Walker M. WhiteView profile
Teaching Professor
Walker M. White serves as Stephen H. Weiss Provost's Teaching Fellow and Director of the Game Design Initiative at Cornell (GDIAC) within Cornell University's Department of Computer Science. He teaches core game design courses (CS/INFO 3152 and CS/INFO 4152), CS 1110 (Introduction to Computing in Python), and mentors independent study projects through CS/INFO 4999. His academic leadership spans curriculum development, career advising for game design students, and cross-departmental coordination for Cornell's game design minor. White's research centers on two interconnected domains: data-driven game development and data stream processing. In data-driven games, he pioneers declarative specification methods for non-player character behavior, addressing performance bottlenecks in massively multiplayer environments through innovations like the SGL language. His concurrent Cayuga project develops scalable data stream processing systems that balance expressive query capabilities with publish/subscribe system efficiency, yielding theoretical advances in temporal query semantics and practical implementations for event monitoring. His educational scholarship focuses on inquiry-based learning techniques adapted from mathematical logic to computer science pedagogy. White's publication record from 2006-2011 reveals a cohesive trajectory where database theory informs gaming innovation. Early work established foundational challenges in virtual world scalability, evolving into specialized techniques for checkpoint recovery, MapReduce-based behavioral simulation, and declarative game languages. Simultaneously, his Cayuga research advanced publish/subscribe systems through multi-query optimization and formal stream semantics, demonstrating consistent methodological rigor across both domains. Stephen H. Weiss Provost's Teaching Fellow As GDIAC Director, White advises undergraduate game design students through competitive independent study projects, with select student games featured at independent game festivals. He facilitates industry recruitment by major studios including Electronic Arts, Valve, and Bungie, while supporting student startups in the mobile gaming space. His career advising leverages strong industry connections cultivated through Cornell's game design program. White leads the Game Design Initiative at Cornell (GDIAC), coordinating game design education across multiple academic departments. He collaborates extensively with Cornell's database research group, particularly with Johannes Gehrke and Alan Demers on data stream processing and gaming projects. His educational initiatives include developing inquiry-based learning materials for computer science and mathematics bridge courses.
