Robin Rofallski is a researcher at the Institute for Applied Photogrammetry (IAPG), affiliated with Jade University in Oldenburg. His work focuses on optical 3D metrology and its applications in archaeological conservation , underwater imaging , and industrial measurement systems . He actively contributes to projects like OptiKons (3D monitoring of wet wood) and Digital Rubber Processing (automated production chain). Research Interests : 3D geometric analysis for conservation and industrial use Underwater photogrammetry and sensor fusion Dynamic fluid-structure interaction modeling Rolling shutter distortion correction in imaging Recent Trends : His publications emphasize real-time 3D measurement systems (2024) and underwater photogrammetry (2023), with collaborations at institutions like Lovion GmbH and Jade University. Projects like TurbuMetric (2018-2022) explore turbulent wind environments using 3D metrology. Projects & Collaborations : Lead role in OptiKons (2023-2025, funded by DBU) Subproject analysis in Digital Rubber Processing (2021-2024, BMBF-funded) Cooperation with Lovion GmbH and Jade University
Piotr Napieralski serves as Associate Professor and Head of the Computer Graphics and Multimedia Department at Lodz University of Technology's Institute of Computer Science, where he has maintained continuous academic employment since 2000. His institutional leadership and research activities position him as a key figure in Poland's computer graphics research community. His research program centers on computer graphics, virtual reality, and game development with significant extensions into mobile systems and human-computer interaction. Core specialties include 3D graphics programming, computer animation, simulation/visualization techniques, and user interface design. Recent work increasingly integrates artificial intelligence methodologies while maintaining strong foundations in geometric algorithms and real-time rendering systems. Analysis of his 2021-2025 publications reveals a dual trajectory: continued innovation in graphics fundamentals (stereo vision consistency, 3D point cloud segmentation, procedural content generation) alongside strategic expansion into interdisciplinary applications including power electronics (solid-state transformers), transportation optimization (AI-driven ecodriving), and behavioral science (eating behaviors, mineral policy). This reflects deliberate diversification while preserving computer graphics as the unifying thread. Dr. Napieralski actively secures research funding through participation in numerous EU-funded projects and serves as a long-term expert for Poland's National Centre for Research and Development (NCBR). His teaching responsibilities include computer graphics instruction for both Polish and international students, though specific student mentorship details are not documented in available sources. As department head, he oversees research directions and educational programs in graphics, games, and multimedia technologies. His leadership fosters collaboration between theoretical computer science and practical industrial applications, particularly in virtual reality systems and mobile gaming platforms where his publications demonstrate consistent output.
Jiangyu Zheng is a Professor of Computer Science at Purdue University, affiliated with both West Lafayette and Indianapolis campuses. He holds dual roles within the Department of Computer Science and the College of Science. His career includes tenure at ATR Communication Systems Research Laboratory (1990–1993) and Kyushu Institute of Technology (1993–2001) as an associate professor, before joining Indiana University Purdue University Indianapolis (IUPUI) in 2001, where he advanced to full professorship. He earned a PhD in Control Engineering from Osaka University (1990) and a BS in Computer Science from Fudan University (1983). Dr. Zheng’s research focuses on computer vision, AI, autonomous driving, multimedia, virtual reality, and robotics. His pioneering work includes the world’s first digital panoramic image and motion-based human tracking systems. He has received notable awards such as the 1991 Best Paper Award (IPSJ) and 2000 Excellent Paper Award (Japan Society of Art & Science). His publications emphasize vehicle interaction analysis, semantic segmentation for autonomous systems, and hazard detection using deep learning. Key projects include developing motion profile-based collision alarming systems and weather/illumination-adaptive road profiling. He is a senior IEEE member and maintains active research labs focusing on AI-driven traffic systems and immersive technologies.
Alain Breuleux is a retired Associate Professor in the Department of Educational & Counselling Psychology at McGill University's Faculty of Education. He specializes in educational technology integration, teacher professional development, and collaborative learning communities. His work focuses on leveraging technology to enhance pedagogical practices through research-practice partnerships. Dr. Breuleux holds a B.Sc., M.Sc., and Ph.D. from Université de Montréal. His research explores cognition in learning environments, online community dynamics, and sociocultural theories like Cultural Historical Activity Theory (CHAT). He has contributed to scalable professional development models for educators and innovative uses of digital tools in remote learning contexts. His recent publications emphasize active learning strategies, teacher agency, and boundary-crossing in educational research. He has presented widely on topics such as knowledge-building networks and formative change laboratories. Despite not currently supervising students, his scholarship has shaped policies for ICT integration and teacher collaboration.
Myungin Lee is a Lecturer at the Department of Immersive Media Design, University of Maryland, College Park. His research focuses on designing multimodal instruments and interactive systems that integrate principles from HCI, machine learning, signal processing, and neuroscience. Key projects include NeuResonance (inter-brain synchronization feedback) and FractalBrain (EEG-based VR mindfulness tools). He has contributed to venues like ACM CHI, IEEE VIS, and NIME, and holds patents on reverberation time estimation using neural networks. Research interests span crossmodal correspondence in XR, neuro-interactive systems, and real-time audio-visual simulations. Notable collaborations include the NASA Ocean Project and AlloSphere Research Group . His work has been showcased at Ars Electronica and Getty PST 2024. Education: PhD in Media Arts & Technology (implied by dissertation, 2023) Patents: Multichannel microphone-based reverberation time estimation methods (WO2018111038A1, US10854218B2, etc.).
Ala Al Kafri is a Senior Lecturer in Computer Science at Teesside University's Department of Computing & Games, affiliated with the Centre for Digital Innovation. With over 16 years of teaching experience across multiple institutions globally, he specializes in machine learning, artificial intelligence, and medical imaging applications. His research focuses on AI-driven diagnostics for lumbar spine diseases, with notable contributions to MRI analysis using convolutional neural networks. He has collaborated on projects involving physiotherapy education technology, autism screening, and multidisciplinary learning initiatives. Education includes a PhD in Machine Learning for Lumbar Spine Disease Diagnosis from Liverpool John Moores University (2019), an MSc from New York Institute of Technology (2005), and a bachelor’s degree. Professional development includes a Postgraduate Certificate in Academic Practice. Research interests span medical AI, data science, and education technology, with emphasis on practical applications in healthcare and learning environments. Key collaborations include developing an AI tool for lumbar spine disease prediction with University Multimedia Nusantara, and creating video-based physiotherapy assessment systems. Recent projects include AI-powered physiotherapy education systems, autism screening using ML, and smart highway vehicle detection. His work integrates technical innovation with real-world societal impact through multidisciplinary approaches.
Dr. David Unbehaun is a post-doctoral researcher at the University of Siegen working within Faculty III Information Systems and New Media. His research focuses on designing, implementing, and evaluating ICT-based systems for active and healthy aging, with particular emphasis on dementia care, cognitive and physical frailty, and age-related diseases. Dr. Unbehaun completed his education in business and public economics at the University of Halle-Wittenberg and Siegen, followed by a PhD in Socio-Informatics focusing on "Designing Assistive Technologies to Engage People with Dementia and their Caregivers." Prior to his academic career, he completed a 3-year apprenticeship in professional nursing in Düsseldorf and worked in various healthcare companies specializing in home and institutional care, where he was responsible for project management, quality management, and developing innovations in the healthcare sector. Dr. Unbehaun's research spans the intersection of human-computer interaction, computer-supported collaborative work, and healthcare technology. His work primarily focuses on developing and evaluating social robotics, augmented reality applications, and interactive systems for elderly care, particularly for people with dementia. He investigates how technology can support physical activity, cognitive capabilities, social interaction, and reminiscence therapy for individuals with cognitive impairments. His approach emphasizes participatory design methodologies, working closely with end-users including people with dementia, their caregivers, healthcare professionals, and care students. His recent publications demonstrate a clear trajectory toward increasingly sophisticated applications of social robotics and immersive technologies in healthcare settings. His work spans from foundational research on technology appropriation in dementia care to applied studies evaluating specific interventions in real-world care environments. A notable trend in his recent work is the expansion from dementia-specific applications to broader healthcare contexts including rehabilitation, sports, and education. Since 2016, Dr. Unbehaun has been involved in numerous national and international health-related projects. His work often involves collaboration with interdisciplinary teams across computer science, healthcare, and social sciences. While specific grant information isn't detailed in the provided text, his extensive publication record spanning multiple years suggests sustained research funding. Dr. Unbehaun is affiliated with the PraxLABS research group at the University of Siegen, which appears to focus on practical applications of socio-informatics in real-world settings. His work is closely connected to the university's Fab Lab Siegen and Social Media Observatories, suggesting engagement with hands-on technology development and community-based research approaches.
Dr. Selma Rizvić is a Professor at the Department of Computer Science, Faculty of Electrical Engineering, University of Sarajevo. She leads the Sarajevo Graphics Group Laboratory and is a key figure in digital heritage projects. Her research focuses on computer graphics, virtual reality (VR), interactive storytelling, and cultural heritage preservation. Rizvić coordinates major EU-funded initiatives like SHELeadersVR and i-MARECULTURE, emphasizing VR's role in historical narratives and education. Affiliations: University of Sarajevo, Sarajevo Graphics Group, Digi.BA Association EU Projects: Creative Europe (SHELeadersVR, StecakLand), Horizon 2020 (i-MARECULTURE), FP7 (V-MusT.net) Her work combines VR/AR technologies with historical storytelling, exemplified by projects like the Virtual Museum of Genocide against Bosniaks and Roman Heritage digitization. Rizvić has authored books on digital cultural heritage and serves as an associate editor for journals like ACM's JOCCH. She actively participates in conferences, such as GCH and CESCG, and promotes Balkan digital heritage through immersive exhibitions. Notable contributions include integrating VR into theater (StecakLand play), underwater heritage visualization (Baiae), and school anti-bullying systems. Her technical expertise spans 3D modeling, procedural content generation, and user experience design in cultural contexts.
Adjunct Associate Professor Nick Reid is an emeritus academic at the University of New England (UNE), specializing in Australian Aboriginal linguistics and language revitalization. He retired in 2019 but continues research on Daly River languages (NT), including Ngan'gikurunggurr and Ngan'giwumirri. His work bridges descriptive linguistics, ethnomusicology, and environmental science, notably linking Indigenous oral traditions to sea-level chronologies. A pioneer of online education, he co-developed UNE's Master of Applied Linguistics and created multimedia resources like the Phonetics: An Interactive Introduction CD-ROM. Reid holds a BA (Hons) and PhD from ANU, with research interests spanning morphosyntax, nominal classification systems, and Indigenous language maintenance. He collaborates with institutions like the Northern Institute (CDU) and the University of Melbourne on projects blending linguistics with environmental science. Awards include the Carrick Citation (2006) for student learning innovations and UNE's Vice-Chancellor's Award (2000) for teaching excellence. His publications emphasize language documentation, including grammars and curriculum resources for Aboriginal communities. Recent work focuses on collaborative projects with the Ngan’gi Schools Network and coastal inundation studies with Patrick Nunn. He has supervised numerous higher-degree students and remains active in eResearch initiatives, such as digitizing the Ngan’gi language collection.
Stuart Moulthrop is a Distinguished Professor and Department Chair in the English Department at the University of Wisconsin-Milwaukee, within the College of Letters & Science. He holds a PhD from Yale University and is a leading scholar in electronic literature, cybertext theory, and digital media. His work explores the intersections of literature, technology, and culture, with a focus on hypertext narratives, game studies, and digital preservation. Key roles include membership in the Electronic Literature Organization's Board of Directors and leadership in projects like the NEH-funded Pathfinders initiative, which preserves early digital literature. Notable publications include Twining: Critical and Creative Approaches to Hypertext Narratives (2021) and Traversals: The Use of Preservation for Early Electronic Writing (2017). He has received international recognition for narrative and poetry, including awards in 2007. Moulthrop’s research bridges theory and practice, addressing topics like procedural rhetoric, digital curation, and the evolution of electronic literature. His articles span journals in digital humanities, game studies, and literary criticism, emphasizing interdisciplinary engagement with technology and narrative form.
Dr. Andy Walker is the Department Head and Associate Professor in the Department of Instructional Technology & Learning Sciences at Utah State University (USU), part of the Emma Eccles Jones College of Education and Human Services. He holds a PhD (2002) and MS (2000) in Instructional Technology from USU and a BA in English (1995) from Washington State University. His research focuses on problem-based learning (PBL), meta-analysis methods, and geoscience education through augmented reality applications. Notable projects include the NSF-funded Geoscience Apps initiative, which developed mobile field-trip simulations for geology education, and collaborative work on scaffolding’s impact in STEM education. He has co-authored influential books like Essential Readings in Problem-Based Learning (2015) and over 50 peer-reviewed journal articles. Walker has secured grants totaling over $700,000, including NSF awards for geoscience education technology and meta-analytic studies of scaffolding. His teaching spans courses on PBL, multimedia programming, and professional development for educators. He has served on USU’s College Research Council, Faculty Senate, and departmental committees, contributing to curriculum design and admissions decisions. Research Highlights: Bayesian meta-analyses, PBL implementation in teacher training, and virtual geology field trips. Grants: Co-PI for NSF projects ($240,737 for Geoscience Apps, $297,434 for scaffolding meta-analysis). Labs/Teams: Collaborations with Brett Shelton and Joel Pederson on geoscience education technology; partnerships with Brian Belland on scaffolding research.
Xiangming Mu is an Associate Professor at the School of Information Studies, University of Wisconsin-Milwaukee. He holds a PhD in Library and Information Science from the University of North Carolina at Chapel Hill, along with advanced degrees from UNC-Chapel Hill (MSIS), Chinese Academy of Sciences (MS), and Nanjing University (BS). His research focuses on information technology applications, user behavior studies, and specialized retrieval systems for health and biomedical domains. He teaches courses such as L&I SCI 571 (Information Access and Retrieval) and L&I SCI 774 (Online Information Retrieval). Research Interests: Information Retrieval Theories & Systems Health Information Systems User-Centered Design Genomic Data Analysis Clinical Knowledge Management Educational Multimedia Publications Highlight Trends in Health Informatics, Bioinformatics, and Corporate Knowledge Management. His work bridges theoretical advancements with practical applications in healthcare and education sectors. Teaching Responsibilities include foundational and advanced courses in information access technologies. Current research explores metadata integration in healthcare systems and user interaction with biomedical databases.
Ravi Prakash is a Professor in the Department of Computer Science and the Hobson Wildenthal Honors College at the University of Texas at Dallas. He holds a Ph.D. in Computer and Information Science from The Ohio State University (1996), with research focused on 360-degree video streaming, wireless networking, mobile computing, and distributed systems. His work addresses challenges in field-of-view prediction, edge caching, and coexistence of wireless technologies in unlicensed bands. He teaches courses ranging from discrete mathematics to advanced operating systems and internet policy. Education: Ph.D. (1996) and M.S. (1991) from Ohio State University; B.Tech. (1990) from Indian Institute of Technology, Delhi. Research Interests: 360-degree video optimization (caching, editing) Wireless MAC protocols (WiFi, cognitive radio) Mobile ad hoc networks (MANETs) Distributed system algorithms Legal/ethical implications of computing Professional Service: Co-chair (ICDCS 2025), General Co-chair (MASS 2025), IEEE Transactions on Mobile Computing associate editor, and UT Dallas Senate member. Awards: NSF CAREER Award (2001), multiple teaching excellence awards, and best paper recognitions. Labs/Teams: Active in wireless networking testbeds (ASSERT), mobile computing optimization, and 360-video streaming frameworks (CooPEC, 360RAT).
Dr Jo Briggs is a Senior Lecturer in User Experience at the School of Digital Arts (SODA), Manchester Metropolitan University. Her interdisciplinary research focuses on human-digital interaction, co-creative methodologies, and participatory design within Human-Computer Interaction (HCI). She holds a MSc in Multimedia Systems from Trinity College Dublin and a collaborative doctoral award from Ulster University, exploring digital cultural literacies in post-conflict Northern Ireland. Briggs has led over a dozen cross-disciplinary projects addressing online privacy, trust, and ethical design, with grants totaling over £1.8 million from EPSRC, ESRC, and AHRC. Education : Doctoral Award, Ulster University (collaborative, AHRC-funded) MSc in Multimedia Systems, Trinity College Dublin Fine Art background with over a decade of professional practice Research Interests : Design for digital trust, participatory governance, privacy-aware systems, and ethical technology . Her work bridges computer science, social sciences, and design, emphasizing user-centered approaches to mitigate online risks through creative methods like data narratives and persona-based tools. Recent projects include addressing cumulative data disclosures and Buy-Now-Pay-Later vulnerabilities. Grant Capture Highlights : EPSRC Cumulative Revelations of Personal Data (£239k, 2019–2022) EPSRC TAPESTRY (£1M+, 2017–2021) ESRC Crowdfunding Taxonomy (£92k, 2014–2015) Labs/Teams : Collaborations include the National Archives, Adobe Research, and universities like Surrey, Newcastle, and Queen’s Belfast. She chairs the Daphne Jackson Trust’s Arts & Social Sciences fellowship panel and advises Oxford and Queen’s MediaLab.
Prof. Matthias Harders is a Professor at the Department of Computer Science, University of Innsbruck. His work focuses on medical imaging, haptic systems, virtual reality, and data-driven simulation. He leads research in interactive visualization tools, medical device development, and machine learning applications in healthcare and environmental engineering. Research areas include haptic augmented reality for surgical training, deformable medical image registration, and synthetic data generation for retinal imaging. Notable projects include SPBView for eye movement analysis and the PoRi device for post-stroke rehabilitation. His work bridges computer science with biomedical applications, emphasizing real-world impact in healthcare technology. Publications span medical simulation, machine learning for biogas prediction, and perceptual interfaces. He collaborates on EU-funded projects involving VR/AR systems and has contributed to open-source tools for point cloud analysis and surgical planning.