Jim Torresen is a Professor at the Norwegian University of Science and Technology (NTNU), specializing in Computer Science, Artificial Intelligence, and Robotics. He earned his M.Sc. and Dr.ing. (Ph.D.) in computer architecture and design from NTNU in 1991 and 1996 respectively, followed by industry experience in hardware design before transitioning to academia in 1999. Research Interests: His work spans Machine Learning, Evolvable Hardware, and Ethical AI, with notable contributions to music technology, facial expression recognition, and healthcare monitoring systems. He actively explores interdisciplinary applications of AI in creative domains and clinical environments. Publications & Editorial Roles: Torresen has published extensively in journals like Frontiers in Artificial Intelligence and Genetic Programming and Evolvable Machines . He serves as a Topic Editor for Frontiers in Explainable AI and has editorial roles in robotics and biomedical AI domains.
Jo Herstad is an Associate Professor in the Department of Information Systems Design at the University of Oslo , where she has worked since 2002. With a background in industry at Ericsson (1990-2003), Herstad bridges technical expertise with academic rigor. She teaches courses including: IN1030 - Introduction to Design, Use, Interaction (since 2017) IN2000 - Software Engineering with Project Work IN5480 - Interaction with AI and Autonomous Systems Research Focus: Her work explores Human-Computer Interaction through: Universal Design principles in digital environments Human-Robot Interaction for domestic applications Inclusive Technology across diverse populations Participatory Design methodologies Privacy Dynamics in smart homes Multimodal Systems for elderly care Key Publications (2017-2024) examine motion profiling in robotics, equitable digital feedback, and socio-technical systems. Her supervision includes 15+ master's theses on topics ranging from chatbot ethics to universal design in education. Current projects focus on: Artificial Intelligence and Sensor Technology Multimodal Elderly Care Systems (MECS) Podcast Accessibility (PUD) RHYME: Music Technology for All
Norwegian University of Science And TechnologyNorway
Katrien De Moor is an Associate Professor at the Department of Information Security and Communication Technology at NTNU. Her work focuses on socio-technical approaches in ICT research, particularly in Quality of Experience (QoE), human-technology interactions, and ethical implications of technology. She co-edits the journal Quality and User Experience and leads the 5-year Master's program in Cybersecurity and Data Communication. Her research emphasizes user-centric innovation, digital ethics, and sustainable HCI. Education: PhD in Social Sciences from Ghent University (2012). Visiting researcher at TU Eindhoven, TU Berlin, and NTNU (Marie Curie Fellow). Research Interests: User Experience (UX) and QoE in immersive technologies Human behavior and ethical design Ecological validity in user studies Cybersecurity in critical sectors Long-term QoE assessment Publications highlight: Recent work explores ethical risks in smart environments, sustainable multimedia design, and user perspectives on parental controls. Her projects include Amplify (EU-funded), PERSEUS Doctoral Programme , and Cryptology and Social Life . Supervision: Active mentor to over 30 PhD students and researchers, focusing on cybersecurity, ethical AI, and human-centered design. Grants: Principal Investigator for the Norwegian TufiQoE project (2020-2024) and grants on digital carbon footprint awareness. Labs/Teams: Member of SFI NORCICS (Norwegian Cybersecurity Center) and the Young Academy of Norway. Leads interdisciplinary projects in human-centric networking and XR security.
Frode Eika Sandnes is a Professor at the Department of Information Technology , Faculty of Technology, Art and Design , Oslo Metropolitan University , focusing on Human-Computer Interaction and Universal Design of ICT . His research spans innovative interaction techniques, skill reuse, pattern recognition, image analysis, and intelligent systems. Current research trends include accessibility in digital education, lightweight deep learning models, and physical interface usability Recent publications analyze color picker efficiency, 3D-printed prosthetics, and authentication technologies His work integrates interdisciplinary approaches to enhance usability and inclusivity in technology. Notable projects involve automated readability assessments and AI applications in diverse domains like aquaculture and medical diagnostics.
Norwegian University of Science and TechnologyNorway
Dag Svanæs is a Professor of Human-Computer Interaction (HCI) at NTNU’s Department of Computer and Information Science. His research focuses on embodied interaction, emphasizing the physical, bodily, and social dimensions of human-computer interaction. He developed a usability laboratory for simulating multi-user, multi-device scenarios, particularly in healthcare contexts. His theoretical framework draws heavily from Maurice Merleau-Ponty’s phenomenology, exploring how perception and action shape interaction. Education: PhD in HCI from NTNU (2000). His research areas include interaction design, user-centered methods, and healthcare IT systems design. Key projects include the UNITY-Things IoT framework and exergame development for balance training in seniors. Research Highlights: Svanæs pioneered participatory design methodologies in healthcare IT, emphasizing end-user involvement through role-play and prototyping. His work on pandemic policy critiques and lockdown strategies demonstrates interdisciplinary collaboration between HCI and public health. Publications: Over 50 peer-reviewed articles in venues like Computer Supported Cooperative Work , Frontiers in Computer Science , and IEEE Transactions . Recent work addresses exergame design, pandemic response systems, and embodied interaction theory. Grants & Labs: Built NTNU’s Health Informatics Usability and Design Lab. Collaborates with academic and healthcare institutions on projects like the NSEP (Norwegian Center for Electronic Patient Records).
Lena Hylving is an Associate Professor at the University of Oslo , specializing in digital innovation and its ethical and philosophical implications. Her work bridges qualitative research with practical insights from case studies, focusing on the societal consequences of digital transformation. Key Roles : Program Director for the Bachelor in Digital Economics and Management and Masters in Digital Economy and Leadership programs Teaching : INEC1821 – Digital Economics, Organization and Management Her research explores themes such as digital innovation , trust in AI , and big data ethics . Recent publications analyze human-AI collaboration, ethical governance of digital systems, and modular architectures in automotive technology. She publishes widely in leading journals like Journal of Strategic Information Systems and conferences including ICIS and HICSS . Scientific Awards : No awards explicitly mentioned in the provided text.
Ole Goethe is an Associate Professor at Kristiania University of Applied Sciences within the School of Arts, Design and Media's Westerdals Department of Film and Media. He holds concurrent roles at NTNU and Nord University. His work bridges academia and industry through research in human-technology interaction, gamification, and inclusive design. Education: Executive Program in Project Management, BI Norwegian Business School (2010-2011) Master's in Motion Picture, Academy of Art University (2004-2008) Bachelor of Arts in Computer Graphics & Minor in Computer Science, Academy of Art University (1997-2002) Research Interests: Focuses on synergized human-technology interactions, inclusive design principles, and gamification applications. Specializes in creating engaging systems that promote diversity, longevity of user engagement, and accessibility. Active in HCI, service design, and AI-driven systems. His work emphasizes ethical UX practices, adaptive game mechanics, and accessibility frameworks to address societal challenges through technology. Article Trends: Recent publications explore 'Attainable Game Experiences' - a framework ensuring inclusive gaming accessibility. Explores universal design principles in XR, exergames, and gamified civic systems. Earlier work covers e-learning gamification challenges and VR embodiment theories. Awards & Recognition: Not explicitly stated in provided texts, but recognized as a Toptal verified expert in design with industry collaborations at Harvard and LucasFilm. Grants & Advising: No specific grants listed. Advised over 15 years across academia and industry, mentoring teams in SaaS, edtech, and game development. Involved in design sprints, user research, and agile methodologies. Labs & Teams: Core contributor to Kristiania's Game Development program and Excited Centre for Excellence in IT Education. Collaborates with industry on projects like Correlate (productivity app) and Picturemarks (digital humanities platform).
Puneet Sharma is an Associate Professor at the Department of Automation and Process Technology, UiT The Arctic University of Norway. His primary research areas include computer vision, image analysis, machine learning, and wearables technology, with active contributions to atmospheric science data processing and maritime navigation AI applications. Current role: Associate Professor (Automation) Teaching: Industrial data communication (bachelor), Machine Vision (master) Research: Machine Learning Group member, focus on visual attention models, deep learning for PMSE segmentation, and wearable training systems Recent publications highlight his work in applying machine learning to Polar Mesospheric Summer Echoes (PMSE) analysis, noctilucent cloud classification, and biosignal-based maritime navigation studies. He participated in the Horizon 2020 WEKIT project for wearable-based industrial training.
Tone Bratteteig is a Professor at the University of Oslo's Department of Informatics, specializing in design of information systems and human-computer interaction. She leads the Informatics study program focusing on design, use, and interaction, and holds roles in university governance, including membership in editorial and advisory boards for journals like the Scandinavian Journal of Information Systems and Journal of Computer Supported Cooperative Work. Her research emphasizes participatory design, CSCW, and the sociotechnical implications of digital systems, particularly in public services and healthcare. Notable awards include the University of Oslo Education Prize (2016) and Olav Thon's Prize for outstanding teaching (2018). Bratteteig teaches courses such as IN1060 (Use-Oriented Design) and has supervised numerous master’s theses on topics like chatbots, elderly care technology, and digital public services. Her work explores autonomy in the information society, automation challenges, and the ethical dimensions of AI in design. She collaborates with interdisciplinary teams and contributes to international conferences like NordiCHI and Participatory Design Conferences. Education: Extensive academic background in informatics and design, including foundational contributions to the Florence Project on mutual learning in design. Research Interests: Participatory design methodologies, HCI, CSCW, digital public services, and ethical technology mediation. Grants: Active in securing funding for projects like EquiP (co-design for cooperation) and studies on automation in editorial workflows. Labs/Teams: Member of the Design of Information Systems (DESIGN) and Democracy of Silence research groups.
Heidi Bråthen is a Doctoral Research Fellow at the Department of Informatics, University of Oslo, within the Faculty of Mathematics and Natural Sciences. Her research focuses on participatory design methodologies, particularly involving older adults, and explores the role of materials and physical prototyping in creating accessible assistive technologies. She holds a dual affiliation as both a doctoral researcher and a student within the same faculty. Her work emphasizes user-centered approaches to technology design, aiming to bridge gaps between users' past experiences and modern technological interfaces. This includes studies on tangible interactions and contextual design strategies to enhance elderly users' engagement with assistive systems. Publications highlight contributions to participatory design practices, material-based design, and technology for aging populations. Research projects often involve collaborations with interdisciplinary teams, focusing on practical applications of design theories. No scientific awards are explicitly listed, though her publications indicate active involvement in academic discourse. Her advising and grant activities remain unspecified in the provided materials. She is part of the Design of Information Systems research group within the Department of Informatics.
James Charles Wen serves as Professor of Human Computer Interaction at Molde University College's Faculty of Logistics, where he leads the Organic Digital Domain (ODD) Research Group and directs the Future Educational Technologies Project, including the ELF (Enhanced Lecture Flow) initiative for improving teacher-student classroom dynamics. His academic journey spans Cornell University (Physics and Computer Science undergraduate), Brown University (Computer Science graduate studies), and a PhD from the University of Canterbury under AR pioneer Mark Billinghurst. Cornell University: B.S. Physics and Computer Science Brown University: Graduate Studies Computer Science University of Canterbury: PhD Computer Science Wen's research explores the fundamental cognitive and social impacts of emerging technologies at the human-computer intersection. His work establishes quantitative relationships between technology design and human behavior - such as how AR navigation tools affect spatial cognition, how digital interfaces distort social comfort zones, and how humans form attachments to robot teammates. Current projects investigate human-AI collaboration dynamics and educational technology interventions, emphasizing conscientious design that preserves innate human capacities while leveraging technological benefits. Analysis of Wen's publication history reveals consistent focus on cognitive load management in human-technology interaction, evolving from spatial navigation studies (2013-2014) to social robotics (2018) and now educational/AI integration (2022-2025). His work bridges HCI, cognitive psychology, and social computing with strong methodological diversity - employing empirical quantitative studies, gamified simulations (e.g., Unity-based space mining missions), and real-world deployments like cooperative photography apps. No scientific awards are documented in the provided materials. Wen mentors graduate students in XR and IoT domains while leading the ODD Research Group's investigations into technology's cognitive impacts. His service extends to academic leadership as former president of the New York Association of Phi Beta Kappa (managing 3,000+ members and scholarship programs) and conference organization for NordiCHI and CHINZ. Though specific grants aren't detailed, his research appears supported through university affiliations and project-based funding evidenced by sustained publication output. The ODD Research Group and ABC-AI (Applied, Basic, and Conscientious Artificial Intelligence) form Wen's primary research ecosystems, developing tools like ELF for educational enhancement and conducting experiments on human-machine teaming using Unity simulations. These teams maintain active collaboration across HCI, cognitive science, and educational technology domains with practical applications in classroom dynamics, navigation systems, and social robotics.
Anders Mørch is a Professor of Technology and Learning at the Department of Education, University of Oslo, and currently serves as Deputy Head and Head of Studies. His research focuses on human-computer interaction (HCI), computer-supported collaborative learning (CSCL), and applied artificial intelligence (HCAI). He has led projects like 'Learning in the Age of Algorithms' and contributed to initiatives integrating Minecraft and makerspaces into teacher education. Mørch holds a Ph.D. in Informatics from the University of Oslo (1997) and has extensive international academic experience, including roles at the University of Colorado and University of Bergen. Education: Ph.D. (Dr.Scient) in Informatics, University of Oslo (1997) M.S. in Computer Science, University of Colorado, Boulder (1988) B.S. in Electrical & Computer Engineering, UC Santa Barbara (1985) Research Interests: Design-based models of collaborative learning (e.g., evolving artifacts framework), interfaces supporting learning scaffolding, end-user development, and human-centered AI applications in education. His work emphasizes tools like EssayCritic (AI-based writing feedback) and Janus (block-based programming environments). Advising & Grants: Supervised 11 PhD students and 85 master’s students. Served as research coordinator for InterMedia (2008–2012) and co-directed the ICT & Learning at Work Research Cluster (2004–2010). Currently coordinates the KDL master’s program in communication, design, and learning. Labs/Teams: Active contributor to the Living and Learning in the Digital Age (LiDA) research group and involved in projects like Minecraft in Teacher Education and GT-Make.
Way Kiat Bong is an Associate Professor at the Department of Computer Science, Oslo Metropolitan University (Oslomet), specializing in Human-Computer Interaction (HCI) and Universal Design of ICT. His research focuses on accessibility, assistive technologies, welfare technologies, and healthcare applications, particularly targeting older adults and individuals with health risks. He leads the Universal Design of ICT (UD-ICT) research group and has contributed to projects like NORtritious, a digital platform for healthy food innovation, and Gluco Coach, a diabetes self-management app. Key research areas include designing age-friendly technologies for social interaction, mobile health apps for chronic disease management, and inclusive online education. Bong has published widely on topics such as authentication systems for elderly users, cognitive training via smartphones, and usability testing for health interventions. He actively disseminates findings through conferences and guest lectures, including presentations at Lund University and Universidade Estadual Paulista. Key Projects: NORtritious (digital health platform), Stepping Stones (diabetes prevention app evaluation), Tangible Cup (social interaction TUI). Dissemination: Over 27 scientific publications, conference presentations, and international collaborations (e.g., Aging Globally Initiative). Labs/Teams: Universal Design of ICT (UD-ICT) research group.
Eivind Brevik is an Associate Professor in Information Systems and Head of the Department of Technology at Kristiania University of Applied Sciences. He previously served as Dean of the Faculty of Technology at Westerdal's Oslo School of Arts (2014-2017) and Acting Rector at NITH (2013-2014). His primary affiliation is with the School of Economics, Innovation and Technology (EIT), where he focuses on bridging technical systems with human-centric design principles. Education: Master of Business Economics (BI Norwegian Business School), Master of Science in Business (Organizational Psychology), Practical-Pedagogical Education (University of Oslo), and Officers Education (Royal Norwegian Navy). Research interests span creativity in technology, agile methodologies, HCI, and systems development. His work critiques industry practices such as the "Scrum Illusion" and explores usability integration within SDMs. Over 15 years of academic leadership positions reflect his dual focus on pedagogy and organizational strategy. Publications emphasize empirical studies of Norwegian IT industry practices, including a landmark 2008 survey on usability and methods, and a 2019 bibliometric analysis of NOKOBIT conference impact. No scientific awards are explicitly noted in provided materials. Grant activity and lab affiliations remain unspecified in available texts. Advising records show no listed PhD/Master's students, though his leadership roles suggest extensive mentorship in institutional contexts.
Marija Slavkovik is a Professor at the Department of Information Science and Media Studies, Faculty of Social Sciences, University of Bergen. She serves as Head of Department and is a leading researcher in artificial intelligence, with expertise in multi-agent systems, machine ethics, and computational social choice. Research Interests: Focuses on automating moral reasoning, ethical behavior in computational agents, and trust in algorithmic decision-making within public institutions. Grants: Leading applications for ERC Synergy Grants and managing ongoing projects like MediaFutures and Better Video Workflows via AI Techniques. Outreach: A vocal advocate for responsible AI, she participates in public debates and media discussions on AI's societal impact. Supervision: Advises doctoral students Than Htut Soe and Mina Young Pedersen, with past co-supervision of Flavio Tisi, Einar Søreide Johansen, and Hanna Kubacka. Scientific Awards: Received the Best Paper award at Norsk Informatikkonferanse 2020 for bias mitigation studies. Her work bridges logic, ethics, and AI, emphasizing societal trust, fairness, and interdisciplinary collaboration. She co-organizes Dagstuhl Seminars and serves on the editorial board of AI Magazine.