Angel Xuan Chang is an Associate Professor at Simon Fraser University's School of Computing Science, affiliated with labs including 3DLG, GrUVi, SFU NatLang, SFU AI/ML, and VINCI. He holds a Canada CIFAR AI Chair and was a TUM-IAS Hans Fischer Fellow (2018-2022). His research bridges natural language processing (NLP), 3D scene understanding, and embodied AI, focusing on language-grounded 3D generation and biodiversity monitoring via DNA barcodes. Recent work includes NuiScene (unbounded outdoor scene generation), ViGiL3D (3D visual grounding dataset), and CLIBD (vision-genomics biodiversity analysis). He advises students in projects like BIOSCAN-5M insect dataset and embodied AI navigation. His 2025 highlights include multiple ICCV and ICLR papers, workshops at ICML and CVPR, and a CRV invited talk. Education: Ph.D. in Computer Science from Stanford University (2014), advised by Chris Manning. Previous roles include visiting research scientist at Facebook AI Research and researcher at Eloquent Labs.
Alenda Y. Chang serves as an Assistant Professor in Film and Media Studies at the University of California, Santa Barbara. With a multidisciplinary background spanning biology, literature, and film, she integrates ecocritical theory with contemporary media analysis. Her scholarly work appears in journals including Interdisciplinary Studies in Literature and Environment , Qui Parle , and electronic book review , focusing on sustainable media practices and ecological frameworks for digital engagement. Her educational background includes: M.A. and Ph.D. in Rhetoric from the University of California, Berkeley M.A. in English Language and Literature from the University of Maryland Chang specializes in environmental media and game studies, developing theoretical frameworks for ecological game design. Her research examines how digital games model environmental systems and foster player engagement with climate change through concepts like "slow violence" and "rambunctious play." She advocates for sustainable design patterns that address gaming's carbon footprint while creating immersive ecological narratives. Analysis of her 15 most recent publications reveals a consistent trajectory from foundational ecological game theory (2013-2018) to current work on thermal contexts of play and sustainable infrastructure (2022-2024). Her scholarship increasingly bridges data-driven activism with critical game design, emphasizing multispecies entanglements and infrastructural play as tools for environmental awareness. As co-founder of Wireframe—a collaborative media studio at UCSB—Chang cultivates critical game design practices through initiatives like growinggames.net . The studio supports data-driven global media art, environmental activism, and experimental pedagogy, serving as a hub for translating ecological theory into tangible digital interventions that challenge anthropocentric perspectives in gaming.
Professor Winston Hsu is a distinguished faculty member in the Department of Computer Science and Information Engineering at National Taiwan University, where he has served as a full professor since 2015. He is the co-director of the Communications and Multimedia Laboratory (CMLab) and founder of the MiRA (Multimedia indexing, Retrieval, and Analysis) research group. Additionally, he serves as the Founding Director for NVIDIA AI Lab at NTU, the first such lab in Asia. Professor Hsu received his Ph.D. in Electrical Engineering from Columbia University in 2007 under the supervision of Professor Shih-Fu Chang. Prior to his academic career, he was a founding engineer and research manager at CyberLink Corp., now a public image/video software company. National Taiwan University (2007-Present): Professor (2015-Present), Assistant/Associate Professor (2007-2015) MobileDrive (2021-2024): CTO and Vice President (Joint Venture between Foxconn and Stellantis) IBM TJ Watson Research Center (2016-2017): Visiting Scientist Microsoft Research Redmond (2014): Visiting Researcher Columbia University (2007): Ph.D. in Electrical Engineering Professor Hsu's research focuses on machine learning, computer vision, large-scale image and video search and recognition, and embedded AI. His work spans from fundamental research in visual recognition to practical applications in automotive systems, medical imaging, and e-commerce. He has pioneered work in disguised face recognition, low-resolution face hallucination, 3D model search, and virtual try-on systems. His current research emphasizes Embodied AI, integrating perception, action, and learning technologies for applications in automotive and robotics domains. His research group has produced numerous influential publications, particularly in top computer vision and multimedia conferences like CVPR, where they won first place in the Disguised Face Recognition competition in 2018. Their work spans diverse application areas including security, medical diagnostics, automotive systems, and e-commerce solutions, demonstrating strong translation from academic research to real-world impact. IBM Research Pat Goldberg Memorial Best Paper Award (2018) First Place, IARPA Disguised Faces in the Wild Competition (CVPR 2018) Best Brave New Idea Paper Award, ACM Multimedia 2017 NVIDIA AI LAB Award (First in Asia, 2016) First Place, MSR-Bing Image Retrieval Challenge (2013) World's Top 2% Scientists (2023) Professor Hsu actively mentors students and researchers, with his group consistently recruiting PhD students, postdocs, and research assistants. He has successfully bridged academia and industry through multiple collaborations, including his role as CTO at MobileDrive (a joint venture between Foxconn and Stellantis) from 2021-2024. His research has been supported by significant industry partnerships with Microsoft, IBM, and NVIDIA, as well as government grants from Taiwan's Ministry of Science and Technology. His laboratory, the Communications and Multimedia Laboratory (CMLab), maintains strong industry connections and focuses on cutting-edge research in visual AI. The lab has produced numerous award-winning projects and maintains active collaborations with global technology companies, particularly in the automotive and consumer electronics sectors.
Joyce Y. Chai is a Professor in the Department of Electrical Engineering and Computer Science at the University of Michigan. She is an Associate Director of the Michigan Institute for Data & AI in Society (MIDAS) and affiliated with the Michigan Robotics Institute. Her research focuses on enabling situated communication with embodied AI agents through grounded language processing. Education: Ph.D. in Computer Science from Duke University Her research interests lie at the intersection of natural language processing, embodied AI, and human-robot communication. She investigates how sensorimotor experiences and social interactions shape language learning, aiming to develop pragmatically-rich, cognitively-motivated language technologies for real-world applications. Scientific Awards: EECS Outstanding Achievement Award (2024) University of Michigan Outstanding Paper Award ACL (2023) Honorable Mention Amazon Alexa Prize Simbot Challenge (2023) - SEAGULL Team Winner ACL Fellow (2022) Outstanding Paper Award, EMNLP (2021) William J. Beal Outstanding Faculty Award, Michigan State University (2018) Withrow Distinguished Senior Scholar Award, College of Engineering, MSU (2017) Best Long Paper Award, ACL (2010) NSF Career Award (2004) Joyce Y. Chai has been an influential figure in AI and NLP research, securing significant grants such as the NSF Career Award. She leads the Situated Language and Embodied Dialogue (SLED) research group and has served on the executive board of NAACL. Her teaching includes graduate courses on Natural Language Processing (EECS 595) and Advanced Artificial Intelligence (EECS 692).
Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
Professor Marina Jirotka is a leading academic in Human-Centred Computing at the Department of Computer Science, University of Oxford, and a Governing Body Fellow at St Cross College. She directs the Responsible Technology Institute and leads interdisciplinary research on responsible innovation in AI, robotics, and digital systems. University: University of Oxford School: Department of Computer Science Position: Professor of Human-Centred Computing Leadership: Director, Responsible Technology Institute Fellowships: EPSRC Established Career Fellowship (RoboTIPS) Her research focuses on integrating ethical, societal, and human values into technology design. Key areas include responsible innovation, human-computer interaction, algorithmic accountability, and socio-technical systems. She explores trust, transparency, and governance in autonomous systems, digital mental health, and quantum computing ethics. Her recent publications reflect a strong trend in responsible robotics, explainable AI, digital wellbeing, and ethical governance. Articles emphasize interdisciplinary methods, stakeholder engagement, and practical tool development such as the Ethical Black Box and TrustScapes. Themes span autonomous vehicles, social robots, algorithmic bias, and sustainability in digital innovation. Excellence in Teaching Award, University of Oxford (2006) ESRC/SSRC Fellowship (2007) UCLA Scholar Award (2011) EPSRC Established Career Fellowship (2018, 2019) Vice Chancellor’s Innovation Award Highly Commended (2020) She supervises numerous PhD and Master’s students and leads major grants including RoboTIPS, RAILS, PARIS-DE, and Adolescent Mental Health in the Digital World. She co-directs ORBIT, a leading RRI training provider, and contributes to policy through advisory roles with the House of Lords, All-Party Parliamentary Groups, and industry consortia. She is a member of the IEEE P7000 working group and the UK Committee for IIASA. Her lab work involves interdisciplinary teams focused on responsible technology design, public engagement, and ethical tool development.
Giulio Jacucci is a Professor in the Department of Computer Science at the University of Helsinki, affiliated with the Helsinki Information Technology Research Institute. He serves as a Supervisor in the Doctoral Programme in Computer Science, mentoring PhD candidates in human-computer interaction and related fields. His academic career spans over two decades with continuous research productivity from 2006 through 2025. Professor Jacucci's research interests center on Human-Computer Interaction , particularly focusing on Virtual Reality , Brain-Computer Interfaces , and Neuroadaptive Systems . His work explores how technology can adapt to users' cognitive and physiological states, with significant contributions to social virtual reality environments, embodied agents, and information retrieval systems. He investigates how virtual representations affect social behavior, time perception, and communication in digital spaces. His publication record shows a clear evolution from foundational work in information retrieval toward increasingly sophisticated neuroadaptive systems. Recent publications (2024-2025) demonstrate his leadership in examining social dynamics within virtual reality platforms, including votekicking mechanisms, mirror watching behaviors, and communication tools like mutes. His work bridges technical innovation with deep understanding of human social behavior in digital environments. Professor Jacucci currently leads multiple research projects funded by the Academy of Finland, including DataLit: Datalukutaito ja vastuullinen päätöksenteko (2023-2026) and MyModel: Selitettävyys suositusten hallinnassa (2023-2027). These projects focus on data literacy, responsible decision-making, and explainability in recommendation systems, reflecting his commitment to ethical and user-centered technology development. His research has received media attention, particularly around brain-computer interfaces and virtual reality applications, with coverage in outlets discussing how deep learning transforms mobile applications and sensor landscapes. He has presented his work at major conferences including CHI 2017 and continues to be an active contributor to the international research community.
Jeff Moher is an Associate Professor of Psychology and Co-Chair of the Department of Psychology at Connecticut College, where he has been teaching since 2017. He also serves as the Data, Information, and Society Pathway Co-Coordinator, demonstrating his leadership within the institution. His educational background includes a Ph.D. and M.A. from Johns Hopkins University and a B.S. from the University of Michigan. This strong academic foundation has prepared him for his research and teaching career in cognitive psychology. Moher's research focuses on cognitive psychology and cognitive neuroscience, particularly visual attention and cognition in action. His work investigates why distractions occur, when they are likely to arise, and what mechanisms humans can harness to avoid them. He has found that humans employ various cognitive mechanisms to minimize distractions based on explicit knowledge, task goals, object properties, and recent experience, though he has also discovered surprising limitations in attentional selection. His research is particularly relevant given that over 3,000 people are killed annually in the United States from distracted driving. His recent publications show a consistent trajectory examining attentional mechanisms, distraction, and visual processing across different contexts. His work frequently employs sophisticated methodologies to measure both cognitive and motor responses to distractions, revealing how seemingly minor distractions can accumulate to induce serious performance costs. Moher's research is currently funded by grants from the National Science Foundation and the National Institutes of Health, indicating the significance and quality of his work. He likely mentors numerous students through the department's research groups, contributing to their development as researchers. He directs the CAMELab (Center for Attention, Movement, and Embodied Learning), which utilizes multiple methodologies including eye-tracking, electroencephalography, three-dimensional reach-tracking, and psychophysics to approach questions about attention and distraction. Current projects in his lab explore why salient distractors cause people to give up quickly during visual search, the brain mechanisms involved in learning to ignore distractions, how internal distractions impact physical interactions with the world, and how hand movement paths reveal information about attentional processes.
Katherine Isbister is a full professor in the Department of Computational Media at the University of California, Santa Cruz, where she directs the Center for Computational Experience. She was previously an associate professor jointly appointed between the Computer Science department at New York University’s Tandon School of Engineering and the NYU Game Center, and served as the founding Research Director of the Game Innovation Lab at NYU. Her research lies at the intersection of Human-Computer Interaction and digital games, focusing on emotion, social connection, and playful experiences. Key research themes include emotion in games , social play , fidget technologies , social VR , and digital characters . Her work combines technical prototyping, design research, and empirical evaluation to understand how interactive systems can support emotional and social experiences. Her publications span top venues such as CHI, DIS, and IEEE Transactions on Affective Computing. Trends in her recent work show a strong emphasis on embodied interaction, affective design, and socio-technical systems for emotional regulation and social connection. She explores how movement, touch, and presence in virtual spaces can enhance human experience. MIT Technology Review TR100 Young Innovator (1999) Best Paper Award, ACM CSCW (2018) New Voices New Visions Award (for SimWorks art series) She has advised numerous students and led research projects involving social wearables, movement-based games, and mental health interventions. Her lab has received recognition from media outlets including NPR, Scientific American, and The Guardian. She has also collaborated with industry partners such as Microsoft, Electronic Arts, and Ubisoft. She leads the Center for Computational Experience at UCSC and has previously directed the Game Innovation Lab at NYU. Her team has produced over 100 peer-reviewed publications and several exhibition-ready games and art installations.
Roghayeh (Leila) Barmaki is an Assistant Professor in the Department of Computer & Information Sciences at the University of Delaware, where she leads the Human-Computer Interaction Lab (HCI@UD) and is affiliated with the Data Science Institute. Her research centers on Human-Centered Computing with applications in healthcare and medical education. Education: Postdoctoral Fellowship (2018): Johns Hopkins University, Laboratory for Computational Sensing and Robotics, Whiting School of Engineering PhD (2016): University of Central Florida, Computer Science MSc (2012): Iran University of Science and Technology, Artificial Intelligence BSc: Kharazmi University, Software Engineering Her research spans Multimodal Machine Learning, Virtual and Augmented Reality, and Embodied Interface Design, focusing on innovative applications in healthcare delivery and science education. She teaches core courses including Introduction to Human-Computer Interaction (CISC 482/682) and Introduction to Data Mining (CISC 483/683), emphasizing hands-on project development and theoretical foundations. Dr. Barmaki directs the HCI@UD laboratory, which develops cutting-edge interfaces for medical training and patient care through interdisciplinary collaboration between computer science, engineering, and healthcare domains.
Professor Guy Wallis is a Professor and Director of Research at the School of Human Movement and Nutrition Sciences, Faculty of Health, Medicine and Behavioural Sciences at the University of Queensland. He is also an Affiliate of the Centre for Sensorimotor Performance. His work bridges visual neuroscience, computational modeling, and applied human factors research, with significant contributions to understanding visual recognition and visuomotor behavior. Education: Bachelor (Honours) of Engineering in Electrical and Electronic Engineering from Imperial College London PhD in Visual Neuroscience from University of Oxford, UK Prof. Wallis's research program combines computational modeling with behavioral studies, many conducted in computer-controlled virtual environments. His work spans visual neuroscience, object recognition, visuomotor control, and simulator-based training. He has made significant theoretical contributions to understanding how visual recognition is achieved in biological systems and how everyday visuomotor tasks are regulated, challenging existing paradigms and offering new insights. His recent publications reveal a strong focus on virtual reality applications, visual-motor integration challenges, and cross-species cognitive studies. There's a clear trend toward investigating how virtual environments can be optimized for training and assessment, with particular attention to visual perception limitations and how humans adapt to these environments across diverse contexts from surgical training to aviation. Scientific Awards and Recognitions: Elected Fellow of the Queensland Academy of Arts and Sciences (2022) ARC Medical Research Advisory Group (2022-2024) ARC College of Experts (2019-2021) CSIRO CSS Human Research Ethics Committee member (2020-2022) UQ Health and Behavioural Sciences Faculty, HDR Supervision Award (2018) ARC Future Fellowship (2011-2014) ARC QEII Fellowship (2003-2007) UQ Postdoctoral Fellowship (2001-2003) Prof. Wallis has successfully secured funding from major organizations including the Australian Research Council, the Human Frontier Science Program, and the Wellcome Trust. His industry partnerships span diverse sectors such as construction training, mining, healthcare, and aerospace. His research has led to the development of novel training programs for health professionals, impacted the design of man-machine interfaces for mining equipment, and informed the design parameters for pilot training systems. As Director of Research, he oversees the research direction of the School of Human Movement and Nutrition Sciences, fostering interdisciplinary collaborations and supporting early-career researchers through his leadership in the Centre for Sensorimotor Performance.
Paulo Blikstein serves as Associate Professor of Communications, Media and Learning Technology Design at Columbia University. Previously, he was Assistant Professor of Education and (by courtesy) Computer Science at Stanford University and co-founded the Lemann Center for Brazilian Education (2008-2018). Education: Ph.D. in Learning Sciences, Northwestern University (2009) M.A. in Media Arts & Sciences, MIT Media Lab (2002) M.Eng. in Electronic Engineering, University of São Paulo (2000) B.S. in Metallurgical Engineering, University of São Paulo (1998) His research pioneers constructionist learning environments through digital fabrication, educational robotics, and tangible interfaces—focusing on equitable access for underserved communities. Inspired by Paulo Freire and Seymour Papert, he develops open-source tools like the GoGo Board robotics platform and leads the global FabLab@School initiative establishing fabrication labs in schools across four continents. Current work emphasizes multimodal learning analytics to study student interactions in maker-centered classrooms. Publications reveal strong focus on democratizing invention through maker education, with recurring themes in constructionist theory application, multimodal assessment, and context-specific technology adaptation. Brazilian education reform and low-cost computational solutions form significant threads, particularly in 2016-2017 publications. Scientific Awards: Two Google Faculty Awards National Science Foundation Early Career Award (highest U.S. government honor for early-career scientists) Blikstein directs the Transformative Learning Technologies Lab (TLTL) and co-founded Stanford's Center for Educational Entrepreneurship and Innovation in Brazil. His FabLearn conference established the first academic forum on Maker Movement applications in education. While specific grant details aren't listed, the NSF CAREER Award signifies major federal research funding. He spearheads the FabLab@School project deploying advanced fabrication labs in K-12 institutions worldwide and founded the FabLearn conference series. His work integrates teams of engineers, educators, and designers to create scalable solutions for resource-constrained learning environments.
Dr. Yunjie Yang is an Associate Professor at the University of Edinburgh's School of Engineering, with affiliations at the Edinburgh Futures Institute (EFI), the Edinburgh Generative AI Laboratory (GAIL), and the Edinburgh Centre for Robotics. He previously held the Chancellor's Fellow in Data Driven Innovation (2018-2023) and Bayes Innovation Fellow (2023-2024) positions. His research focuses on AI-powered sensing and imaging, machine learning, and soft sensors & electronics for robotics. Yang received his PhD in Engineering Electronics from the University of Edinburgh, MSc in Control Science & Engineering from Tsinghua University, and BEng in Measurement & Control Engineering from Anhui University. After his PhD, he worked as a Postdoctoral Research Associate in Chemical Species Tomography before securing his lectureship. His research interests center on developing intelligent sensing systems that replicate human perception capabilities for robotics and intelligent systems. He pioneers flexible sensing and imaging technologies across various scales through innovative multi-modal sensors, soft electronics, and their modeling using machine learning approaches. His work aims to enable autonomous physical artificial intelligence by bridging the gap between robotic systems and human-like perception. Analysis of his recent publications reveals a strong focus on soft robotics perception, particularly through electrical impedance tomography (EIT) and transformer-based architectures. His research spans medical imaging applications, digital twin modeling for industrial processes, and machine learning approaches for sensor data interpretation. The trend shows increasing integration of physics-informed deep learning with traditional tomographic techniques to achieve higher accuracy and efficiency. European Research Council (ERC) Starting Grant (2024) IEEE J. Barry Oakes Advancement Award (2024) IEEE I&M Society Graduate Fellowship Award (2015) Multiple Best Paper Awards Senior Member of IEEE Fellow of the International Society for Industrial Process Tomography Fellow of the Higher Education Academy ESI highly cited papers Dr. Yang serves as Associate Editor for IEEE Transactions on Instrumentation and Measurement and holds editorial positions with Scientific Reports and IEEE Sensors Journal. His research has been licensed to overseas research institutes and industry partners and received wide media coverage including BBC, EFE, USA Today, and STV. He has secured significant grant funding including the prestigious ERC Starting Grant. He leads the Edinburgh SMART Lab (Sensing/imaging + Machine Learning + Robotics), which aims to replicate human perception capabilities for robotics and advance flexible sensing technologies through innovative multi-modal sensors and machine learning approaches. The lab focuses on enabling autonomous physical artificial intelligence with applications spanning medical diagnostics, industrial monitoring, and advanced robotics systems.
Floyd Mueller is a Full Professor of Future Interfaces in the Department of Human Centred Computing at Monash University, where he also directs the award-winning Exertion Games Lab. His work bridges human-computer interaction, interaction design, and game and play design, with a focus on bodily engagement and physical activity through technology. He has held prior academic and research positions at RMIT University, the University of Melbourne, and CSIRO, and has been affiliated with elite institutions such as Stanford University, MIT Media Lab, and Microsoft Research Asia. PhD in Interaction Design – University of Melbourne (2011) MS in Media Arts and Sciences – Massachusetts Institute of Technology (2002) Diplom-Informatiker (Medieninformatik) – Hochschule Furtwangen (2000) BSc in Multimedia – Griffith University (1999) Floyd Mueller’s research centers on human-computer interaction with a strong emphasis on bodily interactions, exertion interfaces, and playful technologies. His work explores how digital systems can support physical activity, human values, and novel forms of expression through games, wearables, augmented reality, and immersive experiences. He employs methodologies such as design ethnography, autoethnography, and Research Through Design to investigate the phenomenology of human-computer integration. His recent publications (2024–2025) reflect a continued focus on the future of bodily interfaces, including lucid dream mediation, extended reality for fear reduction in water, sonic gastronomy, and shared bodily control in augmented human systems. These works are published in top-tier venues like CHI and Human-Computer Interaction journal, highlighting trends toward immersive, sensory-rich, and human-centered computing that challenge traditional boundaries between body and machine. His scientific awards include being an inaugural honouree of the Australian Design Honours, receiving 9 Best Paper Honorable Mentions and 2 Best Papers at CHI and CHI PLAY, and being recognized as a Fulbright Visiting Scholar and Microsoft Research Asia Fellow. His games have been featured by BBC, ABC, Discovery Science Channel, and New Scientist, and won a Media Star Award. Floyd Mueller actively supervises PhD students through the Exertion Games Lab and Supervisor Connect platform. He has secured major research grants, including Australian Research Council Discovery and Linkage Projects. His current projects include Advancing Australia’s hospitality industry through interactive food and Designing digital aquatic play to foster Australians' engagement with water . He also serves as associate editor for IMWUT and IJHCS, co-founded the CHI PLAY conference series, and was general co-chair for CHI PLAY’18 and CHI’20. He leads the Exertion Games Lab, an interdisciplinary research team focused on inventing the future of bodily play. The lab investigates how technology can support active lifestyles through exertion games, wearables, drones, and immersive environments. The lab’s work spans design, prototyping, user studies, and real-world deployment, often in collaboration with chefs, athletes, and underwater explorers.
Prof. Dr. Oliver Müller is a Professor at the Department of Philosophy, University of Freiburg, and serves as Vice Dean of the Faculty of Philosophy. His academic journey includes a doctorate from Humboldt University Berlin (2005) and a habilitation in Philosophy (2012). Müller leads research on Philosophical Anthropology, Philosophy of Technology, and Ethics, with a focus on human-machine interactions and Anthropocene ethics. He supervises doctoral and postdoctoral researchers across projects like livMatS and BrainLinks-BrainTools. Research interests span neuroethics, transhumanism, and socio-technological systems, emphasizing ethical frameworks for emerging technologies. Publications explore AI ethics, drone warfare, and phenomenological embodiment, reflecting interdisciplinary engagement with neuroscience and environmental philosophy. Honors include the MTZ Bioethics Award and Heisenberg Fellowship. Müller directs participatory discourse initiatives bridging art and science, fostering public engagement with technological ethics. His work advances critical dialogues on human enhancement and ecological responsibility in the digital age.