarship challenges dominant narratives in digital humanism through prophetic critique, examining tensions between technological innovation and moral reflection in areas like social media ethics, virtual reality, and algorithmic accountability. He investigates how digital platforms reshape spiritual experience and moral discourse while advocating for wisdom traditions in technological development. Analysis of his 2015-2024 publications reveals consistent exploration of digital ethics through contemplative frameworks, with recent work addressing post-pandemic technology relationships, women's voices in digital spaces, and multisensory truth-seeking methods. His scholarship demonstrates interdisciplinary reach across media studies, religious studies, and critical technology studies while maintaining focus on moral accountability in digital environments. Scientific Awards: No scientific awards listed in source material Information about graduate student advising and research grants was not provided in available materials. The source contains no details regarding laboratory affiliations, research teams, or collaborative projects, though his publications suggest engagement with interdisciplinary scholarly communities through journals like Journal of Media Ethics and Television & New Media .
Dirk Reiners is an Associate Professor at the College of Engineering and Computer Science (CECS) at the University of Central Florida (UCF) and serves as Chief Technology Officer (CTO) at CG Heroes LLC. His research focuses on immersive technologies, digital twins, and interactive visualization systems, with applications spanning defense, education, healthcare, microelectronics, and smart cities. Research Interests Applications of Virtual and Augmented Reality Digital Twins Immersive Display Systems Interactive Visualization of Large Data Rendering Systems for Virtual and Augmented Reality Scientific Awards Best Paper Award, IEEE Virtual Reality 2009 Best Paper Award, IITSEC 2005 Winner, Sikorsky Entrepreneurial Challenge 2014 Labs & Grants Dr. Reiners leads the VARLAB (Virtual and Augmented Reality Laboratory) and has secured grants such as the NSF MRI for Digital Twins for Drone Swarm Control and Integration, and industry collaborations including the Siemens Package Handling Facility Simulation.
Gianfranco Palumbo serves as Full Professor and Director of the Mechanical Engineering Degree Program within the Department of Mechanics, Mathematics and Management at Polytechnic University of Bari. His research focuses on advanced manufacturing systems with specialization in laser processing, sustainable materials engineering, and biomedical prosthesis development. His primary research domains include Manufacturing Technology, Materials Science, Laser Processing, Sheet Metal Forming, Biomedical Engineering, and Tribology. Current investigations emphasize eco-friendly metalworking processes using natural emulsions, optimization of hydroforming for end-of-life component reshaping, and development of patient-specific titanium prostheses through superplastic forming and mixed reality design systems. His work bridges industrial manufacturing with biomedical applications, particularly in cranial and cheekbone prosthesis development. Analysis of his 2022-2024 publications reveals strong trends toward sustainable manufacturing solutions and advanced biomedical applications. Key themes include environmental impact reduction through natural metalworking fluids, computational optimization of forming processes using genetic algorithms, biomechanical evaluation of biomaterials, and integration of mixed reality in prosthesis design. His research consistently addresses material behavior under specialized forming conditions including laser heat treatment, superplastic deformation, and magnetorheological fluid applications. Professor Palumbo leads research activities in advanced manufacturing laboratories focusing on laser processing systems, superplastic forming equipment, and biomechanical testing facilities for prosthetic development. His work integrates experimental testing with numerical simulation for process optimization in both industrial and medical contexts.