Carl Vondrick is a Professor in the Department of Computer Science at Columbia University. His research focuses on creating robust and versatile perception systems that leverage video and interaction with the natural world, with applications in 3D reconstruction, visual question answering, and robot manipulation. Former research scientist at Google Visiting researcher at Cruise Education: PhD (2017) from MIT, advised by Antonio Torralba BS (2011) from UC Irvine, advised by Deva Ramanan His research explores multimodal approaches for cross-task and cross-modal transfer, scene dynamics, audiovisual perception, interpretable models, and spatial awareness systems. The lab emphasizes zero-shot generalization and neuro-symbolic methods while addressing safety and robustness in AI systems. Key publication trends include: 2025: Video generation for robotics 2024: Differentiable rendering and cross-modal reasoning 2023: Robust perception and 3D modeling Scientific Awards: 2024 PAMI Young Researcher Award 2021 NSF CAREER Award Teaching Roles: Teaching Computer Vision II (2021-2025), Computer Vision I (2018-2019), and Representation Learning (2020-2022). Advising: Advises 8 current PhD students and has mentored 5 graduated students now at institutions like MBZUAI and UMD. The lab recruits 1-2 PhD students annually through Columbia’s PhD program. Grants and Collaborations: Funded by NSF, DARPA, Toyota Research Institute, Amazon Research, and Google.
Prof. Stefan Leutenegger is a tenure-track Assistant Professor at Technische Universität München (TUM), leading the Machine Learning for Robotics group within the TUM School of Computation, Information, and Technology. Previously, he held roles as Senior Lecturer (2018–2021) and Lecturer (2014–2018) at Imperial College London's Dyson Robotics Lab, where he founded the Smart Robotics Lab. He earned his PhD (2014) from ETH Zurich, focusing on autonomous solar-powered aircraft navigation, and holds BSc (2006) and MSc (2009) in Mechanical Engineering from ETH Zurich. His research centers on mobile robotics, particularly enabling robots (e.g., drones) to perceive and navigate complex environments using machine learning and sensor data fusion. Key focus areas include SLAM, event-based vision, 3D reconstruction, and autonomous exploration. He has pioneered algorithms like BRISK (2011), OKVIS (2014), and ElasticFusion (2016), advancing real-time robotics perception. Notable Awards: Imperial College President's Award (2018), Best ECCV Paper (2016), ETH Medal for Dissertations (2015). Labs: TUM's Machine Learning for Robotics Group, Imperial's Smart Robotics Lab. Publications: Over 100 papers, including seminal works in CVPR, ECCV, and Robotics: Science and Systems. Current projects include DigiForests (forest inventory via robotics), aerial additive manufacturing, and object-centric semantic mapping. His work bridges theory and practice, with applications in autonomous drones, construction robotics, and human-robot interaction.
Andrea Tagliasacchi is an Associate Professor in the School of Computing Science at Simon Fraser University (SFU), where he holds the Visual Computing Research Chair. He is also a part-time (20%) Staff Research Scientist at Google DeepMind in Toronto and holds an associate professor (status only) appointment in the Department of Computer Science at the University of Toronto. Education: PhD in Computing Science – Simon Fraser University (NSERC Alexander Graham Bell Fellow) Postdoctoral Research – École Polytechnique Fédérale de Lausanne (EPFL) MSc in Computer Science – Politecnico di Milano (Gold Medalist) His research lies at the intersection of computer vision, computer graphics, and machine learning, with a focus on 3D visual perception. Key areas include neural radiance fields (NeRF), 3D Gaussian splatting, inverse rendering, and geometric deep learning, with applications in robotics, augmented reality, and autonomous systems. His work emphasizes robust and efficient scene understanding and reconstruction from visual data. His recent publications, appearing in top venues like CVPR, SIGGRAPH, NeurIPS, and ECCV, demonstrate a strong emphasis on neural fields, 3D reconstruction, and generative modeling. Trends include improving rendering efficiency, enhancing robustness to noise and distractors, and enabling controllable and 3D-aware generation. His group has made significant contributions to Gaussian splatting, NeRF optimization, and diffusion-based 3D/4D synthesis. Scientific Awards: 2024 CVPR Best Paper Award (Honorable Mention) 2020 CVPR Best Student Paper Award 2015 SGP Best Paper Award NSERC Alexander Graham Bell Canada Graduate Scholarship MITACS Best Paper Award (SIGGRAPH Asia 2009) NSF Best Poster Award (SGP 2012) He has advised numerous PhD and MSc students, many of whom are now researchers at leading institutions and companies. His research has been supported through collaborations with Google, Intel, and academic partners. He serves the community as a Senior Area Chair for CVPR 2025, Associate Editor for IEEE TPAMI (2024–2026), Guest Editor for IEEE TPAMI on 3D GenAI, and Program Chair for 3DV 2024. He leads a vibrant research lab at SFU focused on pushing the boundaries of 3D scene understanding with machine learning.
Andreas Bulling is a Professor at the Institute for Visualisation and Interactive Systems , University of Stuttgart, Germany. His research focuses on Human-Computer Interaction , Eye Tracking , and Computer Vision , with applications in Machine Learning , Virtual Reality , and Information Visualization . 2025 Publications: HOIGaze (Extended Reality), ChartQC (Data Visualization), HAIFAI (Human-AI Interaction), SummAct (Behavioral Summarization), Chartist (Chart Reading). 2024 Contributions: HumanEYEze (Multimodal AI), HOIMotion (3D Object Detection), MultiMediate'24 (Engagement Estimation), Unified Model of Saliency (Scanpath Prediction). His recent work explores gaze estimation , interactive behavior modeling , and privacy-preserving eye-tracking systems . Key subfields include Extended Reality , Neural Networks , and Behavioral Biometrics . While no explicit scientific awards are mentioned, his research has been widely cited (8,003 total citations) and downloaded (132,740 times). Andreas leads projects in Interactive Systems and collaborates with institutions such as Aalto University , KU Leuven , and National University of Singapore . His lab focuses on eye movement analysis , human motion forecasting , and task-driven input modeling .
Cyrill Stachniss is a Full Professor at the University of Bonn , where he heads the Lab for Photogrammetry and Robotics and is affiliated with the Lamarr Institute for Machine Learning and Artificial Intelligence . He was previously a Visiting Professor in Engineering at the University of Oxford until 2025. His academic journey includes positions at the University of Freiburg, University of Zaragoza, and the Swiss Federal Institute of Technology. University: University of Bonn School: Faculty of Engineering Department: Department of Photogrammetry Academic Rank: Professor His research spans robotics, photogrammetry, SLAM, autonomous navigation, perception systems, agricultural robotics, and unmanned aerial vehicles . He emphasizes probabilistic techniques for mobile robots and has made significant contributions to visual and LiDAR-based localization, scene understanding, and 3D reconstruction. The recent publications highlight a strong trend toward neural implicit representations, agricultural phenotyping, radar-based perception, and active learning . His team develops robust systems for real-world deployment in dynamic and unstructured environments, particularly in precision farming and autonomous vehicles. Scientific Awards: IEEE RAS Early Career Award (2013) Microsoft Research Faculty Fellow (2010) 7th EURON Georges Giralt Award (2008) Multiple Best Paper Awards at ICRA, IROS, RSS, and RAL Faculty Teaching Award, University of Freiburg He has advised numerous students and leads the DFG Cluster of Excellence PhenoRob and Research Unit FOR 1505 Mapping on Demand . His lab has co-founded three startups, reflecting strong industry and societal impact. He also runs the educational video series 5 Minutes with Cyrill , explaining key robotics concepts.
Jan Oliver Borchers is a full professor of computer science and head of the Media Computing Group at RWTH Aachen University, where he holds the endowed Chair in Media Informatics and Human-Computer Interaction (Computer Science 10). He established his research group in 2003 and pioneered modern HCI academic research and teaching in Germany, becoming a leading lab in terms of archival publications at CHI, the top international conference in HCI. Before joining RWTH, he held faculty positions at Stanford University and ETH Zurich. His research focuses on Human-Computer Interaction with particular interest in new user interfaces for soft robotics, textile user interfaces, 3D printing and personal fabrication, augmented reality, wearable and tangible computing, interfaces for software development, deceptive patterns, and interactive guides and exhibits. He opened Germany's first Fab Lab in 2009 and has been instrumental in advancing digital fabrication and maker culture in academia. His work bridges theoretical HCI research with practical applications, as evidenced by his consulting for major companies including AirBus, Apple, ARD, Bayer, Children's Museum Boston, Daimler, Handelsblatt, OTIS, Scout24, TEDx, and Deutsche Telekom. His recent publications show a strong focus on deceptive patterns in UI design, textile interfaces, and the intersection of AI with human interaction. The research demonstrates consistent innovation in tactile interaction techniques, with numerous honorable mentions at top conferences like CHI. His lab has produced significant contributions to eyes-free interaction, textile computing, and the ethical implications of dark patterns, particularly regarding children's experiences with deceptive designs. IDC 2025 Best Work in Progress for research on children's assessment of deceptive designs CHI'25 Student Games Competition Winner for The Deceptive Dungeon RWTH-Wissenschaftsnacht 2024 Best Science Slam for Usability: 4 Prinzipien guter User Interfaces Multiple CHI Honorable Mentions spanning from 2008-2021 Best Note and Best Demo awards at ITS and UIST conferences Borchers has served in numerous leadership roles including heading the Computer Science Department's Examination Board (2015-2025), coordinating the department's public relations since 2010, and organizing the weekly Faculty Lunch since 2003. He is an active member of the ACM, SIGCHI, SIGCHI Germany, and GI, and introduced the Interactivity format to the CHI conference in 2005. His PhD thesis, A Pattern Approach to Interaction Design, became the first book to bring design patterns to HCI. The Media Computing Group under his leadership has developed significant expertise in physical computing, textile interfaces, and fabrication technologies, with a strong emphasis on both theoretical contributions and practical applications. His lab continues to push boundaries in interactive technologies while maintaining a strong ethical stance on user experience, particularly regarding deceptive design patterns.
Prof. Dr. Andreas Butz is a Full Professor and Chair for Human-Computer Interaction at the Department for Informatics, Ludwig-Maximilians-Universität München (LMU Munich). He leads the Media Informatics Group, focusing on innovative interaction techniques and interfaces in immersive environments like VR/AR, automotive systems, and smart spaces. His research emphasizes perceptual user interfaces, social robotics, and designing systems that balance invisibility with transparency. Key research areas include: Virtual/Augmented Reality interfaces for productivity and social interaction AI-driven decision support in safety-critical domains (aviation, healthcare) Haptic and wearable interaction technologies Automotive UI design for driver assistance systems Principles of explainable AI and human-AI collaboration His work bridges theory and practice through projects like: VR-based movement training systems AI trust calibration mechanisms Multi-modal interaction frameworks for automotive environments Systems for analyzing long-term music listening behavior Recent articles explore topics ranging from AI support in pilot decision-making to haptic wearables and creative writing interfaces. His team collaborates with industry partners on electric vehicle information systems and in-car interaction challenges.
Gerd Bruder is an Associate Professor at the University of Central Florida , affiliated with the Department of Computer Science . He previously held positions as a Research Associate Professor at UCF's Institute for Simulation and Training (2016-2022), Post-Doc at University of Hamburg (2014-2016), and Post-Doc at University of Würzburg (2011-2014). Habilitation : Computer Science, University of Hamburg (2017) Ph.D. : Computer Science, University of Münster (2011) M.Sc. : Computer Science (minor in Mathematics), University of Münster (2009) Research Interests : Gerd Bruder's work focuses on Extended Reality (XR) systems, spanning Virtual Reality (VR) , Augmented Reality (AR) , and Mixed Reality (MR) . Key areas include human factors , digital twins , 3D user interfaces , and perceptual modeling , with applications in healthcare, military operations, architecture, and smart environments. Recent Publications highlight innovations in XR locomotion , trust calibration with autonomous agents, spatial cognition , and haptic-visual integration . His 2025 articles address task-switching efficiency in XR and collaborative mixed reality design. Scientific Awards : Best Paper at ACM VRST 2023 2021 TechConnect Innovation Award Best Demo at ACM SUI 2021 Multiple Best Paper Awards (2016-2023) Best Poster & Demo Awards (2015-2020) Patents include systems for medical simulation , smart environment interruption management , and adaptive AR interfaces . His work bridges academic research and practical applications across VR, AR, and MR domains.
Anna Levina is an Assistant Professor for Computational Neuroscience at the University of Tübingen , affiliated with the Department of Computer Science under the Faculty of Science. Her research focuses on the self-organization of neuronal activity, critical dynamics in neural networks, and the excitation/inhibition balance in cortical circuits. Current positions: Assistant Professor (since 2018), Group Leader (2017-2018), Equality Officer (Computer Science) Previous roles: IST Fellow (2015-2017), Associated Researcher (2011-2015), Postdoc/PI (2011-2015), Postdoc (2008-2011) Her research integrates mathematical modeling , statistical physics , and computational neuroscience to study criticality phenomena, neural avalanches, and adaptive network dynamics. Key interests include: Self-organized criticality in neural systems Excitation/Inhibition balance mechanisms Network topology and dynamics Timescale analysis in neural processing Stochastic modeling of neural activity Recent publications reveal trends in understanding critical dynamics across biological and artificial networks, with applications to memory systems, sensorimotor integration, and disease modeling. She has received recognition as an IST Fellow .
Agnes Desolneux is a CNRS Research Director at the Borelli Centre (formerly CMLA) and a Professor attached to the Mathematics Department at ENS Paris-Saclay. Education: PhD in Applied Mathematics (2000) from ENS Cachan Habilitation in Applied Mathematics (2010) from Université Paris Descartes Her research focuses on image analysis via statistical methods , particularly a contrario approaches, image restoration, texture synthesis, Determinantal Point Processes (DPP), optimal transport, Gaussian mixtures, geometry of random field excursions, shot-noise models, and mathematical modeling of visual perception through Gestalt theory. The articles extracted reflect her expertise in applied mathematics and computer vision , with recent works (2025-2020) on optimal transport algorithms, DPP applications, multiscale texture analysis, and stochastic modeling in medical imaging. Keywords span machine learning, probability theory, medical imaging, and computer vision . She has no listed scientific awards but has authored influential works including the book From Gestalt Theory to Image Analysis: A Probabilistic Approach (Springer, 2008) and Pattern Theory: the stochastic analysis of real-world signals (AK Peters, 2010).
Prof. Torsten Wolfgang Kuhlen serves as a Universitätsprofessor at RWTH Aachen University, leading the Teaching and Research Area for Virtual Reality and Immersive Visualization within the Department of Computer Science. He is affiliated with Chair of Computer Science 12 (High Performance Computing), the Visual Computing Institute, and remains an integral part of the RWTH IT Center where his research group operates one of the world's largest Virtual Reality laboratories including the 30 sqm aixCAVE visualization chamber. The group maintains strong connections with Computational Science & Engineering Division, National High Performance Computing Center for Computational Engineering Science (NHR4CES), and VR in Science and Industry Network NRW e.V. Prof. Kuhlen's research spans virtual reality, immersive visualization, and multimodal 3D user interfaces with applications across simulation science, production technology, neuroscience, and medicine. His work combines basic research on advanced methods and algorithms with interdisciplinary collaborations involving RWTH Aachen institutes, Forschungszentrum Jülich, and industry partners. Recent publications demonstrate strong focus on audiovisual perception, immersive analytics, collaborative virtual environments, and practical VR applications in education and manufacturing. His research group has produced significant work on listening effort in virtual environments, immersive authoring techniques, and VR applications for scientific visualization. Notable projects include VRScenarioBuilder for automated vehicle testing and applications in monitoring additive manufacturing processes. The group actively participates in major conferences including IEEE VIS and EuroVis, with several award-winning contributions. Prof. Kuhlen has advised PhD students including Martin Bellgardt who recently completed his doctoral degree on "Increasing Immersion in Machine Learning Pipelines for Mechanical Engineering". The research group maintains state-of-the-art VR infrastructure including the aixCAVE facility which is open to all RWTH research groups.
Dr. Benjamin Busam is a Senior Research Scientist at the Technical University of Munich , affiliated with the Chair for Computer Science Applications in Medicine under Prof. Nassir Navab. Starting September 2025, he will hold the Professorship for Photogrammetry and Remote Sensing at TUM. His career includes leadership roles at FRAMOS Imaging Systems and Huawei Research in London. Education: Mathematics (TUM), Mathematics and Physics (ParisTech, University of Melbourne), PhD in Mathematics (TUM, 2014) His research focuses on 3D computer vision , multi-modal sensor fusion , and their applications in collaborative robotics and augmented reality . He specializes in projective geometry , 6D pose estimation , and neural radiance fields , with a particular emphasis on photometrically challenging environments. Recent publications highlight advancements in 3D scene understanding , neural rendering , and medical imaging , often leveraging machine learning and vision-language models . His work has been recognized through awards like the EMVA Young Professional Award (2015) and Innovation Pioneer of the Year (2019) , along with multiple Outstanding Reviewer distinctions at leading conferences. Dr. Busam has supervised numerous PhD and MSc students on topics including 6D pose estimation , medical augmented reality , and robotic ultrasound , collaborating with institutions like MIT , École Polytechnique , and University of Padova .
Dr. Philipp Allgeuer is a Postdoctoral Research Associate at the Knowledge Technology Research Group within the Department of Informatics at the University of Hamburg. His work focuses on humanoid robotics, bipedal locomotion, and sensor fusion. He holds a PhD from the Autonomous Intelligent Systems Group at the University of Bonn, alongside dual bachelor's degrees in Mechatronic Engineering and Mathematical/Computer Sciences (both with First-Class Honors). His research contributions include the development of the igus Humanoid Open Platform and the NimbRo-OP series of humanoid robots, recognized with awards like the RoboCup HARTING Open Source Award (2016) and the Best Humanoid Award (2018). He has authored influential papers on fused angles for robot balance, tilt phase space representations, and neuro-inspired control architectures. Allgeuer's teams have dominated RoboCup competitions, winning titles in AdultSize and TeenSize leagues multiple times. His open-source software frameworks (e.g., rot_conv_lib , attitude_estimator ) and hardware designs are widely used in robotics research. Recent work explores multimodal human-robot interaction and AI-driven robotic task coordination. He is affiliated with the Knowledge Technology Research Group and contributes to projects like the NICOL humanoid robot, bridging social interaction and reliable manipulation. His research spans from low-level control algorithms to high-level behavior planning systems.
Ana Serrano is an Associate Professor at Universidad de Zaragoza, Spain, where she is affiliated with the Graphics & Imaging Lab in the EINA (Edificio Ada Byron) school. She earned her PhD at the same institution under the supervision of Prof. Diego Gutierrez and Prof. Belen Masia, and completed a postdoctoral fellowship at the Max-Planck-Institute for Informatics under Prof. Karol Myszkowski. Her research focuses on visual computing , particularly in computational imaging , material appearance perception and editing , and virtual reality . She is especially interested in developing perceptually-driven methods that leverage knowledge of the human perceptual system to enhance user experiences and assist content creation in immersive environments. Her recent publications (2023–2025) span top-tier venues such as SIGGRAPH, CVPR, IEEE TVCG, and Eurographics. These works explore topics like saliency prediction in 3D and 360° video, crossmodal perception in VR, gloss modeling, radiance fields, and perceptual evaluation of immersive content. The research demonstrates a strong integration of machine learning, human perception, and computer graphics to solve real-world problems in visual computing. She has received several prestigious awards, including: Eurographics 2023 Young Researcher Award VGTC VR 2024 Significant New Researcher Award Eurographics 2020 PhD Award Adobe Research Fellowship (honorable mention, 2017) NVIDIA Graduate Fellowship (2018) Ana Serrano actively supervises PhD and Master’s students and has taught courses such as Virtual Reality, Computational Imaging, and Deep Learning applications. She serves as an Associate Editor for Computer Graphics Forum , ACM Transactions on Applied Perception , and Computers and Graphics , and has held leadership roles in major conferences including Eurographics (Tutorials co-chair, 2023), ACM SAP (Program co-chair, 2022), and CEIG (Program co-chair, 2022). Her professional service includes extensive program committee and reviewer roles for SIGGRAPH, IEEE VR, ISMAR, and others. She leads a vibrant research group focused on human perception in virtual environments, with current projects on computational models of attention and perception, integrated with physiological signals. Her lab, the Graphics & Imaging Lab, fosters interdisciplinary collaboration and innovation in visual computing.
Andrea Stevenson Won is a researcher at Cornell University in the Department of Communication , focusing on virtual reality (VR), human-computer interaction, and social dynamics in immersive environments. Her work explores avatar embodiment , nonverbal behavior , and accessibility in VR for users with disabilities. Research Themes : Virtual embodiment and its psychological effects Accessibility solutions for blind and low-vision users in social VR Nonverbal communication analysis in immersive environments Pro-social behavior through VR interventions Collaborative VR systems and AI integration Recent Article Trends : 2024: Investigated avatar behavior transformation in mixed reality ( MRTransformer ), AI-guided accessibility tools, and nonverbal cue adaptations 2023-2022: Focused on educational VR applications, 360° video narratives, and longitudinal team dynamics 2021-2014: Pioneered avatar embodiment studies, anxiety detection via movement tracking, and homuncular flexibility in VR