
About
Robin Griffiths is a Lecturer in the Department of Games and Arts at Abertay University, where they have taught since 2018. Their work bridges animation, digital media, and game development, with a focus on both 2D and 3D asset creation for films, games, television, and advertising. They lead core modules including Elementary Animation (ART103) and Character Animation (ART206), shaping the foundational skills of students in visual storytelling and digital design.
Education:
- Bachelor’s in Computer Arts
- Master of Professional Practice in Game Development
Robin’s research and creative practice centers on digital arts, visual design, and animation, often exploring natural history themes through digital platforms like TikTok and Instagram. Their work integrates educational and feminist perspectives, particularly in game-based learning and social commentary. Projects such as Birdsong and Corvids reflect a unique blend of scientific accuracy and artistic expression, while Playing #gamergate in the classroom demonstrates a commitment to inclusive pedagogy.
Their recent publications and creative outputs span from 2016 to 2024, showing a consistent engagement with interactive media, educational software, and performance art. These works often combine technical innovation with social relevance, especially in cybersecurity awareness (Gone phishing) and collective memory in gaming (Generation ZX(X)).
Scientific Awards and Recognition:
- Contributor to a BAFTA award-winning educational game, Glitchspace
Robin has advised and collaborated on multiple interdisciplinary projects, often involving student teams and external partners. Their work in educational game design and digital storytelling reflects ongoing engagement with grants and collaborative research, though specific funding sources are not detailed. Prior to academia, Robin worked as a freelance illustrator and animator for major clients including Microsoft and LEGO, bringing industry experience into the classroom.
Robin is actively involved in creative research through animation and digital storytelling, often using social media platforms to disseminate work and engage public audiences. Their lab-like creative environment fosters collaboration across art, technology, and education, supporting both pedagogical innovation and public-facing digital scholarship.
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