- Computer Environments for Human Learning
- Personalized Navigation in Virtual Environments
- Serious Games
- +6 more
Dominique Leclet-Groux serves as a Lecturer at Université de Picardie Jules Verne, affiliated with the Robotic Perception Team within the MIS laboratory (Modélisation, Information et Systèmes). With twenty-five years of research experience, she specializes in Computer Environments for Human Learning, emphasizing interdisciplinarity and user-centered participatory design. Her current work focuses on the Autonomous and Assisted Navigation axis, developing accessible virtual systems for diverse user needs. Her research spans Context Sensitivity, Adaptation and Personalization, Knowledge Modeling, and 3D Navigation, with particular expertise in designing virtual tour scenarios and educational frameworks for Serious Games. Since 2018, she has pioneered the PHARES project to make 3D heritage accessible to visually impaired individuals through innovative mid-air haptic interfaces and multi-sensory experiences, addressing critical gaps in digital accessibility. Recent publication trends (2024) reveal strong concentration on accessibility solutions, with all three articles addressing visually impaired user needs through co-design methodologies. Her work bridges Human-Computer Interaction, Accessibility Engineering, and Virtual Reality, consistently applying interdisciplinary approaches to transform how marginalized users interact with digital environments. As an HDR-qualified researcher, she supervises advanced students within the E-Cathédr@le research program and PHARES project. Her collaborative network includes Audrey Amblès and Alexis Potelle, with publications spanning software engineering, computer vision, and human-computer interaction conferences. Funding appears secured through institutional research programs focused on accessibility innovation. She leads specialized research within the MIS laboratory's Robotic Perception Team, directing the Autonomous and Assisted Navigation axis. Her lab environment integrates robotics, perception systems, and human-centered computing to develop practical accessibility solutions, with the E-Cathédr@le program serving as a key platform for translating research into educational applications.


