Chris Donahue is an Assistant Professor in the Computer Science Department at Carnegie Mellon University . He also serves as a part-time Research Scientist at Google DeepMind on the Magenta team. His work focuses on leveraging generative AI to enhance human creativity, particularly in music. Education: PhD in Computer Science (UC San Diego), Postdoctoral Scholar (Stanford University) His research spans controllable generative modeling of music and audio , with a focus on real-time interactive systems. Projects like Piano Genie , Beat Sage , and Copilot Arena demonstrate his commitment to real-world deployment. His Generative Creativity Lab (G-CLef) explores AI applications beyond music, including programming and natural language. Recent publications highlight advancements in multimodal music evaluation , real-time adaptation , and AI-driven sound morphing . He co-developed Magenta RealTime , an open-weight real-time music generation model, and MusicFX DJ Mode . Scientific Awards: Best Paper Award (top 1) at NAACL Student Research Workshop 2025 Best Paper Award (top 1% of submissions) at CHI 2025 Best Paper Runner-up at ISMIR 2021 He co-advises PhD students like Wayne Chi (NDSEG Fellow) and mentors Irmak Bukey . His lab receives support from the AIxArts incubator fund at CMU .
Adriana Kovashka is an Associate Professor at the University of Pittsburgh , affiliated with the School of Computing and Information and serving as Department Chair . Her academic journey began with BA degrees in Computer Science and Media Studies from Pomona College (2008) and a PhD in Computer Science from The University of Texas at Austin (2014). Joined Pitt’s faculty in January 2015 NSF CAREER awardee (2021) Google Faculty Research Award recipient Dr. Kovashka’s research spans Computer Vision , Machine Learning , and Natural Language Processing , focusing on visual rhetoric, weak multimodal supervision, and domain adaptation. She pioneered techniques for analyzing political imagery, developing robust object detection frameworks, and exploring the intersection of visual and textual persuasion through large-scale annotated datasets. Her recent work emphasizes geographic diversity in vision-language systems, audio-visual fusion for domain generalization, and shape-texture bias mitigation in CNNs. Key publications include groundbreaking studies on symbolic reasoning, multimodal dialogue systems, and ethical AI applications in education. Scientific honors include: NSF CRII Award (2016) NSF CAREER Award (2021) Pitt CRDF Award (2016, 2018) Best Paper at ECV Workshop (2021) Google Faculty Research Award (2016, 2018) Dr. Kovashka actively mentors students in multimodal learning projects and collaborates with interdisciplinary teams on NSF-funded initiatives. She co-organizes workshops like the first CVPR workshop on advertisement understanding and leads research groups exploring human-AI co-learning systems.
Haijun Xia is an Assistant Professor at the University of California, San Diego (UCSD), where he directs the Foundation Interface Lab and contributes to the Cognitive Science and Design Lab. His work focuses on Human-Computer Interaction (HCI) and Human-AI Collaboration , emphasizing the development of dynamic, malleable interfaces that integrate human cognition with intelligent systems to enhance thinking and working paradigms. Education: Bachelor's, Tsinghua University Master's and PhD, University of Toronto His research spans generative AI , interface design , and creative collaboration , with applications in data visualization, programming, and scholarly work. He advocates for treating information as a malleable material that can be flexibly manipulated by users and AI agents. Recent publications highlight advancements in: 2025 CHI Conference - Generative user interfaces, malleable overview-detail designs, and compositional structures for human-AI co-creation 2024 CHI Conference - Structured design space exploration with LLMs, ASCII diagram analysis, and adaptive presentation systems 2023 CHI/UIST Conferences - Data particle visualization, contextual logging tools, and metaphor generation for science communication Scientific recognitions include: Multiple Best Paper Awards and Honorable Mentions at CHI and UIST Hellman Fellowship and grants from NSF , Microsoft , Google , Meta , Apple , and Adobe He actively recruits undergraduate and graduate interns and has an upcoming postdoc position in early 2025 for researchers interested in foundational interface development.
Snježana Babić serves as Associate Professor and Head of the Graduate Study Program Informatics - Teaching Major at the Faculty of Informatics in Pula , University of Pula. With a PhD obtained in 2016 and university affiliation since 2017, she teaches across undergraduate and graduate programs focusing on ICT fundamentals, web design, digital competencies, and informatics education methodology. Her educational background includes graduation in 1993 followed by doctoral studies culminating in 2016. Though specific institutions aren't detailed in the text, her career trajectory shows progression from foundational ICT teaching to specialized informatics education leadership. Babić's research centers on educational technology adoption with particular emphasis on programming pedagogy for young learners through the MEMA method. Her work investigates digital competencies across multiple educational contexts, from primary schools to higher education. Recent publications demonstrate rapid adaptation to emerging technologies, with 2025 studies examining ChatGPT integration in Croatian educational settings and cross-cultural applications of programming methods. Analysis of her 15 most recent publications reveals consistent focus on technology acceptance models applied to Croatian educators and students. The research trajectory shows evolution from foundational e-learning systems (2016-2020) to cutting-edge AI and robotics applications (2022-2025), maintaining strong methodological focus on teacher motivation , implementation barriers , and culturally-specific adoption factors . Her teaching portfolio demonstrates deep integration with research interests: Undergraduate: ICT Fundamentals, Web Design and Application Graduate: Digital Competencies in Education, Informatics Education Methodology, Practicum for IT Educators Cross-disciplinary: ICT in Nursing, Healthcare Informatics Babić actively contributes to institutional leadership as program head while maintaining robust research productivity. Her work bridges theoretical technology adoption frameworks with practical implementation challenges in Croatian educational contexts, particularly examining how emerging technologies like humanoid robots and AI assistants can be effectively integrated into teaching practices.
Eytan Adar is a Professor of Information and Computer Science at the University of Michigan, holding dual appointments in the School of Information and the College of Engineering's Electrical Engineering and Computer Science department. His work sits at the intersection of human-computer interaction and artificial intelligence, focusing on large-scale systems analysis and novel interface design. Adar's research spans multiple domains including social media analysis (Twitter, Reddit), academic citation networks, meme propagation, information extraction, and political networks. His methodological expertise includes data mining, data visualization, and graph-based network analysis. His work often operates at internet scale, examining language, creativity, social network dynamics, and text production. His recent publications reveal a strong focus on AI-human collaboration, with particular attention to generative AI interfaces, visualization techniques for complex data, and ethical considerations in AI systems. His work shows a consistent pattern of bridging theoretical insights with practical system implementations. Best Paper Award at ProtoAI: Model-Informed Prototyping for AI-Powered Interfaces, IUI'21 Honorable Mention Award at CHI'24 for feminist interaction techniques research Best Paper Award at ICWSM'18 for Wikipedia language edition analysis Best Paper Award at ICML 2016 Workshop for neural language model visualization Best Student Paper at WSDM'09 for web dynamics research Best of CHI at CHI 2008 for web revisitation patterns analysis Adar has advised numerous PhD students who have gone on to prominent positions at organizations including Google, Apple, RAND, Northwestern University, and Stanford. His research is generously supported by the NSF, IARPA, NIH, the Education Department, and major technology companies including Adobe, Microsoft, Facebook, Google, and Yahoo. He is also a founder of the International Conference on Web and Social Media (ICWSM) and has served as Co-General Chair for WSDM and Co-Program Chair for UIST.
WANG Ye is an Associate Professor in the Department of Computer Science at the School of Computing, National University of Singapore (NUS). He holds a PhD in Information Technology from Tampere University of Technology, Finland, and has been a tenured faculty member at NUS since 2002, following his industry research role at Nokia Research Center. He is the director of the Sound and Music Computing Lab at NUS, leading cutting-edge research in AI-driven music and health technologies. PhD, Information Technology, Tampere University of Technology, Finland (2002) MSc, Telecommunications, Braunschweig University of Technology, Germany (1993) BSc, Telecommunications, South China University of Technology, China (1983) His research is centered on Sound and Music Computing for Human Health and Potential (SMC4HHP) , with a focus on eHealth, eLearning, mobile/wearable computing, and music information retrieval. His work spans AI for stroke rehabilitation, language learning through singing, singing voice synthesis, and automatic music transcription. He has pioneered systems like SLIONS (language learning via karaoke), CocoLyricist (AI co-creation for stroke recovery), and SinTechSVS (expressive singing voice synthesis). The latest articles highlight a strong trend in AI-driven music and health technologies , particularly in controllable lyric generation, singing voice synthesis, automatic pronunciation assessment, and multimodal music transcription. The research increasingly integrates large language models, explainable AI, fairness, and real-world deployment, reflecting a shift from theoretical exploration to practical, human-centered applications in healthcare and education. Dr. Wang has received numerous scientific honors, including: Best Paper Awards at ACM MM, ISMIR, IEEE ISM, and CHI First Prize, Asia Pacific Assistive, Rehabilitative, and Therapeutic Technologies Challenge (2015) Faculty Teaching Excellence Award, NUS School of Computing (2024) Top Paper Award, ACM Multimedia 2022 AI in Medicine Collaborative Grant for CocoLyricist project He has supervised over 11 PhD and 20 MComp students and is currently guiding six PhD candidates. His grants come from MOE, NRF, A*STAR, Nokia, and Smule. He has served as General Chair of ISMIR2017 and TPC Co-Chair of ICOT2017, and is on the editorial boards of IEEE Transactions on Multimedia and Journal of New Music Research. He has also developed and taught the first course on Sound and Music Computing in Singapore. Dr. Wang leads the Sound and Music Computing Lab (SMC Lab) , a multidisciplinary team exploring the synergy of music computing, AI, mobile technology, and cloud systems for health and education. The lab actively collaborates with medical institutions such as NUS Yong Loo Lin School of Medicine, Singapore General Hospital, and Harvard Medical School, and is currently working on projects in AI-supported language learning, stroke rehabilitation, and intelligent music interfaces.
Richard E. Mayer is a Distinguished Professor of Psychology at the University of California, Santa Barbara, affiliated with the College of Letters & Science. His work bridges cognition, instruction, and technology to advance understanding of how people learn and how to design effective educational interventions. Research focuses on multimedia learning , computer-supported learning environments , and computer games for learning Current projects examine immersive virtual reality, generative learning strategies, and social cues in online instruction Recipient of top honors: Thorndike Award, Scribner Award, and APA’s Distinguished Contribution Award Principal Investigator on grants from the Office of Naval Research , Institute of Education Sciences , and National Science Foundation He leads the Mayer Lab for Research on Learning and Instruction, which emphasizes learning for transfer —ensuring learners apply knowledge in new contexts. His research has established 12 instructional design principles for online learning environments.
Yi Fang is an Associate Professor of Computer Engineering and an affiliated Associate Professor of Computer Science at New York University Abu Dhabi (NYUAD), and a Global Network Associate Professor at NYU Tandon. He is a core faculty member in the Division of Engineering, specializing in Electrical and Computer Engineering. His research is centered at the intersection of Embodied AI, Robotics, and AI-driven assistive technologies, with strong support from agencies such as the US NSF, UAE ADEK, and ASPIRE. PhD, Purdue University Yi Fang's research interests span 3D Computer Vision, Multimedia Processing, Machine Learning, Deep Learning, and Embodied AI . He focuses on AI-driven perception, learning, and real-world applications, particularly in engineering, medicine, and accessibility. His lab, the Embodied AI and Robotics (AIR) Lab, develops intelligent robotic systems that integrate perception, learning, and decision-making to solve complex societal challenges. His work emphasizes large-scale visual computing, deep visual learning, and cross-domain/multimodal foundation models , with recent innovations in assistive AI for the Deaf and Hard-of-Hearing community. The 15 most recent publications reflect a consistent focus on 3D vision, sketch-based 3D retrieval, point cloud learning, and assistive computer vision . His work leverages deep learning, adversarial training, metric learning, and generative models to bridge modalities such as sketches, depth images, and 3D models. There is a clear trend toward cross-modal understanding, unsupervised representation learning, and real-world assistive applications , especially for visually impaired individuals. Yi Fang actively contributes to the academic community as an Area Chair for top-tier conferences including CVPR, ECCV, ICCV, IJCAI, and IROS. He also serves in peer review and mentoring roles, shaping the future of AI and robotics research. As a dedicated educator, he teaches foundational and advanced courses such as Computer Vision, Applied Machine Learning, Data Structures, and Capstone Design . He mentors students through research seminars and honors projects, fostering innovation and technical excellence. His research is supported by major grants from US NSF, UAE ADEK, and ASPIRE, enabling high-impact interdisciplinary collaborations. He founded and directs the Embodied AI and Robotics (AIR) Lab at NYU Abu Dhabi, a dedicated research space for developing intelligent systems that seamlessly integrate perception, learning, and decision-making. The lab promotes interdisciplinary collaboration across engineering, medicine, and social sciences, advancing the frontiers of Embodied AI.
Professor Winston Hsu is a distinguished faculty member in the Department of Computer Science and Information Engineering at National Taiwan University, where he has served as a full professor since 2015. He is the co-director of the Communications and Multimedia Laboratory (CMLab) and founder of the MiRA (Multimedia indexing, Retrieval, and Analysis) research group. Additionally, he serves as the Founding Director for NVIDIA AI Lab at NTU, the first such lab in Asia. Professor Hsu received his Ph.D. in Electrical Engineering from Columbia University in 2007 under the supervision of Professor Shih-Fu Chang. Prior to his academic career, he was a founding engineer and research manager at CyberLink Corp., now a public image/video software company. National Taiwan University (2007-Present): Professor (2015-Present), Assistant/Associate Professor (2007-2015) MobileDrive (2021-2024): CTO and Vice President (Joint Venture between Foxconn and Stellantis) IBM TJ Watson Research Center (2016-2017): Visiting Scientist Microsoft Research Redmond (2014): Visiting Researcher Columbia University (2007): Ph.D. in Electrical Engineering Professor Hsu's research focuses on machine learning, computer vision, large-scale image and video search and recognition, and embedded AI. His work spans from fundamental research in visual recognition to practical applications in automotive systems, medical imaging, and e-commerce. He has pioneered work in disguised face recognition, low-resolution face hallucination, 3D model search, and virtual try-on systems. His current research emphasizes Embodied AI, integrating perception, action, and learning technologies for applications in automotive and robotics domains. His research group has produced numerous influential publications, particularly in top computer vision and multimedia conferences like CVPR, where they won first place in the Disguised Face Recognition competition in 2018. Their work spans diverse application areas including security, medical diagnostics, automotive systems, and e-commerce solutions, demonstrating strong translation from academic research to real-world impact. IBM Research Pat Goldberg Memorial Best Paper Award (2018) First Place, IARPA Disguised Faces in the Wild Competition (CVPR 2018) Best Brave New Idea Paper Award, ACM Multimedia 2017 NVIDIA AI LAB Award (First in Asia, 2016) First Place, MSR-Bing Image Retrieval Challenge (2013) World's Top 2% Scientists (2023) Professor Hsu actively mentors students and researchers, with his group consistently recruiting PhD students, postdocs, and research assistants. He has successfully bridged academia and industry through multiple collaborations, including his role as CTO at MobileDrive (a joint venture between Foxconn and Stellantis) from 2021-2024. His research has been supported by significant industry partnerships with Microsoft, IBM, and NVIDIA, as well as government grants from Taiwan's Ministry of Science and Technology. His laboratory, the Communications and Multimedia Laboratory (CMLab), maintains strong industry connections and focuses on cutting-edge research in visual AI. The lab has produced numerous award-winning projects and maintains active collaborations with global technology companies, particularly in the automotive and consumer electronics sectors.
Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and Cornell University, affiliated with the Information Science Department and Technion’s Computer Science Department. Her research focuses on accessibility innovations in emerging technologies, particularly addressing needs of people with vision impairments and neurodiverse populations. She holds a PhD from the University of Washington, advised by Richard Ladner and Jacob Wobbrock, and has been recognized with prestigious awards including the NSF Graduate Research Fellowship. Education: PhD in Computer Science & Engineering from University of Washington (advisors: Richard Ladner, Jacob Wobbrock). Research interests include VR/AR accessibility, assistive technology design, inclusive education tools, and ethical AI applications. Current projects explore social VR avatars for invisible disabilities, AR navigation aids, and AI moderation systems against ableist hate speech. Her work is funded by NSF, AOL, Verizon, and Facebook. Recent publications address video accessibility for ADHD users, AI-driven scene descriptions for blind users, and tactile learning materials co-designed with educators. She leads the XR Access initiative promoting inclusive virtual/augmented reality. Awards include the UW Graduate Medal (2020), NSF CRII Award (2017), and AT&T Labs Fellowship (2014). Her research bridges academic innovation with industry impact through collaborations with tech companies and disability advocacy groups.
Julian McAuley is a Professor in the Department of Computer Science and Engineering at the University of California, San Diego's Jacobs School of Engineering. His research spans recommender systems, machine learning, natural language processing, music information retrieval, and multimodal learning. He maintains an active research group with numerous PhD students and postdocs working on cutting-edge AI problems. His research interests focus on developing advanced algorithms for personalized recommendation systems, with particular emphasis on sequential recommendation, multimodal learning, and integrating large language models with traditional recommendation approaches. His work bridges the gap between theoretical machine learning and practical applications across multiple domains including e-commerce, music, and healthcare. McAuley has published extensively in top-tier conferences including NeurIPS, ICML, KDD, SIGIR, and ACL, with his most recent work exploring the intersection of large language models and recommendation systems. His publications reveal a strong trend toward multimodal approaches that combine text, vision, and audio for more comprehensive understanding and recommendation. He has received significant research funding from major technology companies including Google, Amazon, Facebook, Adobe, and Samsung, as well as government agencies like the National Science Foundation and Department of Defense. His work has practical applications across multiple industries, with a focus on improving user experience through better personalization. McAuley advises numerous PhD students who have gone on to successful careers at leading technology companies and academic institutions. His former students include Wang-Cheng Kang and Jianmo Ni at Google DeepMind, Chris Donahue and Zachary Lipton as assistant professors at CMU, and Ruining He at Google Deepmind.
Oden Groth is an Assistant Professor of Digital Marketing and Information Systems at Fairleigh Dickinson University (FDU), affiliated with the Department of Marketing, Management and Entrepreneurship within Silberman College. He holds a BSc from the University of York (UK), MSc from the University of Oxford (UK), and a PhD from Baruch College, CUNY. His research focuses on digital marketing strategies, consumer behavior in technology-driven markets, and sensory marketing applications. Key interests include crossmodal sensory effects on consumer preferences, authenticity perceptions in digital formats, and the role of haptic feedback in advertising. Recent publications explore topics like disability identity's impact on innovation, physical vs digital product symbolism, and multisensory consumer experiences. His work bridges marketing theory with practical applications in e-business and digitization trends. No awards or grants explicitly listed. He teaches courses including Social Media Marketing, E-Business, and Sensory Marketing.
Toby Jia-Jun Li is an Assistant Professor in the Department of Computer Science and Engineering at the University of Notre Dame, where he leads the SaNDwich Lab. He also serves as the Director of the Human-Centered Responsible AI Lab in the Lucy Family Institute for Data & Society and is a Faculty Fellow at the Institute for Educational Initiatives (IEI). Previously, he was affiliated with Carnegie Mellon University's Human-Computer Interaction Institute (HCII) and GroupLens Research. Dr. Li's research spans the intersection of Human-Computer Interaction (HCI), End-User Software Engineering, Machine Learning (ML), and Natural Language Processing (NLP), with recent work focusing on addressing societal challenges in the future of work through human-AI collaborative approaches. His work has resulted in over 40 publications at premier venues including CHI, UIST, CSCW, ACL, and ICSE, with 8 papers winning Best Paper or Honorable Mention awards. His recent publications demonstrate a strong focus on human-AI collaboration across various domains, including code understanding, privacy, accessibility, and creative tools. The work shows a trajectory toward increasingly sophisticated integration of human-centered design with AI capabilities, particularly using large language models to enhance human productivity and address societal challenges. Google Research Scholar Award recipient Recipient of Yahoo! Fellowship ($100,000/year) Best Paper Award at UIST 2020 Best Paper Honorable Mention Award at CHI 2021 Best Paper Award at CSCW 2024 Best Paper Award at CHI 2025 Dr. Li actively mentors Ph.D. students and has established collaborations with Google, Microsoft Research, IBM Research, Adobe, Verizon, and J.P. Morgan. His research has been supported by NSF, Google Research Scholar Program, AnalytiXIN Initiative, Yahoo! InMind project, and J.P. Morgan. He is currently recruiting Ph.D. students and undergraduate researchers for his SaNDwich Lab, which focuses on developing interactive systems to empower individuals to create, configure, and extend AI-powered computing systems.
Floyd Mueller is a Full Professor of Future Interfaces in the Department of Human Centred Computing at Monash University, where he also directs the award-winning Exertion Games Lab. His work bridges human-computer interaction, interaction design, and game and play design, with a focus on bodily engagement and physical activity through technology. He has held prior academic and research positions at RMIT University, the University of Melbourne, and CSIRO, and has been affiliated with elite institutions such as Stanford University, MIT Media Lab, and Microsoft Research Asia. PhD in Interaction Design – University of Melbourne (2011) MS in Media Arts and Sciences – Massachusetts Institute of Technology (2002) Diplom-Informatiker (Medieninformatik) – Hochschule Furtwangen (2000) BSc in Multimedia – Griffith University (1999) Floyd Mueller’s research centers on human-computer interaction with a strong emphasis on bodily interactions, exertion interfaces, and playful technologies. His work explores how digital systems can support physical activity, human values, and novel forms of expression through games, wearables, augmented reality, and immersive experiences. He employs methodologies such as design ethnography, autoethnography, and Research Through Design to investigate the phenomenology of human-computer integration. His recent publications (2024–2025) reflect a continued focus on the future of bodily interfaces, including lucid dream mediation, extended reality for fear reduction in water, sonic gastronomy, and shared bodily control in augmented human systems. These works are published in top-tier venues like CHI and Human-Computer Interaction journal, highlighting trends toward immersive, sensory-rich, and human-centered computing that challenge traditional boundaries between body and machine. His scientific awards include being an inaugural honouree of the Australian Design Honours, receiving 9 Best Paper Honorable Mentions and 2 Best Papers at CHI and CHI PLAY, and being recognized as a Fulbright Visiting Scholar and Microsoft Research Asia Fellow. His games have been featured by BBC, ABC, Discovery Science Channel, and New Scientist, and won a Media Star Award. Floyd Mueller actively supervises PhD students through the Exertion Games Lab and Supervisor Connect platform. He has secured major research grants, including Australian Research Council Discovery and Linkage Projects. His current projects include Advancing Australia’s hospitality industry through interactive food and Designing digital aquatic play to foster Australians' engagement with water . He also serves as associate editor for IMWUT and IJHCS, co-founded the CHI PLAY conference series, and was general co-chair for CHI PLAY’18 and CHI’20. He leads the Exertion Games Lab, an interdisciplinary research team focused on inventing the future of bodily play. The lab investigates how technology can support active lifestyles through exertion games, wearables, drones, and immersive environments. The lab’s work spans design, prototyping, user studies, and real-world deployment, often in collaboration with chefs, athletes, and underwater explorers.
Dr. Heather Culbertson is an Assistant Professor in the Department of Computer Science at the University of Southern California, leading the HaRVI (Haptics Robotics and Virtual Interaction) Laboratory. Her research focuses on designing haptic hardware and algorithms to create intuitive human-robot interactions through touch, emphasizing realism in virtual environments and social connectedness. Key areas include mediated touch, wearable haptic systems, and multisensory integration in VR/AR applications. The lab's work spans robotics, human perception modeling, and cross-disciplinary solutions for healthcare and immersive technologies. Research interests revolve around tactile feedback systems, social robotics, and the psychological impact of haptic interfaces. Recent work explores real-time haptic texture rendering, affective communication via touch, and motion platforms for VR. Culbertson's projects often integrate human factors early in design to ensure usability and immersion. Publications highlight advancements in haptics coding standards, drone-human interaction, and emotion regulation systems. Her contributions bridge engineering and cognitive sciences, addressing challenges in wearable tech, surgical training simulations, and assistive robotics. The HaRVI Lab collaborates across disciplines to advance tactile interfaces for virtual reality, social robotics, and medical applications.