
About
Isabela Granic is an Industry Professor in the Department of Health, Aging & Society within the Faculty of Social Sciences at McMaster University. Her research focuses on the intersection of digital technology and mental health, particularly exploring how video games and virtual reality can be leveraged for psychological assessment and intervention.
Dr. Granic's research interests span several key areas:
- Digital mental health interventions, particularly video game-based approaches for anxiety and depression
- Application of dynamic systems theory to understand developmental psychopathology
- Emotion regulation processes in children and adolescents
- Virtual reality and biofeedback technologies for therapeutic applications
- Social media use and its relationship to wellbeing
Her recent publications demonstrate a strong focus on developing and evaluating digital interventions for mental health, particularly the MindLight video game for anxiety prevention and treatment. Her work spans multiple populations including children, adolescents, and young adults, with special attention to vulnerable groups such as those with autism spectrum disorder.
Dr. Granic has received significant attention for her research, with numerous publications in high-impact journals across psychology, human-computer interaction, and mental health fields. Her work has been cited extensively and has influenced both academic thinking and practical applications in digital mental health.
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