
About
Thomas Engelhardt is a Researcher and PhD student at the Computer Graphics Group of the Karlsruhe Institute of Technology (KIT), Germany. His work focuses on real-time rendering techniques, including global illumination, participating media, and visibility culling.
Research Interests:
- Interactive 3D graphics
- High-quality lighting simulation
- GPU-based rendering algorithms
- Occlusion culling and visibility optimization
- Participating media rendering
- Environment mapping techniques
Publications demonstrate expertise in virtual point lights, epipolar sampling, hierarchical buffers, and scalable final gathering for global illumination.
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