
About
Paul Hodge is a Lecturer in Games at the School of Computing and Mathematical Sciences, University of Greenwich. He holds a BA (Hons) and MSc. With over 25 years of industry experience, he has contributed to 30+ published video games across studios like BioWare, EA, Sony, and Zynga, working on titles such as Jade Empire, BurnOut Paradise City, and CSR Racing. His expertise spans environment art, UI design, VR development, and game asset optimization.
At the university, he teaches modules including Version Control & Asset Management, Accessible Interface Design, Game Engine Rendering Techniques, and Final Year Individual Projects. His research focuses on serious games collaboration with mental health organizations and VR innovation.
Paul’s professional background bridges academia and industry, emphasizing practical game development skills and accessibility in design.
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