
About
Pippin Barr is an Associate Professor and Department Chair of Design and Computation Arts at Concordia University. His work bridges game design, critical theory, and interactive media, focusing on experimental approaches to play and digital creativity. He supervises graduate students in programs like Design (MDes), Humanities (PhD), and Individualized Programs.
Research interests include digital games, experimental game design, critical design, playfulness, and speculative design. His work often explores how design practices can challenge conventional interactions, such as through playable publications or materialized design artifacts. He also investigates themes like interface design, collectivist persuasion, and the intersection of technology with indigenous futures.
Barr’s publications emphasize innovative methodologies, such as design materialization frameworks and trajectory documentation in game design. His work spans from foundational HCI research to interdisciplinary projects like StoryTrek and Materializing.Design initiatives. He maintains active research websites (pippinbarr.com, gamething.life) showcasing his creative and academic outputs.
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