Thomas Grenier is an Associate Professor in the Department of Electrical Engineering at INSA Lyon and a member of the CREATIS laboratory (CNRS UMR 5220, INSERM U1294). He obtained his HDR (Habilitation à Diriger des Recherches) in 2023 and his Ph.D. in Image Processing from INSA Lyon in 2005. His research focuses on medical image segmentation, clustering, and filtering using feature space, scale-space, and deep learning approaches. Doctoral School: EEA (Electronics, Energy, and Automatics) Research Affiliation: CREATIS Lab (CNRS/INSERM/INSA Lyon/Université Lyon 1/Université Jean Monnet Saint-Etienne) He has contributed to 20 papers and co-supervised 5 PhD students, including Léo Dumortier and Florent Guépin. Grenier leads the annual Deep Learning for Medical Imaging (DLMI) school, which he co-founded, and has organized five editions across Lyon and Montreal since 2019. The school emphasizes practical deep learning applications in medical imaging for participants of all expertise levels. His work spans interdisciplinary domains such as medical imaging , deep learning , and image processing , with recent publications on generative AI for MRI synthesis, explainable networks, and segmentation of neurological pathologies in preclinical models. He manages pedagogical platforms, coordinates LabEx PRIMES project activities, and oversees lab room infrastructure for 200 hours/year across 10 training programs. Grenier also leads the MUSIC transversal project on Multiple Sclerosis since 2019.
Daniel Shanahan is an Associate Professor at the Bienen School of Music , Northwestern University , where he coordinates the Music Theory and Cognition program and directs the Music Cognition Lab. He holds a PhD from the University of Dublin, Trinity College. His research integrates music-analytic, computational, and experimental methodologies to investigate cognitive and communicative constraints in music. Key themes include corpus studies, music and emotion, oral transmission of musical traditions, computational analysis of jazz and folk music , and the application of machine learning and generative AI to musicology. Shanahan has served as co-editor of Empirical Musicology Review (2016–2022) and sits on editorial boards of multiple journals. His work appears in Music Perception , The Journal of New Music Research , Musicae Scientiae , and Frontiers in Psychology , with chapters in Routledge Companions and the Oxford Handbook of Music and Corpus Studies . Recent projects include an NSF grant studying sound's impact on learning (2023) and co-editing the Oxford Handbook . He currently serves as treasurer for the Society for Music Perception and Cognition . Mentorship Award (Society for Music Perception and Cognition, 2024) Outstanding Multi-Author Collection Award (Society for Music Theory, 2023) Distinguished Scholar Award (Ohio State University) Rising Faculty Research & Undergraduate Teaching Awards (Louisiana State University) His publications demonstrate expertise in music cognition, computational analysis, emotional expression, and oral/embodied transmission , with trends showing interdisciplinary applications of AI and cross-cultural studies. Shanahan's mentorship emphasizes student well-being, empathetic guidance, and fostering academic potential . He has hosted global open lab meetings during the pandemic and cultivated mentees who now contribute to service roles in academic committees.
Dr. Karen Cochrane is an Assistant Professor at the University of Waterloo, specializing in Human-Computer Interaction (HCI) with a focus on wearable and tangible computing for mental health and accessibility. Her research integrates soma design, autoethnography, and design fiction to address the needs of underrepresented communities, particularly those with disabilities. Key projects include developing assistive technologies for queer/crip identities, accessible gaming wearables, and tactile interfaces for sensory exploration. She explores embodied experiences through multidisciplinary approaches, blending traditional craft practices with modern computational tools. Her work prioritizes participatory design methodologies, collaborating with occupational therapists, disabled communities, and neurodivergent individuals to co-create inclusive technologies. Recent innovations include VARitouch (a haptic feedback device), Breathing Scarf (for emotional regulation), and adaptive switches for children with motor disabilities. Her research extends into sensory narratives, exploring how fabric and data can articulate bodily experiences through projects like Sensory Data Dialogues and Queer/Crip Body Mapping. While no formal grants or awards are listed, her publications reflect a strong focus on ethical technology, accessibility, and embodied interaction. Current projects emphasize the intersection of wearable tech with identity expression, mindfulness practices, and neuromotor rehabilitation. She actively designs prototypes that bridge clinical needs with creative technology solutions, though specific lab affiliations or team collaborations are not detailed in available texts.
Mark d'Inverno is a Professor in the Department of Computing at Goldsmiths, University of London, where he has established himself as a leading researcher at the intersection of artificial intelligence, multi-agent systems, and creative applications. His academic journey began with foundational work in formal methods and agent-based systems, culminating in his 1998 PhD thesis 'Agents, Agency and Autonomy: A Formal Computational Model' from University College London, and has evolved toward practical applications in music technology and ethical AI systems. Professor d'Inverno's research interests span multiple interconnected domains, with a particular focus on computational creativity, multi-agent systems, and the application of AI in musical contexts. His work explores how artificial intelligence can enhance creative processes, particularly in music composition and performance, while maintaining ethical considerations in social AI systems. He has made significant contributions to understanding how agents can interact meaningfully in social contexts, how ethical frameworks can be embedded in online systems, and how technology can support creative learning experiences. His recent scholarly output demonstrates a clear trajectory toward applied research with social impact, as evidenced by his 2021-2024 publications which increasingly address ethical considerations in AI, human-AI collaboration in creative domains, and educational applications of technology. These works reveal a researcher deeply engaged with both theoretical foundations and practical implementations, bridging the gap between abstract computational models and real-world creative and educational applications. Professor d'Inverno maintains an extensive collaborative network, frequently working with Matthew Yee-King on music technology applications, with Pablo Noriega on ethical AI frameworks, and with Jon McCormack on computational creativity. His research has been supported through various projects that connect theoretical computer science with practical creative applications, particularly in the development of systems that facilitate human-AI creative collaboration.
David De Roure is Professor of e-Research at the University of Oxford and Academic Director of both the Digital Scholarship initiative and the Laboratory for AI Security Research. He is also an Honorary Research Professor at the Royal Northern College of Music (RNCM), where he serves as Technical Director of the Centre for Practice & Research in Science & Music (PRiSM). His work bridges computer science, digital humanities, cybersecurity, and music through his distinctive interdisciplinary approach. De Roure received his PhD in 1990 supervised by David W Barron and Peter Henderson, with research in Lisp and distributed systems. Prior to joining Oxford in 2010, he was Professor of Computer Science at the University of Southampton and Director of the Centre for Pervasive Computing in the Environment. His career spans multiple institutions and research domains, reflecting his commitment to interdisciplinary work. De Roure's research focuses on new methods of digital scholarship, innovation in knowledge infrastructure, cybersecurity, and computational approaches to music. His work uniquely combines humanities (digital musicology), social sciences (social machines and web science), engineering (Internet of Things), and computer science (distributed systems, AI). A key theme is empowering human creativity through technology rather than replacing humans with AI. He emphasizes co-creation between humans and machines, particularly in music composition where he explores how algorithms can generate fragments for human assembly. His recent publications reveal a strong focus on AI security in IoT systems, digital scholarship methods, and the intersection of music with computational approaches. There's a clear trajectory from foundational work in social machines and web science toward current applications in cybersecurity and music-AI co-creation. His publications consistently bridge technical domains with humanistic inquiry, demonstrating his commitment to interdisciplinary scholarship that addresses real-world challenges. Fellow of the British Computer Society (FBCS) Fellow of the Institute of Mathematics and its Applications (FIMA) Fellow of the Royal Society of Arts (FRSA) Chartered IT Professional (CITP) Turing Fellow at The Alan Turing Institute (2018-2024) De Roure has co-founded three major interdisciplinary initiatives: PETRAS National Centre of Excellence for IoT Systems Cybersecurity (the world's largest socio-technical research center focused on IoT security), the Software Sustainability Institute (dedicated to improving research software), and PRiSM at RNCM. He was Director of the Oxford e-Research Centre from 2012-17 and has led numerous research projects including SOCIAM (The Theory and Practice of Social Machines), FAST (Fusing Audio and Semantic Technologies), and Transforming Musicology. The Laboratory for AI Security Research, which he directs, took its first PhD students in 2024. At Oxford, De Roure chairs the Digital Research Cluster at Wolfson College and oversees the Laboratory for AI Security Research. The PRiSM team at RNCM has produced numerous musical works and performances, including six premieres in New York in 2024. He has been involved in designing gesture recognition software used in many performances and has collaborated on public engagement projects including the Science Together project which released a Hip Hop album. His current work includes exploring Chladni Plates for new musical instrument design and developing algorithmically enhanced instruments.
Xiaohu Guo is a Professor of Computer Science at the University of Texas at Dallas specializing in computer graphics, computer vision, and geometric modeling. His research develops algorithms for 3D/4D reconstruction, virtual reality, medical imaging, and physics-based simulations. Professor Guo has received significant recognition including a Best Paper Award at SIGGRAPH (2023) and an NSF CAREER Award (2012). His current research focuses on dynamic human capture, deformable models, and medical image computation. Education: PhD, Stony Brook University MS, Stony Brook University BS, University of Science and Technology of China Research Funding: Recently secured a $500,000 NSF grant for developing open-source 4D reconstruction frameworks for real-time dynamic human capture (2021). Editorial Roles: Serves on editorial boards of Graphical Models , Computer Animation and Virtual Worlds , and IEEE Transactions on Visualization and Computer Graphics .
Dominic Thibault is an Assistant Professor at the Faculty of Music, Université de Montréal . His research-creation explores human-machine interaction in musical contexts, focusing on embodied cognition through electroacoustic compositions, audiovisual performances, and musical software development. Co-director, Laboratoire Formes·Ondes Active member, CIRMMT (Centre for Interdisciplinary Research in Music Media and Technology) Research axis leader, Expanded Musical Practice (CIRMMT) Member, Québecor Millénium entrepreneurship committee Scientific committee member, ACFAS
Dr. Changyou Chen is an Associate Professor in the Department of Computer Science and Engineering at the University at Buffalo, State University of New York. His research focuses on Multi-Modal Learning Foundation Models Deep Generative Models Large-scale Bayesian Sampling with applications in document understanding, music-AI integration, and molecular representation learning. Research Trends revealed through his recent publications include Optimizing Multimodal Large Language Models Developing Novel Retrieval-Augmented Generation Frameworks Creating Benchmark Datasets for Visual Text Understanding Advancing Diffusion Models with Domain-Specific Constraints across domains from music sheets to biomedical documents. Scientific Contributions : UB Young Investigator Award (2020) Architect of LoCAL Framework for Long Document Understanding Co-developer of MusiXQA Benchmark Pioneering Work in Probability Contrastive Learning Academic Leadership includes mentoring 10+ graduate students and serving as Area Chair for major AI conferences (ICML, NeurIPS, AAAI, IJCAI). His Labs develop scalable solutions for multimodal reasoning, with recent work demonstrating practical GPU memory optimization through LoRA adapter sharing.
Dr. Aniket Bera is an Associate Professor in Computer Science at Purdue University and holds an Adjunct Associate Professor role at the University of Maryland at College Park (UMIACS). He directs the IDEAS Lab at Purdue and previously served as a Research Assistant Professor at UNC Chapel Hill. His research focuses on Affective Computing, Computer Graphics (AR/VR), AI & Robotics, Social Robotics, and medical AI applications for mental health diagnostics. Affiliations: Purdue University (Primary), University of Maryland (Adjunct), UMIACS Career: Joined Purdue in 2017, extensive industry collaborations with Disney Research, Intel, and C-DAC Research Interests: Affective Computing: Emotion perception via gait analysis, speech, and facial/body expressions AR/VR: Redirected walking, virtual environments, and human motion modeling Medical AI: AI-driven mental health detection systems (e.g., VidSole dataset) in collaboration with medical schools Key Contributions: Developed Project Dost (mental health initiative) Received 2020 Brain & Behavior Seed Grant ($X) for emotion-gait research Authored 65+ papers (1,800+ citations) with awards at IEEE VR 2021 Funding & Leadership: Serves as Senior Editor for IEEE RA-L (Planning/Simulation) Conference Chair for ACM SIGGRAPH MIG 2022 Labs/Teams: IDEAS Lab (Purdue), UMD GAMMA Group
Professor David Thompson is a globally recognized expert in railway noise and vibration reduction at the University of Southampton's Institute of Sound and Vibration Research (ISVR). He holds a part-time role in ISVR Consulting while continuing full-time research. His research focuses on low-noise railway design, ground vibration control, and aerodynamic noise from high-speed trains. He leads collaborative EU projects and advises industry partners. David earned his MA and PhD from the University of Cambridge and the ISVR, respectively. His career includes roles at British Rail Research and TNO in the Netherlands, where he developed the influential TWINS rolling noise model. He has authored over 250 papers and a seminal textbook translated into Chinese, with a second edition in 2024. Awards include the 2018 Rayleigh Medal for outstanding contributions to acoustics. Research Highlights: Modelling noise sources (rolling, aerodynamic, curve squeal), vehicle interior noise transmission, and ground-borne vibration. Collaborations: Partnerships with EU initiatives, Korean Railroad Research Institute, and Chinese universities. Teaching: Courses on noise control engineering, railway systems, and acoustic design. His work bridges theoretical models with practical solutions, aiming to reduce railway noise through innovative designs and mitigation strategies.
Prithvi Ravi Kantan is a full-time Researcher at Aalborg University's Department of Architecture, Design and Media Technology within The Technical Faculty of IT and Design. His work focuses on developing sound-based and multimodal feedback systems for motor rehabilitation, integrating principles from music technology and biomedical engineering. Education: PhD in Embodied Sonification Design (2021-2023) M.Sc. in Sound and Music Computing (2018-2020) B.E. in Electronics and Telecommunications (2009-2013) Research interests include real-time auditory feedback systems for neurological rehabilitation, user-centered design of clinical technologies, and the application of generative music in data sonification. He actively contributes to projects like HearWalk (2023-2027), exploring sound-facilitated motor learning in cerebral palsy patients. Notable achievements include winning the Danish Sound Day Research Pitch Battle (2023) and receiving the Best Student Paper Award at ICAD 2024. His work aligns with UN SDG 3 (Good Health) and SDG 4 (Quality Education). Teaching responsibilities include coordinating bachelor and master-level courses in PBL-based learning, emphasizing interdisciplinary approaches. He has supervised multiple student projects and contributed to over 39 publications since 2013.
Hannu Toivonen is a Full Professor of Computer Science at the University of Helsinki, affiliated with the Faculty of Science and the Department of Computer Science. He leads the Discovery Research Group and is part of the Helsinki Institute for Information Technology (HIIT) and the Finnish Center for Artificial Intelligence (FCAI). He obtained his PhD in Computer Science from the University of Helsinki in 1996 and has held his professorship since 2002. His research spans Artificial Intelligence , Data Science , Computational Creativity , and Data Mining , with applications in generative art, automated journalism, and bioinformatics. His research focuses on: Developing AI systems for creative tasks (e.g., poetry, music, and art generation) Cross-lingual natural language processing and unsupervised learning Ethical and societal implications of AI in media and labor Analysis of his 15 most recent publications (2021–2025) reveals a strong emphasis on computational creativity and AI-driven content generation , with interdisciplinary applications in digital humanities, journalism, and biology. Trends include ethical AI frameworks, human-AI collaboration, and innovative evaluation methods for generative systems. Scientific Awards & Honors: Knight, First Class, Order of the White Rose of Finland (2019) Best Applied Research Award, IEEE ICDM (1998) Honorary Member of TKO-äly (2010) Member of Finnish Academy of Science and Letters He has supervised over 20 doctoral theses and secured ~7 MEUR in grants (e.g., EU projects: Embeddia , Newseye ). He leads the Discovery Research Group and collaborates with institutions like VUB (Belgium) as a Francqui International Professor (2025).
Christos Gatzidis serves as Executive Dean of Bournemouth University's Faculty of Science and Technology since October 2023, overseeing six departments including Computing and Informatics, Creative Technology, and Psychology. Previously Deputy Dean (2021-2023) and Head of Creative Technology Department (2016-2021), he was appointed Professor in Creative Technology in November 2019. The Faculty leads five REF Units of Assessment and secures funding from AHRC, NIHR, and Innovate UK for research spanning digital healthcare, gaming technologies, and cultural heritage applications. His educational qualifications include: PhD in Information Science, City University London (2010) PG Cert in Research Degree Supervision, Bournemouth University (2010) MA in Computer Animation, Teesside University (2003) BSc (Hons) in Computer Studies (Visualisation), University of Derby (2002) Professor Gatzidis specializes in computer graphics with research spanning virtual reality, serious games, and digital healthcare applications. His work bridges technical innovation and practical implementation, particularly in mindfulness prototypes for healthcare and stroke rehabilitation systems. Current projects focus on the multidisciplinary application of gaming technologies in medical contexts, emphasizing user experience and therapeutic outcomes through collaborations with industry partners. His publication record (2014-2025) demonstrates evolving expertise from foundational computer graphics research in terrain generation and deformation to applied work in healthcare, cultural heritage, and music education. Key trends include virtual reality for therapeutic mindfulness, usability studies in mobile gaming, and digital cultural presentation techniques, reflecting a trajectory toward socially impactful technological solutions with strong industry translation. No scientific awards are documented in the provided information. He has supervised PhD students and secured competitive research funding, including two Innovate UK Knowledge Transfer Partnerships. His principal investigator role in a virtual reality mindfulness prototype project exemplifies his approach to translating academic research into practical industry solutions, with current focus on expanding knowledge exchange activities to support the University's civic engagement mission. As Executive Dean, he leads faculty-wide research strategy across six departments, fostering interdisciplinary collaborations particularly in digital healthcare and cultural heritage. His personal research integrates computer graphics expertise with clinical applications through partnerships with healthcare providers and technology companies, driving innovation in therapeutic VR systems and educational gaming platforms.
Andy McLennan is a Professor in the School of Economics at the University of Queensland since 2007, following roles at the University of Minnesota (1987–2005) and the University of Sydney. His research focuses on mathematical economics and game theory, with contributions to computational game theory, fixed point theory, and algebraic geometry. Notable collaborations include work with Richard McKelvey on the Gambit software package for game analysis. Education: B.A. in Mathematics from the University of Chicago (undergraduate), PhD in Economics from Princeton University (1982). Prior faculty positions included the University of Toronto and Cornell University. Research Interests: Explores intersections between pure mathematics and economics, including applications of topology (Vietoris-Begle theorem), differential geometry (Morse-Sard theorem), and computational complexity in markets. Recent work includes the 'Index +1 Principle' for equilibrium stability and fixed point index theory. Software & Tools: Co-developed Gambit , a widely used open-source toolkit for analyzing finite games. Authored technical software for solving systems of equations and 3D visualization tools for academic use. Books: Authored Advanced Fixed Point Theory for Economics (Springer, 2018), The Algebra of Coherent Algebraic Sheaves , and The Nature and Origins of Modern Mathematics . Personal: Lives in Brisbane with his partner Shino Takayama (also an economist) and their son Sean. Enjoys Japanese language, classical music, and strategic games like Go and chess.
Josh McDermott is a Professor in the Department of Brain and Cognitive Sciences at MIT and an Associate Investigator at the McGovern Institute. He holds roles as Associate Department Head and Principal Investigator of the Laboratory for Computational Audition. His work bridges psychology, neuroscience, and engineering to study auditory perception, with a focus on sound interpretation, hearing impairment treatments, and machine hearing systems. Education includes a B.A. from Harvard (summa cum laude), an MPhil from University College London, and a PhD from MIT. Postdoctoral training included NYU and the University of Minnesota. Research interests encompass computational principles of sound perception, natural sound statistics, music cognition, and machine hearing. Key areas include sound localization, auditory scene analysis, and the role of generative models in perception. Recent publications highlight advancements in auditory neural networks, cross-cultural music perception, and noise schema processing. Awards include the Troland Research Award, BCS Excellence in Advising, and NSF CAREER Award. Advising includes over 20 graduate students and postdocs, with notable contributions to auditory neuroscience and machine learning. Major grants support projects on auditory models and sensory systems. The lab develops tools like cochleagram generation and headphone screening software. The Laboratory for Computational Audition operates at MIT, focusing on biological and computational approaches to hearing. Collaborations span engineering, psychology, and neuroscience to advance understanding of auditory processing.