Nick Graham is a Professor in the School of Computing at Queen's University, Canada. He holds a PhD from TU Berlin and teaches courses like Game Architecture and Digital Game Development. His research focuses on next-generation digital games, particularly exergames (combining exercise with play) and educational games. He directs the EQUIS Lab, which develops accessible gaming solutions for populations like children with cerebral palsy and spinal cord injury patients. Graham previously served as VP Research & Development at Namzak Labs and has held academic roles at York University and Queen's University. Education: PhD (Dr.-Ing.) in Engineering - TU Berlin (1995) MSc in Computer Science - Queen's University (1988) BSc in Computer Science - University of Toronto (1985) Research Interests: Exergames promoting physical activity through gaming Accessibility in game design for persons with disabilities Game networking and distributed algorithms Augmented reality tools for education Lab & Collaborations: The EQUIS Lab develops projects such as the Liberi exergame and conversion tools for existing games like Skyrim into exergames. Techniques like 'Partial Automation' enable gameplay accessibility. Professional Roles: Director, EQUIS Lab Member, IFIP Working Group 2.7 on User Interface Engineering VP Research & Development, Namzak Labs (2000–present)
Annouchka Bayley is an Associate Professor at the Faculty of Education, University of Cambridge, specializing in posthuman pedagogy, new materialist philosophies, and artistic research methodologies. She chairs the Arts and Creativities Research Group and previously directed the Arts, Creativities and Education MPhil programme (2021-24) and led the Doctoral Research Training Programme. PhD from University of Warwick BA Hons from SOAS MRes from University of Warwick Her research explores: Posthuman and new materialist approaches to education Decolonial epistemologies for educational development Postqualitative research practices in higher education Digital pedagogy and augmented reality applications Embodied and affective learning methodologies Recent publications examine diffractive knowledge production, digital materiality, and postpandemic educational futures. Key collaborative works include: Diffracting New Materialisms (2023, Palgrave Macmillan) Posthuman Pedagogy (2018, Parallax journal) Current teaching focuses on: Postgraduate courses in Arts, Creativities and Education Doctoral research training Advanced research methods Labs/Teams: Arts and Creativities Research Group CRiCLE Network (Creativities in Education) Diffractive Methodologies Collective
Marc Erich Latoschik is a Professor in the Department of Human-Computer Interaction at the University of Würzburg, Germany. He previously held roles at Bayreuth University, Bielefeld University, and FHTW Berlin. His research focuses on virtual and augmented reality, embodiment, human-computer interaction, and applications in health, education, and social systems. Education: Completed his PhD in 2001 at Bielefeld University with a thesis on multimodal interaction in virtual reality. Research Interests: Embodied interaction, virtual embodiment, presence and plausibility in VR/AR, avatar design, social virtual reality, health applications (e.g., VR therapy for body image issues), and XR security/privacy. Active in developing frameworks like Reality Stack I/O and MAIL for VR/AR research. Key Projects: ViTraS study on body image exercises in VR, avatars for mass use via smartphone reconstruction, and motion-based biometrics in XR. Collaborates with medical teams on cybersickness detection and emergency training simulations. Labs/Teams: Leads research groups on immersive technologies and social VR applications. Involved in interdisciplinary projects combining HCI, AI, and healthcare.
Chang S. (CS) Nam is a Professor of Industrial and Systems Engineering at North Carolina State University, with affiliations in the UNC/NCSU Joint Department of Biomedical Engineering and the Department of Psychology. He holds editorial roles as Editor-in-Chief of Brain-Computer Interfaces journal and is a Fellow of the Human Factors and Ergonomics Society. His research focuses on advancing human-centered technologies through neuroergonomics, brain-computer interfaces (BCIs), and rehabilitation engineering, supported by grants from NSF, AFRL, AFOSR, and the Laboratory for Analytic Sciences. Education: Ph.D. in Industrial Engineering, Virginia Tech (2003) MSIE in Industrial Engineering, State University of New York at Buffalo (2000) Research Interests: His work spans neurorehabilitation, haptic interaction design, and BCI applications, aiming to bridge human cognitive and neural processes with technological systems. Key areas include adaptive human-computer interaction, EEG-based emotion recognition, and spatial augmented reality for skill training. Grants & Awards: Recipient of NSF CAREER Award (2010), Air Force Summer Faculty Fellowship (2018), and the Leland S. Kollmorgen Spirit of Innovation Award (2019) Editor of Brain-Computer Interfaces Handbook: Technological and Theoretical Advances (CRC Press) Advising & Labs: Advises students like Lingchao Mao and Priscille Koutouan Leads the Brain-Computer Interface and Neuroergonomics Lab, developing BCI systems for communication in vegetative states and neurorehabilitation
Jiajun Wu is an Assistant Professor of Computer Science and, by courtesy, of Psychology at Stanford University. He holds multiple affiliations including membership in Bio-X, Faculty Affiliate status at the Institute for Human-Centered Artificial Intelligence (HAI), and membership in both the Wu Tsai Human Performance Alliance and Wu Tsai Neurosciences Institute. Dr. Wu earned his Ph.D. and S.M. in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology before joining Stanford. Dr. Wu's research program focuses on creating AI systems that understand and interact with the physical world through the integration of computer vision, machine learning, robotics, and cognitive science. His work emphasizes physics-based modeling combined with deep learning to develop systems capable of perceiving, reasoning about, and predicting physical interactions. Key research areas include 3D scene understanding, neurosymbolic AI approaches, multimodal perception (combining vision, sound, and language), and embodied intelligence for robotics applications. His lab develops novel frameworks that bridge the gap between neural networks and symbolic reasoning to create more interpretable and robust AI systems. Analysis of Dr. Wu's recent publications reveals a strong trajectory toward integrated multimodal understanding for embodied AI. His work increasingly combines vision, sound, and language processing with physical reasoning to create systems that can interact meaningfully with the physical world. There's a clear progression from foundational computer vision research toward practical robotics applications, with significant emphasis on foundation models for robotics, sim2real transfer techniques, and creating comprehensive datasets for embodied AI research. Dr. Wu's exceptional contributions have been recognized with numerous prestigious awards including the NSF CAREER award (2024), Young Investigator Programs from ONR (2024) and AFOSR (2023), the Okawa research grant (2024), and being named to IEEE Intelligent Systems' 'AI's 10 to Watch' (2024). He has received multiple best paper awards at leading conferences including ICRA (2024), SIGGRAPH Asia (2023), and CoRL (2023). Dr. Wu actively mentors a large cohort of students across multiple levels, serving as primary advisor for doctoral candidates, master's students, and numerous independent researchers. His research is supported by substantial funding from major technology companies including Google, Meta, Amazon, Samsung, and J.P. Morgan, as well as government agencies like NSF, ONR, and AFOSR, reflecting the significance and impact of his work in physical AI and multimodal perception systems. Dr. Wu leads a dynamic research group at Stanford that collaborates extensively with the Wu Tsai Neurosciences Institute and Institute for Human-Centered AI. Current projects include developing neurosymbolic models for computer graphics, creating multisensory datasets like OBJECTFOLDER 2.0 for sim2real transfer in robotics, and building foundation models for embodied intelligence that can understand and manipulate objects with human-like physical intuition.
Kwang Moo Yi is an Assistant Professor in the Department of Computer Science at the University of British Columbia (UBC), where he conducts research in computer vision and machine learning. He is affiliated with the Computer Vision Lab, CAIDA (Centre for Artificial Intelligence Decision-making and Action), and ICICS (Institute for Computing, Information and Cognitive Systems) at UBC. Education: B.Sc. from Seoul National University Ph.D. from Seoul National University under Prof. Jin Young Choi Post-doctoral researcher at École Polytechnique Fédérale de Lausanne (EPFL) with Prof. Pascal Fua and Prof. Vincent Lepetit Dr. Yi's research focuses on Visual Geometry with the goal of understanding local environments, adapting to them, and acting within them. His work spans applications in autonomous vehicles, drones, robots, and Augmented/Mixed Reality systems. He employs machine learning, particularly deep learning, as the primary tool for advancing computer vision capabilities. His recent publications demonstrate a strong focus on neural rendering techniques, especially 3D Gaussian Splatting and Neural Radiance Fields (NeRF). The research trends show increasing sophistication in handling occlusions, improving rendering quality, and developing more efficient training methods for neural fields. There's also significant work connecting computer vision with practical applications in industrial settings and energy systems. Dr. Yi serves as an area chair for top computer vision and machine learning conferences including CVPR, ICCV, ECCV, NeurIPS, ICML, and AAAI. He was part of the organizing committee for CVPR 2023. He supervises graduate students including Eric (who recently completed his PhD), Gopal (now at Samsung Research), and Jeong-Gi (joining as a postdoctoral fellow). His teaching includes CPSC 425: Computer Vision and CPSC 533Y: 3D Computer Vision with Deep Learning. Dr. Yi is actively involved with the Computer Vision Lab at UBC, collaborating with researchers across CAIDA and ICICS. His work bridges theoretical computer vision with practical applications in various domains including astronomy, industrial automation, and energy systems.
Youssef M. A. Hashash is the Grainger Distinguished Chair in Engineering and a Professor in the Department of Civil and Environmental Engineering at the University of Illinois at Urbana-Champaign (UIUC). He holds a B.S., M.S., and Ph.D. in Civil Engineering from MIT (1987–1992). His expertise spans geotechnical engineering, earthquake engineering, and computational geomechanics, with a focus on deep excavations, tunneling, and soil-structure interaction. He co-developed DEEPSOIL, widely used for seismic soil response analysis. Education: B.S. Civil Engineering, MIT (1987) M.S. Civil (Geotechnical) Engineering, MIT (1988) Ph.D. Civil (Geotechnical) Engineering, MIT (1992) Research Interests: Dr. Hashash's work integrates geotechnical engineering with advanced technologies like AI, visualization, and discrete element modeling. Key areas include: Seismic site response and amplification models for Central/Eastern North America Tunneling and underground infrastructure resilience Geotechnical applications of machine learning and augmented reality Soil-structure interaction and liquefaction analysis Professional Roles: Geotechnical co-leader, NIST investigation of the Champlain Towers South collapse (2022–present) Chair, National Academies' Committee on Geological and Geotechnical Engineering (2024–present) Past President, Geo-Institute of ASCE Awards: Presidential Early Career Award for Scientists and Engineers ASCE 2014 Peck Medal Elected to National Academy of Engineering (2022) Labs/Teams: Leads research groups at UIUC focused on computational geomechanics and geotechnical earthquake engineering. Collaborates with federal agencies like NIST and NSF on large-scale projects.
Prof. April Wang is an Assistant Professor in the Department of Computer Science at ETH Zurich. Her work focuses on Educational Technology, Human-Computer Interaction, and AI-driven tools for programming education. She is affiliated with the Professur Educational Technology group and teaches courses such as Human Computer Interaction and Ethics in Computing. Her research explores interactive learning environments, collaborative data science workflows, and AI-augmented educational systems. Her research interests span computational notebooks, live coding interfaces, and human-AI collaboration in software development. Notable contributions include frameworks like DBox for algorithm learning and EDBooks for interactive programming narratives. She also investigates challenges in real-time collaboration tools and automated documentation systems for data scientists. Recent work emphasizes understanding user needs in automated copilot systems and resolving conflicts in collaborative notebook environments. Her projects often bridge theoretical HCI principles with practical educational tools, aiming to enhance both instructor efficacy and student engagement. Prof. Wang’s teaching portfolio includes courses on user-centered interface design and ethical scientific practices. She actively contributes to advancing interdisciplinary computational literacy through initiatives like datAR, which uses everyday objects to teach data concepts.
Michael S. Horn is a Professor of Learning Sciences and Computer Science at Northwestern University, serving as Program Coordinator for Learning Sciences. He holds a PhD in Computer Science from Tufts University and a ScB in Computer Science from Brown University. His research focuses on the intersection of human-computer interaction and learning, emphasizing the use of emerging technologies in museums, classrooms, and informal settings. Notable projects include multi-touch tabletops in natural history museums, tangible programming languages for early education, and the TIDAL Lab’s innovative exhibits like Build-a-Tree and DeepTree. Education background includes: PhD in Computer Science (Tufts University, 2009) MS in Computer Science (Tufts University, 2006) ScB in Computer Science (Brown University, 1997) Research interests span tangible interaction design, computational literacy, and museum-based learning. He has led projects such as the ‘Energy Monsters’ board game and the TunePad music-coding platform. His work integrates technology with pedagogical practices to foster collaborative and exploratory learning environments. Active collaborations include the Computer History Museum and the California Academy of Sciences. Advising contributions include mentoring doctoral students like Dr. Mmachi Obiorah and Pei-Yi. His lab, TIDAL, explores interactive technologies for education, with grants from NSF and industry partnerships. Recent articles highlight innovations in computational thinking integration, music-coding hybrid practices, and AI-driven qualitative analysis.
Niels Henze is a Professor at the Chair of Media Informatics within the Faculty of Languages, Literature and Cultural Studies at the University of Regensburg, where he has been serving since May 2018. His research centers on human-computer interaction, with a strong focus on predictive models in interactive systems, mobile interaction, augmented and virtual reality, and attention-aware computing. His research interests include: Human-Computer Interaction (HCI) Predictive modeling for runtime adaptation Mobile and wearable interaction Augmented and Virtual Reality (AR/VR) Attention-aware and context-sensitive systems Sociocognitive aspects of interactive technologies The analysis of his recent publications reveals a consistent focus on leveraging user behavior and contextual cues to build intelligent, adaptive interfaces. His work integrates machine learning with interaction design, emphasizing real-time model updates, implicit feedback, and cognitive load awareness to improve usability and user experience across mobile and immersive platforms. Scientific awards: No awards mentioned in the provided text. Niels Henze leads research in adaptive interactive systems and advises students in the field of media informatics. He has previously held a junior professorship at the University of Stuttgart and completed his doctorate at the University of Oldenburg under Susanne Boll. He is actively involved in advancing the theoretical and practical foundations of predictive and attention-aware computing. Grants and funding sources are not specified in the text. He is associated with the Institute for Information and Media, Language and Culture (I:IMSK) at the University of Regensburg, contributing to a multidisciplinary environment that bridges informatics with cultural and linguistic studies.
Craig Jin is an Associate Professor at the University of Sydney, leading the CARlab (Computing and Audio Research Laboratory) and Spatial Audio Research initiatives within the School of Electrical and Computer Engineering. He holds a BS from Stanford University, an MS from Caltech, and a PhD from the University of Sydney. His work focuses on immersive audio technologies, biomedical signal processing, and assistive technologies for sensory augmentation. Research interests include spatial audio reproduction, binaural processing, acoustic sensing for accessibility, and machine learning applications in signal processing. Key contributions span HRTF interpolation, noise reduction algorithms, and acoustic touch systems for the visually impaired. Recent projects include real-time MRI analysis of vocal tract dynamics and sparse recovery techniques for sound field reconstruction. His publications span over 150 peer-reviewed articles in journals like IEEE Transactions on Audio, Speech, and Language Processing, and conferences such as ICASSP. He advises four current PhD/Master’s students on projects like predictive gesture tracking, voice disorder classification, and magnetic resonance imaging techniques.
Dr. Iro Armeni is Assistant Professor of Civil and Environmental Engineering at Stanford University, leading the Gradient Spaces research group. Her interdisciplinary research bridges architecture, civil engineering, and computer vision to develop data-driven methods for sustainable and adaptive built environments. Professor Armeni's work focuses on creating gradient environments that blend physical and digital realities through mixed reality technologies. She develops computational methods for 3D scene understanding, generative design, and adaptive spaces that respond to human needs. Her research integrates AI with architectural design to improve sustainability, inclusivity, and reusability of built spaces. Current projects include 3D scene graph representations, automated BIM modeling from visual data, and neuro-symbolic approaches for design optimization. She has developed tools like HoloLabel (AR semantic labeling) and SemSpray (VR annotation) for construction information management. Professor Armeni holds a PhD from Stanford University, supported by a Google PhD Fellowship, and completed postdoctoral research at ETH Zurich with an ETH Fellowship. She teaches courses on Computer Vision for the Built Environment and Mixed Reality applications.
Professor Anil Seth is a leading cognitive and computational neuroscientist at the University of Sussex, where he holds a professorship in the School of Engineering and Informatics. He is Director of the Sussex Centre for Consciousness Science and Co-Director of the CIFAR Program on Brain, Mind, and Consciousness and the Leverhulme Doctoral Scholarship Programme. His research bridges neuroscience, psychology, philosophy, and AI to investigate the biological basis of consciousness and selfhood. His research interests include: Predictive processing approaches to perception Virtual and augmented reality in self-experience studies Mathematical modeling of perception and emergence Machine learning applications in subjective perception modeling Interoception and selfhood Neural mechanisms of conscious experience The recent publications reflect a strong focus on consciousness, neural dynamics, predictive models, and interdisciplinary approaches. Trends include the use of computational modeling, neurophenomenology, causal analysis, and the ethical implications of emerging neurotechnologies. His work increasingly integrates large language models and data-driven methods for analyzing subjective experience. His scientific awards include: Segerfalk Award Perspectives Award Highly Cited Researcher (Web of Science, 2019–2022) Royal Society Michael Faraday Prize (2023) Seth has secured substantial research funding from the European Research Council (ERC), EPSRC, Wellcome Trust, CIFAR, and the Sackler Foundation. He has supervised numerous research projects and doctoral students through interdisciplinary programs. He leads the Dreamachine project and has been an Engagement Fellow with the Wellcome Trust. He serves on editorial boards including Philosophical Transactions of the Royal Society B and is Editor-in-Chief of Neuroscience of Consciousness . He leads a multidisciplinary research group at the Sackler Centre, bringing together psychologists, mathematicians, neuroscientists, computer scientists, and philosophers. His team conducts innovative research using virtual reality, neuroimaging, and computational modeling to explore the nature of consciousness and self.
Franziska Mueller is a Research Scientist at Google Zurich , specializing in Augmented Perception . Prior to joining Google, she earned her Ph.D. in Computer Science at Saarland University under the supervision of Prof. Dr. Christian Theobalt, focusing on real-time hand reconstruction from RGB and depth images. Ph.D. in Computer Science (2016-2020) at Saarland University Master’s and Bachelor’s in Computer Science at Saarland University Research visits at Stanford University (2018) and Reality Labs Research (2019) Her research emphasizes the integration of model-based techniques and machine learning components for real-time 3D hand pose estimation, occlusion handling, and hand-object interaction tracking. Key contributions include methods for single-camera reconstruction and datasets like HandSeg. Scientific Awards : Dr. Eduard Martin Award (2021) Google PhD Fellowship (2017) Günter-Hotz-Medal (2016) Bachelor Award (2015) Völklinger Abiturpreis (2012)
Narges Sharif Razavian is an Assistant Professor at NYU Grossman School of Medicine , holding appointments in both the Department of Population Health and Department of Radiology . She earned her PhD from Carnegie Mellon University and completed postdoctoral training at New York University's Courant Institute in Computer Science's Machine Learning group. Research focuses on applying Machine Learning and Artificial Intelligence to healthcare challenges, including Predictive Analytics for disease outcomes, Biomarker Discovery , and Medical Imaging analysis. Recent publications highlight her work on AI-driven diagnosis in oncology (lung and pancreatic cancer), hematoma expansion prediction in neurology, and real-time models for infectious disease outcomes (e.g., COVID-19). She utilizes Electronic Health Records (EHRs) and multimodal data to develop clinical decision support systems, with applications in public health surveillance and personalized medicine. Contact: Email | Phone: 212-263-2234 | Office: 227 East 30th Street, 6th Floor, Room 639, New York City