Jeremiah van OostenView profile
Lecturer
Jeremiah van Oosten serves as a Lecturer at the Academy for AI, Games & Media in Breda, Netherlands, focusing on game engine development and graphics programming within the institution's Frontier building location. His research spans critical areas in interactive technology: Game Engine Architecture and Optimization GPU-Accelerated Parallel Computing (CUDA) Cross-Platform Graphics Rendering (OpenGL) Mathematical Foundations for 3D Systems Immersive Therapy Applications (VR/AR) Van Oosten's influential 2012 publications on 3dgep.com established comprehensive resources for game engine programming, emphasizing practical implementation of GPU techniques, real-time rendering pipelines, and mathematical frameworks. His work bridges theoretical computer graphics with industry-ready development practices, particularly benefiting independent game developers. Scientific recognition includes: No major awards or fellowships documented in current sources He actively contributes to healthcare innovation through research collaborations: ARET Project (2022-2024): Co-Investigator for Augmented Reality Exposure Therapy targeting Alcohol Use Disorder RECOVRY Project (2019-2021): Co-Investigator developing Virtual Reality solutions for alcohol addiction treatment VIBE Project (2018-2022): Co-Investigator creating virtual human systems for economic applications These EU and nationally funded initiatives demonstrate his commitment to applying game technology in therapeutic contexts through interdisciplinary teams spanning computer science, psychology, and healthcare.








