
About
Ian Griffiths is a Lecturer in Games Art and Design at Staffordshire University and an Unreal Authorized Instructor. His career spans primary to university education, with a focus on supporting learners through diverse pedagogical approaches.
His research centers on game development technologies, particularly Unreal Engine implementation, creative coding methodologies, and UX design principles. He advocates for clean code practices and develops educational resources including Udemy courses on Unreal Engine blueprints.
Publications focus on procedural content generation in games, examining how algorithms can enhance replayability and visual design in digital environments.
As site organizer for Global Game Jam, he facilitates annual game development events and collaborates with industry partners like Newfangled Games for playtesting. His technical work supports virtual production for film and historical reconstruction projects with the Time and Tide Museum.
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