Matthew Louis Mauriello is an Assistant Professor in the Department of Computer and Information Sciences at the University of Delaware , where he directs the Sensify Lab . He holds a PhD in Computer Science from the University of Maryland (2018) and completed postdoctoral work at Stanford University (School of Medicine, 2020; School of Public Policy & Environmental Engineering Department, 2019). Research interests span Human-Computer Interaction (HCI), Ubiquitous Computing, and User-Centered Design with applications in: Sustainability Human-Building Interaction Wearable Technology Personal Informatics Educational Game Design Mental Health Interventions Recent publications highlight trends in stress monitoring (skin-like biosensors, workplace wellbeing), energy auditing (thermography systems), and educational technology (block-based programming tools for teachers). His work appears in ACM CHI, ACM Human-Computer Interaction, and Building and Environment. Scientific awards include: Best Paper Honorable Mention, CHI 2016 Best Paper Honorable Mention, CHI 2015 Best of WebSci'18 Teaching at University of Delaware encompasses courses like Educational Game Design Operating Systems Advanced Web Technologies Computing for Social Good with a focus on project-based learning and systems thinking.
Gierad Laput is a Senior Engineering Manager at Apple, leading the Perception and Interaction Engineering organization under Machine Intelligence Neural Design (MIND) at Apple AI/ML (AIML). He is also an Adjunct Professor at Carnegie Mellon University's School of Computer Science and Human-Computer Interaction Institute. His research sits at the intersection of sensing systems, interactive technologies, and machine learning, with applications in ambient intelligence, wearables, and AI-driven interactive experiences. Ph.D. in Computer Science from Carnegie Mellon University Founding member of CMU's Future Interfaces Group Former Google Ph.D. Fellow, Disney Imagineer, and recipient of 10 Best Paper Awards/Nominations His research agenda at Apple leverages cutting-edge hardware to develop multimodal ML systems for vision, audio, and motion sensors, enabling features like head gesture detection for AirPods, Apple Intelligence integrations, and health monitoring tools. Recent collaborative projects include Vision Pro hand interaction systems and WatchOS updates for cycling/fall detection. Key research areas include human-computer interaction , machine learning for sensor fusion , and smart environment sensing . Over 35 publications cover transformative technologies like ViBand (bio-acoustic sensing), EM-Sense (touch recognition), SkinTrack (arm as touchpad), and ElectroDermis (stretchable electronics). Scientific honors include: Fast Company Innovation by Design Award (2017) Google PhD Fellowship (2018) Swartz Entrepreneurial Fellowship (2018) Best Paper Awards at ACM UIST (2016) and ACM CHI (2015) As an educator, he has taught courses at CMU and the University of Michigan on on-device machine learning , signal processing , and human-centered design . His lab has mentored numerous researchers now pursuing PhDs at MIT, UW, CMU, and Northwestern.
Dr. Corey T. Callaghan is an Assistant Professor in the Department of Wildlife Ecology and Conservation at the University of Florida . Based at the Fort Lauderdale Research and Education Center , his research focuses on global change ecology using big data from citizen science platforms like eBird and iNaturalist, combined with geospatial analyses and macroecological theory . Ph.D. (2019) from UNSW Sydney M.S. (2015) from Florida Atlantic University B.S. + B.S. (2013) from Canisius College His work examines urban ecology , including how species traits influence urban tolerance across birds, amphibians, and butterflies. He develops adaptive sampling frameworks to optimize citizen science data collection while addressing biases. Current projects analyze human-nature interactions through citizen science participation, secondary data in photographs, and machine learning for biodiversity monitoring. He actively contributes to conservation strategies for urban biodiversity and data-driven restoration efforts . Recent publications highlight his expertise in cross-taxa comparisons , continental-scale analyses , and ecosystem service quantification . He leads the Global Ecology Research Group at the University of Florida, emphasizing collaborative science and open-source methodologies .
Jean Oh is a Researcher at the Robotics Institute of Carnegie Mellon University (CMU) , leading the interdisciplinary Bot Intelligence Group (BIG) . Her work focuses on developing persistent robots that co-exist and collaborate with humans in shared environments, emphasizing continuous improvement through training, exploration, and human interaction. Education: Ph.D. in Language and Information Technologies, CMU M.S. in Computer Science, Columbia University B.S. in Biotechnology, Yonsei University Oh's research integrates vision, language, and planning systems in robotics, with applications in human-robot teaming , self-driving cars , disaster response , eldercare , and creative robotics . She has pioneered projects like socially-compliant robot navigation in human crowds and AI-driven robotic painting systems. Recent publication trends highlight her work in vision-language planning , social navigation , computational creativity , and human-robot collaboration . Notable contributions include the StyleCLIPDraw algorithm for text-to-art generation and Social-PatteRNN for human-like trajectory prediction. Scientific Awards: Best Paper Award in Cognitive Robotics (ICRA'18, ICRA'15) Best Systems Paper Finalist (HRI'25) Best Oral Paper Finalist (Humanoids'24) Best Paper in Entertainment (IROS'24) Argoverse Challenge Winner (CVPR'24) Best Student Paper (AIAA'24) Best Demo Finalist (RoboSoft'24) Oh mentors a diverse team of PhD, MS, and undergraduate students from CMU departments including Robotics, Computer Science, and Mechanical Engineering. Her research is funded by US Army Research Lab , DiDi Chuxing , and DARPA , with collaborations across industry and academia .
Stefano Ermon is an Associate Professor in the Department of Computer Science at Stanford University, affiliated with the Artificial Intelligence Laboratory and a Senior Fellow at the Woods Institute for the Environment. His research focuses on advancing machine learning and generative AI techniques to address societal and environmental challenges, including computational sustainability, geospatial analysis, and climate science. He holds a Ph.D. from Cornell University (2015). Education: Ph.D. in Computer Science, Cornell University (2015). Research Interests: Ermon’s work bridges foundational machine learning (e.g., diffusion models, generative AI, and optimization) with applications in sustainability, geospatial analysis (via satellite imagery), and earth observation systems. Notable contributions include predicting poverty using satellite data and developing scalable methods for molecule generation. Articles Trends: His recent work emphasizes diffusion models for generative tasks (e.g., text-to-image, molecule design), geospatial AI (e.g., environmental monitoring), and ethical AI (e.g., bias mitigation in LLMs). He also explores applications in robotics and scientific computing. Awards: He has received prestigious awards, including the ICML 2024 Best Paper Award, Sloan Research Fellowship, Microsoft Research Faculty Fellowship, and the IJCAI Computers and Thought Award. Advising and Grants: Ermon teaches courses like Probabilistic Graphical Models (CS228) and has secured grants from NSF, ONR, AFOSR, and private foundations. His lab develops tools for climate science and sustainable development. Labs/Teams: Leads the Stanford AI Lab group focused on computational sustainability and generative AI, collaborating with institutions like the Woods Institute for environmental applications.
Matthew Thomas Payne is an Associate Professor in the Department of Film, Television, and Theatre at the University of Notre Dame. He serves as Director of Graduate Studies and focuses on video games' cultural history, media literacy, and representations of war. His research explores media industries, gaming culture, and educational applications of games through initiatives like the Learning Games Initiative. Payne's work includes authoring books such as *Eugene Jarvis: King of the Arcade* (2025) and *Ultima and Worldbuilding* (2024), alongside articles on military video games and transmedia storytelling. His creative output includes video essays analyzing game design and cultural impact. Payne holds a terminal degree in media studies and actively contributes to academic conferences and digital platforms like Vimeo. Education: Ph.D. in Media Studies (assumed based on faculty role). Research emphasizes intersections between digital media and cultural narratives, with grants likely supporting projects on gaming preservation and pedagogy. He collaborates with institutions like Amherst College Press and NYU Press, and his professional activities include editorial roles and industry research with Warner Brothers.
David Silver is a Professor of Computer Science at University College London and Principal Research Scientist at DeepMind, leading the Reinforcement Learning Research Group. His pioneering work in deep reinforcement learning has revolutionized artificial intelligence through breakthroughs in computer game-playing algorithms. His educational background includes: Bachelor's and Master's degrees from Cambridge University (1997, 2000) PhD in Computer Science from the University of Alberta (2009) Silver specializes in deep reinforcement learning where algorithms learn through trial-and-error in interactive environments. His research combines deep neural networks with reinforcement learning strategies to solve complex decision-making problems. He is renowned for developing AlphaGo (defeating Go world champion Lee Sedol in 2016), AlphaZero (mastering Chess, Shogi and Go through self-play), and AlphaStar (conquering Starcraft II). His work demonstrates unprecedented generality in game-playing AI and has catalyzed industry-wide adoption of reinforcement learning techniques. Analysis of his publications reveals a consistent trajectory toward self-supervised learning systems. His 2015-2016 Nature papers established foundational architectures combining neural networks with Monte Carlo tree search, shifting the field from human-data dependency toward pure self-play methodologies. This evolution enabled superhuman performance across diverse game domains while minimizing domain-specific knowledge. His scientific awards include: ACM Prize in Computing (2019) for breakthrough advances in computer game-playing Marvin Minsky Medal (2018) for outstanding achievements in AI Royal Academy of Engineering Silver Medal (2017) for UK engineering contributions Mensa Foundation Prize (2017) for best AI scientific discovery Silver's research has generated significant real-world impact beyond gaming, including optimizing the UK power grid, reducing Google data center energy consumption, and planning European Space Agency probe trajectories. While not explicitly documented in advising roles, his leadership at DeepMind fosters collaborative research environments that train next-generation AI scientists through high-impact projects. As lead of DeepMind's Reinforcement Learning Research Group, Silver directs cutting-edge work extending deep reinforcement learning to robotics, complex real-world systems, and multi-agent environments. Current initiatives focus on transferring game-playing breakthroughs to industrial automation and scientific discovery applications.
Prof. Ingmar Posner is a leading figure in applied artificial intelligence at the University of Oxford, where he serves as Principal Investigator for the Applied Artificial Intelligence Lab (A2I) and founding Director of the Oxford Robotics Institute. His work focuses on enabling robots to operate effectively in complex real-world environments through experience-driven learning. Key research areas: robot learning, scene interpretation, data-efficient learning, and transfer learning Applications in manipulation, autonomous driving, logistics, and space exploration His team has produced groundbreaking work in world models, sim-to-real transfer, and constraint-based manipulation systems (e.g., COMBO-Grasp). Notable contributions include the TWIST distillation framework and foundational research in tactile data generation (TactGen). He has received multiple best paper awards at top robotics venues. Publications reveal evolving research themes: 2025 work emphasizes language-conditioned learning (Lumos) and multi-agent decision-making, while 2024 focused on diffusion models for locomotion and differentiable simulators. Earlier work spans from urban scene analysis to physically plausible scene synthesis (RELATE).
Stephen Licht is an Associate Professor of Ocean Engineering and Graduate Director at the University of Rhode Island's College of Engineering, where he directs the Robotics Laboratory for Complex Underwater Environments (R-CUE). His research focuses on developing maritime robots capable of operating in dynamic and unpredictable environments through biologically inspired propulsion, distributed pressure sensing, model-based optimal control, and compliant underwater manipulation technologies. Ph.D. in Oceanographic and Mechanical Engineering from MIT/WHOI Joint Program (2008) B.S. in Mechanical Engineering from Yale University (1998) Former Senior Research Scientist at iRobot and Senior Robotics Engineer at Vecna Robotics Current Research Affiliate with MIT Department of Mechanical Engineering Former Visiting Faculty at Libera Università di Bolzano (2019-2020) Dr. Licht's research spans marine robotics with emphasis on biologically inspired propulsion systems that provide high authority and bandwidth thrust, nonlinear attitude control for maneuvering in dynamic conditions, compliant underwater manipulation technologies, and unmanned aerial monitoring of coastal structures. His work bridges mechanical engineering principles with oceanographic applications to create more capable underwater robotic systems that can operate in complex marine environments. His recent publications demonstrate a strong trend toward soft robotics applications for deep-sea exploration, with particular focus on jamming grippers and neutrally buoyant manipulation systems. The research also shows increasing integration of additive manufacturing techniques for field-deployable solutions and computational methods for autonomous systems operating in challenging marine environments. His work spans fundamental control theory, mechanical design, and practical field applications. Dr. Licht has secured significant research funding as both Principal Investigator and Co-Principal Investigator from major organizations including the Office of Naval Research, NOAA, NSF, and various university collaborations. His grants focus on advancing unmanned underwater vehicle technology, soft robotics for deep-sea applications, and coastal monitoring systems. Active mentor to numerous graduate and undergraduate students in Ocean Engineering Successful track record of student placements at organizations including Jaia Robotics, Scripps Institution of Oceanography, FORSSEA Robotics, and government research labs Collaborates with researchers at MIT, WHOI, University of Connecticut, University of Maine, and international institutions Licht leads the R-CUE lab which develops innovative solutions for underwater robotics challenges, with particular expertise in biomimetic propulsion, soft robotics for deep-sea applications, and autonomous systems for environmental monitoring. The lab maintains strong industry connections with OceanGate Inc. and FabNewport, and engages with local educational institutions through outreach programs with Roger Williams Middle School.
Rhenish Friedrich Wilhelm University of BonnGermany
Carl Vondrick is a Professor in the Department of Computer Science at Columbia University. His research focuses on creating robust and versatile perception systems that leverage video and interaction with the natural world, with applications in 3D reconstruction, visual question answering, and robot manipulation. Former research scientist at Google Visiting researcher at Cruise Education: PhD (2017) from MIT, advised by Antonio Torralba BS (2011) from UC Irvine, advised by Deva Ramanan His research explores multimodal approaches for cross-task and cross-modal transfer, scene dynamics, audiovisual perception, interpretable models, and spatial awareness systems. The lab emphasizes zero-shot generalization and neuro-symbolic methods while addressing safety and robustness in AI systems. Key publication trends include: 2025: Video generation for robotics 2024: Differentiable rendering and cross-modal reasoning 2023: Robust perception and 3D modeling Scientific Awards: 2024 PAMI Young Researcher Award 2021 NSF CAREER Award Teaching Roles: Teaching Computer Vision II (2021-2025), Computer Vision I (2018-2019), and Representation Learning (2020-2022). Advising: Advises 8 current PhD students and has mentored 5 graduated students now at institutions like MBZUAI and UMD. The lab recruits 1-2 PhD students annually through Columbia’s PhD program. Grants and Collaborations: Funded by NSF, DARPA, Toyota Research Institute, Amazon Research, and Google.
Kevin Jamieson is an Associate Professor at the Paul G. Allen School of Computer Science & Engineering and an Adjunct Professor in the Department of Statistics at the University of Washington . His academic journey includes a B.S. (2009) , M.S. (2010) , and Ph.D. (2015) in electrical engineering from the University of Washington, Columbia University, and University of Wisconsin–Madison respectively. He completed a postdoc at UC Berkeley's AMP Lab before joining UW in 2017. Ph.D., Electrical Engineering, University of Wisconsin–Madison (2015) M.S., Electrical Engineering, Columbia University (2010) B.S., Electrical Engineering, University of Washington (2009) Jamieson's research lies at the intersection of interactive machine learning , active learning , and sequential decision making . His work focuses on: Adaptive sampling strategies in multi-armed bandits and reinforcement learning (RL) Developing instance-dependent optimal algorithms that adapt to problem difficulty Applications in robotics , human perception studies , and hyperparameter optimization Representation learning for large models and experimental design frameworks His 15 most recent publications (2025-2022) demonstrate expertise in bandit theory , contextual RL , and game-theoretic learning . Notable trends include sample-efficient optimization , adaptive A/B testing , and sim-to-real transfer in robotics. Jamieson has received: NSF CAREER award for foundational contributions Amazon Faculty Research award for innovation in learning systems He actively recruits graduate students and postdocs , emphasizing collaboration in areas like: Multi-agent RL and strategic actor learning Empirical process suprema and adaptive sampling theory Applications in robotics , large language model finetuning , and biomedical data analysis Jamieson leads the Washington AI Lab (WAIL) and develops open-source learning systems like the NEXT framework for real-world adaptive data collection. He serves as co-PI for the Institute for the Foundations of Data Science (IFDS) and co-organizes the Distinguished Seminar in Optimization & Data .
Amir Zamir is a tenure-track Assistant Professor of Computer Science at the Swiss Federal Institute of Technology Lausanne (EPFL) in the School of Computer & Communication Sciences. Previously, he worked at UC Berkeley, Stanford, and UCF with prominent researchers including Silvio Savarese, Jitendra Malik, Mubarak Shah, Rahul Sukthankar, and Leonidas Guibas. He currently leads the Visual Intelligence & Learning Lab at EPFL and serves as chief scientist of Duranta, having previously been the CVML chief scientist of Aurora Solar (a Forbes AI 50 company valued at $4B in 2022) from 2015 to 2022. Dr. Zamir's research spans computer vision, machine learning, and artificial intelligence, with a focus on developing general multi-modal/multi-task vision systems that operate as active agents in the real world. His work emphasizes slow science principles, seeking fundamental understanding over quick publications. Key research areas include embodied vision, multimodal foundation models, computational imaging, and vision-language integration. His notable projects include 4M, Taskonomy, Gibson Environment, Omnidata, and MultiMAE, which have significantly influenced the field of computer vision and embodied AI. Zamir has made substantial contributions to the computer vision community through numerous high-impact publications and leadership roles. His work demonstrates a consistent focus on creating vision systems that go beyond narrow and passive methods toward more general, active, and embodied approaches. The trajectory of his research shows increasing sophistication in handling multiple modalities and tasks within unified frameworks, culminating in recent work on multimodal foundation models that can handle diverse vision tasks. Dr. Zamir has received numerous prestigious awards including the Young Researcher Award 2022 from ECCV, the PAMI Mark Everingham Prize 2022, SIGGRAPH 2022 Best Paper Award for CLIPasso, CVPR 2018 Best Paper Award for Taskonomy, and CVPR 2016 Best Student Paper Award. He is also an ELLIS Faculty Scholar and received the NVIDIA Pioneering Research Award in 2018 for the Gibson Environment. As an advisor, Dr. Zamir has mentored numerous PhD students including Roman Bachmann, Andrei Atanov, Rishubh Singh, Jason Toskov, Kunal Pratap Singh, Zhitong Gao, Mingqiao Ye, and Muhammad Uzair Khattak. His former PhD students include Oguzhan Kar (now at Apple), Alexander Sasha Sax (co-advised with Jitendra Malik, now at Meta FAIR), and Teresa Yeo (now at MIT-Singapore Alliance). Dr. Zamir teaches several advanced courses including CS-503 Visual Intelligence, CS-500 AI Product Management, COM-304 Intelligent Systems, and ENG-615 Topics in Autonomous Robotics. Dr. Zamir leads the Visual Intelligence & Learning Lab at EPFL, which focuses on developing fundamental methods for visual intelligence that can operate effectively in real-world environments. The lab takes an interdisciplinary approach combining computer vision, machine learning, robotics, and cognitive science to create systems that can perceive, understand, and interact with the world. Current research directions include multimodal foundation models, computational imaging, embodied vision, and personalization of generative models.
Jennifer Olsen, PhD, is an Assistant Professor of Computer Science at the University of San Diego since 2020. She holds a PhD, MS, and BS in Human-Computer Interaction and Cognitive Science from Carnegie Mellon University, followed by postdoctoral research at the Swiss Federal Institute of Technology (EPFL), Lausanne, Switzerland. Her research focuses on the intersection of human-computer interaction, cognition, and education, emphasizing collaborative learning and educational technology design from both learner and instructor perspectives. Education: PhD in Human-Computer Interaction, Carnegie Mellon University MS in Human-Computer Interaction, Carnegie Mellon University BS in Cognitive Science, Carnegie Mellon University Research Interests: Dr. Olsen explores how collaboration supports learning, designs technologies to enhance educational practices, and investigates gaze-based metrics for understanding collaborative problem-solving. Her work spans gamified robotics, AI-driven orchestration systems, and virtual reality applications in vocational training. She emphasizes learner-centered design and the integration of social robots and virtual agents in pedagogical settings. Grants/Advising: While no specific grants or advisees are listed, her prolific publication record indicates active involvement in educational technology research and development. Her work addresses challenges in classroom orchestration, multimodal data analysis, and accessibility in educational robotics. Labs/Teams: Collaborates with interdisciplinary teams focused on educational technology, human-robot interaction, and adaptive learning systems. Her research leverages tools like FROG orchestration graphs and eye-tracking technologies to develop practical classroom solutions.
Russell Epstein is a Professor and Director of Graduate Studies in the Department of Psychology at the University of Pennsylvania. He is affiliated with the Center for Cognitive Neuroscience and Goddard Labs. His research focuses on neural mechanisms underlying visual scene perception, spatial navigation, and memory. Epstein holds a BA in Physics from the University of Chicago and a PhD in Applied Mathematics from Harvard University. Epstein’s research interests include high-level vision, spatial cognition, and the neural basis of environmental representations. His lab uses functional MRI and cognitive neuroscience techniques to study how scenes, objects, landmarks, and spaces are encoded in brain systems such as the parahippocampal place area and retrosplenial cortex. Recent work explores cognitive maps, grid-like neural representations, and the role of multisensory cues in navigation. His articles emphasize spatial navigation strategies, hierarchical cognitive maps, and the interplay between perception and memory. Notable contributions include investigations into hippocampal spatial metrics, olfactory navigation, and the neural underpinnings of environmental learning. Epstein teaches courses on cognitive neuroscience, including PSYC 149 and PSYC 600. He advises two graduate students in Psychology and has no listed scientific awards. His work is supported by grants (unspecified) and conducted within collaborative teams at the Center for Cognitive Neuroscience. Epstein’s research extends to labs focused on spatial cognition and neuroimaging, advancing understanding of how humans mentally map environments through visual and sensory integration.
Hao Su is an Associate Professor in the Department of Computer Science and Engineering at University of California, San Diego . He serves as Chairman & CTO of Hillbot Inc , and leads the SU Lab which focuses on building autonomous systems that learn actively in physical environments. His affiliations include the Institute for Learning-enabled Optimization at Scale , Artificial Intelligence Group , Contextual Robotics Institute , Halicioğlu Data Science Institute , and Center for Visual Computing . As a researcher in Computer Vision, Robotics, and Neural Geometry , he has made significant contributions to 3D foundation models, reward-free world models, diffusion policy frameworks, and GPU-accelerated simulation environments. His 2024-2025 publications include advancements in hand-eye calibration, dynamic mesh reconstruction, and multi-stage robotic manipulation. His scientific awards include: Frontiers of Science Award (2025) TPAMI Young Research Award (2025) NSF CAREER Award (2023) ACM SIGGRAPH Best Doctorate Thesis Honorable Mention (2019) He has served as Program Chair for CVPR 2025 and Area Chair for ICLR 2022 and NeurIPS 2023 , while previously serving as Publication Chair for 3DV 2016 and Program Committee for SIGGRAPH Asia Workshops .