
About
Phil de Groot is an Instructor at the Academy for AI, Games & Media, specializing in interdisciplinary research at the intersection of artificial intelligence, game design, and digital media. His work focuses on conversational agents, human embodiment in virtual environments, and simulation platforms for spatial planning and interactive technologies.
Research Interests: De Groot's research spans conversational agents, simulation platforms, and innovative digital media concepts. He explores challenges in integrating embodied conversational agents with user interfaces, procedural content generation for game environments, and the application of AI in creative industries. His work often bridges technical development with societal impact, particularly in serious games and digital humanism.
Key Projects: He contributed to the MSP Challenge Simulation Platform (2021), addressing maritime spatial planning through game-based simulations, and co-developed CUBE (2023), a framework for embodied conversational agents. Recent collaborations include the ILIAD EU-funded project (2021-2024) focused on digital twin frameworks for maritime data services.
Professional Activities: De Groot actively participates in academic outreach, including organizing the Breda Game Week (2024) and hosting international visitors from institutions like the University of Amsterdam. He also engages in educational initiatives like XR Stage Training workshops (2024), promoting advanced virtual production techniques.
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