Rhenish Friedrich Wilhelm University of BonnGermany
Carl Vondrick is a Professor in the Department of Computer Science at Columbia University. His research focuses on creating robust and versatile perception systems that leverage video and interaction with the natural world, with applications in 3D reconstruction, visual question answering, and robot manipulation. Former research scientist at Google Visiting researcher at Cruise Education: PhD (2017) from MIT, advised by Antonio Torralba BS (2011) from UC Irvine, advised by Deva Ramanan His research explores multimodal approaches for cross-task and cross-modal transfer, scene dynamics, audiovisual perception, interpretable models, and spatial awareness systems. The lab emphasizes zero-shot generalization and neuro-symbolic methods while addressing safety and robustness in AI systems. Key publication trends include: 2025: Video generation for robotics 2024: Differentiable rendering and cross-modal reasoning 2023: Robust perception and 3D modeling Scientific Awards: 2024 PAMI Young Researcher Award 2021 NSF CAREER Award Teaching Roles: Teaching Computer Vision II (2021-2025), Computer Vision I (2018-2019), and Representation Learning (2020-2022). Advising: Advises 8 current PhD students and has mentored 5 graduated students now at institutions like MBZUAI and UMD. The lab recruits 1-2 PhD students annually through Columbia’s PhD program. Grants and Collaborations: Funded by NSF, DARPA, Toyota Research Institute, Amazon Research, and Google.
Amanda Phillips is an Associate Professor at Georgetown University, affiliated with the Departments of English, Film and Media Studies, Women’s and Gender Studies, and American Studies. Their research focuses on feminist and queer theory in digital media, with a particular emphasis on critical game studies and digital humanities. Selected publications include Gamer Trouble: Feminist Confrontations in Digital Culture and co-editing the Queer/Trans/Digital book series. Their scholarship appears in journals such as ROMchip , Feminist Media Histories , and Games and Culture . Research Interests: Digital media and gender politics Queer theory in gaming contexts Decolonial and anti-racist digital humanities Critical analysis of game mechanics Digital labor and precarity Affective histories of gaming Scientific Awards: Mellon/ACLS Dissertation Completion Fellow Academic Leadership: Former chair of the American Studies Association Digital Humanities Caucus Co-founder of the #transformDH Collective Editorial work on special issues of Game Studies and Antares: Letras e Humanidades Previous Institutions: IMMERSe Postdoctoral Fellow at University of California, Davis Ph.D. recipient from University of California, Santa Barbara with emphasis in Feminist Studies
Tien Tsin Wong is a Professor in the Department of Data Science & AI at Monash University, Australia. Previously, he served as a Professor at the Chinese University of Hong Kong (1999–2024) and held a Visiting Assistant Professor position at the Hong Kong University of Science and Technology (1998–1999). His research focuses on Generative AI, Computer Graphics, Computer Vision, and Computational Manga, with significant contributions to GPU techniques, image-based rendering, and multimedia compression. Education: He earned a B.Sc. (1992), MPhil (1994), and PhD (1998) in Computer Science from the Chinese University of Hong Kong. Research Interests: His work bridges computational techniques with artistic applications, particularly in manga and animation. Notable areas include generative models, diffusion-based video synthesis, and physically plausible scene generation. His research aligns with UN Sustainable Development Goals through innovations in education and digital accessibility. Awards : He has received the 2004 Young Researcher Award, 2005 IEEE Transactions on Multimedia Prize Paper Award, and two international invention medals (Geneva 2018, Asia Hong Kong 2019). Editorial Roles : He serves as an Associate Editor for Computer Graphics Forum , IEEE Transactions on Visualization and Computer Graphics , and Computational Visual Media . His editorial work underscores his influence in advancing visualization and graphics research. Labs/Teams : While not explicitly named, his collaborations span global institutions, focusing on computational manga, generative AI, and GPU-optimized techniques. His work often involves interdisciplinary teams addressing challenges in digital media and AI.
Swiss Federal Institute of Technology in LausanneSwitzerland
Pascal Frossard is a Full Professor at the Department of Electrical Engineering in the School of Engineering (STI) at EPFL, with a courtesy appointment in the School of Computer and Communication Sciences. He founded and directs the LTS4 laboratory since 2003, co-leads the EPFL AI Center and Swiss Data Science Center, and serves as Associate Dean for Research at STI. Research Focus: Machine Learning, Graph Signal Processing, AI Applications in Healthcare, Computer Vision Academic Leadership: IEEE Fellow, ELLIS Fellow, Conference Chair roles Key Projects: Digital Pathology for Oncology, Cardiac Digital Twins, Robust Machine Learning Research Interests: His work bridges signal processing, machine learning, and applied mathematics, emphasizing biomedical applications. Recent research includes adversarial robustness in classifiers, network representation learning, and 360-degree video analysis. Scientific Awards: IEEE Fellow ELLIS Fellow Leadership in IEEE technical committees Advising & Grants: Supervised 20+ PhD students and postdocs. Secured major grants from PHRT, Hasler Foundation, FNS-Sinergia, Armasuisse, Google, and Cisco.
Prof. Matthias Nießner is a Professor at the Technical University of Munich, leading the Visual Computing Lab. His research intersects computer graphics, vision, and AI, focusing on 3D reconstruction, semantic understanding, and AI-driven video synthesis. He holds a PhD from the University of Erlangen-Nuremberg (2013) and was a Visiting Assistant Professor at Stanford University (2013–2017). Notable awards include the ERC Starting Grant (2018), Nvidia Professorship Award, and Eurographics Young Researcher Award (2019). His work has been featured in mainstream media and led to startups like Synthesia Inc. Research spans Gaussian splatting, neural radiance fields, and generative AI for 3D avatars. Over 150 publications include SIGGRAPH, CVPR, and ECCV, with best paper awards. Projects like Face2Face and ScanNet have driven innovation in facial reenactment and 3D scene datasets. Education: PhD in Computer Science, University of Erlangen-Nuremberg (2013) Diploma in Computer Science, University of Erlangen-Nuremberg (2010) Research Interests: 3D digitization, neural rendering, generative AI, non-rigid reconstruction, and applications in AR/VR. Awards: ERC Starting Grant (2018) Nvidia Professorship Award (2018) Google Faculty Award (2018) SIGGRAPH Best Emerging Tech Award (2016) Grants: Over €1.5M from ERC and industry partnerships. Labs/Teams: Visual Computing Lab at TUM and Synthesia Inc. (co-founder). Key projects include ScanNet (large 3D indoor dataset), Face2Face (real-time facial reenactment), and Gaussian-based 3D avatars. Current work focuses on diffusion models, neural radiance fields, and AI-generated media detection.
Haijun Xia is an Assistant Professor at the University of California, San Diego (UCSD), where he directs the Foundation Interface Lab and contributes to the Cognitive Science and Design Lab. His work focuses on Human-Computer Interaction (HCI) and Human-AI Collaboration , emphasizing the development of dynamic, malleable interfaces that integrate human cognition with intelligent systems to enhance thinking and working paradigms. Education: Bachelor's, Tsinghua University Master's and PhD, University of Toronto His research spans generative AI , interface design , and creative collaboration , with applications in data visualization, programming, and scholarly work. He advocates for treating information as a malleable material that can be flexibly manipulated by users and AI agents. Recent publications highlight advancements in: 2025 CHI Conference - Generative user interfaces, malleable overview-detail designs, and compositional structures for human-AI co-creation 2024 CHI Conference - Structured design space exploration with LLMs, ASCII diagram analysis, and adaptive presentation systems 2023 CHI/UIST Conferences - Data particle visualization, contextual logging tools, and metaphor generation for science communication Scientific recognitions include: Multiple Best Paper Awards and Honorable Mentions at CHI and UIST Hellman Fellowship and grants from NSF , Microsoft , Google , Meta , Apple , and Adobe He actively recruits undergraduate and graduate interns and has an upcoming postdoc position in early 2025 for researchers interested in foundational interface development.
Swiss Federal Institute of Technology in LausanneSwitzerland
Mathieu Salzmann is a Senior Scientist and Lecturer at École Polytechnique Fédérale de Lausanne (EPFL), affiliated with the Computer Vision Laboratory (CVLAB) in the School of Computer and Communication Sciences (IC). He also holds a courtesy appointment with the EPFL College of Humanities and serves as Deputy Chief Data Scientist at the Swiss Data Science Center (SDSC). He has held concurrent roles in teaching units including SIN, SODH, and SSC, reflecting his interdisciplinary engagement. His research focuses on the intersection of machine learning and computer vision, particularly in deep learning for 2D and 3D visual scene understanding, efficient and robust models, domain adaptation, and interpretable AI. These interests are evident across his extensive publication record in top-tier venues. His recent publications (2023–2024) show a consistent trend in advancing deep learning methods for visual recognition, with strong representation at CVPR, ICCV, ECCV, ICML, ICLR, and NeurIPS. Topics include domain generalization, 3D understanding, model robustness, and multimodal learning, often with applications in real-world systems. His editorial roles as Associate Editor for IEEE TPAMI and Action Editor for TMLR further highlight his leadership in the field. Area Chair: ICML 2023, CVPR 2023, ICCV 2023, NeurIPS 2023, AAAI 2024, ECCV 2024 Associate Editor: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI) Action Editor: Transactions on Machine Learning Research (TMLR) Mathieu Salzmann has supervised numerous PhD students at EPFL, both current and past, including Bouquet Yann Yanis, Javed Saqib, Li Shuangqi, and others. He has also been involved in research grants and collaborative projects, such as his work with S. Süsstrunk and R. Baroni on comics reconfiguration. His part-time role as Senior GNC Engineer at ClearSpace (2020–2024) illustrates his applied research engagement in aerospace systems. He is actively involved in EPFL’s data science and AI research ecosystem through SDSC and multiple labs.
Prof. Olga Sorkine Hornung is a Full Professor of Computer Science at ETH Zürich, leading the Interactive Geometry Lab. She holds a BSc and PhD from Tel Aviv University (2000 and 2006) and conducted postdoctoral research at Technical University Berlin. Her research focuses on computer graphics, geometric modeling, and geometry processing, with applications in shape editing, digital fabrication, and animation. She has received numerous accolades, including the ACM Fellowship (2020), ERC Consolidator Grant (2020), and the Golden Owl Teaching Award (2021). Her work bridges theoretical foundations and practical algorithms, addressing challenges in parameterization, surface compression, and interactive design tools. Her research interests span: Computer Graphics & Visualization Geometric Modeling & Processing 3D Content Creation & Digital Fabrication Garment Design & Simulation Human Motion Analysis & Animation Awards and grants include: 2024: Best Paper Honorable Mention (EUROGRAPHICS) 2023: Member of Swiss Academy of Engineering Sciences (SATW) 2020: ERC Consolidator Grant 2017: Rössler Prize (ETH Zurich) Her lab focuses on developing novel methods for interactive geometry processing, with recent advancements in garment modeling (e.g., AIpparel, Rags2Riches) and motion retargeting systems like WalkTheDog. She actively collaborates on interdisciplinary projects, including biomedical applications and sustainable fashion technology.
Eytan Adar is a Professor of Information and Computer Science at the University of Michigan, holding dual appointments in the School of Information and the College of Engineering's Electrical Engineering and Computer Science department. His work sits at the intersection of human-computer interaction and artificial intelligence, focusing on large-scale systems analysis and novel interface design. Adar's research spans multiple domains including social media analysis (Twitter, Reddit), academic citation networks, meme propagation, information extraction, and political networks. His methodological expertise includes data mining, data visualization, and graph-based network analysis. His work often operates at internet scale, examining language, creativity, social network dynamics, and text production. His recent publications reveal a strong focus on AI-human collaboration, with particular attention to generative AI interfaces, visualization techniques for complex data, and ethical considerations in AI systems. His work shows a consistent pattern of bridging theoretical insights with practical system implementations. Best Paper Award at ProtoAI: Model-Informed Prototyping for AI-Powered Interfaces, IUI'21 Honorable Mention Award at CHI'24 for feminist interaction techniques research Best Paper Award at ICWSM'18 for Wikipedia language edition analysis Best Paper Award at ICML 2016 Workshop for neural language model visualization Best Student Paper at WSDM'09 for web dynamics research Best of CHI at CHI 2008 for web revisitation patterns analysis Adar has advised numerous PhD students who have gone on to prominent positions at organizations including Google, Apple, RAND, Northwestern University, and Stanford. His research is generously supported by the NSF, IARPA, NIH, the Education Department, and major technology companies including Adobe, Microsoft, Facebook, Google, and Yahoo. He is also a founder of the International Conference on Web and Social Media (ICWSM) and has served as Co-General Chair for WSDM and Co-Program Chair for UIST.
Prof. Matthias Nießner is a Professor at the Technical University of Munich , where he leads the Visual Computing Lab . Prior to this, he held a Visiting Assistant Professor position at Stanford University . His work bridges computer vision , graphics , and machine learning , focusing on 3D reconstruction , semantic scene understanding , and AI-driven video synthesis . Prof. Nießner has published over 150 works in top venues like SIGGRAPH , CVPR , and ECCV , with several receiving best paper awards (SIGCHI’14, HPG’15, SPG’18, SIGGRAPH’16 Emerging Tech). His research has garnered international media attention, including features in the New York Times , Wall Street Journal , and MIT Technological Review , as well as TV demonstrations (e.g., Jimmy Kimmel Live for Face2Face technology). Awards : TUM-IAS Rudolph Moessbauer Fellowship (2017–ongoing) Google Faculty Award (2017) Nvidia Professor Partnership Award (2018) ERC Starting Grant (2018, €1.5M) Eurographics Young Researcher Award (2019) Research Trends : 3D Gaussian Splatting for real-time rendering Neural Radiance Fields (NeRF) with mesh supervision Audio-driven facial animation via diffusion models Latent space diffusion for 3D scenes Self-supervised and zero-shot methods for 3D and image analysis As a co-founder and director of Synthesia Inc. , he drives democratization of synthetic media. His YouTube channel has over 5 million views, reflecting his impact beyond academia.
Nasir Memon is a Professor of Computer Science and Engineering at the New York University Tandon School of Engineering and concurrently serves as the Dean of Engineering at NYU Shanghai. He has been a faculty member at NYU Tandon since September 1998. Memon is a co-founder of NYU's Center for Cyber Security (CCS) and NYU Abu Dhabi, and the founder of key initiatives such as the OSIRIS Lab, CyberSecurity Awareness Week (CSAW), the NYU Tandon Bridge program, and the Cyber Fellows program. His work focuses on advancing cybersecurity education and addressing systemic biases in AI-driven systems. Education: Ph.D., Computer Science, University of Nebraska Master of Science, Mathematics, Birla Institute of Technology and Science (BITS), Pilani Bachelor of Engineering, Chemical Engineering, BITS, Pilani Research Interests: Media Forensics and Authentication Biometric Security and Privacy Data Compression and Privacy-Preserving Techniques Network Security and Incident Response AI Ethics and Fairness in Machine Learning Cybersecurity Education and Workforce Development Awards and Honors: IEEE Fellow (2010) SPIE Fellow (2014) Jacobs Excellence in Education Award (2002) NSF CAREER Award (1997) Advising and Grants: Advises Ph.D. students like Anubhav Jain and Govind Mittal, and mentors Master’s students such as Rishit Dholakia. Recipient of NSF grants and funding from NYU Abu Dhabi and Indiana University Bloomington for projects like computational tools for fact-checking and AI-driven bias mitigation. Labs and Teams: Directs the OSIRIS Lab, a leading research group in cybersecurity and AI. Leads initiatives at the NYU Center for Cybersecurity (CCS) and collaborates with NYU Abu Dhabi’s Center for Cyber Security.
Max Planck Institute for Intelligent SystemsGermany
Andreas Geiger is a Professor and Head of the Department of Computer Science at the University of Tübingen, Germany. He leads the Autonomous Vision Group (AVG) within CyberValley and is a core faculty member of the Tübingen AI Center. His roles also include PI in the ML in Science Excellence Cluster and the CRC Robust Vision, as well as ELLIS Fellow and coordinator of the ELLIS PhD program. He specializes in machine learning models for computer vision, robotics, and autonomous systems, with applications in self-driving cars, VR/AR, and scientific document analysis. Educational background: While not explicitly detailed, his positions imply a Ph.D. in Computer Science or related field. His work spans interdisciplinary collaborations with institutions like ETH Zürich, Microsoft, and the University of Bonn. Research focuses on 3D scene understanding, Gaussian splatting, generative models, and reliable autonomous systems. Notable contributions include the KITTI dataset and foundational work in neural radiance fields. Awards include the Sage 10-Year Impact Award (2024), ERC Starting Grant (2019), and IEEE PAMI Young Researcher Award (2018). Key projects include the Scholar Inbox paper recommender platform, ReSim (reliable world simulation), and advancements in 3D scene generation (e.g., UrbanCAD, PrITTI). His lab maintains a strong focus on open-source tools and datasets, such as the CARLA Route Generator. Grants and funding include support from Vector Stiftung (MINT innovation program) and EU initiatives like the ML in Science Cluster. His team collaborates internationally, with recent work presented at CVPR, SIGGRAPH, and NeurIPS.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Xiaoming Liu is the Anil K. and Nandita Jain Endowed Professor of Engineering and MSU Foundation Professor in the Department of Computer Science and Engineering at Michigan State University . Holding a Ph.D. from Carnegie Mellon University (2004), he leads cutting-edge research in computer vision and machine learning. Research Interests : Computer Vision Pattern Recognition Image and Video Processing Machine Learning Medical Image Analysis Multimedia Retrieval Recent Research Trends : Focus on 3D object detection and depth estimation Development of robust biometric recognition systems Integration of radar-camera fusion for autonomous systems Advancements in self-supervised and multimodal learning Exploration of adversarial AI security Creation of interpretable forgery detection frameworks Teaching : Spring 2013: CSE891-006 Computer Vision Seminar Fall 2012-2015: CSE803 Computer Vision Spring 2014-2017: CSE 471 Media Processing and Multimedia Contact Information : Email: liuxm@cse.msu.edu Office: EB 3137, Michigan State University Phone: +1 (517) 355-2359
Max Planck Institute for Intelligent SystemsGermany
Michael J. Black is a Professor and Honorarprofessor at the University of Tübingen's Faculty of Science, Department of Computer Science, and a founding Director of the Max Planck Institute for Intelligent Systems, leading the Perceiving Systems department. He holds a B.Sc. from the University of British Columbia (1985), M.S. from Stanford (1989), and Ph.D. in Computer Science from Yale (1992). His research focuses on computer vision, 3D human modeling, motion capture, and AI-driven digital humans. Key contributions include the SMPL body model, optical flow algorithms, and datasets like Middlebury Flow and Sintel. He has received major awards such as the PAMI Distinguished Researcher Award, multiple Koenderink and Longuet-Higgins Prizes, and is a member of the German National Academy of Sciences Leopoldina and Royal Swedish Academy of Sciences. His commercial ventures include co-founding Body Labs (acquired by Amazon) and Meshcapade, advancing 3D human generation and interaction technologies. Recent work includes markerless motion capture systems (e.g., MAMMA, PICO), 3D hair and garment synthesis, and AI tools like ChatHuman for 3D human interaction analysis. His research bridges vision, graphics, and robotics, with applications in animation, healthcare, and robotics.