Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Achuta Kadambi, Ph.D., is an Associate Professor at UCLA in Electrical Engineering and Computer Science, leading an interdisciplinary research group focused on AI, computational imaging, and bias mitigation in medical technologies. He recruits PhD students from EE, CS, and Bioengineering departments and has commercialized research through two California-based companies. His research investigates the intersection of physics and artificial intelligence, with a focus on unbiased low-level vision systems. Current projects explore how light transport interacts with human skin variations to identify and correct imaging biases in facial recognition and medical devices. His work has produced over 70 patents, with 30+ issued, and a textbook Computational Imaging (MIT Press, 2022). NSF CAREER Award (2021) for light transport bias research DARPA Young Faculty Award (2021) for AI and medical imaging innovations ARO Young Investigator Program (2021) for computational sensing IEEE-HKN Under 35 Award (2022) for inclusive EECS inventions Forbes 30 Under 30 recognition His recent publications focus on polarization imaging, 3D Gaussian splatting, synthetic data generation for healthcare, and bias mitigation in machine learning. Collaborations with UCLA medical school faculty, including Dr. Laleh Jalilian, aim to deploy these innovations in clinical settings. Current teaching includes ECE 149: Foundations of Computer Vision (Fall 2024, Spring 2025) and ECE 102: Signals and Systems (Winter 2024).
Jens Edlund is a Professor at KTH Royal Institute of Technology's Division of Speech, Music and Hearing. His research focuses on speech technology, dialogue systems, prosody, and evolutionary phonetics. He has contributed to foundational work on speech synthesis, conversational interaction, and multimodal corpora like the D64 corpus. Key projects include the MonAMI Reminder system and analysis of primate vocalizations to understand speech evolution. Edlund has collaborated extensively with global researchers, producing over 150 peer-reviewed works. His work integrates computational methods with linguistic and biological insights, emphasizing human-like dialogue systems and cross-species vocal analysis. Education: Ph.D. in Speech Technology (2011, KTH) Grants: Multiple EU and Swedish Research Council grants for speech technology and interdisciplinary studies Research labs include the KTH Speech, Music and Hearing Lab and collaborations with institutions like Max Planck Institute for Evolutionary Anthropology. Current work explores evolutionary origins of speech biomechanics and AI-driven speech synthesis evaluation.
Prof. Matthias Nießner is a Professor at the Technical University of Munich , where he leads the Visual Computing Lab . Prior to this, he held a Visiting Assistant Professor position at Stanford University . His work bridges computer vision , graphics , and machine learning , focusing on 3D reconstruction , semantic scene understanding , and AI-driven video synthesis . Prof. Nießner has published over 150 works in top venues like SIGGRAPH , CVPR , and ECCV , with several receiving best paper awards (SIGCHI’14, HPG’15, SPG’18, SIGGRAPH’16 Emerging Tech). His research has garnered international media attention, including features in the New York Times , Wall Street Journal , and MIT Technological Review , as well as TV demonstrations (e.g., Jimmy Kimmel Live for Face2Face technology). Awards : TUM-IAS Rudolph Moessbauer Fellowship (2017–ongoing) Google Faculty Award (2017) Nvidia Professor Partnership Award (2018) ERC Starting Grant (2018, €1.5M) Eurographics Young Researcher Award (2019) Research Trends : 3D Gaussian Splatting for real-time rendering Neural Radiance Fields (NeRF) with mesh supervision Audio-driven facial animation via diffusion models Latent space diffusion for 3D scenes Self-supervised and zero-shot methods for 3D and image analysis As a co-founder and director of Synthesia Inc. , he drives democratization of synthetic media. His YouTube channel has over 5 million views, reflecting his impact beyond academia.
James McCann is an Associate Professor at the Carnegie Mellon Robotics Institute, where he leads the Carnegie Mellon Textiles Lab. He has been a faculty member since May 2017 after working at Disney Research Pittsburgh. McCann's academic journey includes a PhD from Carnegie Mellon advised by Nancy Pollard, followed by a postdoc at Adobe Research and a period developing video games. McCann's research focuses on building creative tools that operate in real-time and build user intuition, with particular emphasis on textiles fabrication and machine knitting. His work spans computer-aided fabrication, simulation, graphics, and creative tools development. He has pioneered systems for machine knitting design, including compilers for knitting instructions and tools for automatic conversion of 3D meshes to knitting patterns. His recent publications demonstrate a strong trend toward computational textiles, with significant contributions to knitting semantics, deployable textile structures, and applications of machine knitting in healthcare and robotics. McCann's work bridges computer science, robotics, and textile arts, creating practical systems for once-off manufacturing with industrial knitting machines. McCann actively mentors students, with current PhD candidates working on solid knitting machines, knit calibration, and assistive devices. His teaching portfolio includes courses on Real-Time Graphics, Algorithmic Textiles Design, and Game Programming. He has taught at CMU since 2017, developing innovative courses that blend computer science with physical fabrication. As director of the Textiles Lab, McCann oversees research projects spanning machine knitting, robotic painting, and real-time graphics systems. His lab develops practical tools for creators, emphasizing intuitive interfaces and real-time feedback that lower barriers to advanced fabrication techniques.
Haibin Ling is the SUNY Empire Innovation Professor in the Department of Computer Science at Stony Brook University, part of the College of Engineering and Applied Sciences. His research focuses on computer vision, medical image analysis, augmented reality, and AI applications in science. He holds a Ph.D. from the University of Maryland (2006) and prior degrees from Peking University. Previously, he worked at Temple University (2008–2019) and held roles at Siemens Corporate Research, UCLA, and Microsoft Research Asia. Professor Ling's work spans biomedical imaging, AI for science, and human-computer interaction. He leads the CV Lab and collaborates with the AI Institute at Stony Brook. Awards include the NSF CAREER Award (2014), Best Student Paper (ACM UIST 2003), and IEEE Fellow (2020). He serves on editorial boards for IEEE Trans. PAMI, Pattern Recognition, and CVIU, and chairs major conferences like CVPR. His research group includes over 50 students and alumni, with active projects in tracking benchmarks (LaSOT), Leafsnap, and medical imaging tools. Notable publications address OCTA flow estimation, backdoor attacks on vision models, and topology-guided medical learning. Collaborations involve institutions like Temple University and Stony Brook's Department of Applied Mathematics and Statistics.
Changxi Zheng is an Associate Professor in the Department of Computer Science at Columbia University's School of Engineering and Applied Science (SEAS). He directs Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC). After receiving his PhD from Cornell University, he joined the faculty of Computer Science Department at Columbia, where he has established himself as a leading researcher in computer graphics and scientific computing. Dr. Zheng's research spans multiple areas of applied computer science with a particular focus on computer graphics and scientific computing. His work centers around developing numerical models for simulating physical phenomena involving complex motions such as fluids, bubbles, and thin rods, along with their resulting acoustic waves. Leveraging computational insights from these models, he devises methods for improving tangible object creation, enabling novel human-computer interactions, and developing software tools for acoustic and photonic devices. His research has attracted significant public interest and media coverage, including projects like FontCode, AirCode, and Computational Metallophone Design. His recent publications reveal a strong interdisciplinary approach, bridging computer graphics, physics simulation, machine learning, and hardware design. His work demonstrates consistent innovation in computational methods for simulating physical phenomena and applying these techniques to practical problems in 3D printing, acoustic modeling, and interactive systems. The breadth of his research spans from fundamental physics-based simulations to practical applications in industry. Columbia SEAS Dean's Fellow (for advised students) NSF Graduate Research Fellow (for Ruilin Xu) Snap Research Fellow (for Rundi Wu) CKGSB Fellow (for Yun Fei) Adobe Research Fellow (for Gabriel Cirio) Marie Sklodowska-Curie Individual Fellow (for Rundi Wu) Best Paper Award at ACM International Conference on Multimedia (ACMMM), 2019 Dr. Zheng actively mentors a diverse group of students, including current PhD candidates and postdoctoral researchers. His research group has received support from various sources that enable their innovative work in computational graphics and physics-based simulation. He has supervised numerous successful students who have gone on to positions at leading technology companies including Adobe, Tencent, Facebook, and academic institutions. As director of Columbia's Computer Graphics Group (C2G2) within the Columbia Vision and Graphics Center (CVGC), Dr. Zheng leads a vibrant research team focused on advancing the state of the art in computer graphics, physics-based simulation, and their applications. The group maintains strong collaborations with industry partners and academic institutions worldwide, fostering an environment of innovation and practical application of theoretical concepts.
Dr. Arno Solin is a tenured Associate Professor in Machine Learning at Aalto University's Department of Computer Science and an Academy of Finland Research Fellow . He leads the Aalto machine learning research group and serves as Director of the Finnish Doctoral Program Network in AI (AI-DOC) . His work bridges probabilistic modeling with practical applications in sensor fusion and real-time inference. ELLIS Scholar (European Laboratory for Learning and Intelligent Systems) Adjunct Professor at Tampere University Member of Young Academy Finland (2021–2025) Research Interests focus on data-efficient machine learning with probabilistic methods for real-time inference and sensor fusion. Key areas include Gaussian processes, diffusion models, stochastic differential equations, and uncertainty quantification in deep learning. His group develops methods that combine structural constraints with adaptive learning for deployment on resource-limited hardware. Publication Trends show consistent output in top venues (NeurIPS, ICML, ICLR, AISTATS) with emphasis on diffusion models , 3D scene reconstruction , and real-time probabilistic modeling . Recent works explore physics-informed learning, heterophily-aware graph models, and compressed representations for world models in reinforcement learning. Scientific Recognition : Awarded AI Researcher of the Year 2024 by AI Finland Teacher of the Year 2023 at Aalto CS ISIF Jean-Pierre Le Cadre Best Paper Award (2018) MLSP Schizophrenia Classification Challenge Winner (2014) NeurIPS/ICML Reviewer Awards Research Leadership includes coordinating Finland's AI Center of Excellence program and directing the Finnish Doctoral Program Network in AI (AI-DOC). He supervises 15+ doctoral/postdoctoral researchers and has spun off Spectacular AI , a company commercializing sensor fusion technology.
Adriana Schulz is an Assistant Professor in the Department of Computer Science & Engineering at the University of Washington's College of Engineering. She leads a research group focused on computational design, computer-aided design (CAD), and digital fabrication. Her work bridges computer science with practical applications in manufacturing, robotics, and sustainable design. Dr. Schulz received her Ph.D. in Computer Science from MIT in 2018 under the supervision of Professor Wojciech Matusik. Prior to her doctoral studies, she earned a Master's degree in Mathematics from IMPA (Instituto Nacional de Matemática Pura e Aplicada) in Rio de Janeiro, where she worked with Professor Luiz Velho, and a Bachelor's degree in Electronics Engineering from UFRJ (Federal University of Rio de Janeiro). Her research interests center around computational tools that enhance design and manufacturing processes. She develops novel algorithms for CAD systems, computational fabrication techniques, and sustainable design approaches. Her work spans multiple domains including robotics, textiles, electronics, and architecture, with a strong emphasis on creating practical tools that designers and engineers can use in real-world applications. She explores how machine learning, particularly neurosymbolic approaches, can improve design workflows and enable new capabilities in computational design systems. Analysis of her recent publications reveals a strong trend toward more intelligent and user-centered design tools. Her research increasingly integrates machine learning with traditional CAD systems to create more intuitive interfaces, supports sustainable design practices with computational tools, and develops novel fabrication techniques that push the boundaries of what's possible with digital manufacturing. She has made significant contributions to zero-waste fashion design, immersion cooling for high-performance computing, and CAD program understanding through novel representation learning techniques. Innovators Under 35 - MIT Technology Review Bolsa Aluno Nota 10 from FAPERJ Engineer 20000 award Dr. Schulz actively mentors several PhD students and postdoctoral researchers, including Haisen Zhao, Ben Jones, Yuxuan Mei, and others, often in collaboration with colleagues across different departments. Her research has attracted significant media attention, with coverage in major outlets including MIT News, BBC, IEEE Spectrum, Wired, and TechCrunch. Her work on Interactive Robogami was noted as the most read article in the International Journal of Robotics Research in its publication year. She leads a vibrant research group at the University of Washington that focuses on computational design systems, with particular emphasis on creating tools that bridge the gap between digital design and physical fabrication. Her team develops novel algorithms for CAD systems, computational fabrication techniques, and sustainable design approaches that have practical applications across multiple industries.
David W. Jacobs is a Professor in the Department of Computer Science at the University of Maryland, with a joint appointment at the University of Maryland Institute for Advanced Computer Studies (UMIACS). He also served as the interim Director of the University of Maryland Center for Machine Learning starting in 2018. University: University of Maryland School: College of Computer, Mathematical, and Natural Sciences Department: Department of Computer Science Academic Rank: Professor Education: He received his B.A. from Yale University, and M.S. and Ph.D. in Computer Science from MIT. Research Interests: His research primarily focuses on computer vision and machine learning, particularly visual object recognition, lighting variation modeling, 3D reconstruction, perceptual organization, motion understanding, and the integration of vision with graphics and human-computer interaction. A major applied contribution is the development of Leafsnap , an electronic field guide app for plant identification, which has been downloaded over 1.5 million times and used in biodiversity and educational contexts. Publication Trends: His recent scholarly output centers on deep learning, convolutional networks, residual architectures, generative models (especially GANs), and interpretability. His work often bridges theoretical insights with practical applications in vision and AI. Scientific Awards: Honorable Mention, Best Paper Award, CVPR 2000 Best Student Paper Award, UIST 2003 Best Paper Award, Eurographics 2016 2011 Edward O. Wilson Biodiversity Technology Pioneer Award for Leafsnap Teaching and Advising: He has taught advanced courses such as CMSC 422 (Introduction to Machine Learning) and CMSC 828L (Deep Learning). He mentors students through course projects and research, though specific advisees are not listed. He has collaborated with institutions like Columbia University and the Smithsonian on impactful interdisciplinary projects. Labs and Teams: He is affiliated with UMIACS and leads research efforts in vision and learning, contributing to the University of Maryland Center for Machine Learning. His team has developed several mobile applications including Leafsnap, Birdsnap, and Dogsnap, demonstrating a strong focus on real-world deployment of vision technology.
Edward H. Adelson is the John and Dorothy Wilson Professor of Vision Science at MIT, affiliated with the Department of Brain and Cognitive Sciences and the Computer Science and Artificial Intelligence Laboratory (CSAIL). His research spans computer vision, human vision science, and robotics, with a focus on artificial touch sensing and tactile robotics. He has pioneered technologies like the GelSight tactile sensor, enabling high-resolution touch sensing for robots surpassing human skin sensitivity. Adelson holds a PhD in Experimental Psychology from the University of Michigan (1979) and a BA in Physics and Philosophy from Yale University (1974). His career includes roles at MIT since 1987, progressing from Associate Professor to Professor and later the Wilson Chair. He contributed to early vision theories, including the plenoptic function and motion energy models, and has been recognized with prestigious awards like the Helmholtz Prize (2013) and Rank Prize (1992). His research interests include material perception, optical sensing, and the integration of vision and touch. Key innovations include the plenoptic camera, layered representation techniques for motion analysis, and tactile sensors for robotics. Adelson has authored over 300 publications and holds numerous patents in imaging, vision, and robotics. Awards and honors include membership in the National Academy of Sciences and the American Academy of Arts and Sciences. His work bridges neuroscience and engineering, advancing both fundamental understanding and practical applications in robotics and computer vision.
Angel Xuan Chang is an Associate Professor at Simon Fraser University's School of Computing Science, affiliated with labs including 3DLG, GrUVi, SFU NatLang, SFU AI/ML, and VINCI. He holds a Canada CIFAR AI Chair and was a TUM-IAS Hans Fischer Fellow (2018-2022). His research bridges natural language processing (NLP), 3D scene understanding, and embodied AI, focusing on language-grounded 3D generation and biodiversity monitoring via DNA barcodes. Recent work includes NuiScene (unbounded outdoor scene generation), ViGiL3D (3D visual grounding dataset), and CLIBD (vision-genomics biodiversity analysis). He advises students in projects like BIOSCAN-5M insect dataset and embodied AI navigation. His 2025 highlights include multiple ICCV and ICLR papers, workshops at ICML and CVPR, and a CRV invited talk. Education: Ph.D. in Computer Science from Stanford University (2014), advised by Chris Manning. Previous roles include visiting research scientist at Facebook AI Research and researcher at Eloquent Labs.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Prof. Dr. Otmar Hilliges is a Full Professor at the Department of Computer Science at ETH Zurich. He leads the AIT lab and serves as the head of the Institute of Intelligent Interactive Systems. His research focuses on spatio-temporal understanding of human movement and interaction, leveraging algorithms and representations from videos, images, and sensor data for applications in Augmented Reality (AR), Virtual Reality (VR), and Human-Robot Interaction. Education: Diplom (MSc) in Computer Science, Technical University of Munich (TUM), Germany PhD in Computer Science, Ludwig Maximilian University of Munich (LMU), Germany (2009) Research Interests: Hilliges' work spans computer vision, robotics, and human-computer interaction. He develops methods for 3D human pose estimation, generative models for realistic avatar creation, and physically plausible simulation of human-object interactions. His research emphasizes practical applications in AR/VR and assistive robotics, aiming to bridge the gap between perception and action. Grants & Contributions: ERC Consolidator Grant (2022-2027): 'AI-Perceive: Robust Human-Centric Computer Vision for Advanced AI-Agents' Google Research Agreement (2020-2025): 'Generative Modelling of Humans' Microsoft Research Grants: Focus on human-centric robotics and interactive technologies Labs & Teams: Leads the AIT Lab at ETH Zurich, which pioneers research in intelligent interactive systems, emphasizing human-centric AI and robotics. The lab collaborates on projects ranging from drone cinematography to haptic feedback systems.
Yaser Sheikh is an Associate Professor at the Robotics Institute of Carnegie Mellon University (on leave) and Director of the Facebook Reality Lab, Pittsburgh . He holds appointments in the Mechanical Engineering Department and focuses on ' metric telepresence ' for AR/VR interactions. His research spans machine perception , computer vision , computer graphics , and machine learning , with applications in social behavior modeling and dynamic 3D reconstruction. University: Carnegie Mellon University Roles: Associate Professor (Robotics Institute), Director (Facebook Reality Lab) Contact: yaser@cs.cmu.edu, yasers@fb.com Research Interests include: Computer Vision: Pose estimation, 3D reconstruction, camera calibration Computer Graphics: Face/Hand animation, photorealistic rendering Machine Learning: Neural rendering, unsupervised learning for landmark detection AR/VR: Telepresence, immersive social interactions Notable Trends in Publications reveal a focus on real-time pose estimation (e.g., OpenPose), dynamic 3D reconstruction , and codec avatars for VR/AR. Recent works emphasize universal priors and neural rendering for photorealistic avatars. Scientific Awards include: Popular Science’s Best of What’s New Award Honda Initiation Award (2010) Best Paper Awards: WACV (2012), SCA (2010), ICCV THEMIS (2009) Hillman Fellowship for Excellence in Computer Science Research (2004) Advising and Grants: He has advised numerous PhD students (e.g., Hanbyul Joo, Tomas Simon) and received funding from the National Science Foundation , DARPA, and industry partners like Intel , Disney , and Honda . Labs & Teams: Leads the Facebook Reality Lab in Pittsburgh, collaborating with institutions like Carnegie Mellon University and Disney Research.