Olga Sorkine-Hornung is a Professor of Computer Science at ETH Zurich and head of the Institute of Visual Computing. She leads the Interactive Geometry Lab, focusing on theoretical and practical advancements in digital content creation, geometry processing, and shape modeling. Current position: ETH Zurich, Department of Computer Science Previous roles: Courant Institute (NYU), Technical University of Berlin Education: BSc and PhD from Tel Aviv University, postdoc at TU Berlin Her research spans shape representation, digital fabrication, computer animation, and fundamental geometry processing. Key contributions include Laplacian surface editing, as-rigid-as-possible deformation, and generalized winding numbers. She works on applications in VR, AR, and autonomous systems. Awards include Test of Time Awards (2024), ACM Fellow (2020), ERC Consolidator Grant (2020), and EUROGRAPHICS Young Researcher Award (2008). She has supervised numerous students and co-developed software libraries like libigl and Instant Meshes . Co-chair roles for SIGGRAPH, Eurographics, and Pacific Graphics Editorial board member for ACM Transactions on Graphics and other journals Keynote speaker at VMV, CVPR, and SIAM conferences Her work bridges mathematical rigor with practical implementation, advancing computer graphics and geometry processing through intuitive algorithms that maintain surface detail while enabling efficient computation.
Fadel Adib is an Associate Professor with Tenure at MIT, holding a joint appointment in the MIT Media Lab and the Department of Electrical Engineering and Computer Science (EECS). He leads the Signal Kinetics research group at the Media Lab and is the founder and CEO of Cartesian Systems. His work focuses on novel wireless technologies for sensing and connectivity in challenging environments, including underwater communication, health monitoring, and robotics. Education: B.Sc. from American University of Beirut (2011), M.Sc. and Ph.D. in Computer Science from MIT (2013 and 2016), where he won best thesis awards. His research has led to startups such as Cartesian Systems and Emerald Innovations, addressing applications in climate monitoring, healthcare, and logistics. Research Interests: Underwater backscatter networking, batteryless systems, non-line-of-sight perception, RFID localization, and wireless health monitoring. His innovations include the first battery-free underwater camera and systems for contactless vital signs monitoring. Awards: Sloan Research Fellowship (2021), NSF CAREER Award (2019), ACM SIGMOBILE Rockstar Award (2022), and Technology Review 35 Under 35 (2014). Grants: ONR Young Investigator Award, Google Faculty Research Award. Teams: Signal Kinetics research group at MIT Media Lab. Labs and Projects: Focus on cross-disciplinary initiatives such as wireless mapping (Cartesian Systems), underwater-to-air communication, and implantable medical devices.
April Yi Wang is a tenure-track Assistant Professor in the Department of Computer Science at ETH Zürich, where she directs the Programming, Education, and Computer-Human Interaction Lab (PEACH Lab). She is a core faculty member at the Institute for Intelligent Interactive Systems and associated with the ETH AI Center. Wang is also an active member of ETH HCI and Swiss CHI communities, contributing significantly to human-computer interaction and educational technology research. Dr. Wang's educational background includes: Ph.D. in Information Science from University of Michigan (2023), advised by Steve Oney and Christopher Brooks M.Sc. in Computer Science from Simon Fraser University (2018), advised by Parmit Chilana B.Eng in Computer Science from Zhejiang University (2016) Dr. Wang's research focuses on human-centered approaches to programming and data science. Her work reimagines programming as a form of literature that communicates with both machines and people, exploring creative representations like text, shapes, animations, and everyday objects. She investigates how to make programming more natural and intuitive through literate programming environments, with applications in professional and educational contexts. Her research spans human-computer interaction, educational technology, and AI-assisted programming tools. Analysis of Dr. Wang's recent publications reveals a strong focus on AI-enhanced educational tools, particularly for programming and data literacy. Her work increasingly integrates large language models to scaffold learning while maintaining user agency. There's a clear trajectory toward developing situated learning approaches that connect abstract concepts to real-world contexts through augmented reality and tangible interfaces. Her research bridges HCI, education, and AI to create more accessible and engaging technical learning experiences. Dr. Wang has received numerous prestigious awards including: 2023 Gary M. Olson Award and Honourable Mention Award at ACM CHI 2022 Rising Stars in EECS and Heidelberg Laureate Forum Young Researcher 2020 Best Short Paper Award at IEEE VL/HCC and Honourable Mention at ACM CHI 2019 Best Paper Award at ACM CSCW Dr. Wang actively mentors students through thesis projects at ETH Zürich, supervising numerous bachelor's and master's students on topics ranging from AI-assisted programming to data literacy tools. Her lab, PEACH Lab, has secured funding including the recent innovedum funding for the Coducate project. She serves on program committees for major conferences including CHI and UIST, and regularly reviews for top HCI and education journals. The PEACH Lab, directed by Dr. Wang, focuses on creating expressive, intelligent, and human-centered systems that make technical topics more accessible. The lab explores textual, visual, and embodied representations for programming, with emphasis on enhancing communication, collaboration, and learning. Current research directions include balancing automation with user agency, supporting diverse learning needs, and developing tools for interdisciplinary technical communication.
Professor Carlo Harvey is a creative technologist at the School of Digital Arts (SODA), Manchester Metropolitan University. His interdisciplinary research merges games , machine learning , virtual production , and cultural heritage reinterpretation . He leads industry collaborations with entities like Jaguar Land Rover and Epic Games, focusing on AI-driven interactive audio, real-time visualization, and accessibility solutions. Award-winning projects : TIGA, Innovate UK, and Epic Games MegaGrant for Accession Industry partnerships : Automotive sector, cultural institutions His research spans human-computer interaction , multisensory virtual environments , and acoustic-visual cross-modal perception . Recent publications address robotic simulations, motion alignment, and haptic feedback systems. Scientific recognition : TIGA Award, Innovate UK Funding, Epic Games MegaGrant Advocacy : Digital inclusion, creative collaboration, social impact of technology
Animesh Garg is an Assistant Professor at the School of Interactive Computing at Georgia Tech, where he leads the People, AI, and Robotics (PAIR) research group . He holds a Senior Researcher position at Nvidia Research and has courtesy appointments at the University of Toronto and Vector Institute. Previously, he served as Chief Scientific Officer at Apptronik (2024-2025) and Senior Staff Research Scientist at Nvidia Research (2018-2024). Education : Ph.D. in Operations Research from UC Berkeley (2011-2016), MS in Computer Science and Industrial Engineering from Georgia Tech and University of Delhi. Research Focus : Building Generalizable Autonomy through Reinforcement Learning , Control Theory , and 3D Vision , with applications in Surgical Robotics , Self-Driving Labs , and Manufacturing . Key Article Themes : His recent work emphasizes Foundation Models for robotics, Differentiable Simulation , Language-Guided Autonomy , and Structured Inductive Biases in sequential decision-making. Scientific Awards : Stephen Fleming Early Career Professorship at Georgia Tech. Teaching : Courses on AI, Deep Reinforcement Learning, and Algorithmic Intelligence in Robotics at Georgia Tech. Labs & Collaborations : Affiliated with Institute for Robotics and Intelligent Machines (IRIM) and ML@GT at Georgia Tech; collaborates intensively with Nvidia Robotics.
Alanson Sample is an Associate Professor in the Department of Electrical Engineering and Computer Science at the University of Michigan (since 2018), leading the Interactive Sensing and Computing Lab. His research focuses on Human-Computer Interaction, Cyber-Physical Systems, and wireless technology innovations. He holds a PhD in Electrical Engineering from the University of Washington (2011), with prior postdoctoral work there developing implantable medical devices. Before academia, Sample held senior roles at Disney Research (2013-2018) as Executive Lab Director and Principal Research Scientist, leading teams in Robotics, AI, Computer Vision, and HCI. Earlier, he worked at Intel Labs (2008-2013) on energy harvesting for wearables and IoT. Key research themes include wireless power systems, embedded sensing, and privacy-aware technologies. Over 150+ publications span topics like magnetic sensing (MagDesk), acoustic gesture recognition (HandSAW), and privacy-preserving activity tracking (PrivacyMic). His work bridges academic and industry innovation, particularly in scalable interactive systems and medical technology. Notable projects include the Quasistatic Cavity Resonance wireless charging system, RFID-based sensing platforms (WISP), and wearable health monitoring devices. His lab develops hardware-software co-design frameworks for energy-efficient embedded systems. Current research emphasizes medical applications, smart infrastructure, and ubiquitous computing interfaces.
David Lindlbauer is an Assistant Professor at the Human-Computer Interaction Institute (HCII) of Carnegie Mellon University, where he leads the Augmented Perception Lab and co-directs the CMU Extended Reality Technology Center. His research bridges human perception, extended reality (AR/VR), and computational interaction techniques, focusing on developing systems that dynamically adapt interface elements based on environmental context, user cognition, and task requirements. He completed his PhD at TU Berlin under Prof. Marc Alexa and held a postdoctoral position at ETH Zurich's Advanced Interactive Technologies lab. His work has been published extensively at top venues including ACM CHI, UIST, and IEEE VR, with research themes spanning gaze tracking, spatial audio optimization, haptic feedback, and multimodal notification systems. Media outlets like MIT Technology Review and Fast Company Design have featured his innovations. Dr. Lindlbauer has received prestigious grants from Meta, NSF, and ETH Zurich, and serves on program committees for CHI, UIST, and ISMAR. He has been recognized with Best Paper awards at ISS 2023 and CHI 2016, and his lab develops tools like MineXR for personalized XR interfaces and RealityReplay for temporal change visualization in mixed reality environments.
Anand Bhojan is an Associate Professor (Educator Track) at the Department of Computer Science, School of Computing, National University of Singapore (NUS). He is a member of the Communication and Internet Research Lab and serves on the Graduate Studies Committee. Dr. Bhojan is also the founder of Anuflora Systems and Virtual and Augmented Reality Labs (www.varlabs.org), and serves as Associate Editor of Computers and Electrical Engineering Journal, Elsevier, and Vice President of International Researchers Club, Singapore. Dr. Bhojan earned his Ph.D. in Computer Science & Engineering from NUS in 2011, where his thesis was nominated for the Best PhD Thesis Award. He also holds a Professional Master's in Computer Applications from Bharathidasan University (1999), a Bachelor's degree in Computing with Gold Medal (University topper) from Bharathiar University (1994), and a Postgraduate Certificate in Teaching Higher Education from University of Sheffield, UK (2003). His research spans multiple domains including Distributed Computing and Wireless Networks (IoT, Security, Blockchain), Artificial Intelligence (Generative AI, FinTech), and Entertainment Computing with focus on Games, VR/AR/Metaverse technologies. Dr. Bhojan leads the Metaverse Foundry research group which focuses on content generation for games & XR simulations across multiple domains including entertainment, healthcare, and architecture, while also experimenting with innovative teaching methods for entertainment media technologies. Dr. Bhojan's recent research has pioneered hybrid rendering techniques that strategically combine ray tracing and rasterization to create more realistic video game graphics without compromising performance. His work addresses critical challenges in real-time rendering, particularly in depth of field and motion blur effects, with the goal of making Hollywood-quality graphics accessible on a wider range of hardware. Earlier work focused on energy efficiency in mobile gaming, including power management techniques and latency optimization for cloud gaming. Among his notable achievements: 2012 Nominated for Best PhD Thesis Award (Wang Gungwu Medal & Prize), NUS 2011 Dean's Graduate Research Achievement Award (PhD), SoC, NUS 2006 Best R&D Project award from TOTE Board, Singapore 1995 Gold medal for first Rank (out of 4000) in Computing, Bharathiar University Dr. Bhojan has served as Organizing Chair and Program Chair for multiple international conferences and has delivered keynote talks at IEEE/ACM International Conferences. He teaches courses including Computer Networks Practice, Game Development, Interaction Design for Virtual and Augmented Reality, and Game Development Project. He leads the Metaverse Foundry research group and the Virtual and Augmented Reality Labs, where undergraduate and graduate students have won multiple research and innovation awards. His research bridges entertainment, education, and emerging technologies with practical applications in making immersive experiences more accessible across different hardware capabilities while maintaining energy efficiency.
Yvonne Rogers is a Professor of Interaction Design and Director of the UCL Interaction Centre (UCLIC), with a joint appointment as Deputy Head of the Department of Computer Science at University College London. She joined UCL in 2011 after holding professorships at the Open University (2006-2011) and Indiana University (2003-2006). Her pioneering work spans ubiquitous computing, interaction design, and human-computer interaction, with a current focus on human-centered AI. She co-authored the definitive 'Interaction Design' textbook (6 editions, 300,000+ copies) and serves as CTO of LetThink.com. Research interests center on designing technologies that enhance human cognition and daily activities: Ubiquitous Computing: Augmenting learning/work activities through pervasive technologies Human-AI Interaction: Developing AI systems that enhance human decision-making Health Technologies: Creating VR therapies and ADHD support systems Community Resilience: Designing tools for environmental monitoring and sustainable practices Publication analysis reveals three dominant trends: (1) VR applications for mental health (emotion regulation, ADHD support), (2) AI systems for cognitive augmentation, and (3) community-centered tools for healthcare/environmental challenges. Recent work demonstrates strong emphasis on vulnerable populations including children with ADHD, older adults, and postoperative patients. Major scientific recognition includes: International Member, National Academy of Engineering (2024) ACM SIGCHI Lifetime Research Award (2022) Royal Society Robin Milner Medal (2022) Royal Society Fellowship (2022) Microsoft Outstanding Collaborator Award MRC Suffrage and Science Award (2020) Triple Fellow status (ACM, BCS, CHI Academy) Advises PhD students including Leon Reicherts, Sheena Visram, and Tu Duong. Secured major grants including EPSRC Dream Fellowship on ageing/computing and led the Intel Collaborative Research Institute on Sustainable Connected Cities (2012-2018). Directs UCLIC research center and previously established the Pervasive Interaction Lab at Open University.
Huamin Qu is a Chair Professor in the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology (HKUST). He serves as the Founding Dean of the Academy of Interdisciplinary Studies (AIS), Founding Head of the Division of Emerging Interdisciplinary Areas (EMIA), and was the Founding Acting Head of Computational Media and Arts (CMA) at HKUST(GZ). Qu directs the VisLab and coordinates the Human-Computer Interaction (HCI) group. He obtained his BS in Mathematics from Xi'an Jiaotong University and MS/PhD in Computer Science from Stony Brook University. Qu's research integrates Data Visualization , Human-Computer Interaction , and Human-Centered AI , with applications in urban informatics, social networks, and explainable AI. His work focuses on developing interactive systems for big data analytics, visual storytelling, and AI-driven decision support. Research extends to multimodal communication, fintech, and augmented reality applications. His publications emphasize visual analytics for complex datasets (mobility, social media, financial), interaction techniques for immersive environments, and AI-enhanced visualization tools. Recent works explore explainable AI interfaces and large-scale data communication frameworks. IEEE Visualization Academy (2020) IEEE VGTC Technical Achievement Award AI 2000 Most Influential Scholar (2019, 2023, 2024) 21 Best Paper/Honorable Mention awards IBM Faculty Award (2009) APICTA Merit Award (2015) Yelp Dataset Grand Prize (2018) Qu has advised 48 PhD graduates (21 now faculty at institutions like UC Davis, University of Minnesota, Texas A&M) and 30 MPhil students. He secured major grants including RGC theme-based projects (digital citizenship, air pollution), UGC AoE (slope safety), and China's 973 Program. As VisLab director, he leads 20+ researchers in visualization/HCI projects adopted by Microsoft, IBM, Huawei, and Tencent.
Professor Gabriel Brostow is a faculty member in the Department of Computer Science at University College London (UCL), where he leads research in Computer Vision and Human-Computer Interaction. He also serves as Chief Research Scientist and Senior Director of the R&D Team at Niantic, the company behind Pokémon GO. His work bridges academic research and industry applications, focusing on developing AI systems that enhance human capabilities through what he terms 'Human in the Loop AI'—now commonly referred to as Human-Centered AI. Brostow completed his BS in Electrical Engineering at UT Austin, followed by a PhD with Irfan Essa at Georgia Tech. He then pursued postdoctoral research with Roberto Cipolla's Computer Vision & Robotics Group at Cambridge University as a Marshall Sherfield Fellow, and with Marc Pollefeys in ETH Zurich's CVG Group. His research explores how AI, particularly Computer Vision, can serve as 'super-tools' for professionals across various domains including filmmaking, architecture, robotics, and scientific research. Specific interests include assistive technology for everyday life, authoring systems that maximize user effort, 3D reconstruction, depth estimation, and vision-language models. His work often involves creating systems that are validated through real-world human interaction to ensure practical utility. Analysis of his recent publications reveals a strong focus on practical applications of Computer Vision that directly interact with humans. His research spans 3D scene understanding, depth estimation, sketch-based interfaces, and multimodal AI systems. There's a clear emphasis on creating benchmarks and tools that facilitate human-AI collaboration, with applications in assistive technology, urban planning, filmmaking, and biodiversity monitoring. His work frequently appears at top conferences including CVPR, NeurIPS, ECCV, and CHI. Marshall Sherfield Fellowship Brostow actively mentors PhD students, with current advisees including Ross Murphy, Skanda Koppula, Gizem Unlu, Omiros Pantazis, and Jamie Watson. His alumni include numerous PhD graduates and MSc students who have gone on to successful careers in academia and industry. He emphasizes selecting students based on passion and potential rather than just academic credentials, valuing traits like helpfulness, drive, and hunger to learn. His research is supported through collaborations with major institutions and companies including DeepMind, MIT, and the University of Edinburgh. He leads a research group at UCL that collaborates closely with Niantic's R&D team, creating a unique bridge between academic research and industry application. His team's work frequently involves developing novel Computer Vision techniques that are validated through real-world human interaction, ensuring practical utility alongside technical innovation. The group explores blue-sky research problems with applications ranging from assistive technology to professional tools for filmmakers, architects, and scientists studying diverse environments.
Chris Harrison is an Associate Professor at Carnegie Mellon University's School of Computer Science, directing the Future Interfaces Group . His research focuses on novel human-computer interaction technologies, including haptics, AR/VR/XR, and ubiquitous computing. Research Interests: Ubiquitous Computing, Human-Centered AI, Physical Interfaces (Sensing, Haptics, Fabrication), AR/VR/XR, Social Computing Advisees: Daehwa Kim, Nathan DeVrio, Vimal Mollyn, Vivian Shen Scientific Recognition: Forbes 30 Under 30 (Science), MIT Technology Review 35 Innovators Under 35, Smithsonian Innovator (2013), Google/Microsoft/Qualcomm Fellows Contact: chris.harrison@cs.cmu.edu His recent publications explore advanced haptic systems (Reel Feel, Fluid Reality), body-centric sensing (SkinTrack), and environment-embedded interfaces (Wall++). Current work integrates UWB/IMU fusion for pose estimation and synthetic jet haptics.
Dhruv Jain is an Assistant Professor in the Computer Science and Engineering Department at the University of Michigan , with affiliations in the School of Information and Michigan Medicine . He leads the Soundability Lab , focusing on transforming hearing into a programmable interface through human-centered AI systems. PhD from University of Washington MS from MIT Media Lab Formerly worked at Microsoft Research, Google, and Apple Research Interests intersect Human-Computer Interaction (HCI) , Audio AI , Accessibility , and Hearing Health . His work develops systems like SoundWatch (smartwatch-based sound awareness) and HomeSound (IoT sound visualization) to expand auditory access for DHH individuals and other domains. Recent Publications (2023–2025) span top venues like CHI , ASSETS , and ICMI , with trends including generative AI for real-time captioning , adaptive soundscapes , and clinical communication tools . SIGCHI Outstanding Dissertation Award (2023) William Chan Memorial Dissertation Award (2023) Best Poster Award at ASSETS 2024 Google Academic Research Award (2024) NIH Grant ($450k, 2023) William Demant Foundation Grant ($740k, 2025) Teaching includes Accessible Computing (undergraduate) and Advanced Accessibility (graduate), alongside global DIY workshops in five countries. The Soundability Lab collaborates with neuroscientists, clinicians, and Deaf scholars to create deployable systems like clinical communication tools now at Michigan Medicine and features integrated into Apple devices.
Elahe Soltanaghai is an Assistant Professor in the Department of Computer Science and a Faculty Affiliate in Electrical and Computer Engineering at the University of Illinois Urbana-Champaign. She is also a 2022 NCSA Fellow and received her PhD in Computer Science from the University of Virginia (2019), MS in Computer Engineering from Sharif University of Technology (2014), and dual BS degrees in Computer and Information Technology Engineering from Amirkabir University of Technology (2011, 2013). PhD: University of Virginia, Computer Science, 2019 MS: Sharif University of Technology, Computer Engineering, 2014 BS (Computer Engineering): Amirkabir University of Technology, 2011 BS (Information Technology Engineering): Amirkabir University of Technology, 2013 Her research spans wireless sensing and communication, focusing on Millimeter-wave Radar Sensing (for automotive, mixed reality, structural monitoring), Machine Learning for Wireless Systems (adaptive sensing/communication), Forest IoT (through-canopy biomass and soil sensing), Metaverse Technologies (gaze-based VR/AR), and Low-Power Backscatter Communication (WiFi/power-line tags). She directs the Wireless, Sensing & Embedded Networked Systems (iSENS) Lab and co-directs the Illinois Center for IoT. Her work bridges wireless networking with cyber-physical sensing , emphasizing environmental monitoring (e.g., wildfire fuel detection via radar tags) and human-computer interaction (e.g., gaze-tracking in VR). Recent articles include innovations in passive radar profiling , through-canopy biomass characterization , and integrated communication-sensing protocols . Scientific Awards: Google Research Scholar Award (2022) N2Women Rising Star (2021) ACM SIGMOBILE Dissertation Award (2020) EECS Rising Stars (2019) NCSA Faculty Fellowship (2023) Best Demo Runner-up, IPSN (2023) Teaching Excellence Award (2023) Grants: NASA FireTech Program Grant (2025) NSF Grant for Radar-based Perception (2024) Insper-Illinois Grant for VR Research (2024) Keysight Research Gifts (2022, 2023) T-Mobile Research Gift (2022)
Teruko Mitamura is a prominent researcher at Carnegie Mellon University with over three decades of contributions to natural language processing, computational linguistics, and artificial intelligence. Her work spans from foundational research in event representation to advanced applications in multimodal systems and question answering. Her research interests focus on event detection and understanding, question answering systems, information retrieval, and multimodal processing. She has made significant contributions to event coreference resolution, timeline construction, and cross-document event analysis, developing methodologies that have become standard in the field. Her work often bridges theoretical advances with practical applications, particularly in complex information environments requiring deep semantic understanding. Natural Language Processing : Specializing in event extraction, coreference resolution, and narrative understanding with over 179 publications Question Answering Systems : Developing advanced techniques for complex question answering, particularly through NTCIR QA Lab and PoliInfo tasks Multimodal Processing : Integrating textual, visual, and temporal information for richer understanding in systems like ProMQA Evaluation Methodologies : Creating robust frameworks for assessing NLP systems through TAC KBP Event Tracks Her recent publication trends show a strong focus on leveraging large language models for event understanding, multimodal question answering, and timeline construction. She has expanded her research into specialized domains including patent analysis and novelty examination, demonstrating the breadth of her research impact across academic and practical applications. Active participant in major NLP conferences including ACL, EMNLP, NAACL, and AAAI with consistent publications Long-standing collaborator with researchers at CMU's Language Technologies Institute including Eduard H. Hovy and Eric Nyberg Contributor to shared tasks that have shaped research directions in event processing and question answering Organizer of multiple NTCIR QA Lab tasks focused on political information question answering Dr. Mitamura has mentored numerous researchers who have gone on to make their own contributions to the field, as evidenced by her extensive co-authorship network and the progression of her former students and collaborators into faculty and research positions. Her work continues to evolve with the field while maintaining her focus on deep semantic understanding of events and narratives.