Deva Kannan Ramanan is a Professor at the Robotics Institute of Carnegie Mellon University , focusing on computer vision , machine learning , and human-centered robotics . His work bridges neurorobotics and visual perception , with applications in autonomous driving and 4D reconstruction . Research Topics Computer Vision 3-D Vision and Recognition Visual Servoing Neurorobotics Human-Centered Robotics Graphics & Creative Tools His recent publications in CVPR , ICRA , and ICCV emphasize 4D human reconstruction , neural rendering , and vision-language models for autonomous systems. He serves as General Chair of CVPR 2027 and Program Chair of CVPR 2018 , with IARPA funding for aerial-ground rendering (2023-2027). Current students include PhD candidates Sally Chen, Kangle Deng, and Zhiqiu Lin, while past advisees like Arun Vasudevan and Olga Russakovsky now hold positions at Amazon and Meta respectively.
Carl Vondrick is a Professor in the Department of Computer Science at Columbia University. His research focuses on creating robust and versatile perception systems that leverage video and interaction with the natural world, with applications in 3D reconstruction, visual question answering, and robot manipulation. Former research scientist at Google Visiting researcher at Cruise Education: PhD (2017) from MIT, advised by Antonio Torralba BS (2011) from UC Irvine, advised by Deva Ramanan His research explores multimodal approaches for cross-task and cross-modal transfer, scene dynamics, audiovisual perception, interpretable models, and spatial awareness systems. The lab emphasizes zero-shot generalization and neuro-symbolic methods while addressing safety and robustness in AI systems. Key publication trends include: 2025: Video generation for robotics 2024: Differentiable rendering and cross-modal reasoning 2023: Robust perception and 3D modeling Scientific Awards: 2024 PAMI Young Researcher Award 2021 NSF CAREER Award Teaching Roles: Teaching Computer Vision II (2021-2025), Computer Vision I (2018-2019), and Representation Learning (2020-2022). Advising: Advises 8 current PhD students and has mentored 5 graduated students now at institutions like MBZUAI and UMD. The lab recruits 1-2 PhD students annually through Columbia’s PhD program. Grants and Collaborations: Funded by NSF, DARPA, Toyota Research Institute, Amazon Research, and Google.
Elliot Bentine is a Research Fellow at the University of Oxford, affiliated with the Department of Physics. He also holds a Senior Postdoc position in the Department of Cardiovascular Medicine. His work integrates quantum physics and medical imaging, focusing on the Vascular Imaging Tool for the Auricle (VITA), a non-invasive optical system for cardiovascular health assessment. Collaborates with Dr. Lapidaire (Cardiovascular Medicine) and previously worked in Professor Chris Foot's quantum gases group. Funded by the Royal Academy of Engineering, Department for Science Innovation and Technology (DSIT), British Heart Foundation, and other translational research programs. His research spans quantum optics, ultra-cold matter, and computational simulation, with a recent emphasis on medical device commercialization. Bentine also develops open-source physics simulations (e.g., AtomECS, CRFAP) and Unity-based tools like ProPixelizer, which has sold over 35,000 copies. Scientific Awards: Royal Academy of Engineering Enterprise Fellowship He contributes to academic and creative communities through outreach demos, including browser-based simulations of evaporative cooling and magnet interactions.
Haijun Xia is an Assistant Professor at the University of California, San Diego (UCSD), where he directs the Foundation Interface Lab and contributes to the Cognitive Science and Design Lab. His work focuses on Human-Computer Interaction (HCI) and Human-AI Collaboration , emphasizing the development of dynamic, malleable interfaces that integrate human cognition with intelligent systems to enhance thinking and working paradigms. Education: Bachelor's, Tsinghua University Master's and PhD, University of Toronto His research spans generative AI , interface design , and creative collaboration , with applications in data visualization, programming, and scholarly work. He advocates for treating information as a malleable material that can be flexibly manipulated by users and AI agents. Recent publications highlight advancements in: 2025 CHI Conference - Generative user interfaces, malleable overview-detail designs, and compositional structures for human-AI co-creation 2024 CHI Conference - Structured design space exploration with LLMs, ASCII diagram analysis, and adaptive presentation systems 2023 CHI/UIST Conferences - Data particle visualization, contextual logging tools, and metaphor generation for science communication Scientific recognitions include: Multiple Best Paper Awards and Honorable Mentions at CHI and UIST Hellman Fellowship and grants from NSF , Microsoft , Google , Meta , Apple , and Adobe He actively recruits undergraduate and graduate interns and has an upcoming postdoc position in early 2025 for researchers interested in foundational interface development.
Jeff Huang is an Associate Professor and Associate Chair of Computer Science at Brown University. His research focuses on Human-Computer Interaction (HCI), with emphases on personalized systems using behavioral data, health informatics, and user interfaces. Huang holds a PhD from the University of Washington and degrees from the University of Illinois at Urbana-Champaign. His work is funded by NSF, NIH, and ARO, and he has received awards including the NSF CAREER Award and ARO Young Investigator Award. Education: PhD in Information Science, University of Washington (2013) MS in Computer Science, University of Washington (2013) BS and MS in Computer Science, University of Illinois at Urbana-Champaign (2007) Research Interests: His work spans health informatics (e.g., sleep tracking systems like Self-E and SleepCoacher), user interface design, and leveraging behavioral data for personalized systems. Notable projects include WebGazer (webcam eye tracking), filtered.ink (creative illustration tools), and Sochiatrist (mental health analytics). Teaching: He teaches courses on user interfaces, HCI, and research methods, including CSCI 0130/1300 (User Interfaces), CSCI 2300 (HCI Seminar), and CSCI 2000 (Research Methods). Awards: NSF CAREER Award Facebook Fellowship ARO Young Investigator Award Grants & Advising: Huang leads a research group advising over 50 students, many of whom have pursued academic and industry roles. His grants support projects in HCI, health tech, and collaborative systems.
Rana Hanocka is an Assistant Professor of Computer Science at the University of Chicago, leading the 3DL research group focused on AI-driven 3D geometry processing. She earned her Ph.D. in 2021 from Tel Aviv University under Professors Daniel Cohen-Or and Raja Giryes. Her work explores neural networks for unstructured 3D data, including mesh convolutional networks and self-priors for shape reconstruction. Key research areas include geometric deep learning, human-AI collaboration in 3D modeling, and interpretable neural networks. Notable contributions include MeshCNN (SIGGRAPH 2019) and Point2Mesh (NeurIPS 2020), advancing mesh analysis and point cloud processing. Awards include the 2023 Pazy Research Award and 2020 Rising Star in EECS. Education : Ph.D. Computer Science, Tel Aviv University (2021) Labs/Groups : 3DL Group at UChicago Grants : NSF Grant for AI-driven 3D modeling tools (2023) Research directions emphasize creative human-AI partnerships, unsupervised learning from shape collections, and explainable 3D neural networks. Ongoing projects include style-aware 3D synthesis, interactive segmentation, and multimodal shape interfaces.
Eytan Adar is a Professor of Information and Computer Science at the University of Michigan, holding dual appointments in the School of Information and the College of Engineering's Electrical Engineering and Computer Science department. His work sits at the intersection of human-computer interaction and artificial intelligence, focusing on large-scale systems analysis and novel interface design. Adar's research spans multiple domains including social media analysis (Twitter, Reddit), academic citation networks, meme propagation, information extraction, and political networks. His methodological expertise includes data mining, data visualization, and graph-based network analysis. His work often operates at internet scale, examining language, creativity, social network dynamics, and text production. His recent publications reveal a strong focus on AI-human collaboration, with particular attention to generative AI interfaces, visualization techniques for complex data, and ethical considerations in AI systems. His work shows a consistent pattern of bridging theoretical insights with practical system implementations. Best Paper Award at ProtoAI: Model-Informed Prototyping for AI-Powered Interfaces, IUI'21 Honorable Mention Award at CHI'24 for feminist interaction techniques research Best Paper Award at ICWSM'18 for Wikipedia language edition analysis Best Paper Award at ICML 2016 Workshop for neural language model visualization Best Student Paper at WSDM'09 for web dynamics research Best of CHI at CHI 2008 for web revisitation patterns analysis Adar has advised numerous PhD students who have gone on to prominent positions at organizations including Google, Apple, RAND, Northwestern University, and Stanford. His research is generously supported by the NSF, IARPA, NIH, the Education Department, and major technology companies including Adobe, Microsoft, Facebook, Google, and Yahoo. He is also a founder of the International Conference on Web and Social Media (ICWSM) and has served as Co-General Chair for WSDM and Co-Program Chair for UIST.
James McCann is an Associate Professor at the Carnegie Mellon Robotics Institute, where he leads the Carnegie Mellon Textiles Lab. He has been a faculty member since May 2017 after working at Disney Research Pittsburgh. McCann's academic journey includes a PhD from Carnegie Mellon advised by Nancy Pollard, followed by a postdoc at Adobe Research and a period developing video games. McCann's research focuses on building creative tools that operate in real-time and build user intuition, with particular emphasis on textiles fabrication and machine knitting. His work spans computer-aided fabrication, simulation, graphics, and creative tools development. He has pioneered systems for machine knitting design, including compilers for knitting instructions and tools for automatic conversion of 3D meshes to knitting patterns. His recent publications demonstrate a strong trend toward computational textiles, with significant contributions to knitting semantics, deployable textile structures, and applications of machine knitting in healthcare and robotics. McCann's work bridges computer science, robotics, and textile arts, creating practical systems for once-off manufacturing with industrial knitting machines. McCann actively mentors students, with current PhD candidates working on solid knitting machines, knit calibration, and assistive devices. His teaching portfolio includes courses on Real-Time Graphics, Algorithmic Textiles Design, and Game Programming. He has taught at CMU since 2017, developing innovative courses that blend computer science with physical fabrication. As director of the Textiles Lab, McCann oversees research projects spanning machine knitting, robotic painting, and real-time graphics systems. His lab develops practical tools for creators, emphasizing intuitive interfaces and real-time feedback that lower barriers to advanced fabrication techniques.
Andrew Head is an Assistant Professor at the University of Pennsylvania in the Computer and Information Science department. His research focuses on human-computer interaction, programming, and reading, particularly in developing technology for interactive reading and reasoning. He advises PhD students Alyssa Hwang, Hita Kambhamettu, Litao Yan, Jeffrey Tao, and Jessica Shi, and co-leads the Penn Human-Computer Interaction (Penn HCI) group with Danaé Metaxa. His work is published in top venues like ACM CHI, UIST, and ICSE. Research Interests: Andrew's work bridges interactive systems with programming environments, aiming to enhance how scientists and programmers interact with their tools. Key areas include AI-assisted code understanding, math notation accessibility, and medical note interpretation through interactivity. He employs user studies to identify needs and builds interactive systems to address them. Recent Article Trends: His publications emphasize systems-centric HCI approaches, integrating AI into code and document interfaces. Topics span code explanation (e.g., Ivie), property-based testing (e.g., Tyche), math notation augmentation (e.g., FreeForm), and medical informatics (e.g., Explainable Notes). Recent work also explores notebook environments (e.g., Bolt-on, Tyche) and literate programming (e.g., Colaroid). Scientific Awards: Distinguished Paper Award, ICSE 2024 Best Paper Awards at CHI (2024, 2023, 2022, 2019), UIST (2023, 2018), and others. Nominated for Best Paper at CHI 2023 and VL/HCC 2015. Advising & Grants: Andrew advises multiple PhD students and has secured significant grants, including a $1M NSF award for 'Property-based Testing for the People' (2024). His group collaborates with Penn’s MindCORE center and teams like PLClub and PennNLP. Labs & Teams: He co-leads the Penn HCI group, which works closely with other Penn research teams and labs. The group focuses on creating interactive tools that enhance scientific and programming workflows, supported by grants and cross-institutional partnerships.
Matthew Kay is an Associate Professor in the Department of Communication Studies at Northwestern University's School of Communication, with a secondary appointment in Computer Science. He serves as Co-Director of Graduate Studies for the PhD in Technology and Social Behavior program. His research focuses on human-computer interaction and information visualization, specializing in uncertainty communication, usable statistics, and personal informatics. He employs mixed-method approaches including behavioral analysis, interactive system development, and visualization technique evaluation to address real-world data interpretation challenges. Analysis of his recent publications reveals dominant themes in visualization literacy development, uncertainty representation for decision-making, and health informatics applications. His work consistently bridges theoretical frameworks with practical implementations, particularly in educational assessment tools and election forecast visualizations. Professor Kay co-directs the Midwest Uncertainty Collective (MU collective), a research group advancing uncertainty communication methodologies. Previously faculty at the University of Michigan School of Information, he maintains active contributions to visualization tool development including the ggdist R package for uncertainty visualization.
Mennatallah El-Assady serves as Assistant Professor at ETH Zurich's Department of Computer Science, where she leads the Interactive Visualization and Intelligence Augmentation Lab (IVIA). Her academic trajectory includes research fellowships at ETH's AI Center and doctoral work at University of Konstanz and OntarioTech University, establishing her expertise at the intersection of visualization and artificial intelligence. Her research focuses on advancing responsible data-driven decision-making through human-centered analytics, with particular emphasis on explainable machine learning systems. Dr. El-Assady combines data mining techniques with visual interfaces to create transparent AI workflows, specializing in text data analysis. Her work bridges computational linguistics, digital humanities, and information visualization to develop tools that make complex AI processes interpretable for end users. Recent publications demonstrate growing focus on generative AI's impact on visualization practices and sophisticated frameworks for interactive machine learning. Her research consistently addresses the challenge of maintaining human agency in increasingly automated systems, with applications spanning political debate analysis, musicology, and healthcare data interpretation. The trend shows increasing sophistication in evaluation methodologies for visual analytics systems. Best Paper Award: Honorable Mention for 'Progressive Learning of Topic Modeling Parameters: A Visual Analytics Framework' Dr. El-Assady actively shapes her field through workshop leadership including ArgVis (Argument Visualization), Vis4DH (Visualization for Digital Humanities), and VISxAI (Visualization for AI Explainability). Her teaching includes 'Interactive Machine Learning- Visualization and Explainability' at ETH Zurich, training next-generation researchers in human-centered AI development. She maintains strong industry connections with coverage in Forbes and ETH News regarding human-AI collaboration frameworks. The Interactive Visualization and Intelligence Augmentation Lab (IVIA) develops cutting-edge tools including explAIner for transparent machine learning, LingVis for linguistic analysis, VisArgue for debate structure visualization, and VALIDA for political deliberation analysis. These projects share a common thread of enhancing human understanding through carefully designed visual interfaces that expose AI decision processes.
Sungsoo Ray Hong is an Assistant Professor at George Mason University's Department of Information Sciences and Technology, directing the Alignment Lab (A-lab). His research focuses on bridging human mental models with AI systems through Human-Computer Interaction (HCI) and Computer-Supported Cooperative Work (CSCW). Dr. Hong earned his PhD in Human Centered Design and Engineering at the University of Washington. Research Domains: Human-AI Collaboration, Interactive Data Annotation, Steerable Deep Neural Networks, and AI-Driven Applications Key Grants: NSF Future of Work at the Human-Technology Frontier (2021-2024, $160K) Email: shong31@gmu.edu Hong's research explores how humans interact with machine learning systems to improve decision-making and task productivity. His lab develops tools for collaborative data annotation, interpretable model building, and AI-augmented creativity in professional contexts. Recent work includes applications for neurodiverse workers and comic professionals. The 15 most recent publications show strong focus on Human-AI collaboration (7 articles), interactive systems design (11 articles), and accessibility applications (5 articles). Topics span from explainable AI frameworks to collaborative annotation interfaces and creative industry tools. Dr. Hong maintains active collaborations with KAIST researchers, including Dr. Jaegul Choo and Dr. Juho Kim. His lab offers remote internships and accepts PhD students for summer positions.
Devi Parikh is an Associate Professor at the School of Interactive Computing, Georgia Institute of Technology, and a Research Director at Meta’s FAIR lab. Her research focuses on generative models, AI for creativity, computer vision, and natural language processing. Education: B.S. in Electrical and Computer Engineering from Rowan University (2005), M.S. and Ph.D. in Electrical and Computer Engineering from Carnegie Mellon University (2007, 2009). Research interests include embodied AI, human-AI collaboration, and creative applications of AI. She has held visiting positions at Cornell, MIT, CMU, and others. Awards include NSF CAREER Award, IJCAI Computers and Thought Award, and multiple fellowships. Led development of Habitat , a platform for embodied AI research, and contributed to the Open Catalyst Project for renewable energy storage.
Adam Finkelstein is a Professor in the Department of Computer Science at Princeton University, where he has been a faculty member since 1997. He holds a PhD and Master's in Computer Science from the University of Washington and a dual degree in Physics and Computer Science from Swarthmore College. Finkelstein is renowned for his interdisciplinary work at the intersection of computer graphics, audio processing, and machine learning, and he co-organized the Art of Science exhibition at Princeton. Education: PhD, Computer Science, University of Washington MS, Computer Science, University of Washington BA, Physics and Computer Science, Swarthmore College His research spans audio processing (e.g., speech enhancement, voice conversion, audio metrics), computer graphics (e.g., line drawing algorithms, stylized rendering, image manipulation), and machine learning (e.g., self-supervised learning, differentiable programming). His work often bridges technical and creative domains, exemplified by collaborations at Pixar and Adobe Creative Technologies Lab. Recent publications highlight advancements in audio super-resolution and voice conversion using deep learning frameworks, as well as stylized line rendering for animated 3D models. His contributions to perceptual audio metrics and shader optimization further underscore his impact on human-centric computational systems. Scientific Awards: NSF CAREER Award Alfred P. Sloan Fellowship Fellow of the Association for Computing Machinery (ACM) Finkelstein has secured foundational grants for his research and actively mentors students, though no specific advisees are listed. He also explores collaborative tools for internet music performance, reflecting his broader interest in distributed systems and user interfaces.
Golan Levin is Professor of Electronic Art at Carnegie Mellon University's School of Art, with courtesy appointments in the School of Design, School of Architecture, School of Computer Science, and Entertainment Technology Center. From 2009 to 2022, he served as Director and Co-Director of CMU's Frank-Ratchye STUDIO for Creative Inquiry, a laboratory dedicated to supporting atypical, anti-disciplinary research at the intersection of arts, science, technology, and culture. Levin's research spans interactive art, digital fabrication, information visualization, and generative design. He explores the critical potential of visualization, generative computation for expressive form, and how abstraction connects to realities beyond language. His practice engages interactive gestural robotics, nonverbal interaction aesthetics, and tactical applications of personal digital fabrication through responsive artifacts and media provocations that highlight human-machine relationships. His publications reveal consistent innovation in real-time audiovisual systems, interactive fabrication interfaces, and pedagogic tools for artists. Key trends include slit-scan video techniques, tangible augmented-reality performance, and noise-based visualizations, demonstrating his commitment to expanding human action vocabulary through digital media while bridging artistic expression with computational systems. Levin's work has received significant recognition: Permanent collection inclusion at Museum of Modern Art (MoMA) Whitney Biennial exhibition "50 Designers Shaping the Future" by Fast Company (2012) Competitive grants from National Endowment for the Arts, National Endowment for the Humanities, Creative Capital, and Rockefeller MAP Fund As an educator, Levin teaches "studio courses in computer science" on interactive art, experimental capture, and generative design, emphasizing computation as a medium for critical inquiry. His research funding from major cultural institutions supports interdisciplinary exploration at the arts-technology nexus. The Frank-Ratchye STUDIO for Creative Inquiry, which he directed for 13 years, remains a vital hub for anti-disciplinary collaboration, continuing his legacy of fostering creative agency through technology-infused artistic practice.