Amy Bruckman is a Regents’ Professor and Senior Associate Chair in the School of Interactive Computing at Georgia Institute of Technology. As a Fellow of The ACM and member of the SIGCHI Academy , she contributes to social computing research focusing on online collaboration, cross-cultural understanding, and content moderation. Her 2022 book "Should You Believe Wikipedia? Online Communities and the Construction of Knowledge" explores digital knowledge creation. Education: Ph.D. from MIT Media Lab (1997), B.A. in Physics from Harvard (1987) Research Affiliations: GVU Center, IRI People and Technology Her work addresses social computing challenges including: AI ethics in human-AI interaction Algorithmic bias in content moderation Epistemic justice in online communities Comparative platform analysis (Reddit, Discord, TikTok) Grassroots technology movements Recent publications examine: AI support tools for online counseling Community-driven research frameworks Racial bias mitigation in toxic language detection Designing teachable social media experiences Human trafficking intervention ethics Scientific recognition includes: ACM Fellowship SIGCHI Academy membership She has contributed to: Georgia Tech's Computing Education initiatives Research ethics frameworks for Human-Computer Interaction
James Manning is a Lecturer in Digital Design at RMIT University's School of Design. His research focuses on game design, digital media, and cultural memory, exploring topics such as game preservation, livestreaming practices, and the intersection of play and technology. He is particularly interested in 'anarchaeological' approaches to defunct games and the documentation of everyday play practices. His teaching interests include game studies, interactive media, animation aesthetics, and design methodology. He actively supervises research in strategies for reflective shortform game design and has contributed to projects like the Astrosurf interactive dome experience. Key research themes include media archaeology, esports culture, and the sociocultural dimensions of digital games. His work bridges theoretical frameworks with empirical studies, examining how digital platforms shape media consumption and cultural production.
Ian Ewart is an Associate Professor at the University of Reading's School of the Built Environment, serving as Head of Construction and Engineering Management and Research Group Lead for Organisation, People and Technology. He chairs the Research Ethics Committee since 2016 and supervises undergraduate/postgraduate dissertations. His academic journey spans engineering and anthropology: DPhil Social and Cultural Anthropology, University of Oxford, St Hugh's College (2007-2012) MSc Material Anthropology and Museum Ethnography, University of Oxford, St Hugh's College (2006-2007) BA (Hons) Archaeology and Anthropology, University of Oxford, Harris Manchester College (2003-2006) Diploma in Management Studies, University of the West of England (1990-1994) BEng (Hons) Mechanical Engineering, Staffordshire University (1983-1987) Ewart's research integrates ethnographic methods with digital technology studies, examining human-technology interactions in construction and domestic settings. His work bridges engineering practice and social anthropology, focusing on skill transmission, sustainable design, and multisensory experiences in virtual environments. Publications from 2025-2013 reveal a dominant trajectory in digital twins for socio-ecological sustainability, VR-based occupant behavior prediction, and HBIM for heritage conservation. The corpus demonstrates consistent cross-disciplinary innovation, merging archaeological reconstructions with healthcare applications while maintaining anthropological rigor. Key recognition: ESRC Future Research Leader fellowship (2013) for Designing Healthy Homes project He supervises PhD candidates like Afolabi Dania (Nigerian sustainable construction) and Joanna Hull (Heritage BIM), leveraging ESRC funding for ethnography-VR health studies. His grants emphasize participatory design and real-world impact assessment in built environments. Leaders the Organisation, People and Technology research group, developing multisensory Roman town reconstructions with sound/smell integration to advance archaeological and architectural experience modeling.
Laurent DUPONT is a Research Engineer and Co-coordinator of the IUVTT Master’s program at ENSGSI (École Nationale Supérieure de Géologie et de Sciences Industrielles), part of the Groupe INP in Nancy, France. He also serves as Scientific Manager of the Lorraine Fab Living Lab. His work focuses on user-driven innovation, smart and sustainable territories, collaborative engineering, and immersive environments. He holds a PhD in Industrial Systems Engineering from INPL (2009), a DEA (2004), and a degree in Industrial Systems Engineering (2003) from ENSGSI. Research interests include innovation lab strategies, open innovation spaces, territorial resilience, and digital twin applications in manufacturing. He leads projects like INEDIT, exploring co-design frameworks and circular economy solutions. His articles highlight trends in collaborative innovation networks, systemic impact mapping, and the integration of extended reality in industrial contexts. Key contributions include frameworks for evaluating territorial resilience and tools for monitoring innovation lab networks. He has been involved in initiatives such as the DHDA Project for resilience assessment and the Smagrinet project on smart grid training. His work bridges academia and practice through participatory methods and cross-sector collaborations. Current projects emphasize Industry 5.0, open manufacturing, and community-driven innovation.
Theo Arentze is a Full Professor at Eindhoven University of Technology (TU/e) in the Department of the Built Environment, leading the Real Estate Management and Development group. He is affiliated with EAISI Health and EAISI Mobility research institutes. Education: MSc in Psychology (Cognitive Psychology & AI) from Groningen University, PhD from TU/e Urban Planning Research: Spatial choice behavior, decision support systems, activity-based modeling, agent-based simulation His research integrates bounded rationality into spatial choice models to enhance behavioral realism, with applications in real-estate management , neighborhood development , healthy cities , and hybrid work environments . Recent work includes child-friendly urban planning and energy-efficient housing impacts . Prominent article themes include: Hybrid work location decisions Urban public space affective experiences Child friendliness in residential choices Sustainable energy preferences Spatial decision support systems Social network modeling Scientific recognition includes: Best Poster Award (2025) - Computational Urban Planning Conference Long Paper of Distinction (2021) - Healthy Buildings Europe EuroFM Best Paper Award (2017) Pyke Johnson Award (2016) As an educator, he teaches courses in Urban Planning , Housing Economics , and Quantitative Research Methods . His multidisciplinary team combines expertise from psychology, sociology, and urban economics to create high-quality built environments through behavioral research.
Stephanie Wilson is a Professor of Human-Computer Interaction at City St George's, University of London, and Co-Director of the Centre for HCI Design (HCID). She co-founded the EPSRC Centre for Doctoral Training in Diversity in Data Visualization (DIVERSE CDT) and contributes to the Institute for Creativity and AI. Her research emphasizes inclusive interaction design, data visualization, co-design, and innovative digital technologies for healthcare, particularly for people with aphasia. She has supervised 17 PhD students to completion and led significant projects like EVA Park and INCA, which explore accessible virtual worlds and digital tools for aphasia. Her work has earned multiple awards, including ACM SIGCHI Honorable Mention Awards and the Tech4Good Accessibility Award Finalist. Stephanie has secured over £10 million in research funding, including grants from EPSRC and Innovate UK, and actively contributes to academic governance through roles like Chair of the Research Degrees Committee and establishing the Women++ group. She advocates for participatory design and ethical research practices in healthcare technology.
Catherine Guastavino is a Professor at McGill University's School of Information Studies (within the Faculty of Arts) and an Associate Member at the Schulich School of Music. She also contributes to the Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT). Her roles include leading research projects and supervising graduate students in music technology and related fields. She holds a PhD in Psychoacoustics from Université Pierre et Marie Curie (Paris VI), an MSc from IRCAM (France), and a BSc in Mathematics from McGill University. Her research focuses on auditory perception, soundscape analysis, human-computer interaction, and urban acoustics. Notable projects include the 'Sounds in the City' partnership addressing urban noise policy and the development of immersive soundscape simulation tools. She leads or co-leads grants from SSHRC, NSERC, and MITACS, emphasizing interdisciplinary approaches to sound in urban environments. Guastavino's work bridges academic research with practical applications, such as designing sound installations for public spaces and improving acoustic environments in transportation and performance venues. She collaborates with city planners, musicians, and engineers, reflecting her commitment to making cities sound better through evidence-based strategies. Key Projects: SSHRC Partnership Grant for urban soundscape management (2018-2023) NSERC Discovery Grant on auditory localization (2019-2024) MITACS projects on Montreal festival soundscapes and noise policy Labs & Partnerships: Multimodal Interaction Laboratory (MIL) Collaborations with Ville de Montréal and Quartier des Spectacles Education: PhD: Psychoacoustics (Paris VI) MSc: Computer Science & Music Technology (IRCAM) BSc: Mathematics (McGill) Her teaching includes courses like Music Information Retrieval, integrating computational methods with artistic and scientific applications.
Dr Glenda Cooper is Reader in Journalism Studies and Head of the Department of Journalism at City St George's, University of London , where she leads a team of 25 staff, 50 visiting lecturers, and over 500 students from 53 countries. She holds a PhD in Journalism from City and an MA in English Language and Literature from Oxford, and has played a pivotal role in elevating the BA Journalism programme to 1st place nationally in the Guardian and Complete University Guide (2023), as well as 1st for Graduate Prospects (Sunday Times 2022). Education: MA in Academic Practice, City, University of London (2022) PhD in Journalism, City, University of London MA in Creative Writing, City, University of London BA (Hons) English Language and Literature, St Hilda's College, University of Oxford PG Diploma in Newspaper Journalism, City University of London Glenda's research focuses on crisis and humanitarian reporting , journalism ethics , live journalism , and the intersection of media and politics, particularly through the legacy of Alistair Cooke’s Letter from America . She has led major funded projects with the British Academy, ESRC, Google Digital News Initiative, and HEIF. Her current research explores AI’s impact on journalism through the DMINR project and innovative storytelling formats via the News on Stage initiative and the Contemporary Narratives Lab . Her recent publications span topics such as AI in newsrooms, humanitarian scandals (#AidToo), refugee representation, and digital narrative innovation. These works reflect a strong interdisciplinary trend, combining journalism studies with media technology, ethics, performance, and political communication. The articles indicate a growing focus on digital transformation, ethical challenges in sourcing, and the evolving role of journalists in public discourse. Scientific Awards and Recognition: Laurence Stern Fellow at the Post (2001) Guardian Research Fellow at Nuffield College, Oxford (2006–2007) AURORA Role Model for Future Women Leaders in Academia (2018) Glenda has supervised PhD students on topics ranging from political communication in Istanbul to the manosphere's influence on journalism. She has been instrumental in curriculum development, notably designing a core ethics module for final-year journalism students. She also serves as Reviews Editor for Journalism: Theory, Practice and Criticism , UK Director of the European Journalism Observatory, and Board Member of The Conversation UK . She co-founded and co-presented the Knowhow podcast, bridging academia and media. She co-directs the Contemporary Narratives Lab and co-founded the News on Stage project, which merges journalism with theatre through live events such as News Cabaret and News on the Street . Her play Aid Memoir , based on her PhD research, was performed at the Pleasance Theatre and featured in the ESRC Festival of Social Science.
Mark D. Gross is a Professor of Computer Science and Director of the ATLAS Institute at the University of Colorado Boulder, where he leads an interdisciplinary hub for creativity and invention. His academic journey began at MIT with BS and PhD degrees, followed by faculty roles at Carnegie Mellon University (2004-2013), University of Washington Seattle (1999-2004), and CU-Boulder (1990-1999, 2014-present). As co-founder of Modular Robotics Incorporated and Blank Slate Systems LLC, he bridges academia and entrepreneurship. Education: BS and PhD in Computer Science from MIT Gross’ research spans design methods, modular robotics, computational design tools, and tangible interaction. He pioneered sketch recognition software like 'The Electronic Cocktail Napkin' and explores physical computing through projects such as shape-changing interfaces, interactive construction kits, and augmented reality systems. His work integrates IoT, digital fabrication, and educational technology. Recent publications highlight innovations in AR/VR collaboration, shape-changing robotics, and interactive fabrication. Key themes include climate communication through data physicalization, AI-driven creative systems, and soft robotics for dynamic interfaces. Despite no explicit awards listed, his career demonstrates sustained impact through ACM conference leadership (Creativity and Cognition 2009, TEI 2011) and industry partnerships. Gross’ prior industry experience includes positions at Atari Cambridge Research and Logo Computer Systems. His lab at ATLAS fosters radical creativity through projects like PaperMech, DynaBlock, and WearAir, emphasizing hands-on learning and cross-disciplinary experimentation.
Jason Smith is a Postdoctoral Scholar at Northwestern University , affiliated with the Interactive Audio Lab . He earned his PhD in Music Technology from the Georgia Institute of Technology . Research Focus Human-AI collaboration in creative domains Interactive music systems AI-driven accessibility solutions Creative autonomy and neural audio generation Recommender systems for music libraries Publication Trends His work spans 2019–2025, emphasizing AI applications in music education, accessibility (especially for blind/visually impaired users), and immersive environments like AI holodecks. Key methodologies include co-design, hybrid recommendation algorithms, and automated creativity assessment. Lab Affiliation He contributes to the Interactive Audio Lab, exploring intersections of sound, code, and AI.
Signy Lynch is an Assistant Professor in English and Drama at the University of Toronto Mississauga (UTM) and a graduate faculty member at the Centre for Drama, Theatre and Performance Studies. Her research focuses on contemporary intercultural/diasporic performance, Black theatre, participatory performance, audience research, and critical theatre criticism in Canada. Education : PhD and MA from York University, Hon. BA from Queen’s University Her work explores the intersections of digital media and intercultural performance, including immersive theatre practices and audience dynamics in pandemic-era performances. She co-edits Canadian Theatre Review and investigates epistemic violence in traditional criticism frameworks. In the 15 most recent publications , Lynch examines topics like racial dynamics in theatre criticism, intermedial performance technologies, audience complicity in Indigenous storytelling, and pandemic-era performance adaptations. Her articles appear in Theatre Research in Canada , Contemporary Theatre Review , and New Theatre Quarterly . Awards : Barbara Godard Prize (2021), Governor General’s Gold Medal (2022), CTCA Outstanding Critical Essay runner-up (2022) Lynch co-directs the Centre for Spectatorship and Audience Research and serves on Cahoots Theatre’s board. Her SSHRC-funded research addresses hiring equity in Canadian theatre academia and reimagines critical dramaturgy for digital futures.
Morten Søndergaard is an Associate Professor at Aalborg University’s Department of Communication and Psychology, affiliated with the Faculty of Social Sciences and Humanities. He is part of the Art, Aesthetics & Health Research Laboratory and the MASSHINE initiative. His research focuses on sound art, media art curation, and transdisciplinary practices, emphasizing the exclusion mechanisms in 20th-century art systems and unarchived avant-garde movements. Søndergaard has curated exhibitions globally, including at Kiasma and ZKM, and co-founded the POM conference series and ISACS symposia. He leads the Erasmus Master of Excellence in Media Arts Cultures, collaborating with institutions in Austria, Poland, and Hong Kong. His work bridges art, science, and technology, with recent projects exploring sonic archives and participatory curatorial frameworks. Key collaborations include roles with the European NeMe network, SUNY College New York, and the Momentum Biennial. He has organized over 20 projects since 2008, including the 2025 Momentum Biennial as head curator. His teaching spans media art theory, sound art practices, and curatorial methodologies at both bachelor and master levels. Søndergaard’s research outputs include over 145 publications, with a focus on sound art’s theoretical and practical dimensions. His current projects emphasize ‘uncurating’ methodologies and the reactivation of marginalized avant-garde practices. Notable activities include editorial roles, international conference organization, and advisory roles in art and science networks. His work has been featured in media outlets like Artdaily and the Biennial Foundation, highlighting his contributions to contemporary art discourse and curatorial innovation.
Schloss Dagstuhl - Leibniz Center for InformaticsGermany
Sri Kurniawan is a researcher at the Computational Media Department within Baskin Engineering, University of California Santa Cruz . With a focus on Human-Computer Interaction , their work spans assistive technology , virtual reality applications , and accessibility design for aging populations and people with disabilities. Key research areas: Accessibility , Virtual Reality , Human-Computer Interaction Recent work explores immersive systems for emergency preparedness and Mixed Reality in biomedical visualization Publications from 2000-2025 demonstrate sustained engagement in mobile health and inclusive game design . Collaborations with institutions like University of Manchester and University of California systems highlight cross-continental research impact.
Kieren Reed serves as Professor of Fine Art and Slade Professor at University College London's Slade School of Fine Art, where they hold multiple leadership roles including Director of Studies for Undergraduate Programmes and Head of Undergraduate Sculpture. Their academic career at UCL spans over a decade with continuous appointments since 2010. Reed's research explores the conceptual space between form and functionality through sculpture, performance, and installation art. Their practice investigates the duality of artworks serving both utilitarian purposes and aesthetic functions, creating dynamic negotiations between the real and fabricated. Key themes include situated practice in art and architecture, social sculpture, and the relationship between public engagement and artistic production. Reed's work consistently connects to specific sites and situations, transforming functional structures into platforms for discourse. Recent artistic output demonstrates significant engagement with public space and community interaction through projects like Gather , Raising the Sittingbourne Barn , and The Beautifullest Place On Earth . Their publications span performance documentation, exhibition catalogues, and theoretical explorations of nonhuman agency in art practice. Reed's work has been presented at major institutions including Tate Britain, Gasworks, Chisenhale Gallery, and Camden Arts Centre. As an educator, Reed has developed significant expertise in art pedagogy, holding a Postgraduate Certificate in Learning and Teaching in Higher Education. Their academic leadership includes shaping undergraduate programmes and contributing to research on art education transitions and widening participation in the arts.
Marcelo M. Wanderley is a Professor and Director of the Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT) at McGill University's Schulich School of Music. His academic roles include Area Coordinator for Music Technology and membership on the Executive Committee. He holds a PhD in acoustics, signal processing, and computer science from Université Pierre et Marie Curie (Paris VI). Wanderley's research focuses on novel interfaces for music performance, digital musical instruments (DMIs), and human-computer interaction. He has authored influential works such as New Digital Musical Instruments: Control and Interaction Beyond the Keyboard (2006) and pioneered research in gestural control of music. His work integrates engineering, computer science, and musicology to create innovative performance tools, including the T-Stick and Karlax instruments. He has held visiting professorships at Université de Bretagne Sud, Universidade Federal de Minas Gerais (Brazil), and the University of Mons (Belgium), where he was awarded prestigious chairs. Wanderley's awards include the Inria International Chair (2016–2020) and the Distinguished Visitor Award from the University of Auckland. His research has been widely cited in the International Conference on New Interfaces for Musical Expression (NIME), and he actively contributes to editorial boards (e.g., Computer Music Journal ) and academic leadership roles. Wanderley's lab, the Input Devices and Music Interaction Lab (IDMIL), develops open-source frameworks like Puara and Probatio for DMI design and mapping. Key research areas include haptic feedback systems, motion capture of musical performances, and accessibility in music technology. He emphasizes interdisciplinary collaboration, bridging engineering, art, and cognitive science to advance musical expression and performance practices.