
About
Paweł Grabarczyk is an Associate Professor and Lecturer at the IT University of Copenhagen, affiliated with the Center for Computing Education Research and the Games Research Group. His academic roles include leading the Play, Culture, and AI Research Group. His research spans philosophy of language/mind, game studies, and virtual reality, with a focus on game ontology, demoscene culture, and ethics in technology.
He has authored over 40 publications and led/co-led projects like the Nordic Alliance for Sustainability in Gaming (NASG) series and the Making Sense of Games (MSG) initiative. Notable work includes studies on loot boxes, educational computing, and sustainability in game design.
Media contributions include discussions on gender balance in IT and fake news prevention via games. He has collaborated internationally and presented at conferences like ICER and Koli Calling. His research bridges philosophy, game design, and educational technology, emphasizing interdisciplinary approaches.
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