
About
Mateu Sbert is a Professor at the University of Girona, affiliated with the Department of Informatics and Applied Mathematics and the Graphics and Imaging Laboratory. His research focuses on computer graphics, image processing, and computational aesthetics, with applications in photorealistic rendering, virtual reality, and information-theoretic approaches to 3D modeling.
Key research areas include:
- Ambient occlusion and obscurance analysis in rendering
- Information bottleneck methods for image segmentation
- Art categorization through human-computer comparison
- Entropy-based frameworks for viewpoint selection and mesh saliency
He has participated in multiple European framework projects and Spanish Ministry of Science and Technology grants, including GAMETOOLS, CONTIENE, and 4GAMES. His editorial and conference involvement includes Computer Graphics Forum, IJCICG journal, and leadership roles in SCCG, CAE, and Dagstuhl Seminars.
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